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BE Ua a cre | Oe os ee eto The monsters must spawn out of line of sight and as close as possible to a hero. When possible, the patrol starts on an explored square, or an unexplored adjacent square if around a corner. Otherwise, the patrol waits on the other side of the next door that is opened. For patrols that appear more quickly, roll two red dice. If either die is equal to or less than the number of skull markers currently placed by the pile, then a patrol is placed on the board. If the heroes seem a bit worse for wear after a patrol, the GM can elect to have them loot the bodies for items that will help them on their quest. The last hero to land the killing blow rolls 2d6 and consults the following table: 2) Useless Junk 3) 15 Gold 4) 25 Gold 5) 35 Gold 6) 50 Gold 7) Potion of Healing 8) Potion of Healing 9) Potion of Healing 10) Potion of Defense 11) Potion of Strength 12) Heroic Brew Chaos Tokens: Zargon begins every quest with 1 chaos token for every hero. Zargon gains an additional token at the start of every 10th turn and whenever a hero is reduced to 0 hit points. Unused tokens are not saved between quests. Zargon can use 1 balan nae eaten ee te ee th ll © <

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