This document contains card summaries for a roleplaying game. The cards provide abilities for vampires from different clans and disciplines. Abilities include increasing attributes, gaining additional actions, or special combat effects. The cards allow players to customize their vampires and strategies.
This document contains card summaries for a roleplaying game. The cards provide abilities for vampires from different clans and disciplines. Abilities include increasing attributes, gaining additional actions, or special combat effects. The cards allow players to customize their vampires and strategies.
This document contains card summaries for a roleplaying game. The cards provide abilities for vampires from different clans and disciplines. Abilities include increasing attributes, gaining additional actions, or special combat effects. The cards allow players to customize their vampires and strategies.
Cardtype: Vampire Name: Blood Doll card from your hand.
Clan: Gangrel Cardtype: Master Group: 1 Master. Name: Feral Spirit Capacity: 5 Put this card on a vampire you Cardtype: Master Discipline: for pre pro ANI control. During his or her master Master. {Camarilla} phase, this vampire's controller Put this card on any Gangrel or may move 1 blood from this Gangrel antitribu you control. Name: Bear Paw vampire to his or her pool or from This vampire is now Ahrimane Cardtype: Vampire his or her pool to this vampire. (and Sabbat). This vampire has Clan: Gangrel Spiritus [spi]; if the vampire Group: 1 Name: Animalism already had Spiritus, he or she Capacity: 5 Cardtype: Master now has superior Spiritus [SPI]. Discipline: for pre pro ANI Capacity: +1 This vampire is now sterile. {Camarilla} Master: Discipline. Put this card on a vampire. This Name: Protracted Investment Name: Caitlin vampire gains 1 level of Cardtype: Master Cardtype: Vampire Animalism [ani]. Capacity Cost: 2 pool Clan: Gangrel antitribu increases by 1: the vampire is one Master. Investment. Group: 2 generation older. Cannot be Move 5 blood from the blood Capacity: 6 {placed} on a vampire with bank to this card. You may use a Discipline: aus dom ANI PRO superior Animalism. master phase action to move 1 Sabbat Bishop blood from this card to your pool. Name: Protean Burn this card when all blood has Name: Caitlin Cardtype: Master been removed. Cardtype: Vampire Capacity: +1 Clan: Gangrel antitribu Master: Discipline. Name: The Hungry Coyote Group: 2 Put this card on a vampire. This Cardtype: Master Capacity: 6 vampire gains 1 level of Protean Cost: 2 pool Discipline: aus dom ANI PRO [pro]. Capacity increases by 1: Master: unique location. Sabbat Bishop the vampire is one generation Whenever a Sabbat vampire you older. Cannot be placed on a control hunts successfully, he or Name: Cynthia Ingold vampire with superior Protean. she gains an additional blood. Cardtype: Vampire Clan: Ahrimanes Name: Protean Name: Anarch Troublemaker Group: 2 Cardtype: Master Cardtype: Master Capacity: 6 Capacity: +1 Unique master. Discipline: ani for pre SPI Master: Discipline. During your untap phase, you Sabbat: Cynthia gets +1 strength Put this card on a vampire. This may tap up to 2 vampires your in combat with a Camarilla vampire gains 1 level of Protean prey controls or burn a piece of vampire. Sterile. [pro]. Capacity increases by 1: equipment on one of your prey's the vampire is one generation minions. If you do so, your prey Name: The Siamese older. Cannot be placed on a takes control of the Anarch Cardtype: Vampire vampire with superior Protean. Troublemaker. Clan: Ahrimanes Group: 2 Name: Presence Name: Flesh of Marble Capacity: 7 Cardtype: Master Cardtype: Combat Discipline: ani pro PRE SPI Capacity: +1 Discipline: Protean Sabbat: +1 bleed. Sterile. Master: Discipline. Only usable before range is Put this card on a vampire. This chosen. Name: Blood Doll vampire gains 1 level of Presence [pro] For the duration of the Cardtype: Master [pre]. Capacity increases by 1: the combat, when this vampire Master. vampire is one generation older. suffers a point of damage (heals Put this card on a vampire you Cannot be placed on a vampire or is wounded or prevents control. During his or her master with superior Presence. destruction) in a given round, any phase, this vampire's controller additional damage inflicted on may move 1 blood from this this vampire in the same round is vampire to his or her pool or from Name: The Barrens automatically prevented. his or her pool to this vampire. Cardtype: Master Aggravated damage cannot be Master: unique location. prevented in this way. [PRO] As above, but aggravated Name: Canine Horde [SPI] Usable only by a tapped damage is prevented in this way Cardtype: Combat vampire. This vampire untaps and as well. Discipline: Animalism attempts to block. Once this [ani] Strike: 1R damage. action, this vampire can burn 1 [ANI] Strike: ranged; destroy blood to get +1 intercept. Name: Bone Spur equipment with first strike. Cardtype: Combat Cost: 1 blood Name: Strength of the Bear Name: Speak with Spirits Discipline: Protean Cardtype: Combat Cardtype: Reaction [pro] For the remainder of this Cost: 1 blood Discipline: Spiritus/Animalism round, this vampire's hand Discipline: Spiritus/Animalism [ani] +1 intercept. Only usable damage is aggravated. Only usable before range is during a bleed action. [PRO] As above, but for the determined. [spi] +1 intercept. remainder of this combat. [ani] This vampire gets +1 [SPI] Usable only by a tapped strength for the current round. vampire. This vampire untaps and Name: Wolf Claws [spi] This vampire gets +1 attempts to block. Once this Cardtype: Combat strength for the remainder of action, this vampire can burn 1 Cost: 1 blood combat. blood to get +1 intercept. Discipline: Protean [SPI] As [spi] above, with an [pro] For the remainder of the optional press this round. Name: Falcon's Eye round, this vampire's hand Cardtype: Reaction damage is aggravated. Name: Strength of the Bear Discipline: Spiritus/Animalism [PRO] Press. Cardtype: Combat [ani] This vampire burns 1 blood Cost: 1 blood to get +1 intercept. Name: Wolf Claws Discipline: Spiritus/Animalism [spi] +1 intercept. Cardtype: Combat Only usable before range is [SPI] This reacting vampire Cost: 1 blood determined. attempts to block the current Discipline: Protean [ani] This vampire gets +1 action, ignoring the normal prey, [pro] For the remainder of the strength for the current round. predator or target restrictions for round, this vampire's hand [spi] This vampire gets +1 blocking actions. damage is aggravated. strength for the remainder of [PRO] Press. combat. Name: Falcon's Eye [SPI] As [spi] above, with an Cardtype: Reaction Name: Strength of the Bear optional press this round. Discipline: Spiritus/Animalism Cardtype: Combat [ani] This vampire burns 1 blood Cost: 1 blood Name: Swiftness of the Stag to get +1 intercept. Discipline: Spiritus/Animalism Cardtype: Combat/Action [spi] +1 intercept. Only usable before range is Modifier [SPI] This reacting vampire determined. Discipline: Spiritus/Celerity attempts to block the current [ani] This vampire gets +1 [cel] Press. action, ignoring the normal prey, strength for the current round. [spi] Maneuver or press. predator or target restrictions for [spi] This vampire gets +1 [SPI] +1 stealth. blocking actions. strength for the remainder of combat. Name: Speak with Spirits Name: Engling Fury [SPI] As [spi] above, with an Cardtype: Reaction Cardtype: Action optional press this round. Discipline: Spiritus/Animalism Discipline: Spiritus/Fortitude [ani] +1 intercept. Only usable +1 stealth action Name: Strength of the Bear during a bleed action. [for] The acting vampire gains 2 Cardtype: Combat [spi] +1 intercept. blood from the blood bank. Cost: 1 blood [SPI] Usable only by a tapped [spi] The acting vampire gains 2 Discipline: Spiritus/Animalism vampire. This vampire untaps and blood from the blood bank. This Only usable before range is attempts to block. Once this vampire untaps at the end of the determined. action, this vampire can burn 1 turn. [ani] This vampire gets +1 blood to get +1 intercept. [SPI] The acting vampire gains 2 strength for the current round. blood from the blood bank and [spi] This vampire gets +1 Name: Speak with Spirits untaps. He or she cannot perform strength for the remainder of Cardtype: Reaction another Engling Fury this turn. combat. Discipline: Spiritus/Animalism [SPI] As [spi] above, with an [ani] +1 intercept. Only usable Name: Cats' Guidance optional press this round. during a bleed action. Cardtype: Reaction [spi] +1 intercept. Discipline: Animalism [ani] Only usable by a tapped Only usable before range is Name: Cats' Guidance vampire immediately after he or chosen. Cardtype: Reaction she blocks (play after combat, if [ani] Opposing minion takes 1R Discipline: Animalism any). Untap this reacting vampire. damage each round of combat [ani] Only usable by a tapped [ANI] +1 intercept. during strike resolution. A vampire immediately after he or vampire can only play 1 Carrion she blocks (play after combat, if Crows each combat. any). Untap this reacting vampire. [ANI] As above, but with 2R [ANI] +1 intercept. Name: Engling Fury damage. Cardtype: Action Discipline: Spiritus/Fortitude Name: Carrion Crows Name: Rat's Warning +1 stealth action Cardtype: Combat Cardtype: Reaction [for] The acting vampire gains 2 Discipline: Animalism Discipline: Animalism blood from the blood bank. Only usable before range is Only usable by a tapped vampire [spi] The acting vampire gains 2 chosen. during a bleed against you. blood from the blood bank. This [ani] Opposing minion takes 1R [ani] Untap this reacting vampire. vampire untaps at the end of the damage each round of combat [ANI] As above, with an optional turn. during strike resolution. A press during the resulting combat [SPI] The acting vampire gains 2 vampire can only play 1 Carrion if this vampire successfully blood from the blood bank and Crows each combat. blocks this bleed and combat untaps. He or she cannot perform [ANI] As above, but with 2R occurs. another Engling Fury this turn. damage. Name: Scorpion Sting Name: Army of Rats Cardtype: Combat Cardtype: Action Name: Carrion Crows Discipline: Animalism Discipline: Animalism Cardtype: Combat [ani] Strike: make a hand strike at +1 stealth action. Discipline: Animalism +1 damage. [ani] Put this card in play. During Only usable before range is [ANI] As above, and this strike your untap phase, your prey burns chosen. cannot be dodged. 1 pool. You may only burn 1 pool [ani] Opposing minion takes 1R each turn with Army of Rats damage each round of combat Name: Scorpion Sting cards. Any minion can burn the during strike resolution. A Cardtype: Combat Army of Rats as a (D) action. vampire can only play 1 Carrion Discipline: Animalism Crows each combat. [ani] Strike: make a hand strike at Name: Army of Rats [ANI] As above, but with 2R +1 damage. Cardtype: Action damage. [ANI] As above, and this strike Discipline: Animalism cannot be dodged. +1 stealth action. Name: Rat's Warning [ani] Put this card in play. During Cardtype: Reaction Name: Scorpion Sting your untap phase, your prey burns Discipline: Animalism Cardtype: Combat 1 pool. You may only burn 1 pool Only usable by a tapped vampire Discipline: Animalism each turn with Army of Rats during a bleed against you. [ani] Strike: make a hand strike at cards. Any minion can burn the [ani] Untap this reacting vampire. +1 damage. Army of Rats as a (D) action. [ANI] As above, with an optional [ANI] As above, and this strike press during the resulting combat cannot be dodged. Name: Carrion Crows if this vampire successfully Cardtype: Combat blocks this bleed and combat Name: Scorpion Sting Discipline: Animalism occurs. Cardtype: Combat Only usable before range is Discipline: Animalism chosen. Name: Rat's Warning [ani] Strike: make a hand strike at [ani] Opposing minion takes 1R Cardtype: Reaction +1 damage. damage each round of combat Discipline: Animalism [ANI] As above, and this strike during strike resolution. A Only usable by a tapped vampire cannot be dodged. vampire can only play 1 Carrion during a bleed against you. Crows each combat. [ani] Untap this reacting vampire. Name: Canine Horde [ANI] As above, but with 2R [ANI] As above, with an optional Cardtype: Combat damage. press during the resulting combat Discipline: Animalism if this vampire successfully [ani] Strike: 1R damage. Name: Carrion Crows blocks this bleed and combat [ANI] Strike: ranged; destroy Cardtype: Combat occurs. equipment with first strike. Discipline: Animalism Name: Majesty [PRE] As above, and gain 1 pool Cardtype: Equipment Cardtype: Combat if the bleed is successful (for 1 or Cost: 1 pool Cost: 1 blood more). Equipment. Discipline: Presence A vampire with this Vial may [pre] Strike: combat ends. Name: Legal Manipulations burn this card before range is [PRE] As above, and this vampire Cardtype: Action chosen in a round of combat. If untaps before combat ends. Cost: 1 blood he or she does do, he or she gets Discipline: Presence +1 strength and an additional [pre] (D) Bleed with +2 bleed. strike each round for the [PRE] As above, and gain 1 pool remainder of combat, and he or if the bleed is successful (for 1 or she cannot use other equipment Name: Majesty more). cards for the remainder of Cardtype: Combat combat. Cost: 1 blood Discipline: Presence Name: Legal Manipulations [pre] Strike: combat ends. Cardtype: Action Name: Intimidation [PRE] As above, and this vampire Cost: 1 blood Cardtype: Action untaps before combat ends. Discipline: Presence Discipline: Presence [pre] (D) Bleed with +2 bleed. [pre] (D) Bleed with +1 bleed. Name: Majesty [PRE] As above, and gain 1 pool [PRE] (D) Bleed with +2 bleed. Cardtype: Combat if the bleed is successful (for 1 or Cost: 1 blood more). Name: Intimidation Discipline: Presence Cardtype: Action [pre] Strike: combat ends. Name: Social Charm Discipline: Presence [PRE] As above, and this vampire Cardtype: Action [pre] (D) Bleed with +1 bleed. untaps before combat ends. Discipline: Presence [PRE] (D) Bleed with +2 bleed. [pre] (D) Bleed with +1 bleed. Name: Enchant Kindred [PRE] (D) As above, and gain 1 Name: Vial of Garou Blood Cardtype: Action pool if the bleed is successful. Cardtype: Equipment Discipline: Presence Cost: 1 pool [pre] (D) Bleed with +1 bleed. Name: Social Charm Equipment. [PRE] +1 stealth action. Move 2 Cardtype: Action A vampire with this Vial may blood from the blood bank to a Discipline: Presence burn this card before range is younger vampire in your [pre] (D) Bleed with +1 bleed. chosen in a round of combat. If uncontrolled region. [PRE] (D) As above, and gain 1 he or she does do, he or she gets pool if the bleed is successful. +1 strength and an additional Name: Enchant Kindred strike each round for the Cardtype: Action Name: Social Charm remainder of combat, and he or Discipline: Presence Cardtype: Action she cannot use other equipment [pre] (D) Bleed with +1 bleed. Discipline: Presence cards for the remainder of [PRE] +1 stealth action. Move 2 [pre] (D) Bleed with +1 bleed. combat. blood from the blood bank to a [PRE] (D) As above, and gain 1 younger vampire in your pool if the bleed is successful. Name: Flak Jacket uncontrolled region. Cardtype: Equipment Name: Vial of Garou Blood Cost: 1 pool Name: Enchant Kindred Cardtype: Equipment Equipment. Cardtype: Action Cost: 1 pool The minion with this equipment Discipline: Presence Equipment. may prevent 1 damage each [pre] (D) Bleed with +1 bleed. A vampire with this Vial may combat. [PRE] +1 stealth action. Move 2 burn this card before range is blood from the blood bank to a chosen in a round of combat. If Name: Flak Jacket younger vampire in your he or she does do, he or she gets Cardtype: Equipment uncontrolled region. +1 strength and an additional Cost: 1 pool strike each round for the Equipment. Name: Legal Manipulations remainder of combat, and he or The minion with this equipment Cardtype: Action she cannot use other equipment may prevent 1 damage each Cost: 1 blood cards for the remainder of combat. Discipline: Presence combat. [pre] (D) Bleed with +2 bleed. Name: Marijava Ghoul Name: Vial of Garou Blood Cardtype: Retainer [DS:C2, FN:PG] Cost: 2 blood Ghoul with 2 life. The minion with this retainer gets +1 stealth when attempting an action that requires Presence [pre].
Name: Marijava Ghoul
Cardtype: Retainer Cost: 2 blood Ghoul with 2 life. The minion with this retainer gets +1 stealth when attempting an action that requires Presence [pre].