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CABELIN TERCERO RESEARCH PAPER-rechecked
CABELIN TERCERO RESEARCH PAPER-rechecked
A Qualitative Research
presented to the Senior High School Department of the
COLLEGE OF SAINT ANTHONY
City of San Jose Del Monte, Bulacan
Grade 11 - Zara
Group Number
prepared and submitted by Cabelin, Jonhel Christian F., and Tercero, Charles Christian
M.
Practical Research 1
_____________________________
Research Adviser
_____________________________
Research Panelist
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____________________________
School Principal
College of Saint Anthony
ACKNOWLEDGMENT
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ABSTRACT
The research is about rhythm games and how it can help with the hand-eye coordination
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Chapter I
INTRODUCTION
In this research paper, the topic that we are going to study deals with the effect
To break the introduction down, we must first identify what is being studied
here. First off, the definition of reaction time. According to the Merriam-Webster
Dictionary, reaction time is “the time elapsing between the beginning of the application
of a stimulus and the beginning of an organism’s reaction to it.” The next one is rhythm
games. Now, what does this mean? A rhythm game is a genre of music-themed action
video game that utilizes the difficulty of the game by making the players challenge
themselves to press or tap to the beat, depending on the rhythmic patterns of the beat or
the song.
3. How can playing rhythm games compare to when you are just playing
The significance of this study is to help the readers know how games like these
influence our hand-eye coordination and how it can improve that specific skill.
2. To game makers - To make better rhythm games that can have better benefits
3. To the future researchers - To help them when they are going to do a research
This research study will solely focus on selected students in College of Saint
Anthony. Our study will only look at the data of how much the hand-eye coordination
convenient and manageable since the information is readily available in our school. We
are also limiting it to the Anthonians since we want to give the students who play
The rhythm games the researchers are going to do tests with are not specified
since there may be different types of players with different skills. For example, student
A is better at the dance rhythm games rather than the clicking rhythm games. So we will
This chapter of the paper presents the review of related literature, the conceptual
Related Literature
interest of the eye to compensate gaze shifts may improve hand-eye coordination. On
another study, Pang C. defines rhythm games as a type of video game which requires
players to interact through physical actions on the gaming device such as swiping and
pressing on certain parts of the gaming console in order to match the rhythm of the
can activate movement-related areas of the brain to have a rhythmic stimulus, which
will be beneficial to (re)activate the motor system in both the damaged and the healthy
brain.”
Rhythm can affect a lot of parts in our daily lives. According to Baaroy F. A.
(2018), “Many people probably don’t think about it much, but rhythm is extremely
time, for engaging in dialogue and for coordinating and synchronizing ourselves with
one another,” “Just take walking for example. Or running. These involve two different
types of rhythm. If you run in the company of others, you start to synchronise your steps
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with theirs. If you listen to music, then you may have an extra dimension to synchronise
with.”
cerebellum coordinates eye and hand tracking movements. The researchers used
functional magnetic resonance imaging (fMRI) during visually guided tracking tasks
(2013) "The researchers found that the cerebellum was more active during independent
rather than coordinated eye and hand tracking. However, in three further tasks, they also
In the words of the scholars Chen Y. et al., "The coordination of visual attention
among social partners is central to many components of human behavior and human
Victor S. J. et. al. (2014) also found that "the gaze proactively coordinates the
pattern of eye-arm motion during obstacle avoidance. This study provides also a
that the coupling follows regular phase dependencies and is unaltered during obstacle
avoidance." "Our controller extends the coupled dynamical systems framework and
provides fast and synchronous control of the eyes, the arm and the hand within a single
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and compact framework, mimicking similar control system found in humans." These
researchers found a way to make a robot that can mimic the movements that are humans
unique of having.”
possibility that the eye-hand coordination system uses a strategy like ocular dominance,
but switches alignment between the left and right eye in order to maximize eye-hand
coordination in the best field of view. Finally, we describe the influence of eye position
on eye-hand alignment, and then consider how head orientation influences the linkage
between oculo centric visual frames and body centric motor frames." They have found
what strategy the brain uses for hand-eye coordination and how exactly it works.
According to Alex, "Video games may do more than just entertain. A study from the
University of Toronto finds that people who regularly play action video games, like Call
of Duty or Assassin’s Creed, are better able to learn new sensorimotor tasks, improve
hand-eye coordination, than people who do not play video games. The results suggest
that video games could be part of treatments for people who struggle with hand-eye
coordination or sensorimotor skills in general." It shows that video games can be helpful
Rhythm games are also really helpful to the rhythmic abilities of an individual.
According to the results found by Zanto T. P. et. al. (2019) "Results supported the
younger adults performed better than older adults. Participants also performed best
when the tempo was in the range of previously-identified preferred tempos, when the
stimuli included both audio and visual information, and when synchronizing on-beat
Together, these results support the notion that consumer electronics running software
built with a game engine may serve as a valuable resource for remote, mobile-based
are egocentric because they specify visual coordinates with respect to the subject. The
results reveal that accuracy and reliability of both motor and perceptual responses are
highest when subjects direct their response towards a visible target location, which
observed when subjects cannot direct their response towards a visible target location,
quantitatively well. These results strongly suggest that subjects process head/eye-
but that they process visual information for motor actions and perceptual judgments
together.
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There was an experiment on hand-eye coordination trying to find out what was
the better ways of improving the said skill. An experiment done by Adam J. J. showed
that “Reaching to targets in space requires the coordination of eye and hand movements.
In two experiments, we recorded eye and hand kinematics to examine the role of gaze
"Experiment 1 showed that with eyes and hand aligned on the same peripheral
start location, time lags between eye and hand onsets were small and initiation times
coupling. With eyes and hand departing from different start locations (gaze aligned with
the center of the range of possible target positions), time lags between eye and hand
onsets were large and initiation times were largely uncorrelated, suggesting independent
control and decoupling of eye and hand movements" "Experiment 2 confirmed the
time."
Further studies such as Burke's case study has stated the following; "the nature
of the stimuli that is used and how it is presented play key roles in determining subject
performance and behavior during spatial memory tasks." Diving through the study,
analysis of the response phase revealed subjects were less accurate and fixated longer
that behavioral experiments show that the brain deals with the nonlinear aspects of such
Conceptual Framework
Our conceptual framework shows the population, the process that’s going to happen and
the expected data that we are gonna get. First is the population, we are going to get
different kinds of populations depending on their experience playing rhythm games and
people who play sports to know whether these games help. The next one is the process
which is the test that we are going to conduct on the population. And lastly, the results,
the data/output we are going to be basing the performances on. With this data, we can
The hypothesis that we have come up with is that rhythm games aids a person to
This is because rhythm games are games that require good hand-eye
Definition of Terms
These are the variables that we would discuss throughout this study:
1. Rhythmcgames – These are the games that we would like to see if it is effective in
2. Hand-eye Coordination – The skill that this research is centered around. It will show
ALPHABETICAL ORDER
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Chapter 3
METHODOLOGY
This chapter includes the research design, the sample, the instruments, the
intervention (if research is experimental), the data collection procedure, and the plan for
data analysis.
Research Design
describing the data that we are going to obtain through words and comparisons.
First, we will get a relevant population to test for our research. Then we will
establish the hand-eye-coordination test to the population we are testing. We will then
evaluate the data based on the numbers that we got on the tests. We will analyze our
data by making a table that is based on the scoring system that is on the hand-eye-
coordination test. The data will be shown in a table that shows a clear comparison of the
different data.
The Sample
The people we are going to sample are the students in high school. The
population are going to be located in the Philippines, specifically in San Jose Del
Monte, Bulacan. And they will all be studying in the College of Saint Anthony. We will
need at least 3 people for this research who fits these categories:
1. People who regularly play rhythm games and have experience playing it.
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2. People who have never any rhythm games and are considered “average”
We will facilitate a survey in order to find the most appropriate samples to get
The Instrument(s)
The way we will gather data is through the hand-eye-coordination test. Which
needs a tennis ball and a timer? The way you do this test is:
2. Throw the tennis ball with your hand and catch it with your other hand
3. Then the tester will count how many balls you caught with the timer set to 30
seconds.
Over 35 Excellent
30 to 35 Above Average
25 to 29 Below Average
Below 20 Low
https://www.youtube.com/watch?v=SaK5dFGuMNA
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The instruments will be provided by the researchers since these instruments are
1. Tennis Balls - People who do any physical activities have these in their homes
2. Timer - Can be a cellular phone or a watch, anything that can record the time
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Bibliography
Baarøy F. A. (November 29, 2018) ; A sense of rhythm - why do we have it and what
does it mean to us? ; Forskningsveien 3A Retrieved From :
https://www.uio.no/ritmo/english/news-and-events/news/2018/a-sense-of-rhythm---
why-do-we-have-it-and-what-doe.html
Titchener S., et. al. (January 2018) ; Gaze compensation as a technique for improving
hand–eye coordination in prosthetic vision ; Translational Vision Science &
Technology Retrieved from : https://tvst.arvojournals.org/article.aspx?
articleid=2668152
Pang C. (September 12, 2019) ; The Rhythm Game World of Japanese Arcades ; Sugoi
Mart/Japan Crate Retrieved from : https://sugoimart.com/blogs/culture/the-rhythm-
game-world-of-japanese-arcades
Begel V. et. al(May 29, 2017) ; Music Games : Potential Application and
Considerations for Rhythmic Training ; Frontiers in Human Neuroscience Retrieved
From: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5447290/
Bergland C. (Nov. 15, 2013) ; Hand-Eye Coordination Improves Cognitive and Social
Skills ; Retrieved from:
https://www.psychologytoday.com/us/blog/the-athletes-way/201311/hand-eye-
coordination-improves-cognitive-and-social-skills#:~:text=A%202001%20study
%20published%20in,degrees%20of%20hand%2Deye%20coordination.
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Chen Y. & Smith L. (November 13, 2013) ; Join Attention without Gaze Following:
Human Infants and Their Parents Coordinate Visual Attention to Objects through Eye-
Hand Coordination ; PLoS One (2013) Retrieved from:
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3827436/?tool=pmcentrez
Alex (October 21, 2014) ; ACTION VIDEO GAMES MAY IMPROVE HAND-EYE
COORDINATION ; Unyte ; Retrieved From:
https://integratedlistening.com/blog/2014/10/21/action-video-games-may-improve-
hand-eye-coordination/
Adam J. J. et. al. (Aug 2012) ; Coordinated Flexibility: How Initial Gaze Position
Modulates Eye-Hand Coordination and Reaching ; Retrieved from: https://eric.ed.gov/?
q=Eye&pg=3&id=EJ993405
Burke M. et al. (2015) ; Eye and hand movements during reconstruction of spatial
memory ; Perception ; Retrieved from: https://pubmed.ncbi.nlm.nih.gov/23155732/