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lieutenant gordon year one 46 REP

Rank

Aff

RiV
james w. gordon / 30MM 200 $

Endurance
Willpower
6 6
3 4
© & ™ BATMAN. (s21)
© KNIGHT MODELS

5+ 8 3
gun  2 2 s. range / firearm / light

martial prowess  overwhelming / crt: paralize


arrest. cop. observation.
bulletproof vest. detective.
coordination. incorruptible.
Arrest : When in contact with a KO Cop: Keyword.
enemy model (not a Vehicle), this model may Detective: This model may place or reveal a
immediately remove the KO model from the Suspect marker within 3” and LoS instead of in
game as a Casualty. contact.
Bulletproof Vest: Traits and attacks with the Incorruptible: This model can only be included
Firearm rule deduct 1 attack die when rolling into a Crew with a Boss that have its same
against this model. affiliation.
Coordination : Target a friendly model within Observation: While this model is not activated
8” of this model that share a keyword with this this round, it gains +1 to its Defense rolls, while
model, then, immediately perform an action making an attack against an activated model
with that model. this round, it gains +1 to Hit and Strength dice
rolls.
detective flass year one 41 REP

Rank

Aff

RiV
arnold flass / 30MM 200 $

Endurance
Willpower
6 6
3 3
© & ™ BATMAN. (s21)
© KNIGHT MODELS

4+ 8 3
gun  2 2 s. range / firearm / light

bat  handy / heavy


arrest. corrupt.
bulletproof vest. detective.
cop. evidence tampering.
Arrest : When in contact with a KO Corrupt: If this model is included your crew, you
enemy model (not a Vehicle), this model may can recruit up to 3 Henchmen with the Cop trait.
immediately remove the KO model from the Additional models in the crew with this trait
game as a Casualty. have no further effect.
Bulletproof Vest: Traits and attacks with the Detective: This model may place or reveal a
Firearm rule deduct 1 attack die when rolling Suspect marker within 3” and LoS instead of in
against this model. contact.
Cop: Keyword. Evidence Tampering: When this model Reveals
an enemy Suspect marker, it may place a
friendly Suspect marker in contact with it first.
Then, remove the enemy Suspect marker as
normal.

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