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Definition
The mediality axis measures modification of AV, AR and mixes thereof. Moving
away from the origin on this axis, the depicted world becomes increasingly
different from reality. Diagonally opposite from R are virtual worlds that have no
connection to reality. (at right) It includes the virtuality reality continuum (mixing)
but also, in addition to additive effects, also includes modulation and/or
diminishment of reality. Mediation encompasses deliberate and/or unintentional
modifications.
Sports
AR has become common in sports telecasting. The yellow "first down" line seen in
television broadcasts of American football games shows the line the offensive team
must cross to receive a first down using the 1st & Ten system. The real-world
Similarly, in ice hockey an AR colored trail shows location and direction of the
puck. Sections of Rugby fields and cricket pitches display sponsored images.
Swimming telecasts often add a line across the lanes to indicate the position of the
current record holder as a race proceeds to allow viewers to compare the current
race to the best performance.
Nintendo 3DS and PlayStation Vita come with "AR Cards" (fiduciary markers)
allowing to play games which use device camera (Nintendogs + Cats, Tetris Axis,
AR Combat DigiQ)
Other
The F-35 Lightning II instead display information in the pilot's helmet mounted
display, which allows the pilot to look through the aircraft's walls as if he was
floating in space.
Hardware
The main hardware components for augmented virtual reality are: processor,
display, sensors and input devices. These elements, specifically CPU, display,
camera and MEMS sensors such as accelerometer, GPS, solid state compass are
often present in modern smart-phones, which make them prospective AR platforms.
University Of Calcutta | Augmented Virtual Reality 5
Display
There are three major display techniques for Augmented virtual Reality: head-
mounted displays, handheld displays and spatial displays.
Head-mounted
A head-mounted display (HMD) places images of both the physical world and
registered virtual graphical objects over the user's view of the world. The HMD's
are either optical see-through or video see-through. Optical see-through employs
half-silver mirrors to pass images through the lens and overlay information to be
reflected into the user's eyes. The HMD must be tracked with sensor that provides
six degrees of freedom. This tracking allows the system to align virtual information
to the physical world. The main advantage of HMD AR is the user's immersive
experience. The graphical information is slaved to the view of the user. The most
common products employed are as follows: Micro-Vision Nomad, Sony Glasstron,
Vuzix, Lumus and I/O Displays.
Handheld
Handheld displays employ a small display that fits in a user's hand. All handheld
AR solutions to date opt for video see-through. Initially handheld AR employed
fiduciary markers, and later GPS units and MEMS sensors such as digital
compasses and six degrees of freedom accelerometer–gyroscope. Today SLAM
marker-less trackers such as PTAM are starting to come into use. Handheld
display AR promises to be the first commercial success for AR technologies. The
two main advantages of handheld AR is the portable nature of handheld devices
and ubiquitous nature of camera phones. The disadvantages are the physical
constraints of the user having to hold the handheld device out in front of them at
all times as well as distorting effect of classically wide-angled mobile phone
cameras when compared to the real world as viewed through the eye.
Spatial
Instead of the user wearing or carrying the display such as with head-mounted
displays or handheld devices, Spatial Augmented virtual Reality (SAR) makes use
of digital projectors to display graphical information onto physical objects. The
key difference in SAR is that the display is separated from the users of the system.
Because the displays are not associated with each user, SAR scales naturally up to
University Of Calcutta | Augmented Virtual Reality 7
groups of users, thus allowing for collocated collaboration between users. SAR has
several advantages over traditional head-mounted displays and handheld devices.
The user is not required to carry equipment or wear the display over their eyes.
This makes spatial AR a good candidate for collaborative work, as the users can
see each other’s faces. A system can be used by multiple people at the same time
without each having to wear a head-mounted display. Spatial AR does not suffer
from the limited display resolution of current head-mounted displays and portable
devices. A projector based display system can simply incorporate more projectors
to expand the display area. Where portable devices have a small window into the
world for drawing, a SAR system can display on any number of surfaces of an
indoor setting at once. The drawbacks, however, are that SAR systems of
projectors do not work so well in sunlight and also require a surface on which to
project the computer-generated graphics. Augmentations cannot simply hang in
the air as they do with handheld and HMD-based AR. The tangible nature of SAR,
though, makes this an ideal technology to support design, as SAR supports both a
graphical visualisation and passive haptic sensation for the end users. People are
able to touch physical objects, and it is this process that provides the passive
haptic sensation.
Tracking
Modern mobile augmented virtual reality systems use one or more of the following
tracking technologies: digital cameras and/or other optical sensors,
accelerometers, GPS, gyroscopes, solid state compasses, RFID and wireless
sensors. These technologies offer varying levels of accuracy and precision. Most
important is the position and orientation of the user's head. Tracking the user's
hand(s) or a handheld input device can provide a 6DOF interaction technique.
Input devices
Techniques include the pinch glove, a wand with a button and a smartphone that
signals its position and orientation from camera images.
Computer
The computer analyzes the sensed visual and other data to synthesize and position
augmentations.
Application Scenarios
Technologies Used
The second stage restores a real world coordinate system from the data obtained
in the first stage. Some methods assume objects with known geometry (or fiduciary
markers) present in the scene. In some of those cases the scene 3D structure should
be precalculated beforehand. If part of the scene is unknown simultaneous
localization and mapping (SLAM) can map relative positions. If no information
about scene geometry is available, structure from motion methods like bundle
adjustment are used. Mathematical methods used in the second stage include
projective (epipolar) geometry, geometric algebra, rotation representation with
exponential map, kalman and particle filters, nonlinear optimization, robust
statistics.
Applications
Applications as of 2011
Task support: Complex tasks such as assembly, maintenance, and surgery can be
simplified by inserting additional information into the field of view. For example,
labels can be displayed on parts of a system to clarify operating instructions for a
mechanic who is performing maintenance on the system. AR can include images of
hidden objects, which can be particularly effective for medical diagnosis or
surgery. Examples include a virtual X-ray view based on prior tomography or on
real time images from ultrasound and confocal microscopy probes or open NMR
devices. AR can enhance viewing a fetus inside a mother's womb. See also Mixed
reality.
Art: AR can help create art in real time integrating reality such as painting,
drawing and modeling. AR art technology has helped disabled individuals to
continue pursuing their passion.
Potential applications
Software
Open source
metaio Mobile SDK offers free natural features tracking that is available for
both Android and iOS.
Qualcomm AR SDK (QCAR) is a free AR solution for detection and tracking
of reference images and markers using natural feature detection that is
available for both Android and iOS.
In popular culture
Television, film
A. The television series Dennō Coil depicts a near-future where children use
AR glasses to enhance their environment with games and virtual pets.
B. In the Terminator movie series, all Terminator models, beginning with T-
800 series, use augmented virtual reality systems to "see".
C. The television series Firefly depicts numerous AR applications, including a
real-time medical scanner which allows a doctor to use his hands to
manipulate a detailed and labeled projection of a patient's brain.
Reference
www.cse.msu.edu/~stockman/CV/F08Lectures/week14_VR_AR.ppt
www.slideworld.com/pptslides.../augmented-virtual-reality
graphics.usc.edu/~suyay/class/AR.pdf
www-robotics.cs.umass.edu/Papers/percom04.pdf
en.wikipedia.org/wiki/Reality–virtuality_continuum
en.wikipedia.org/wiki/Mixed_reality
en.wikipedia.org/wiki/Augmented_virtuality
en.wikipedia.org/wiki/Reality–virtuality_continuum