You are on page 1of 2

References

Craton, J. (2012). The effects of videogames on students’ achievement.


Dumrique, D. O., & Castillo, J. G. (2018). Online Gaming: Impact on the Academic Performance
and Social Behavior of the Students in Polytechnic University of the Philippines Laboratory High
School. KnE Social Sciences, 3(6), 1205-1210.
American Psychological Association. (2010). Violent Video Games May Increase Aggression in
Some But Not Others, Says New Research. Online:< http://www. apa.
org/news/press/releases/2010/06/violent-video-games. aspx.

Craig, A., & Anderson, Ph.D. (1986). Video games and aggression in children. Journal of Applied
Social Psychology, 16, 726-744. Creasey, G. L., & Myers, B. J. (1986). Video games and children:
Effects on leisure activities, schoolwork, and peer involvement. Merrill Palmer Quarterly, 32, 251-
262.

Ferguson, C. J. (2011). Video games and youth violence: A prospective analysis in


adolescents. Journal of youth and adolescence, 40(4), 377-391.
Elmer-Dewitt, Philip and others, “Computers: Games that Grownups Play,” Time, July 27, 1987
Lule, J. (2016). Understanding media and culture: An introduction to mass communication.
University of Minnesota Libraries Publishing.
Amasuomo, J. O. M. (2014). Academic Performance of Students Admitted with Different Entry Certificates
to the Nigerian Certificate in Education Programme at the Federal College of Education (Technical),
Omoku. Journal of Technology and Science Education, 4(1), 39-47.
Tsareva, N. A., Vlasenko, A. A., & Ivanuyga, O. I. (2016). The concept of labour motivation of the modern
Russian scientists. The Turkish online journal of design art and communication, 2571.
Greitemeyer, T., & Osswald, S. (2010). Effects of prosocial video games on prosocial behavior. Journal of
personality and social psychology, 98(2), 211.
LIU, G., ZHANG, D., & LIU, Y. (2010). Effects of Prosocial Video Games on Prosocial Behaviors. Journal
of Chengdu Aeronautic Vocational and Technical College, 3, 027.

Gentile, D. A., Lynch, P. J., Linder, J. R., & Walsh, D. A. (2004). The effects of violent video
game habits on adolescent hostility, aggressive behaviors, and school performance. Journal of
adolescence, 27(1), 5-22.

Uhlmann, E., & Swanson, J. (2004). Exposure to violent video games increases automatic
aggressiveness. Journal of adolescence, 27(1), 41-52.

Anderson, C. A., & Dill, K. E. (2000). Video games and aggressive thoughts, feelings, and
behavior in the laboratory and in life. Journal of personality and social psychology, 78(4), 772.
Glass, G. V., & Hopkins, K. D. (1984). Inferences about the difference between means.
In Statistical methods in education and psychology (pp. 249-253). Prentice-Hall, Inc, Englewood
Cliffs, NJ.

Anand, V. (2007). A study of time management: The correlation between video game usage and
academic performance markers. CyberPsychology & Behavior, 10(4), 552-559.

You might also like