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TRPR-2 Trooper II Record Sheet
TRPR-2 Trooper II Record Sheet
Trooper II Record Sheet
BATTLETECH
Player:
Me ch D at a
Miniature: Type: TRPR2 Trooper II
Tonnage: 35
Lig ht B a ttle Me c h Re c o r d S he e t Technology: Inner Sphere / 3075
Ruleset: Standard (5th edition)
A rm or D i agram Int e rnal S t ruct ure
Movement Points:
Left Arm (10,11) Head (12) Right Arm (3,4) Left Arm Head Right Arm
OOOOOOOOOO OOOOOOOOO OOOOOOOOOO OOOOOO OOO OOOOOO Walking: 7
Running: 11
Left Torso (8) Center Torso (2,7) Right Torso (6) Left Torso Center Torso Right Torso
OOOOOOOOOO OOOOOOOOOO OOOOOOOOOO OOOOOOOO OOOOOOOOOO OOOOOOOO Jumping: 5
OO OOOOOO OO O
Rear Rear Rear Heat Sinks: 11 [22] | Double
OOO OOOOO OOO OOOOOOOOOOO
Left Leg (9) Right Leg (5) Left Leg Internal Structure Right Leg
Endo Steel Targeting: Standard
OOOOOOOOOO Armor OOOOOOOOOO OOOOOOOO OOOOOOOO
OOOO Light FerroFibrous OOOO
Gyro Auto Eject: Operational
Standard
Warri or D at a
Name:
Affiliation:
Experience: Green
Gunnery Skill: 4 Piloting Skill: 5
Kills: OOOO OOOO OOOO OOOO OOOO
Hits Taken: 1 2 3 4 5 6
Consciousness: 3 5 7 10 11 X
C ri t i cal H i t Tabl e
Left Arm Head Right Arm
Low (13) Low (13)
H e at S cal e
1. Shoulder 1. Life Support 1. Shoulder
Heat Overflow
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator _ 30 Shutdown
5. ER PPC [2 ] 5. Roll Again 5. ER Laser (Large) [1 ] _ 29
6. ER PPC [2 ] 6. Sensors 6. ER Laser (Large) [1 ] _ 28 Ammo Explosion, avoid on 8+
_ 27
High (46) High (46)
_ 26 Shutdown, avoid on 10+
1. ER PPC [2 ] 1. Roll Again
_ 25 5 Movement Points
2. Roll Again 2. Roll Again
_ 24 +4 Modifier to Fire
3. Roll Again 3. Roll Again
_ 23 Ammo Explosion, avoid on 6+
4. Roll Again 4. Roll Again
_ 22 Shutdown, avoid on 8+
5. Roll Again 5. Roll Again _ 21
6. Roll Again 6. Roll Again
_ 20 4 Movement Points
_ 19 Ammo Explosion, avoid on 4+
Left Torso Center Torso Right Torso _ 18 Shutdown, avoid on 6+
_ 17 +3 Modifier to Fire
Low (13) Low (13) Low (13)
_ 16
1. Engine 1. Engine 1. Engine
_ 15 3 Movement Points
2. Engine 2. Engine 2. Engine
_ 14 Shutdown, avoid on 4+
3. Engine 3. Engine 3. Engine
_ 13 +2 Modifier to Fire
4. Jump Jet [4 ] 4. Gyro 4. Jump Jet [3 ]
_ 12
5. Double Heat Sink [8 ] 5. Gyro 5. Double Heat Sink [9 ]
_ 11
6. Double Heat Sink [8 ] 6. Gyro 6. Double Heat Sink [9 ]
_ 10 2 Movement Points
High (46) High (46) High (46) _ 9
1. Double Heat Sink [8 ] 1. Gyro 1. Double Heat Sink [9 ] _ 8 +1 Modifier to Fire
2. Roll Again 2. Engine 2. Roll Again _ 7
3. Roll Again 3. Engine 3. Roll Again _ 6
4. Roll Again 4. Engine 4. Roll Again _ 5 1 Movement Points
5. Roll Again 5. Jump Jet [5 ] 5. Roll Again _ 4
6. Roll Again 6. Roll Again 6. Roll Again _ 3
_ 2
_ 1
Left Leg Engine Hits: O O O Right Leg _ 0
1. Hip Gyro Hits: O O 1. Hip
2. Upper Leg Actuator Sensor Hits: O O 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator Life Support: O 4. Foot Actuator
5. Jump Jet [7 ] Battle Value: 1,164
5. Jump Jet [6 ]
6. Roll Again Cost: 6,024,060 Cbills 6. Roll Again
Damage: 18 Heat: 29
http://remlab.sourceforge.net/remlab30/mechrs/ 1/1