Professional Documents
Culture Documents
This Is Your Life Expanded 1-4 Your parents were wanted criminals
Xanathar's Guide to Everything introduced several tables you 5-8 Your parents worshipped a terrible cult
can roll on in order to determine your character's backstory.
While useful, it's also quite limited in its design. This PDF is 9-12 Your parents were active terrorists
meant to expand upon it, adding a ton of new options to what 13- A coven of hags tried to summon a banderhobb,
exists, as well as entirely new tables. Some tables, however, 16 but got you instead
were absorbed into others or removed entirely. Weird Stuff 17- You are the result of a science experiment, either
was a rather undefined category that had events that very 20 gone quite well or quite wrong
easily fit into other categories, so that one was absorbed. The
Class Training tables were removed entirely, as I felt they 21- An elder brain created you from a tadpole and
24 another individual
were unnecessary. All of your other background options
should shape your character more than enough for you to 25- A slaad infected one of your parents, but somehow
decide what class your character should be. 28 created you instead of another slaad
As a reminder, these are ideas, not rules. If you do not want 29- A god willed you into existence
to leave the fate of your backstory up to a die roll, you can 32
simply choose from the list. Alternatively, if you do decide to 33- Your parents were nobodies
roll, you can ignore the roll you get if it directly contradicts 36
something else you already have. Understand that these
ideas are not set in stone. You are free to add on to, change, 37- Your parents were nobles of a powerful house
or even ignore your results. The most important thing is that 40
you enjoy your character's backstory and that it makes sense! 41- Your parents were king and queen of their land
It's also important to realize that not every roll you get is 44
going to make immediate sense. Take some time to think it 45- One of your parents was a celestial
through and try to develop a reason for it to make sense. If it 48
really doesn't work out, you can always choose a different one 49- One of your parents was a demon or devil
or roll again! 52
Siblings
You might be an only child or have a swarm of siblings. They
could be very close to you and trust you with all of their heart,
or they may hate you with a fiery passion. Roll on the Number
of Siblings table to determine how many siblings you have.
Then, roll on the Birth Order table for each sibling to
determine his or her relative age in reference to yours.
Occupation. For each sibling of proper age, roll on the
Occupation table in the Supplemental Table section.
Alignment. Roll on the Alignment table in the
Supplemental Table section.
Status. Your sibling could be very alive, very dead, or
somewhere in between. Roll on the Status table in the
Supplemental Table section.
Family Absent Parent
d100 Family d8 Fate
1-4 You had no family 1 Died (roll on Cause of Death)
5-8 You were raised by someone who kidnapped you 2 Imprisoned
9-12 You were raised by people who invaded and seized 3 Enslaved
your hometown
4 Abandoned you
13- Your parents
16 5 Disappeared for an unknown reason
17- Another member of your family (aunt, uncle, 6 You left your parent(s)
20 grandparent, etc.) 7 You were taken from your parent(s)
21- Only your mother or your father 8 Your parent(s) sold or gave you away
24
25- A pack of wild animals Family Lifestyle
28 3d6 Lifestyle*
28- A unicorn 3 Wretched (-40)
32
4-5 Squalid (-20)
33- A group of monks at a monastery
36 6-8 Poor (-10)
37- A witch/ wizard in the forest 9-12 Modest (+0)
40
13-15 Comfortable (+10)
41- A dragon
44 16-17 Wealthy (+20)
6 Invaders attacked my homeland. It was my duty to 11- You committed a crime or were wrongly accused of
take up arms in defense of my people 20 doing so. Roll on the Crime table to determine the
nature of the offense and on the Punishment table
7 I wanted to redeem my family's legacy. The last to see what became of you.
people to be soldiers in my family were on the wrong
side of history. 21- You fell in love or got married. If you get this result
30 multiple times, you can choose to have a child
8 I had heard stories about soldiers all of my childhood instead. Work with your DM to determine the
life. I wanted nothing more than to be like them identity of your love interest.
9 A relative or close friend of mine was murdered. I 31- You made an enemy of an adventurer. Roll a d6. An
joined the military to become stronger, and hopefully 40 odd number indicates you are to blame for the rift,
prevent anyone else from feeling the pain I did and an even number indicates you are blameless.
Use the supplemental tables and work with your
10 I worshipped a god who commanded me to take up DM to determine this hostile character's identity
arms in his/ her name and the danger he or she poses to you.
41- You made a friend of an adventurer. Use the
Urchin 50 supplemental tables and work with your DM to add
d10 I became an urchin because... more detail to this friendly character and establish
1 Wanderlust caused me to leave my family to see the how your friendship began.
world. I look after myself 51- You fought in a battle. Roll on the War table to learn
2 I ran away from a bad situation at home and made my 60 what happened to you. Work with your DM to come
own way in the world up with a reason for the battle and the factions
involved.
3 Monsters wiped out my village, and I was the sole
survivor. I had to find a way to survive 61- You encountered something magical. Roll on the
70 Arcane Matters table.
4 A notorious thief looked after me and other orphans,
and we spied and stole to earn our keep 71- You went on an adventure. Roll on the Adventures
80 table to see what happened to you. Work with your
5 One day I woke up on the streets, alone and hungry, DM to determine the nature of the adventure and
with no memory of my early childhood the creatures you encountered.
6 My parents died, leaving no one to look after me. I 81- You had a supernatural experience. Roll on the
raised myself 90 Supernatural Events table to find out what it was.
7 My parents decided they did not want me, so they 91- You had a personal encounter with a supernatural
left me on the streets 100 creature. First, roll a d6. An odd number indicates
you became enemies, while an even number
8 My parents went off to fight a war, and never came indicates you became friends. Then, roll on the
back Supernatural Creatures table to determine the
9 My parents messed with some arcane runes they identity of that creature.
shouldn't have, and they suddenly disappeared
without a trace Secondary Tables
10 A genie promised me three wishes, but contorted These tables add detail to many of the results on the Life
what I wanted. Now, I'm all alone Events table. The tables are in alphabetical order.
Life Events
Regardless of your age, you have undoubtedly encountered at
least one major event in your life; something that molded you
into the person you are today. These life events could be
anything you can possibly imagine, whether it be losing a
loved one or being visited by a unicorn. These events can
help explain why your character became an adventurer, and
some might still affect your life even after they are long over.
Adventures Arcane Matters
d100 Adventures d100 Adventures
1-4 You nearly died. You have nasty scars on your body, 1-4 You were charmed or frightened by a spell
and you are missing an ear, 1d4 fingers, or 1d4 toes
5-8 You were injured by the effect of a spell
5-8 You suffered a grievous injury. Although the wound
healed, it still pains you from time to time 9-12 You witnessed a powerful spell being cast
9-12 You contracted a disease while exploring a filthy 13- You were affected by teleportation magic
warren. You recovered from the disease, but you 16
have a persistent cough, pockmarks on your skin, 17- You were turned invisible for a time
prematurely gray hair, or some other permanent 20
reminder of what you experienced
21- You successfully identified an illusion for what it
13- You were terribly frightened by something you 24 truly was
16 encountered and ran away, abandoning your
companions to their fate 25- You witnessed a creature being conjured by magic
28
17- You found a dying adventurer and saved his or her
20 life 28- Your fortune was read by a diviner. Roll twice on the
32 Life Events table, but don't apply the results.
21- You died, but were resurrected. You feel like you Instead, the DM picks one event as a portent of
24 lost a part of yourself your future (which may or may not come true).
25- You valiantly slew a creature and attracted the 33- You were temporarily banished to an
28 attention of a powerful entity 36 extradimensinoal plane
28- During an expedition into a deep cave or old ruins, 37- You witnessed someone being vaporized, only to be
32 you awakened an ancient evil 40 resurrected
33- An intellect devourer consumed your brain and 41- You witnessed someone completely turn to stone
36 controlled your body, but a sorcerer saved you 44
37- You found an immensely powerful item in a 45- You almost caught someone you were chasing, but
40 dungeon, but lost it on the way out 48 then he or she suddenly disappeared
41- You found a portal which temporarilty transported 49- Somebody succumbed to a powerful curse in front
44 you to an extradimensional plane 52 of your eyes
45- You completed a contract for a certain group or 53- You nearly starved to death, but fortunately, a
48 guild, and now they know and respect you 56 spellcaster came along and created food for you
49- You trespassed into an insane archmage's domain, 57- You were nearly killed by a naive spellcaster who
52 who casted a harmless curse on you 60 threw a fireball a little too close to you
53- You encountered a group of kuo-toa who 61- A cleric spoke with one of your dead relatives/
56 worshipped an inanimate object as a god 64 friends, who had something important to share
57- You met a fellow adventurer who assisted you in 65- You thought you find a sanctuary/ oasis, only for it
60 your quest, and you became good friends 68 to be hallucinatory terrain
61- You did something illegal, intentionally or not. There 69- You saved the life of an animal, who revealed
64 is a bounty out for you: dead or alive 72 himself or herself to actually be a druid
65- You failed a sphinx's test, but managed to escape 73- A spellcaster put you to sleep and caused you to
68 before it killed you 76 dream something wild
69- A succubus/ incubus managed to seduce you, but 77- You saw something you shouldn't have, but a
72 not corrupt you completely 80 mighty spellcaster modified your memory
73- You stumbled into the lair of a sleeping tarrasque, 81- You were being chased by a powerful entity, but a
76 but you departed without waking it 84 nearby spellcaster teleported you to safety
77- You discovered a hidden entrance into the 85- A powerful being granted you a wish, but you
80 Underdark 88 wasted it on something frivolous
81- You encountered a nomadic tribe of tortles 89- One of your relatives/ friends was permanently
84 92 polymorphed into a different creature
85- A cult captured you and attempted to sacrifice you 93- You were temporarily trapped in a Forcecage, where
88 to their god, but you escaped or were saved 96 you were interrogated or tortured
89- You were abducted by a retriever, who took you to 97- You were killed, but a druid reincarnated you as a
92 its master in the Underdark 100 different race
93- A group of shadar-kai jumped you and stole
96 something from you for The Raven Queen
97- You met a Star Spawn who prophesized that the
100 end times are nigh
Crime Supernatural Creatures
d10 Crime d100 Creature
1 Murder 1-4 Angel
2 Theft 5-8 Archdruid
3 Burglary 9-12 Beholder
4 Assault 13-16 Cyclops
5 Smuggling 17-20 Darkling
6 Kidnapping 21-24 Demon or devil
7 Extortion 25-28 Dragon
8 Counterfeiting 29-32 Eladrin
9 Enchanting a person 33-36 Elemental
10 Espionage 37-40 Flumph
41-44 Genie
Punishment
d10 Punishment 45-48 Giant
1-2 You did not commit the crime and were exonerated 49-52 Hippogriff
after being accused 53-56 Hydra
3-4 You committed the crime or helped do so, but the 57-60 Lich
authorities found you not guilty
61-64 Medusa
5-6 You were nearly caught in the act. You had to flee and
are wanted in that community 65-68 Mind flayer
7-8 You were caught and convicted. You spent time in 69-72 Narzugon
jail, chained to an oar, or performing hard labor. You 73-76 Ogre
served a sentence determined by you and the DM, or
you escaped in that time 77-80 Pegasus
9- You did not commit the crime but were nonetheless 81-84 Phoenix
10 convicted. You spent time in jail, chained to an oar,
or performing hard labor. You served a sentence 85-88 Pixie
determined by you and the DM, or you escaped in 89-92 Succubus/ incubus
that time
93-96 Wraith
97-100 Wyvern
Supernatural Events Tragedies
d100 Event d100 Tragedies
1-4 You were ensorcelled by a fey and enslaved for 1d6 1-4 You set out to prevent a terrible fate, but failed
years before you escaped miserably. Something truly heartbreaking occurred
in your hometown or to someone you love
5-8 A lich sacrificed your soul to its phylactery, but
someone freed you 5-8 Your entire hometown was wiped out by a skulk,
who then replaced everyone with gloomy, ghostly
9-12 One of your friends or family members turned out versions of themselves
to be a polymorphed dragon
9-12 Someone you loved was infected with a lethal
13- A kraken destroyed a ship you were on, and you disease by an oinoloth
16 were the sole survivor
13- One of your pets that you loved passed away
17- You were petrified by a medusa, but someone 16
20 managed to save you
17- You lost all of or a large portion of your life savings
21- You were briefly possessed. Roll a d6 to determine 20
24 what type of creature possessed you: 1, celestial; 2,
devil; 3, demon; 4, fey; 5, elemental; 6, undead 21- In a terrible turn of events, you were forced to kill
24 someone you loved
25- You have been met with an unremovable curse;
28 every sentient creature you kill becomes a voice in 25- Someone you trusted with your life turned against
your head that talks to you 28 you and betrayed you
29- One of your favorite toys or items turned out to be 28- You watched helplessly as someone you loved was
32 a mimic 32 murdered
33- You managed to barely survive an eldritch storm 33- You did something that brought terrible shame to
36 36 you in the eyes of your family
37- You were infected by either a vampire or a 37- For a reason you were never told, you were exiled
40 werewolf, but managed to remove the disease 40 from your community
41- You met a demon or devil, and struck a deal 41- A romantic relationship ended. Roll a d6. An odd
44 44 number means it ended with harsh feelings. An
even number means it ended amicably.
45- You were lost on the Lower Planes, but someone
48 contracted a merrenoloth to ferry you to safety 45- You lost an important battle, which meant the
48 destruction of a town or kingdom
49- You thought your house was infested with a fungus,
52 but it turned out to be an alkilith 49- You were imprisoned for a crime you didn't commit
52 and spent 1d6 years in jail
53- You were imprisoned by a devourer, but someone
56 managed to heal you and set you free 53- A lover disappeared without a trace. You have been
56 looking for that person ever since
57- You were paralyzed and kidnapped by a tlincalli who
60 intended to feed you to its newly-hatched young 57- You were scammed by someone you idolized
60
61- A vargouille kissed you, implanting its curse within
64 you. You started to develop its features, but were 61- One of your closest friends sacrificed himself or
able to remove and revert the curse's effects 64 herself to save you
65- A yuan-ti nightmare speaker forced you to 65- You lost your life's work in an unfortunate accident
68 experience your greatest fear 68
69- You did something to catch the attention of an 69- Your child was dead before he or she was born
72 archduke of the Nine Hells, who then sent an 72
orthon after you
73- You had to choose between the lives of two
73- A priestess of Lolth took special interest in you, and 76 different people you loved
76 acquired you as a favored consort for 1d6 years
77- One of your relatives or friends was executed for a
77- You entered a divine temple or vault, wherein you 80 crime he or she did not commit
80 encountered an eidolon
81- A spellcaster caused you to hallucinate a loving
81- A gray render attempted to form a bond with you 84 relationship that you never truly had
84
85- A close relative or friend lost his or her memory,
85- Your settlement was attacked by a horde of frost 88 and forgot you existed
88 salamanders
89- One of your relatives or friends turned down a dark
89- You were once attacked by a lonely, who really 92 path, and you were forced to kill them to save
92 wanted a friend everyone else
93- You suffered a notable injury, which caught the 93- You accidentally killed someone you were trying to
96 attention of a nearby vampiric mist 96 protect
97- You found a mystical orb, which projected a strange 97- You were defeated by an opponent, who left a
100 symbol into your mind 100 permanent scar on you, physically or mentally
War Supplemental Tables
d100 War
The supplemental tables below give you a way to randomly
1-4 You were knocked out and left for dead. You woke determine characteristics and other facts about individuals
up hours later with no recollection of the battle who are part of your character's life. Use these tables when
5-8 You were badly injured in the fight, and you still directed to do so by another table, or when you simply want
bear the awful scars of those wounds to come up with a piece of information quickly. The tables are
9-12 You ran away from the battle to save your life, but in alphabetical order.
you feel shame for your cowardice Alignment
13- You suffered only minor injuries, and the wounds all 3d6 Alignment
16 healed without leaving scars
3 Chaotic evil or chaotic neutral
17- You survived the battle, but you suffer from terrible
20 nightmares in which you relive the experience 4-5 Lawful evil
21- You escaped the battle unscathed, though many of 6-8 Neutral evil
24 your friends were injured or lost 9-12 Neutral
25- You acquitted yourself in battle and are 13-15 Neutral good
28 remembered as a hero
16-17 Lawful good or lawful neutral
28- You disobeyed a direct order because you felt it was
32 wrong 18 Chaotic good or chaotic neutral
33- You accidentally killed civilians
36 Cause of Death
d100 Cause of Death
37- You intentionally killed civilians
40 1-4 Unknown
41- You used civilians as leverage against the enemy 5-8 Murdered
44
9-12 Killed in battle
45- You defiled a religious structure in battle
48 13-16 Accident
49- You were victorious on the battlefield and took 17-20 Eldritch or otherwise severe storm
52 some trophies home 21-24 Natural causes
53- You switched sides in the middle of a battle 25-28 Suicide
56
28-32 Wild animal
57- You had to mercy kill someone who was beyond
60 saving 33-36 Natural disaster
61- You saved an orphaned child after his or her parents 37-40 Consumed by monster
64 were killed in the battle
41-44 Executed for a crime
65- You were captured by the enemy and became a
68 prisoner of war for 1d6 years 45-48 Plague
69- You were used as a test subject for a new weapon 49-52 Hit by a meteorite
72 53-56 Smited by an angry god
73- A spellcaster charmed you and forced you to attack 57-60 Consumed by giant monster
76 your teammates
61-64 Slaad egg hatched from inside them
77- One of your allies turned out to be working for the
80 enemy 65-68 Disintegrated by a spellcaster
81- You weren't fighting in the war, you were just 69-72 Tortured to death
84 caught in the crossfire 73-76 Poisoned
85- You willfully took part in a genocide 77-80 Triggered a lethal trap
88
81-84 Sacrificed by a cult
89- You killed children on the battlefield
92 85-88 Caught in crossfire of a battle
93- You gave a bad order and got some of your soldiers 89-92 Turned into an undead by a lich
96 killed
93-96 Died at sea
97- You were able to end a conflict diplomatically
100 before violence broke out 97-100 Banished to another realm of existence
Class Race
d100 Class d100 Race
1-9 Artificer 1-3 Aarakocra
10-17 Barbarian 4-6 Aasimar
18-24 Bard 7-9 Bugbear
25-31 Cleric 10-12 Centaur
32-38 Druid 13-15 Changeling
39-45 Fighter 16-18 Dragonborn
46-52 Monk 19-21 Dwarf
53-59 Paladin 22-24 Elf
60-67 Ranger 25-27 Firbolg
68-74 Rogue 28-30 Genasi
75-82 Sorcerer 31-33 Gith
83-91 Warlock 34-36 Gnome
92-100 Wizard 37-39 Goblin
40-42 Goliath
Occupation
d100 Occupation 43-45 Grung
97-100 Zoologist
Relationship
d10 Attitude
1-2 Hostile
3-4 Unfriendly
5-6 Indifferent
7-8 Friendly
9-10 Loving
Status
3d6 Status
3 Deceased (roll on Cause of Death)
4-5 Missing or unknown
6-8 Alive, but doing poorly
9-12 Alive and well
13-15 Alive and quite successful
16-17 Alive and infamous
18 Alive and famous