You are on page 1of 1

3 evocation 6 necromancy

Casting Time: 1 action Casting Time: 1 action


Counterspell Range: 150 feet Range: 60 feet
3 abjuration Target: A point you choose within range Target: A creature that you can see within range
Components: S Components: V S M (A tiny ball of bat guano and Components: V S
Duration: Instantaneous sulfur) Duration: Instantaneous
Classes: Sorcerer, Warlock, Wizard Duration: Instantaneous Classes: Cleric
You attempt to interrupt a creature in the process of Classes: Sorcerer, Wizard You unleash a virulent disease on a creature that
casting a spell. If the creature is casting a spell of A bright streak flashes from your pointing finger to you can see within range. The target must make a
3rd level or lower, its spell fails and has no effect. If a point you choose within range and then blossoms Constitution saving throw. On a failed save, it takes
it is casting a spell of 4th level or higher, make an with a low roar into an explosion of flame. Each 14d6 necrotic damage, or half as much damage on
ability check using your spellcasting ability. The DC creature in a 20-foot-radius sphere centered on a successful save. The damage can’t reduce the
equals 10 + the spell’s level. On a success, the that point must make a Dexterity saving throw. A target’s hit points below 1. If the target fails the
creature’s spell fails and has no effect. target takes 8d6 fire damage on a failed save, or saving throw, its hit point maximum is reduced for 1
At Higher Levels. When you cast this spell using a half as much damage on a successful one. The fire hour by an amount equal to the necrotic damage it
spell slot of 4th level or higher, the interrupted spell spreads around corners. It ignites flammable took. Any effect that removes a disease allows a
has no effect if its level is objects in the area that aren’t being worn or creature’s hit point maximum to return to normal
less than or equal to the level of the spell slot you carried. before that time passes.
used. At Higher Levels: When you cast this spell using a
spell slot of 4th level or higher, the damage Blight
Greater Invisibility increases by 1d6 for each slot level above 3rd. 4 necromancy
4 illusion Casting Time: 1 action
Casting Time: 1 action Charmed Range: 30 feet
Range: Touch A charmed creature can’t Attack the charmer or Target: A creature of your choice that you can see
Target: You or a creature you touch target the charmer with harmful Abilities or magical within range
Components: V S Effects. Components: V S
Duration: Up to 1 minute The charmer has advantage on any ability check to Duration: Instantaneous
Classes: Bard, Sorcerer, Wizard interact socially with the creature. Classes: Druid, Sorcerer, Warlock, Wizard
You or a creature you touch becomes invisible until Necromantic energy washes over a creature of
the spell ends. Anything the target is wearing or your choice that you can see within range, draining
carrying is invisible as long as it is on the target’s moisture and vitality from it. The target must make
person. a Constitution saving throw. The target takes 8d8
necrotic damage on a failed save, or half as much
damage on a successful one.

Fireball Harm

You might also like