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E-commerce: Digital
Markets, Digital Goods
1. Ubiquity 5. Interactivity
– Marketspace is virtual 6. Information density
– Transaction costs reduced – Greater price and cost transparency
2. Global reach – Enables price discrimination
– Transactions cross cultural and 7. Personalization/customization
national boundaries – Technology permits modification of
3. Universal standards messages, goods
– One set of technology standards: 8 Social technology
Internet standards – Promotes user content generation
4. Richness and social networking
– Supports video, audio, and text
messages
The Growth of E-Commerce
Sources: Based on data from eMarketer, “US Retail Ecommerce Sales,” 2020; eMarketer, “US Digital Travel
Sales, 2018–2022,” 2020; authors’ estimates.
Effect of the Internet on The Marketplace
• Reduces information asymmetry.
• It offers greater flexibility and efficiency because of:
– Reduced search costs and transaction costs
– Lower menu costs
– Greater price discrimination
– Dynamic pricing
• May cause a delay in gratification; effects vary depending on the
product.
• Increased market segmentation
• Stronger network effects
Digital Goods
• Goods that can be delivered over a digital network, e.g., music
tracks, videos, software, newspapers, books
• The first unit costs almost the entire cost of the product.
• Internet delivery is inexpensive.
• Marketing costs remain the same; pricing is highly variable.
• Industries with digital goods are undergoing revolutionary
changes (publishers, record labels, etc.)
E-commerce Transforms
Marketing
Social Networking and the Wisdom of Crowds
• Web 2.0 service: Social networking
– Social shopping sites: Swap shopping ideas with friends.
• Wisdom of crowds
– Create new ways to market and advertise products, and to find out how customers
really feel about the products and services.
• Crowdsourcing
– Using wisdom of crowds on the web to obtain suggestions from a large number of
people, free of charge
– Large numbers of people can make better decisions about topics and products than
a single person.
• Prediction markets
– Peer-to-peer betting markets on specific outcomes (elections, sales figures, designs
for new products)
E-commerce Longterm Marketing
Internet provides new ways to identify and communicate with
customers
• Long tail marketing
– The ability to reach a large number of customers at a low cost while
also knowing what the customers want, cost reduction
• Behavioral targeting
– Tracking the online behavior of individual Internet users by
collecting information from several Websites.
• Internet advertising formats
– Search engine marketing, display ads, rich media, e-mail.
Behavior Targeting: Data collection
• The site which you come
• Where you go when leaving the current site
• Each page you viewed
• Which images you clicked
• Whether you purchased anything
• The operating system you use
• The browser you use
• Personal data you entered, e.g. e-mail, address, and credit
card data.
Web Site Visitor Tracking
• E-commerce Web sites have tools to track a shopper’s every step through an online store
• Close examination of customer behavior at a Web site selling women’s clothing shows
what the store might learn at each step and what actions it could take to increase sales.
Website Personalization
Advertising networks and their use of tracking programs have become controversial among
privacy advocates because of their ability to track individual consumers across the Internet.
Source: Laudon K. C. and Laudon J.P. 2022
E-commerce Transforms Marketing
• Social e-commerce: Based on a digital social graph
• Four features of social e-commerce driving its growth
1. Social sign-on: receiving valuable social profile and using it in their
own marketing efforts
2. Collaborative shopping: consumers share shopping experiences,
products, services with friend
3. Network notification: creating an environment for their approval and
disapproval of products, service, content, geo-location
4. Social search: asking for advice on purchase
• Social network marketing
– Seeks to leverage individuals influence over others in social graph
E-Commerce Business
and Revenue Models
Business and Revenue Models
Three major types of e-commerce
Distinguish among type of transaction that take place
• Business-to-Consumer (B2C)
– Example: BarnesandNoble.com
• Business-to-Business (B2B)
– Example: ChemConnect
• Consumer-to-Consumer (C2C)
– Example: eBay
E-commerce Business Models
Business models (1/3)
• E-tailer; • Community provider;
– Sells physical products – Create an environment in which
directly to consumers or people can communicate with
individual business one another and share common
interests and can communicate
– Example Amazons
and find useful information
– Example Facebook, Google+
E-commerce Business Models
Business models (2/3):
• Content creator
– Providing digital contents such as news, video
– Example from iTunes.com
• Transaction broker
– Processing online sales transactions for
consumers and generating a fee each time
a transaction occurs
– Example from Etrade.com and Expedia
• Portal
– Providing initial points of entry to the web along
specialized content and other services
– Example from Yahoo and Google
E-commerce Business Models
Business models (3/3)
• Market creator • Service provider
– Providing a platform where – Providing application e.g.,
buyers and sellers can photo sharing, user-
meet, search for product, generated content as
can serve consumers or services, online data
B2B, storage and backup
– Generating revenue from – Example from Google Apps,
transaction fees, e.g.,eBay Dropbox
E-commerce : Revenue Models (1/2)
• Advertising;
– Charge advertisers the right to place ads on the site
– The most method of generating revenue
• Sales;
– Sell products, information or services
• Subscription;
– Charge an ongoing fee for content or services like magazines
and newspapers that already do offline
– Providing content that users perceive as worth the cost and not
readily available elsewhere
E-commerce : Revenue Models
• Free/Freemium
– Providing basic content or services free but charge a
premium for upgrades or advanced features/special
features
• Transaction fee
– Charging a fee for enabling or executing a transaction
• Affiliate
– Receiving a referral fee or percentage of sales each time
that steer customers to affiliate sites
E-Commerce has effected
Business to Business
Transactions
B2B e-commerce
Internet-enabled technologies used in B2B
• Electronic data interchange (EDI)
• Private industrial networks (private exchanges)
• Net marketplaces
• Exchanges
Electronic Data Interchange (EDI)
• Computer-to-computer exchange of standard transactions such
as invoices, purchase orders.
• Link information systems together.
• Allow transactions to flow seamlessly between systems, making
them faster, cheaper, and less error-prone.
• Major industries have EDI standards that define the structure
and information fields of electronic documents.
• Allow for the sharing of a broader range of information.
Electronic Data Interchange (Cont.)
Companies use EDI to automate transactions for B2B e-commerce and continuous
inventory replenishment. Suppliers can automatically send the data about shipments to
purchasing firms. The purchasing firms can use EDI to provide production and inventory
requirements and payment data to suppliers
• Mobile users click ads more often and generate more revenue.
• Design how best to configure mobile experience to obtain legitimate clicks and
conversions?
Source: Using MIS, David Kroenke, Randall J. Boyle, Pearson, 2017
Building an
E-commerce Web Site
Building an E-commerce Web Site
Two important challenges in building a successful e-commerce site;
• Business objectives
– Business decisions should drive technology, hard ware, software
and telecommunication infrastructures, site design, social and
information policies
– Customer’s demands should drive the site’s technology and
design
• System functionality
– Technology needed to achieve objective
– Example of a shopping cart or other payment systems
Building an E-commerce Web Site
Example of website analysis