Professional Documents
Culture Documents
Craig, A., & Anderson, Ph.D. (1986). Video games and aggression in children. Journal of Applied
Social Psychology, 16, 726-744. Creasey, G. L., & Myers, B. J. (1986). Video games and children:
Effects on leisure activities, schoolwork, and peer involvement. Merrill Palmer Quarterly, 32, 251-
262.
Gentile, D. A., Lynch, P. J., Linder, J. R., & Walsh, D. A. (2004). The effects of violent video
game habits on adolescent hostility, aggressive behaviors, and school performance. Journal of
adolescence, 27(1), 5-22.
Uhlmann, E., & Swanson, J. (2004). Exposure to violent video games increases automatic
aggressiveness. Journal of adolescence, 27(1), 41-52.
Anderson, C. A., & Dill, K. E. (2000). Video games and aggressive thoughts, feelings, and
behavior in the laboratory and in life. Journal of personality and social psychology, 78(4), 772.
Glass, G. V., & Hopkins, K. D. (1984). Inferences about the difference between means.
In Statistical methods in education and psychology (pp. 249-253). Prentice-Hall, Inc, Englewood
Cliffs, NJ.
Anand, V. (2007). A study of time management: The correlation between video game usage and
academic performance markers. CyberPsychology & Behavior, 10(4), 552-559.