Professional Documents
Culture Documents
Addams, E. (2013). Fundamentals of Game Design (3rd ed). New York: New
Riders.
Averill, J.R. 1973. Personal Control Over Asersive Stimuli and Its Relationship to
Stress. Psychological Bulletin, Vol. 8 (4): 286-303.
APJII. (2017). Infografis penetrasi & perilaku pengguna internet Indonesia.
Diunduh dari https://apjii.or.id/content/read/39/342/Hasil-Survei-
Penetrasi-dan-Perilaku-Pengguna-Internet-Indonesia-2017
Chan, E., & Vorderer, P. (2006). Massively multiplayer online games. In P.
Vorderer & J. Bryant (Eds.), Playing video games: Motives, responses,
and consequences (pp. 77-88). Hillsdale, NJ: Erlbaum.
Calhoun, J.F. & Acocella, J.R. Tanpa tahun. Psikologi Tentang Penyesuaian
dan Hubungan Kemanusiaan Edisi Ketiga. Terjemahan oleh R.S.
Satmoko. 1990. Semarang: IKIP Semarang Press.
Chen, B. J., & Chou, C. (2015). A review of the research on internet addiction.
Educational Psychology Review, 17(4), 363-387.
Jannah, N., Mudjiran, M., & Nirwana, H. (2015). Hubungan Kecanduan Game
dengan Motivasi Belajar Siswa dan Implikasinya Terhadap Bimbingan dan
Konseling. Konselor, 4(4), 200. https://doi.org/10.24036/02015446473-0-00
Vera, N. A., & Netrawati. (2019). Addicted To Online Games Among Teenagers
And Their Implication for Counseling Service. Jurnal Neo Konseling, 1(4).
https://doi.org/10.24036/00170kons2019