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aE Pec Eo UCR Ve sc ad Growing Threat (to stop heroes from having free reign in cleared boards) After each turn where no monsters are present on the board, The Zargon player rolls a battle dice. If a Black Shield is rolled, they gain a skull token. Zargon may spend Skull tokens to add one or more monsters to a room when it is revealed. Each Skull token spent in this way allows for 1 body point worth of monsters to be added to a room. Monsters added in this way must be of the same type (color) of another monster in the room, and must be placed adjacent to an existing monster. Taking 7 (to speed up movement in cleared boards) If no monsters are present on the board, heroes may opt to move 7 spaces when moving rather than rolling the movement dice. Ambush (to add a sense of danger when doors are opened) When a door is opened, and a new room revealed — the turn immediately ends. Roll one movement dice for the heroes and another for the Zargon player. The highest roll gets to take their turn next, with the hero player winning any ties. lI O <

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