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Rock Whale

Pathfinder: Freeport Bestiary p. 73 – Hafgufa


Converted by jaythegreenling Rock Whale
Abilities (Focuses)
This enormous whalelike creature is covered in 7 ACCURACY (BITE, WATER SPRAY)
rough patches of thick rock, some large enough to
–2 COMMUNICATION
support scraggly plant life. Because of this, some
10 CONSTITUTION (STAMINA, SWIMMING)
people mistake them for small islands. Rock
whales live for hundreds, if not thousands, of 2 DEXTERITY (STEALTH)
years, and sleep for most of them. When they 4 FIGHTING (SLAM)
wake, they attack and consume entire whale 0 INTELLIGENCE
pods, kraken, and fleets of ships. 2 PERCEPTION
10 STRENGTH
Strategy 6 WILLPOWER (MORALE)
Rock whales are simple and brutal creatures. DF
SPEED HEALTH DEFENCE ARMOUR RATING
While they can blend into their surroundings and
14 150 12 10
unintentionally pose as a small island, rock
WEAPON ATTACK ROLL DAMAGE
whales generally don’t do this on purpose. They
do have a Stealth focus, but this is more to BITE +9 3D6+10
represent how much like an island they truly look SLAM +6 5D6+10
than any action on their part. Even when WATER SPRAY +9 2D6+10
travellers are adventurous enough to explore this SPECIAL QUALITIES
small island, this doesn’t always mean that the FAVOURED STUNTS: Swallow, Water Spray
rock whale will attack. Whether it does is entirely ROCKY HIDE: A rock whale’s rocky body gives it an Armour
up to the GM, but could also be based on a Rating of 10.
Perception (Seeing or Touching) test vs a TN ROCKY OUTCROPPING: A rock whale that lies motionless at
based on how noisy or disturbing the travellers the surface of the water can easily be mistaken for a small
are. island. The rock whale makes a Stealth test anytime it lies
motionless on the water’s surface. Observers oppose this
Once a rock whale is awake, it will attack test with Perception (Seeing) tests to realise the rock whale
anything and everything in its sight in an attempt is anything more than a small rocky island 7-10 yards in
to satiate its immense hunger. This rampage can diameter, with a few shrubs, and possibly a single tree. Any
creature standing on the rock whale when it awakes and
take weeks, months, or even years, and can have begins to move is automatically subject to its smash breech
a terrifying impact on the rock whale’s territory attack.
the longer it lasts. SMASH BREACH: As a full-round action, a rock whale can
When attacking targets (whether it be creatures or make a special charge attack against creatures on the
surface of the water. At the end of its charge, the rock whale
ships) that are as of yet unaware of the rock breaches, then slams down onto the target with incredible
whale’s presence, it likes to start off with a Smash force. Any creatures in 4 yards must make a Constitution
Breach, inflicting as much damage as possible in (Stamina) roll vs TN 17 or take 6d6+10 damage and be
one quick strike. If possible, it tries to bite and forced into the nearest square adjacent to the whale. On a
success, they only take half damage. This breach
swallow a target on the next turn, and will keep
automatically attempts to capsize any boats caught wholly
doing so as long as there are available targets or partially in this area.
around. SWALLOW, 4 SP: A rock whale can only bite a target adjacent
to it, but it can Swallow such targets as a 4 SP stunt. A
swallowed target takes 1d6+2 penetrating damage per turn
from the creature’s digestive acids, suffers a –4 penalty on
all tests, and cannot move until they or another character
free them from the rock whale’s insides by killing the
creature and cutting it open.
WATER SPRAY: The rock whale can spray a massive jet of sea
water at foes, knocking them prone. This is a ranged attack
with a 20 yard range and a 3 yard radius where it impacts.
It deals 2d6+10 damage. Flying creatures fall to the ground.

THREAT: DIRE

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