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ASL SCENARIO

CONVERSIONS FOR
BATTLEGROUP
SET #2
DESIGNER’S NOTES:
The following scenarios have been loosely converted from ASL Scenario cards. The original map boards are
included to give players an idea how to theme their tables. ASL games are often played at a larger scale than
Battlegroup games. Maps should be scaled down where possible. While ASL frequently uses 20+ squads per
side, infantry units have been reduced to an appropriate number of platoons where possible.

The victory conditions have been modified but should be similar to the original ASL objectives. ASL special rules
have been converted into Battlegroup-friendly rules where possible.

Units listed can be drawn from any suitable Battlegroup book of the appropriate era (dates are included on each
scenario). For example, while playing late war games, players should use Fall of the Reich, Spring Awakening or
perhaps the Overlord books, etc. This is left to player discretion.

These scenarios have not been playtested, but I have attempted to balance out the point values and Battle
Ratings when possible. Many ASL scenarios are asymmetric by design. Players should feel free to modify
scenarios as desired. Also note that some ASL scenarios were released in 2-3 different versions (they were
adjusted in later magazines or game copies) so if you possess one of these scenarios, the OOB may be different
than what is featured herein.

SCENARIOS INCLUDED
Soviets vs. Germans

With Flame and Shell 1943, Russia


The Schoolhouse 1943, Russia
The Dead of Winter 1941, Russia
Preparing the Way 1944, Poland
Hill 621 1944, Russia
Crickets in Spring 1945, Hungary
A Hotly Contested Crossroads 1945, Germany
Draconian Measures 1943, Russia
WITH FLAME AND SHELL
(ASL Scenario conversion for Battlegroup)
July 5, 1943 – Cherkasskoye, Russia
Historical Background Aftermath

Kursk, the greatest tank battle in history, had The bulk of the German heavy armor bogged down
opened badly for the Germans. The offensive that in the wet lowlands outside the town, but lighter
Hitler thought would win the war had suffered elements—led by terrifying flame-throwing
enormous losses as it assaulted the deep, well tanks—entered the village and reduced the Soviet
prepared Russian defensive positions. The new strongpoints with hissing four second bursts of fire
miracle tanks which were to lead the way were lost generating 1000° Centigrade. The Russians
in droves to minefields, anti-tank guns, their own withdrew the remnants of their forces before
imperfections, and inexperience. But on the right nightfall under the cover of a 15 man rear guard
wing of Grossdeutschland, things had gone more which made the ultimate sacrifice for their
according to plan and deep penetrations of the first comrades’ escape.
Soviet defenses had been made. The village of
Cherkasskoye, located five miles inside the Russian
defenses, now became the focal point of the initial
day’s fighting.

Original Scenario Design: Unlisted

Conversion: Curtis Turner


Elements, Kampfgruppe Schimmelmann, 11th Elements, 67th Guards Rifle Division
Panzer Division
 1x Forward HQ (no jeep) (3R)
 Forward HQ (no kubelwagen) (3R)  2x Rifle Platoons (5i)/(5i)
 2x Grenadier Platoon (11R)/(11R)  2x Maxim MG’s (1i)/(1i)
 3x Flammpanzer III (3R)/(3R)/(3R)  3x AT Rifle Teams (1i)/(1i)/(1i)
 3x StuH 42F (3R)/(3R)/(3R)  3x 45mmL66 guns (1i)/(1i)/(1i)
 2x MG34 on Tripod (1R)/(1R)  3x Zis-3 AT guns (2i)/(2i)/(2i)
 2x MG42 on Tripod (1R)/(1R)  2x Sapper Squads w/ one demolition
charge each. (2R)/(2R)
586 Points, Battle Rating: 47  3x Fortified Buildings
 10” Trenches
Special Rules:  “For the Motherland!” (+D6 BR)
 For every two German units which exit the
north table edge (with less than 50% 590 Points, Battle Rating: 31+D6
casualties), the Soviet player must draw a
Battle Rating chit. Special Rules:
 Soviet AT guns may be placed inside the
Victory Conditions Fortified buildings.
The Germans win by breaking the Soviet
force. Victory Conditions
The Soviets win by breaking the German
force.
THE SCHOOLHOUSE
(ASL Scenario conversion for Battlegroup)
July 9, 1943 – Ponyri Station, Russia
Historical Background Aftermath

It was a nondescript, strung-out village but it was The Ferdinands were soon immobilized by Anti-
situated in the Kursk salient and it was destined to Tank guns firing at their tracks and then dispatched
become the scene of the most intense street fighting by "anti-tank squads" with explosive charges and
since Stalingrad. The school, the water tower, the petrol bombs. Nevertheless, the German attack
tractor station, the railway embankment, and the gained 500 costly yards only to prompt an
train station became fiercely contested landmarks immediate Soviet counterattack. So intense was the
whose price in blood was paid and repaid dozens of fighting that the opposing battalion commanders
times in that fateful week. But now, three days after both fell within seconds at the forefront of their
the initial foothold was gained, the surrounding hills respective forces while exhorting their men to take
239.8 and 253.5 had fallen to German assaults and or retake the schoolhouse. On this occasion, the
monstrous Ferdinand assault guns rumbled into the Germans held the schoolhouse but could not take
village streets. the all-important crossroads. After over a dozen
such attacks, the Germans were forced to up the
Original Scenario Design: Unlisted ante and commit their last reserves in the form of
the 10th Panzer Grenadier Division the following
Conversion: Curtis Turner night to take the village. Nonetheless, for several
days thereafter Ponyri remained the target of
repeated Soviet counterattacks including massed
armor and even a sabres-drawn cavalry charge.
Elements, 508th Grenadier Regiment Elements, 307th Rifle Division
 1x Forward HQ (3R)
 1x Forward HQ (3R)  2x Rifle Platoon (5i)/(5i)
 2x Grenadier Platoon (11R)/(11R)  1x DshK MG Team (1i)
 2x MG34 on tripod (1R)/(1R)  3x Maxim MG Team (1i)/(1i)/(1i)
 2x MG42 on tripod (1R)/(1R)  2x 57mm AT Guns (2i)/(2i)
 1x Assault Pioneer Squad w/ flamethrower  2x 45mmL66 AT Guns (1i)/(1i)
(3R)  3x Fortified Buildings
 4x Ferdinand (20R)  “For the Motherland!” (+D6 BR)

903 Points, Battle Rating: 52 Elements, 1032nd Rifle Regiment


 Rifle Platoon w/ AT grenades (5i)
Special Rules:  6x T-34/76 w/ one officer (18R)
 Germans arrive as Reserves (D6 per turn)
on the west board edge starting Turn 1. 702 Points, Battle Rating: 46+D6

Victory Conditions: Special Rules:


The Germans win by occupying all three  Place three objectives in the Soviet
objectives at the end of their turn. The Germans do deployment zone on/in suitable structures.
not win by breaking the Soviet force.  At the start of each Soviet turn roll a single
D6 dice. If the result is equal or less than
the current turn, then Elements of the
1032nd Rifle Regiment arrive on the east
table edge.

Victory Conditions
The Soviets win by breaking the German
force before they achieve their victory condition.
THE DEAD OF WINTER
(ASL Scenario conversion for Battlegroup)
December 29, 1941 – Staritsa, Russia
Historical Background Aftermath

The German army was frozen in place. Bitter cold To protect the critical crossroads, the Germans had
and deep snow made the thinly-clad Wehrmacht cut a maze of trenchworks through the snow. If not
dig in and fight first for warmth, then the Russians. in comfort, at least in cover, sentries peered into the
The Siberians were well equipped for war in the snowy distance. Deep silence. Then, the sound of
snow, but the Soviet High Command still threw tank engines. The white, boxy shapes of T-34s with
them piecemeal at the German strongpoints. The their snowmen-like supporting troops emerged
much-heralded Soviet winter counteroffensive was from the east heading straight for the crossroads.
in fact a series of small-unit actions amongst the The Germans were momentarily stunned until their
white and evergreen of the Russian winter. The raid emplaced panzer took the advancing tanks under
on the crossroads northwest of Staritsa was just one fire. The German infantry ran from one fire position
of many. to another. The Siberians advanced in line abreast,
some clinging to the sides of the slewing T-34s.
Original Scenario Design: Unlisted Within minutes it was over. The panzer had been
destroyed by Russian infantry assault and a number
Conversion: Curtis Turner of the German troops had died. However, all three
T-34s were smoking and there were no moving
Siberians to be seen. The Germans were to learn
that this by no means meant they were all dead. But,
the Russians had been thrown back for another day.
Elements, Infanterie Division 26 Elements, 31st Soviet Army

 1x Forward HQ (3R)  Rifle Platoon (5i)


 2x Grenadier Squad (3R)/(3R)  3x T-34/76 (9R)
 1x MG34 on tripod (1R)
 1x 37mm AT gun (2R) 158 Points, Battle Rating: 14
 Trenches for both squads of Grenadiers
 1x Pz. IVE (3R) Special Rules:
 Soviet units arrived as Reserves (D6 per
175 Points, Battle Rating: 15 turn) along the East table edge beginning
on Turn 1.
Special Rules:
 The Pz. IVE is “dug-in”. Victory Conditions
The Soviets win by breaking the German
Victory Conditions: force. For each T-34 the Soviet player exits the
The Germans win by breaking the Soviet table along the west edge, the German player must
force. draw one battle rating chit.
PREPARING THE WAY
(ASL Scenario conversion for Battlegroup)
August 16, 1944 – Ostroviec, Poland
Historical Background Aftermath

The Soviet wave swept inexorably toward the borders of With his self-propelled artillery deployed on the edge of
the Reich—but in those isolated instances where the woods to provide support, Zobel fought his way
replenished German armored units were encountered, through the town toward the bridges on the far side.
they still proved masters of the battlefield. During the Follow-up companies were to annihilate any Russian
night of August 14th, the 3rd Panzer Division detrained at forces that might continue to offer resistance behind him;
Kielce in southern Poland to halt the advance of a Russian Zobel couldn’t be bothered. Two German tank platoons
breakthrough during the collapse of Army Group Center. seized the east bridge "on the bound," crossing over it to
In order to allow his division the time it needed to form a small bridgehead. Meanwhile 5th Company had
prepare for the counterattack, and to ready the path, the secured the heights to the south of town which dominated
German commander formed an armored task force from the area. Zobel dispatched armor to overrun the remnants
the first units unloaded. The mixed force was placed of the Russian garrison trying to escape northward, and
under the command of Lt. Zobel who was ordered to seize ordered the artillery moved to the heights to zero in on
the bridges at Ostroviec in preparation for the division’s the northern and eastern roads. Despite initial setbacks,
advance on Opatov. On his first approach, however, three the young officer had accomplished his mission
Panthers were lost to enemy fire and he fell back into admirably.
nearby woods. Realizing that the element of surprise had
been lost, and pressed for time, Zobel decided to boldly Original Scenario Design: Unlisted
attack again before the Russian garrison was reinforced.
As part of his task force created a diversion to the south,
Conversion: Curtis Turner
Zobel led a contingent of Panthers and infantry which
forced entry into the town.
Elements, 6th Panzer Regiment Elements, 113th Guards Infantry Regiment

 1x Forward HQ (3R)  1x Forward HQ (3R)


 2x Grenadier Platoon (11R)/(11R)  2x Rifle Platoon (5i)/(5i)
 2x MG34 on tripod (1R)/(1R)  3x Maxim MG Team (1i)/(1i)
 2x MG42 on tripod (1R)/(1R)  2x Sapper Squad w/ demo charge
 3x Panzerschreck Team (1R)/(1R)/(1R) (2R)/(2R)
 6x Panther G w/ one officer (18R)  2x 45mmL66 AT Guns (1i)/(1i)
 2x Off-Table 105mm Howitzers  2x 57mm AT Guns (2i)/(2i)
 3x T-34/85 (9R)
934 Points, Battle Rating: 50
522 Points, Battle Rating: 34
Special Rules:
 None. Special Rules:
 None.
Victory Conditions:
The Germans win if they exit 12 units (with Victory Conditions
less than 50% casualties) off the North table edge. Break the German force – or prevent them
They do not win by breaking the Soviet force. from being able to achieve their victory condition.
CRICKETS IN SPRING
(ASL Scenario conversion for Battlegroup)
March 7, 1945 – Aranyos-Puszta, Hungary
Historical Background Aftermath

The Lake Balaton offensive, code named Bataillon II of Panzergrenadier Regiment 26 began
‘Fruehlingserwachen’ (Spring Awakening) began on its attack on Odon-Puszta at 0440. The town was
March 6th. The ‘Hitlerjugend’ division launched its captured in a rapid attack by tanks and halftracks.
part of the attack at 0400. The first day was Advancing further south, Bataillon II was stalled on
disappointing as the division made very little the outskirts of Aranyos-Puszta. The Soviets
progress against the Soviet 26th Army. On 7th launched a number of counterattacks, especially
March, the Germans attacked again. SS- against the German right flank, but with the
Panzergrenadier Regiment 25 attacked Fekete- assistance of the tanks and three Grillen (Cricket)
Puszta, but gained very little ground before being self-propelled guns supporting the defense, the
stopped by heavy resistance. SS-Panzergrenadier Germans held. After two days of fighting, the
Regiment 26 made much better progress in its Germans had penetrated four miles into the Soviet
attack since it was supported by a panzer battalion defenses – but at a high cost.
and part of a self-propelled gun battalion

Original Scenario Design: Bill Sisler

Conversion: Curtis Turner


Elements, Bataillon 2, SS Pnz. Gren. Regt. 26 Elements, 26th Army

 Grenadier Platoon (11R)  Rifle Platoon (5i)


 1x MG34 on Tripod (1R)  Maxim team (1i)
 DshK w/ 3 Crew (1i)
Reinforcements A  3x Zis-3 AT guns (2i)/(2i)/(2i)
 Armoured Panzergrenadier Platoon w/  2x AT gun dug-outs (Reinforced)
halftracks (15V)  20” Trenches
 3x Panther Gs w/ one officer (9V)
Reinforcements, 26th Army
Reinforcements B  Rifle Platoon (5i)
 3x Grille H (2R)/(2R)/(2R)  6x T-34/85 including one officer (18R)

654 Points, Battle Rating: 42 607 Points, Battle Rating: 31

Special Rules: Special Rules:


 Reinforcements A begin arriving as  The Soviet reinforcements begin arriving as
Reserves (D6 per turn) on Turn 2 along Reserves (D6 per turn) on Turn 3, along
road entrances A and B. road entrance C.
 Reinforcements B begin arriving as  D6 Soviet units begin the game on Ambush
Reserves (D6 per turn) on Turn 5 along Fire.
road entrances A and B.
Victory Conditions
Victory Conditions: The Soviets win by breaking the German
The Germans win by breaking the Soviet force.
force.
HILL 621
(ASL Scenario conversion for Battlegroup)
July 1, 1944 – Minsk, Russia
Historical Background Aftermath

In late June 1944, the Soviets began what eventually The German defense briefly crystallized and held
would be known as the “Destruction of Army Group the Russian onslaught. Field Marshal Model formed
Center”. The key to this offensive was the city of a regimental Kampfgruppe from remnants of the
Minsk. Should it be captured, numerous German 4th, 5th, and 12th Panzer Divisions to close the
formations would be hopelessly cut off. One of the Russian breakthroughs; but there were too many
vital routes for the German retreat was via breakthroughs and not enough Germans. Desperate,
Stolbtsky Highway which ran behind a series of low he sent in whatever armor remained for the last
ridges and then crossed the Berezina River south of ditch fighting along the ridges that flanked the
Minsk. On July 1st, the much overworked and Stolbtksy highway. Gradually, one ridge after
understrength German 170th Infantry Division (in another was cleared by the Russians. The remaining
reality a large battalion) was overwhelmed by German mobile forces darted here and there in
elements of Rotmistrov’s Fifth Guards Army. The futile efforts to stem the tide. By July 2nd, both the
survivors took to their heels and attempted to patch ridges and the highway were Russian-held; and on
together a defense along the last line of ridges July 3rd, the Soviets entered Minsk, former
overlooking the escape route to Minsk. The headquarters of Army Group Center.
Russians, in probing for a weakness in the German
line, had managed to overrun the German-held Original Scenario Design: Unlisted
village of Letornovski and were boiling towards the
ridges. Hurriedly gathered German reinforcements Conversion: Curtis Turner
were converging in an attempt to patch up the line
and hold Hill 621, key to the defense.
Elements, 170th Infantry Division Elements, 5th Guards Army

 1x Forward HQ (3R)  1x Forward HQ (3R)


 1x Grenadier Platoon (11R)
 3x Rifle Platoon (5i)/(5i)/(5i)
 1x MG34 on tripod (1R)
 2x Maxim MG team (1i)/(1i)
 1x MG42 on tripod (1R)
 2x Off-Table 80mm Mortars
Reinforcements A
Reinforcements A  6x T-34/76 w/ one officer (18R)
 1x SdKfz 251/1 (tow) (1R)
 1x PaK 40 (2R) Reinforcements B
 3x Su-122 w/ one officer (6R)
Reinforcements B  2x Su-152 (9R)
 4x Pz. IVH w/ one officer (12R)  4x Tank Rider Squad (on Su vehicles)
Reinforcements C
(1i)/(1i)/(1i)/(1i)
 1x Forward HQ in SdKfz 251/3 (3R)  2x Supply Trucks (1i)/(1i)
 2x Grenadier Squad in SdKfz 251/2 (3R)/(3R)
 1x MG34 on tripod (1R) 746 Points, Battle Rating: 59

Reinforcements D Special Rules:


 1x Pz.III N (3R)  Starting units deploy in the Soviet
 2x StuG III G (6R) deployment zone.
 1x Recon Platoon Command in SfKfz 250/1 (2R)  Reinforcements A arrive on road entrances
 1x SdKfz 251/1 (tow) (1R) E, F or G on Turn 3.
 1x PaK 38 50mm AT gun (2R)
 Reinforcements B arrive on road entrances
Reinforcements E E, F or G on Turn 6.
 1x StuH 42F (3R)
Victory Conditions (Germans & Soviets)
832 Points, Battle Rating: 48 Each side wins by breaking the opposing
side.
Special Rules:
 Place four objectives on the four hills marked
with the German cross. These do not count as in
German possession at the start of the game
unless units are deployed within 5”. These
points must be captured as normal.
 Starting units deploy in the German deployment
zone.
 Reinforcements A arrive on road entrances B
and C on Turn 2.
 Reinforcements B arrive on road entrances A or
D on Turn 4.
 Reinforcements C arrive on road entrances B or
C on Turn 6.
 Reinforcements D arrive on road entrances A, B,
C or D on Turn 8.
 Reinforcements E arrive on road entrances B or
C on Turn 10.
A HOTLY CONTESTED CROSSROADS
(ASL Scenario conversion for Battlegroup)
February 18, 1945 – Cunzendorf, Germany
Historical Background Aftermath

The 8th Panzer Division was part of a relief The initial attack was halted by the Landsers. Two
operation the Germans were mounting on the small of the Soviet tanks were knocked out by
city of Lauban, which had been encircled by the Einzelkampfers armed with only panzerfausts and
Soviets. Aufklaerungs Abteilung 59 was tasked with rifles, while a third Soviet tank was destroyed by a
screening the right flank of the 8th Panzer Division Hetzer attached to the recon unit. The surviving
by securing and establishing a blocking position tanks broke off their attack and the Soviet infantry
around the crossroads of Cunzendorf. In the early were driven back under intense fire with heavy
light of dawn, Oberleutnant Teltz and four men of losses. The Soviets tried for three more days to
the recon battalion spotted Soviet tanks and bludgeon their way past the Landsers guarding the
infantry preparing to attack the crossroads. The crossroads, but to no avail. When the Soviets finally
four day battle for Cunzendorf was about to begin. withdraw they left behind 18 knocked out tanks
littering the crossroads at Cunzendorf.
Original Scenario Design: Andy Clarke

Conversion: Curtis Turner


Elements, Panzer Aufklarungs Abteilung 59 Elements, 3rd Guards Tank Army

 1x Grenadier Platoon (11R)  2x Rifle Platoon (5i)/(5i)


 1x Panzerschreck Team (1R)  1x Assault Pioneer Squad (w/ AT grenades,
 1x SdKfz 250/1 (1R) 1x Demo Charge, 1x Flamethrower) (3V)
 1x SdKfz 234/4 (1R)  3x T-34/85 w/ one officer (9R)
 1x SdKfz 250/8 (1R)  3x Su-85 w/ one officer (9R)
 1x Pz. IIF (2R)
 2x Hetzer 38(t) (3R)/(3R) 449 Points, Battle Rating: 31
 2x Off-Table 81mm Mortars
 “To the last bullet…” (+D6 BR) Special Rules:
 The Soviets begin arriving as Reserves (D6
428 Points, Battle Rating: 23+D6 units per turn) on the east table edge
starting on Turn 1.
Special Rules:  Before deployment, both players
 The Pz. IIF gains ‘Scout1’ collectively select eight structures around
 The Panzerschreck team may deploy in any the center of the table. These will be used
building on the table. for the victory conditions.
 The command squad and three rifle teams
in the Grenadier Platoon each possess one Victory Conditions
panzerfaust. The Soviets win if they occupy five of the
eight pre-selected structures. They do not win by
Victory Conditions: breaking the German force.
The Germans win by breaking the Soviet
force.
DRACONIAN MEASURES
(ASL Scenario conversion for Battlegroup)
August 13, 1943 – Kharkov, Russia
Historical Background Aftermath

Kharkov was again becoming the focal point for a Colonel Crisolli’s panzers saved the situation
major battle for the fourth and last time as the temporarily by storming the tractor plant,
rampaging Red armies of Vatutin and Konev dislodging the Soviets from the city, and sealing the
converged on the city—the site of huge German dangerous penetration. However, another 300
supply dumps. The first Soviets to reach the city Soviet tanks of the 5th Guards Tank Army
belonged to an armored formation of the 57th Army attempted to encircle the city a week later and,
which had crushed the 848th Grenadier Regiment of although rebuffed with heavy losses, convinced
the 282nd Infantry Division on August 10th and Manstein that eventual encirclement was certain.
rolled into the eastern part of the city where they He ordered the evacuation of the city on the 22nd.
took over the tractor plant and other factories.
German morale collapsed to the point where
imposition of draconian courts-martial was
considered. However, the troops rallied and plans to
shoot every tenth man of the division were
dismissed. The 6th Panzer Division was hurriedly
dispatched to counterattack in an effort to throw
the Russians out of the city.

Original Scenario Design: Unlisted

Conversion: Curtis Turner


Elements, 282nd Infantry Division Elements, 57th Army

 1x Forward HQ (no kubelwagen) (3R)  1x Forward HQ (3R)


 1x Grenadier Platoon (11R)  2x Rifle Platoon (5i)/(5i)
 1x MG34 on tripod (1R)  1x Maxim MG team (1i)
 1x MG42 on tripod (1R)  3x AT rifle teams (1i)/(1i)/(1i)
 1x 57mm AT gun (2i)
Reinforcments A (6th Pz. Division)  1x Zis-3 AT gun in reinforced gun pit (2i)
 2x Grenadier Squad (3R)/(3R)  “For the Motherland!” (+D6 BR)
 1x MG34 on tripod (1R)
 4x Pz. IVH w/ one officer (12R) Reinforcements A
 1x Rifle Platoon (5i)
Reinforcements B (6th Pz. Division)  3x T-34/76 (9R)
 1x Assault Pioneer squad with
flamethrower in SdKfz 251/1 (4R) 479 Points, Battle Rating: 35+D6
 2x Tiger w/ one officer (4R)/(4R)
Special Rules:
670 Points, Battle Rating: 47  Reinforcements A start arriving as Reserves
(D6 per turn) anywhere along the West
Special Rules: table edge, beginning Turn 2.
 Reinforcements A arrive on Turn 2 on road  D6 Soviet units begin the game in Ambush
entrance A. Fire.
 Reinforcements B arrive on Turn 4 on road
entrance B. Victory Conditions
The Soviets win by breaking the German
Victory Condition (Germans/Soviets) force, or by immobilizing/destroying all six of the
The Germans win by breaking the Soviet German tanks.
force or by exiting 10+ units (with less than 50%
casualties) off the west table edge.

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