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Name: Bear Paw You may tap this card to discard a

Cardtype: Vampire Name: Blood Doll card from your hand.


Clan: Gangrel Cardtype: Master
Group: 1 Master. Name: Feral Spirit
Capacity: 5 Put this card on a vampire you Cardtype: Master
Discipline: for pre pro ANI control. During his or her master Master.
{Camarilla} phase, this vampire's controller Put this card on any Gangrel or
may move 1 blood from this Gangrel antitribu you control.
Name: Bear Paw vampire to his or her pool or from This vampire is now Ahrimane
Cardtype: Vampire his or her pool to this vampire. (and Sabbat). This vampire has
Clan: Gangrel Spiritus [spi]; if the vampire
Group: 1 Name: Animalism already had Spiritus, he or she
Capacity: 5 Cardtype: Master now has superior Spiritus [SPI].
Discipline: for pre pro ANI Capacity: +1 This vampire is now sterile.
{Camarilla} Master: Discipline.
Put this card on a vampire. This Name: Protracted Investment
Name: Caitlin vampire gains 1 level of Cardtype: Master
Cardtype: Vampire Animalism [ani]. Capacity Cost: 2 pool
Clan: Gangrel antitribu increases by 1: the vampire is one Master. Investment.
Group: 2 generation older. Cannot be Move 5 blood from the blood
Capacity: 6 {placed} on a vampire with bank to this card. You may use a
Discipline: aus dom ANI PRO superior Animalism. master phase action to move 1
Sabbat Bishop blood from this card to your pool.
Name: Protean Burn this card when all blood has
Name: Caitlin Cardtype: Master been removed.
Cardtype: Vampire Capacity: +1
Clan: Gangrel antitribu Master: Discipline. Name: The Hungry Coyote
Group: 2 Put this card on a vampire. This Cardtype: Master
Capacity: 6 vampire gains 1 level of Protean Cost: 2 pool
Discipline: aus dom ANI PRO [pro]. Capacity increases by 1: Master: unique location.
Sabbat Bishop the vampire is one generation Whenever a Sabbat vampire you
older. Cannot be placed on a control hunts successfully, he or
Name: Cynthia Ingold vampire with superior Protean. she gains an additional blood.
Cardtype: Vampire
Clan: Ahrimanes Name: Protean Name: Anarch Troublemaker
Group: 2 Cardtype: Master Cardtype: Master
Capacity: 6 Capacity: +1 Unique master.
Discipline: ani for pre SPI Master: Discipline. During your untap phase, you
Sabbat: Cynthia gets +1 strength Put this card on a vampire. This may tap up to 2 vampires your
in combat with a Camarilla vampire gains 1 level of Protean prey controls or burn a piece of
vampire. Sterile. [pro]. Capacity increases by 1: equipment on one of your prey's
the vampire is one generation minions. If you do so, your prey
Name: The Siamese older. Cannot be placed on a takes control of the Anarch
Cardtype: Vampire vampire with superior Protean. Troublemaker.
Clan: Ahrimanes
Group: 2 Name: Presence Name: Flesh of Marble
Capacity: 7 Cardtype: Master Cardtype: Combat
Discipline: ani pro PRE SPI Capacity: +1 Discipline: Protean
Sabbat: +1 bleed. Sterile. Master: Discipline. Only usable before range is
Put this card on a vampire. This chosen.
Name: Blood Doll vampire gains 1 level of Presence [pro] For the duration of the
Cardtype: Master [pre]. Capacity increases by 1: the combat, when this vampire
Master. vampire is one generation older. suffers a point of damage (heals
Put this card on a vampire you Cannot be placed on a vampire or is wounded or prevents
control. During his or her master with superior Presence. destruction) in a given round, any
phase, this vampire's controller additional damage inflicted on
may move 1 blood from this this vampire in the same round is
vampire to his or her pool or from Name: The Barrens automatically prevented.
his or her pool to this vampire. Cardtype: Master Aggravated damage cannot be
Master: unique location. prevented in this way.
[PRO] As above, but aggravated Name: Canine Horde [SPI] Usable only by a tapped
damage is prevented in this way Cardtype: Combat vampire. This vampire untaps and
as well. Discipline: Animalism attempts to block. Once this
[ani] Strike: 1R damage. action, this vampire can burn 1
[ANI] Strike: ranged; destroy blood to get +1 intercept.
Name: Bone Spur equipment with first strike.
Cardtype: Combat
Cost: 1 blood Name: Strength of the Bear Name: Speak with Spirits
Discipline: Protean Cardtype: Combat Cardtype: Reaction
[pro] For the remainder of this Cost: 1 blood Discipline: Spiritus/Animalism
round, this vampire's hand Discipline: Spiritus/Animalism [ani] +1 intercept. Only usable
damage is aggravated. Only usable before range is during a bleed action.
[PRO] As above, but for the determined. [spi] +1 intercept.
remainder of this combat. [ani] This vampire gets +1 [SPI] Usable only by a tapped
strength for the current round. vampire. This vampire untaps and
Name: Wolf Claws [spi] This vampire gets +1 attempts to block. Once this
Cardtype: Combat strength for the remainder of action, this vampire can burn 1
Cost: 1 blood combat. blood to get +1 intercept.
Discipline: Protean [SPI] As [spi] above, with an
[pro] For the remainder of the optional press this round. Name: Falcon's Eye
round, this vampire's hand Cardtype: Reaction
damage is aggravated. Name: Strength of the Bear Discipline: Spiritus/Animalism
[PRO] Press. Cardtype: Combat [ani] This vampire burns 1 blood
Cost: 1 blood to get +1 intercept.
Name: Wolf Claws Discipline: Spiritus/Animalism [spi] +1 intercept.
Cardtype: Combat Only usable before range is [SPI] This reacting vampire
Cost: 1 blood determined. attempts to block the current
Discipline: Protean [ani] This vampire gets +1 action, ignoring the normal prey,
[pro] For the remainder of the strength for the current round. predator or target restrictions for
round, this vampire's hand [spi] This vampire gets +1 blocking actions.
damage is aggravated. strength for the remainder of
[PRO] Press. combat. Name: Falcon's Eye
[SPI] As [spi] above, with an Cardtype: Reaction
Name: Strength of the Bear optional press this round. Discipline: Spiritus/Animalism
Cardtype: Combat [ani] This vampire burns 1 blood
Cost: 1 blood Name: Swiftness of the Stag to get +1 intercept.
Discipline: Spiritus/Animalism Cardtype: Combat/Action [spi] +1 intercept.
Only usable before range is Modifier [SPI] This reacting vampire
determined. Discipline: Spiritus/Celerity attempts to block the current
[ani] This vampire gets +1 [cel] Press. action, ignoring the normal prey,
strength for the current round. [spi] Maneuver or press. predator or target restrictions for
[spi] This vampire gets +1 [SPI] +1 stealth. blocking actions.
strength for the remainder of
combat. Name: Speak with Spirits Name: Engling Fury
[SPI] As [spi] above, with an Cardtype: Reaction Cardtype: Action
optional press this round. Discipline: Spiritus/Animalism Discipline: Spiritus/Fortitude
[ani] +1 intercept. Only usable +1 stealth action
Name: Strength of the Bear during a bleed action. [for] The acting vampire gains 2
Cardtype: Combat [spi] +1 intercept. blood from the blood bank.
Cost: 1 blood [SPI] Usable only by a tapped [spi] The acting vampire gains 2
Discipline: Spiritus/Animalism vampire. This vampire untaps and blood from the blood bank. This
Only usable before range is attempts to block. Once this vampire untaps at the end of the
determined. action, this vampire can burn 1 turn.
[ani] This vampire gets +1 blood to get +1 intercept. [SPI] The acting vampire gains 2
strength for the current round. blood from the blood bank and
[spi] This vampire gets +1 Name: Speak with Spirits untaps. He or she cannot perform
strength for the remainder of Cardtype: Reaction another Engling Fury this turn.
combat. Discipline: Spiritus/Animalism
[SPI] As [spi] above, with an [ani] +1 intercept. Only usable Name: Cats' Guidance
optional press this round. during a bleed action. Cardtype: Reaction
[spi] +1 intercept. Discipline: Animalism
[ani] Only usable by a tapped Only usable before range is Name: Cats' Guidance
vampire immediately after he or chosen. Cardtype: Reaction
she blocks (play after combat, if [ani] Opposing minion takes 1R Discipline: Animalism
any). Untap this reacting vampire. damage each round of combat [ani] Only usable by a tapped
[ANI] +1 intercept. during strike resolution. A vampire immediately after he or
vampire can only play 1 Carrion she blocks (play after combat, if
Crows each combat. any). Untap this reacting vampire.
[ANI] As above, but with 2R [ANI] +1 intercept.
Name: Engling Fury damage.
Cardtype: Action
Discipline: Spiritus/Fortitude Name: Carrion Crows Name: Rat's Warning
+1 stealth action Cardtype: Combat Cardtype: Reaction
[for] The acting vampire gains 2 Discipline: Animalism Discipline: Animalism
blood from the blood bank. Only usable before range is Only usable by a tapped vampire
[spi] The acting vampire gains 2 chosen. during a bleed against you.
blood from the blood bank. This [ani] Opposing minion takes 1R [ani] Untap this reacting vampire.
vampire untaps at the end of the damage each round of combat [ANI] As above, with an optional
turn. during strike resolution. A press during the resulting combat
[SPI] The acting vampire gains 2 vampire can only play 1 Carrion if this vampire successfully
blood from the blood bank and Crows each combat. blocks this bleed and combat
untaps. He or she cannot perform [ANI] As above, but with 2R occurs.
another Engling Fury this turn. damage.
Name: Scorpion Sting
Name: Army of Rats Cardtype: Combat
Cardtype: Action Name: Carrion Crows Discipline: Animalism
Discipline: Animalism Cardtype: Combat [ani] Strike: make a hand strike at
+1 stealth action. Discipline: Animalism +1 damage.
[ani] Put this card in play. During Only usable before range is [ANI] As above, and this strike
your untap phase, your prey burns chosen. cannot be dodged.
1 pool. You may only burn 1 pool [ani] Opposing minion takes 1R
each turn with Army of Rats damage each round of combat Name: Scorpion Sting
cards. Any minion can burn the during strike resolution. A Cardtype: Combat
Army of Rats as a (D) action. vampire can only play 1 Carrion Discipline: Animalism
Crows each combat. [ani] Strike: make a hand strike at
Name: Army of Rats [ANI] As above, but with 2R +1 damage.
Cardtype: Action damage. [ANI] As above, and this strike
Discipline: Animalism cannot be dodged.
+1 stealth action. Name: Rat's Warning
[ani] Put this card in play. During Cardtype: Reaction Name: Scorpion Sting
your untap phase, your prey burns Discipline: Animalism Cardtype: Combat
1 pool. You may only burn 1 pool Only usable by a tapped vampire Discipline: Animalism
each turn with Army of Rats during a bleed against you. [ani] Strike: make a hand strike at
cards. Any minion can burn the [ani] Untap this reacting vampire. +1 damage.
Army of Rats as a (D) action. [ANI] As above, with an optional [ANI] As above, and this strike
press during the resulting combat cannot be dodged.
Name: Carrion Crows if this vampire successfully
Cardtype: Combat blocks this bleed and combat Name: Scorpion Sting
Discipline: Animalism occurs. Cardtype: Combat
Only usable before range is Discipline: Animalism
chosen. Name: Rat's Warning [ani] Strike: make a hand strike at
[ani] Opposing minion takes 1R Cardtype: Reaction +1 damage.
damage each round of combat Discipline: Animalism [ANI] As above, and this strike
during strike resolution. A Only usable by a tapped vampire cannot be dodged.
vampire can only play 1 Carrion during a bleed against you.
Crows each combat. [ani] Untap this reacting vampire. Name: Canine Horde
[ANI] As above, but with 2R [ANI] As above, with an optional Cardtype: Combat
damage. press during the resulting combat Discipline: Animalism
if this vampire successfully [ani] Strike: 1R damage.
Name: Carrion Crows blocks this bleed and combat [ANI] Strike: ranged; destroy
Cardtype: Combat occurs. equipment with first strike.
Discipline: Animalism
Name: Majesty [PRE] As above, and gain 1 pool Cardtype: Equipment
Cardtype: Combat if the bleed is successful (for 1 or Cost: 1 pool
Cost: 1 blood more). Equipment.
Discipline: Presence A vampire with this Vial may
[pre] Strike: combat ends. Name: Legal Manipulations burn this card before range is
[PRE] As above, and this vampire Cardtype: Action chosen in a round of combat. If
untaps before combat ends. Cost: 1 blood he or she does do, he or she gets
Discipline: Presence +1 strength and an additional
[pre] (D) Bleed with +2 bleed. strike each round for the
[PRE] As above, and gain 1 pool remainder of combat, and he or
if the bleed is successful (for 1 or she cannot use other equipment
Name: Majesty more). cards for the remainder of
Cardtype: Combat combat.
Cost: 1 blood
Discipline: Presence Name: Legal Manipulations
[pre] Strike: combat ends. Cardtype: Action Name: Intimidation
[PRE] As above, and this vampire Cost: 1 blood Cardtype: Action
untaps before combat ends. Discipline: Presence Discipline: Presence
[pre] (D) Bleed with +2 bleed. [pre] (D) Bleed with +1 bleed.
Name: Majesty [PRE] As above, and gain 1 pool [PRE] (D) Bleed with +2 bleed.
Cardtype: Combat if the bleed is successful (for 1 or
Cost: 1 blood more). Name: Intimidation
Discipline: Presence Cardtype: Action
[pre] Strike: combat ends. Name: Social Charm Discipline: Presence
[PRE] As above, and this vampire Cardtype: Action [pre] (D) Bleed with +1 bleed.
untaps before combat ends. Discipline: Presence [PRE] (D) Bleed with +2 bleed.
[pre] (D) Bleed with +1 bleed.
Name: Enchant Kindred [PRE] (D) As above, and gain 1 Name: Vial of Garou Blood
Cardtype: Action pool if the bleed is successful. Cardtype: Equipment
Discipline: Presence Cost: 1 pool
[pre] (D) Bleed with +1 bleed. Name: Social Charm Equipment.
[PRE] +1 stealth action. Move 2 Cardtype: Action A vampire with this Vial may
blood from the blood bank to a Discipline: Presence burn this card before range is
younger vampire in your [pre] (D) Bleed with +1 bleed. chosen in a round of combat. If
uncontrolled region. [PRE] (D) As above, and gain 1 he or she does do, he or she gets
pool if the bleed is successful. +1 strength and an additional
Name: Enchant Kindred strike each round for the
Cardtype: Action Name: Social Charm remainder of combat, and he or
Discipline: Presence Cardtype: Action she cannot use other equipment
[pre] (D) Bleed with +1 bleed. Discipline: Presence cards for the remainder of
[PRE] +1 stealth action. Move 2 [pre] (D) Bleed with +1 bleed. combat.
blood from the blood bank to a [PRE] (D) As above, and gain 1
younger vampire in your pool if the bleed is successful. Name: Flak Jacket
uncontrolled region. Cardtype: Equipment
Name: Vial of Garou Blood Cost: 1 pool
Name: Enchant Kindred Cardtype: Equipment Equipment.
Cardtype: Action Cost: 1 pool The minion with this equipment
Discipline: Presence Equipment. may prevent 1 damage each
[pre] (D) Bleed with +1 bleed. A vampire with this Vial may combat.
[PRE] +1 stealth action. Move 2 burn this card before range is
blood from the blood bank to a chosen in a round of combat. If Name: Flak Jacket
younger vampire in your he or she does do, he or she gets Cardtype: Equipment
uncontrolled region. +1 strength and an additional Cost: 1 pool
strike each round for the Equipment.
Name: Legal Manipulations remainder of combat, and he or The minion with this equipment
Cardtype: Action she cannot use other equipment may prevent 1 damage each
Cost: 1 blood cards for the remainder of combat.
Discipline: Presence combat.
[pre] (D) Bleed with +2 bleed. Name: Marijava Ghoul
Name: Vial of Garou Blood Cardtype: Retainer
[DS:C2, FN:PG] Cost: 2 blood
Ghoul with 2 life.
The minion with this retainer gets
+1 stealth when attempting an
action that requires Presence
[pre].

Name: Marijava Ghoul


Cardtype: Retainer
Cost: 2 blood
Ghoul with 2 life.
The minion with this retainer gets
+1 stealth when attempting an
action that requires Presence
[pre].

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