Professional Documents
Culture Documents
E-Commerce
1. Ubiquity
• Internet/Web technology available everywhere: work, home, etc., and
anytime
2. Global reach
• The technology reaches across national boundaries, around Earth
3. Universal standards
• One set of technology standards: Internet standards
4. Richness
• Supports video, audio, and text messages
5. Interactivity
• The technology works through interaction with the user
6. Information density
• Vast increases in information density—the total amount and quality of
information available to all market participants
7. Personalization/Customization:
• Technology permits modification of messages, goods
8. Social technology
• The technology promotes user content generation and social
networking
Electronic Commerce and the Internet
• Digital goods
• Social Network
• Online meeting place
• Social shopping sites
• Can provide ways for corporate clients to target customers through
banner ads and pop-up ads
• Online marketplace:
• Provides a digital environment where buyers and sellers can meet,
search for products, display products, and establish prices for those
products
Electronic Commerce and the Internet
• Content provider
• Service provider
• Portal
• Virtual storefront:
• Information broker:
• Transaction broker:
• Saves users money and time by processing online sales transactions and
generating a fee for each transaction
E-Commerce Models
Business-to-Business (B2B)
Business-to-Consumer (B2C)
Consumer-to-Consumer (C2C)
Consumer-to-Business (C2B), an emerging model
E-Government-to-citizens
Mobile commerce (m-commerce)
Business-to-Business (B2B)
Business-to-Consumer (B2C)
Business types:
Brick-and-mortar business
Pure-play business
Click-and-mortar business
Consumer-to-Consumer (C2C)
Consumer-to-Consumer (C2C)
Online auctions
Electronic auction (e-auction) - Sellers and buyers solicit
consecutive bids from each other and prices are determined
dynamically
Forward auction - Sellers use as a selling channel to many
buyers and the highest bid wins
Reverse auction - Buyers use to purchase a product or
service, selecting the seller with the lowest bid
C2C communities:
Communities of interest
Communities of relations
Communities of fantasy
Emerging Model - Consumer-to-Business (C2B)
The demand for C2B e-business will increase over the next
few years due to customer’s desire for greater convenience and
lower prices
Others
Government-to-consumer (G2C)
Government-to-business (G2B)
Government-to-government (G2G)
Electronic Commerce
• Blogs
• Personal web pages that contain series of chronological entries by
author and links to related Web pages
• Has increasing influence in politics, news
• Corporate blogs: New channels for reaching customers, introducing
new products and services
• Blog analysis by marketers
• Customer self-service
• Web sites and e-mail to answer customer questions or to provide
customers with product information
• Reduces need for human customer-support expert
Learning with an Example
Oxfam GB generates £5 million in revenue with e-commerce solution
Oxfam Great Britain is a leading international non-governmental organization
(NGO). It works with thousands of partner organizations around the world to help
overcome poverty and suffering
Over the years Oxfam Great Britain has developed a number of creative and
innovative ways to raise funds for its work. It’s perhaps most famous for its High
Street chain of second-hand shops
The stores sell clothes, books, music, household goods and collectors’ items
such as stamps and coins
Until recently Oxfam Great Britain’s online shopping offering was focused largely
on the sale of “virtual” goods. The organization also sold a small number of goods
through eBay
To help strengthen its brand and realize new sources of income, Oxfam Great
Britain recognized that it needed to expand its online sales capacity and to offer the
type of product and range that its customers were used to buying in its High Street
stores
Benefits
Quick return on investment
Scalable platform
Greater revenue opportunity
More efficient business
E-Commerce Systems
E-Commerce Architecture
Access Control and Security
User feedback
Authenticating identity
Marketing planning
Website management
Search Management
Event Notification
Complex processes
Electronic nature of transactions
Many security issues
Financial institutions may be part of the process
Electronic Payment Processes
Differences in Marketing
Web Store Requirements
E-Commerce Marketplaces
One to Many
Sell-side marketplaces
Many to One
Buy-side marketplaces
Some to Many
Distribution marketplaces
Many to Some
Procurement marketplaces
Eg: ebay