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Grade 5

Junior Champs

Unleash
your Genius at
BrightCHAMPS
Program Overview
Kids are naturally inclined towards anything joyful and fun. Enable
them explore their hidden potential through our diverse
multidisciplinary live fun-based programs.

At BrightChamps, we adopt a unique fun based approach so that


learning becomes play, which allows kids to explore their passion and
discover their hidden talents. Our curriculum covers the entire
spectrum in a playful way, from coding to design thinking, modern
tools like AR & VR, to Robotics and IoT and the next generation rage, like
artificial intelligence and machine learning.

A BrightChamps kid will discover and develop his interests to the


maximum potential through our meticulously crafted programs. The
skills are supplementary as well as complimentary to the school
curriculum via our personal learning as well as group learning, which
also makes them perform better in their regular curriculum.

Our methodology enables them to grasp Science & Maths concepts by


coding, visualizations and animations. We offer a unique curriculum
which is meant to inculcate new age skills in your kids to make them
poised for success and encourage them to take on challenges. Their
fundamental relationship to technology changes from being a
consumer to a creator.

All courses have been crafted meticulously by IIT, IIM graduates and
ISRO scientists in collaboration with MIT & Stanford.
The 5 Pillars Of Our Curriculum
The curriculum is designed to bring out the genius in your child. We
offer an all-encompassing technology curriculum for kids, covering
coding foundation to scientific exploration, and design thinking to
robotics. It is also the only platform to provide specific teaching
expertise for different faculties of technology.

Coding
Foundation

360°
Team Technology
Work Social Foundation Creative
Collaboration (TECHIZENS)
Thinking

Advanced Scientific
Tech Exploration
Course Module

ROTARELECCA
Coding Fundamentals
12 classes

Mobile App Development


18 Classes

Scientific Exploration
12 Classes

REVEIHCA
Codimath
6 Classes

AI/ML
12 Classes

3D Modelling
6 Classes

3D Modelling
6 Classes

AR/VR
12 Classes

Introduction to Python
12 Classes
NOIPMAHC

Python Advanced
18 Classes

Electronics
12 Classes

Design Thinking
6 Classes

HTML/CSS
18 Classes
Your Kid’s Journey to become
Technology Creator & Mathematics

Coding Fundamentals Full Fledged


Certificate App
1 - 12 13-30
Classes Classes

START

12 Projects 13 Projects App


Coding Developemnt

First code to solve Scientific Exploration


Maths 43-48 Certificate 31-42
Classes Classes

6 Projects Codi Math 4 Projects Scientific


Exploration

AI/ML First 3-Dimensional


49-60 Certificate 61-72 Models
Classes Classes

12 Projects AI/ML 12 Projects 3D


Modelling

First Block-Based AR/VR


Python Project 85-96 Certificate 73-84
Classes Classes

AR/VR

11 Projects Python- 12 Projects AR/VR


Block based

Python Basics- Text First Arduino Based


97-114 Based Certificate 115-126 Project
Classes Classes

17 Projects Python 12 Projects


Basics Electronics

Technology
First Interactive Design Thinking
Maestro
Website 133-150 Certificate 127-132
Classes Classes

3 Projects HTML- 6 Projects Design


CSS Thinking
Detailed
Course
Curriculum
1
Module Coding
Fundamentals
(1-12 Classes)

Provides basic understanding of coding and


develops skills to solve problems.

Apart from coding skills, it will also boost the


learning capabilities by encouraging students to
inhibit the habit of tackling logical thinking.

This module covers the fundamentals of coding


such as loops, functions, logical and arithmetic
operations and many more

12 12 10
Classes Projects Concepts

Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

1 Geometry rides Introductory Loops

gnisu gnidoC fo slatnemadnuF


2 My Birthday Party Message Passing and Loops

3 DJ - The Music Explorer Variables, GUI designing

skcolB
4 Pen Interactor Using conditionals and extensions

5 Scrolling Background Complex Loops

6 Advanced Calculator Variables, Operators and Conditionals

7 Math Race Logical operators and Strings


gnidoC fo slatnemadnuF

8 Archery Using lists and Designing advanced GUI


skcolB gnisu

9 Rock, Paper, Scissors Variables and Randomization

10 Fruit Collector Using conditionals and extensions

11 Snake Complete Loops

12 Pong Game Application of different concepts learned


Coding Fundamentals
CERTIFICATION
2
Module Mobile App
Development
(13-30 Classes)

Mobile application development and its understanding is very


crucial, which this module deals with from the very beginning.

From developing apps from a base to publishing to the play


store, the module introduces real-world development
practices.

Students will be able to develop mobile applications that can


be used on real devices.

The game development in this module provides an


opportunity for students to learn how different hardware and
software work together.

18 13 13
Classes Projects Concepts

Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

13 Guess Who? Introduction to App Development

tnempoleved ppa fo dnekcab dna


dnetnorf fo stpecnoc decnavda
dna slatnemadnuf gnihcaeT

edoc dna ngised gnidulcni


F.R.I.E.N.D.S Multi-Screen App Development - Basics
14

noitazamitpo
15 Carbon Footprint Switching between multiple activities

16 Multiplication Tables Lists and List Views

Check List Stored Variables, Time and Date UI


17 components

18 Clock Timer and Bottom Tab Navigator

19 Guess the Movie? Strings and complex operations on Strings


tnempoleved ppa fo dnekcab dna
dnetnorf fo stpecnoc decnavda
dna slatnemadnuf gnihcaeT

edoc dna ngised gnidulcni

20 Lets Doodle Canvas and RGB


noitazamitpo

21 Space Invaders Sprites and their properties

22 Car Game Part 1 Game development on Apps

23 Car Game Part 2 Introduction to different Sensors

24 Sign-In Introduction to Database with Firebase


2
Module Mobile App
Development
(13-30 Classes)

Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

25 Chat App Cloud Variables

tnempoleved ppa fo dnekcab dna


dnetnorf fo stpecnoc decnavda
dna slatnemadnuf gnihcaeT

edoc dna ngised gnidulcni


26 Endangered Animals Data Source

noitazamitpo
27 Nationality Understanding APIs and their use

28 Movies and Reviews Putting it All Together

29 Movies and Reviews Putting it All Together

30 Publishing App Google play console, Play store

Mobile App Development


CERTIFICATION
3
Module Scientific
Exploration
(31 - 42 Classes)

Scientific Exploration deals with the natural


phenomenon and presents various understanding
with the help of different visualization, coding and
animation tools.

Students will be able to understand different physical


as well as biological aspects in this module at the
same time being able to grasp logical aspects of
coding to develop to present information in a creative
manner.

12 4 10
Classes Projects Concepts

Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

Life-cycle of a Plant Part 1 Visualize and understand the process of


31 Photosynthesis

Visualize and understand the process of

hguorht ylniam gnidoc


fo stpecnoc decnavdA
32 Life-cycle of a Plant Part 2
Pollination

Dive deeper into understanding the life-

.noitamina
33 Life-cycle of a Plant Part 3
cycle of plants

Solar System Part 1 Animate and learn the scientific facts about
34 Mercury, Venus and Earth

Animate and learn the scientific facts


35 Solar System Part 1 about Mars, Jupiter and Saturn

Animate and learn the scientific facts about


36 Solar System Part 2 Uranus and Neptune

37 Digestive System Part 1 Research all resources needed to implement


an informative ride of the digestive system
gnidoc fo stpecnoc decnavdA
.noitamina hguorht ylniam

Take a deep dive into how the process of


38 Digestive System Part 2 digestive system starts

Understand the digestive process in Mouth


39 Digestive System Part 3 with the intake of food.

Understand the digestive process in


40 Digestive System Part 4 Oesophagus

Understand the digestive process in


41 Digestive System Part 5 Stomach and Small Intestine

42 Jumpy Monkey Final Check-Point


Scientific Exploration
CERTIFICATION
4
Module Codi Math
(43- 48 Classes)

Maths and Coding are closely related subjects.


In this module of codi maths, students will create
projects such as animations, educational videos
and games based on a mathematical concept.
Every session will involve an important
mathematical concept and a project supporting
that concept. Students will apply the coding
concepts to create a project. But the projects will
be used to learn a mathematical concept. This
Way the students will apply Coding to improve
their mathematical skills.

6 6 6
Classes Projects Concepts

Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

Relationship between dividend, divisor,

ylppa dna raf os tnrael stpecnoc eht lla esU


a si eludom sihT .esu lacitcarap otni meht
43 Dividend Verification

lliw tnedutS .gnidoc dna shtam fo dnelb


quotient and remainder

a ekam ot stpecnoc gnidoc ylpppa


.tcejorp shtam lufgninaem
44 Data Handling Percentages

45 Shopkeeper’s Sales Idea Profit and Loss

46 What is a Pie? Circumference and Radius

47 Strange Sphere Surface and Volume

48 Create your Quadrants Number Line

Codi Math
CERTIFICATION
5
Module Artificial Intelligence
& Machine Learning
(49- 60 Classes)

1 The real world application like projects dealing with


identification of various models including image, voice,
text, etc are developed throughout this module.

2 Students will train the real model to train the machine and
learn how the machine learning is actually helping
application become stronger eventually resulting into the
advancement of technology.

3 Coding and logical abilities are equally focused in this


module to make wise application of trained models.

12 12 10
Classes Projects Concepts

Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

gninrael enihcaM ot thgisnI nA


49 Sort the things out! Image Recognition and Crowdsourcing

fo stes tnereffid gnisu sledom


fo gniniart hguorht stpecnoc
50 Home Automation Digital Assistance with Supervised Learning

51 Customized Gifting Predictive Model for recommendations

.atad
Introduction to AI and Machine Learning
52 Digital Quiz with Text recognition

53 Augmented Reality Filters Face and Voice detection

54 Mood Oriented Playlists Facial Detection with Text Recognition

55 The Magical Path Toxicity Detection


gninrael enihcaM ot thgisnI nA

fo stes tnereffid gnisu sledom


fo gniniart hguorht stpecnoc

56 Battle Ground Application of Sound-Detection

57 Voice Controlled Crane Sound Recognition


.atad

58 Smart Chatbots Application of Text Recognition

59 Flobzy - My Family (Part 1) Gesture Detection

60 Flobzy - My Family (Part 1) Gesture Detection


6
Module 3D Modelling
(61- 72 Classes)

1 With the hands on development of different shapes


based on 2D and 3D architecture, this module will open
up the way of thinking and visualizing structures.

2 The designing involved in the creation of 3D shapes and


structures will developed engineered approach of
accepting things.

12 12 8
Classes Projects Concepts

Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

61 Create 2D and 3D shapes Introduction to 3D modelling

lanoisnemid 3 fo gnilledoM
& gnipytotorP,gniknihT
62 Rings and Hearts Grouping of shapes

63 Coffee Mug Vertical Alignment of shapes

.stcejbo
64 Key Chain Hollow shapes and its combinations

65 Lock Measurements of 2D and 3D shapes

66 Design a house Putting it all Together

67 Design a fruit Grouping, Duplication and Rotation


lanoisnemid 3 fo gnilledoM
& gnipytotorP,gniknihT

68 Different layers of Earth Nested 3D shapes


.stcejbo

69 Ice Blocker tray Different properties of 3D shapes

70 Harry Potter’s bookmark Putting it all Together

71 Hogwarts Express Getting ready for VR

72 Harry’s Owl and Broom Getting ready for VR


3D Modelling
CERTIFICATION
7
Module AR/VR
(73- 84 Classes)

1 From the concept of 3D and Physics to the design


of Augmented & Virtual Reality this module is well
equipped with what it takes to make learning and
creating more logical.

2 Students will be able to enrich their knowledge


with the physics, gravity and various movement
which eventually gets converted into an amazing
project to have more fun along with the learning.

12 12 10
Classes Projects Concepts

Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

73 Hogwarts calling! Understanding 3D space

a edoc dna etamina ,nrael oT


tnemnorivne detalumis D3
.ytilaeR lautriV sa nwonk
74 Treasure hunt Run parallely, run independently

75 Trip to the Moon Camera Movement

76 Find the diamond Functions

77 History of flights Inter-Scene Transition + Lists

78 Physics Arena Weight and gravity

79 Static and Dynamic collisions


Space and its mysteries
Introduction to physics
a edoc dna etamina ,nrael oT
tnemnorivne detalumis D3
.ytilaeR lautriV sa nwonk

80 Camping Time Path Movement

81 Smart Society Project-1

82 Parkour Game Introduction to Variable

83 Pick me please! CoSpaces Properties

84 Anti-Gravity Room Gravity Pulls and Lists


6
AR/VR
CERTIFICATION
8
Module Introduction To
Python
(85- 96 Classes)

1 This module focuses on developing the understanding of


Python from the block based approach.

2 Every fundamental of Python and the development of its


Algorithm has been given major importance in this
module.

3 Includes variables, logical operators, lists, etc which are


the building blocks of Python to develop projects.

12 11 10
Classes Projects Concepts

Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

Introduction to blocks-based Python


85 Hello World programming

desab kcolb gnisu rennam


evitcaretni na ni smargorp
nohtyP fo tnempoleveD
86 Draw your imagination Logical Execution to create shapes

87 Pull the User In Drawing shapes using inputs

mroftalp
88 Swirl around Change Variables and its application

89 Childhood Friend Logical Operators

90 Control your Program Switch/Conditional Statements

91 Loopy Loop-For & While Flow Controls


desab kcolb gnisu rennam
evitcaretni na ni smargorp
nohtyP fo tnempoleveD

92 Function Calling Functions

93
mroftalp

Grocery Time Lists

94 Login Page Logical Operators

95 Bridge Activity - 1 Comparison of Programming Platforms

96 Bridge Activity - 2 Comparison of Programming Platforms


9
Module Python Advanced
(97- 114 Classes)

1 With the knowledge of block based Python, the


advanced Python will unleash the coding potential to
develop projects.

2 More of logically developed text based Python project


throughout the module will develop creative thinking
towards solving problems with coding in students.

3 Different inbuilt functionalities of Python would make


students a step ahead to understand and learn any
other programming language with a level of ease.

18 17 12
Classes Projects Concepts

Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

97 Shopping Chatbot Print and input functions

stpecnoc dna nohtyp gnisu


gnidoc desab txet fo scisaB
98 Watch your steps Writing algorithms and using comments

Swapping Values and Finding Indentation and Variables


99 Greater Values

100 Binary game Application of Variables

101 Find my Type Data Types in Python

102 Playing with Strings Data Type conversion an Strings Operations

103 Number Number, are you Positive? Flow control using Conditionals
stpecnoc dna nohtyp gnisu
gnidoc desab txet fo scisaB

104 Operators to the Rescue Part 1 Introduction to Python Operators

105 Operators to the Rescue Part 2 More on Python Operators

106 Simple and Grade Calculator Application of Concepts

107 Sum of List of Numbers Flow control using Loops - For Loop

108 Star Pattern Application of Flow control Part 1


9
Module Python Advanced
(97- 114 Classes)

18 17 12
Classes Projects Concepts

Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

109 Number Patterns Application of Flow control Part 2

stpecnoc dna nohtyp gnisu


gnidoc desab txet fo scisaB
110 Letter Patterns Application of Flow control Part 3

111 Sum of List of Numbers Flow control using Loops - While Loop

112 Sum of List of Numbers Application of Flow control

113 Hello, Paul! Functions in Python

Advanced Mathematical Application of Functions


114 Algorithms
10
Module Electronics
(115- 126 Classes)

1 The essential understanding of basic parameters


of Electronics including current and voltage from
the beginning of the module allows students to
identify how any electronic device work.

2 This module would open doors to getting started


with Robotics & IoT with the introduction and
project development in embedded systems.

3 The switching using sensors with relays and


embedded systems would give students more
power to understand electronics.

12 12 12
Classes Projects Concepts

Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

115 Burst your LED Introduction to Electricity

hguorht srosnes & rellortnoc


116 Three Speed Fan Types of loads and circuits

.rotalumis dacrekniT
,setag ,stnenopmoc
cinortcelE fo scisaB
Introduction to electrical properties and
117 How to measure electricity? measurement devices

118 Laws of electrical circuits Voltage and Ohm’s Law

Electrical and Electronics circuits and their


119 Electrical and Electronics circuits power characteristics

120 Electronic gates Truth tables and circuit implementation

Breadboard wiring and Introduction to


,stnenopmoc cinortcelE fo scisaB

121 Breadboards and Capacitors


circuits
.rotalumis dacrekniT hguorht
srosnes & rellortnoc ,setag

122 Microcontrollers and Arduino Digital, Analog and Power Pin

123 Blinking LED with Arduino Controlling Arduino with Programming

124 Logic gates circuit Truth tables and circuit implementation

125 IR and PIR sensors Integrating Sensors with Arduino

126 Controlling a bulb using Relays and PIR


Relays sensor in Arduino
$
11
Module Design Thinking
(127- 132 Classes)

1 Major emphasis of this module is towards making


?
creative designs.

2 From the beginning of the module students are ...


encouraged to think differently with various
approach to come up with unique solution.

3 SCAMPER ideation technique has been introduced


in the module that leads students to think
professionally before concluding any design.

4 Understanding colors, user experience, user


interface, wireframe, etc are the major property of
this module.

6 6 5
Classes Projects Concepts

Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

127 Think out of the box Introduction to Design Thinking

a ni ngised ot desu gnikniht


xob eht fo tuo dna evitaerC

cirtnec resU .yaw tnereffid


.gningised fo hcaorppa
128 Redesign a shoe SCAMPER ideation technique

129 Invent a sport 5 stages of Design Thinking

130 Designing a logo Psychology of color

131 Design an awesome experience Introduction to UX and usability heuristics

Design my website Introduction to UI wireframing and


132 prototyping

Design Thinking
CERTIFICATION
12
Module HTML-CSS
(133- 150 Classes)

1 Designing and developing a website is what this


module deals with by introducing very essential
HTML and CSS.

2 Students will learn to become project oriented


which is also the major essence of this module.

3 Each project has been divided into multiple parts


where different aspects of HTML and CSS are
implemented sequentially.

18 3 16
Classes Projects Concepts

Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

133 My Profile Part 1 What is HTML-CSS, div and headings tags

ecnavda dna cisab gnihcaeT


Internal and External CSS and adding

etaerc ot tnempoleved
134 My Profile Part 2

.setisbew evitcaretni
content to a webpage

bew fo stpecnoc
135 My Profile Part 3 Id and using id selector to add CSS styling

My Profile Part 4 Understanding class and Adding Images


136 to webpage

137 My Profile Part 5 Lists and hyperlinks

138 Sustainable Living 1 Text formatting and hover effect

139 Sustainable Living 2 Images as slider


tnempoleved bew fo stpecnoc
.setisbew evitcaretni etaerc ot
ecnavda dna cisab gnihcaeT

140 Sustainable Living 3 Adding tables to a webpage

141 Sustainable Living 4 Adding images in a single row

142 Sustainable Living 5 Multi-page website

143 Shopping Website 1 Box Sizing, Flex Display

144 Shopping Website 2 More on flex properties


12
Module Html-Css
(133- 150 Classes)

18 3 16
Classes Projects Concepts

Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

145 Shopping Website 3 Small tag, transition and transform

tnempoleved bew fo stpecnoc


.setisbew evitcaretni etaerc ot
ecnavda dna cisab gnihcaeT
146 Shopping Website 4 Color, text and box properties

147 Shopping Website 5 Meta tags, media properties

148 Shopping Website 6 Putting it together

149 Shopping Website 7 HTML forms

150 Shopping Website 8 Putting it together

HTML/CSS
CERTIFICATION
Programs

Accelerator Achiever Champion

DURATION: 3 month + DURATION:


DURATION:
6 month
6 month
++ DURATION: 1 year +

CLASSES CLASSES CLASSES


30 Classes, 2 per week 66 Classes, 2 per week 150 Classes, 2 per week

GOAL GOAL
GOAL
Build your own app, In addition to previous
Learn Basics of Coding deepen your modules, learn cutting
and take home a fully understanding of maths edge technologies like
functional App too. and science through our AI, ML, Robotics, IoT, AR,
unique scientific VR
exploration programme.
MODULES Gain understanding of MODULES
Coding Fundamentals, Artificial intelligence and 3D Modelling, AR/VR,
Mobile App Development Machine learning Introduction to Python,
Python Advanced,
MODULES Electronics, Design Thinking,
IMPROVEMENT AREA
Scientific Exploration, HTML/CSS
Creativity, Decision Codimath, AI/ML,
Making, Cognitive 3D Modelling
IMPROVEMENT AREA
Flexibility
IMPROVEMENT AREA Creativity, Critical
thinking, Coordination
CERTIFICATIONS
Design thinking,
with others, Emotional
Complex problem
Coding Fundamentals, Intelligence, Cognitive
solving, critical thinking,
Mobile App Development flexibility
judgement and decision
making CERTIFICATIONS
3D Modelling, AR/VR,
CERTIFICATIONS
Introduction to Python,
Scientific Exploration, Python Advanced,
Codimath, AI/ML, Electronics,
3D Modelling Design Thinking,
HTML/CSS
Parents’ Endorsements


I was pleasantly surprised to see the
excitement of my 12 year old son
Aaryan, as he completed the first few
classes of BrightChamps. The course is
highly engaging and seems to radically
enhance the new age skills needed for
future success.

Bandana
House Wife


After reviewing all the options, I
affirmatively selected BrightChamps for
my daughter. It is undoubtedly the
most holistic program, given the unique
curriculum and expertise they offer.

Anchal
IT Professional
Student Success Stories

Vivaan developed his first


App at Age 7. Don’t Let your
Child Miss Out!

Aanya developed and


published a game on the App
Store at the age of 9

Shreyasi developed an AI
based chat bot at the age of
14

Everybody should learn to
program a Computer
because it teaches you how
to think

Steve Jobs


Learning to write programs
stretches your mind, and
helps you think better,
creates a way of thinking
about things that I think is
helpful in all domains

Bill Gates
Contact Us
care@brightchamps.com
+91 7019528484
www.brightchamps.com

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