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FINDING NEMO
HERO GOAL SEQUENCES
by Eric Edson
www.TheStorySolution.com
Finding Nemo Hero Goal Sequences 1
A n Overview
Learning basic story structure is incredibly important for all storytellers.
And creating a complete, engaging story plot-line has forever been one of
the toughest challenges in dramatic writing.
That’s where Eric Edson’s new “Hero Goal Sequences” concept comes
in. Here’s what this new story building approach will accomplish for you:
You will always know exactly how much plot your script or novel
will need;
Your story will never sag or wander since the pace for change,
plot development, and focus will be built-in, and dramatic
tension will rise constantly;
FRESH NEWS
A form of new information that effectively ends the necessity to pursue the
current goal, and creates another physical, active short-term goal, thereby
launching the next Hero Goal Sequence.
FRESH NEWS either provides the Hero’s next short-term physical goal, or
sends her on a short search – less than 60 seconds – to find it.
A Hero can learn many new things in a story, but FRESH NEWS will only be
those discoveries that actually change the Hero’s current active goal to a
new one.
This moment of shocked surprise must happen with the Hero present so he/she
can be impacted by it emotionally. Thus your Hero begins Act Two struggling to
recover, while also floundering for a plan of action with which to press forward
toward what has suddenly become a crystal-clear overall story goal.
STUNNING SURPRISE #2
Occurs at the end of Act Two (around page 90) when another profound shock for
the Hero arrives. It comes out of the blue and changes everything, signaling the
end of Act Two and the beginning of Act Three.
But this stunner must be the biggest reversal in your whole script, and it usually
destroys completely the Hero’s plan for victory – so starting Act Three your lead
now faces the final showdown with the Adversary using only his wits and acquired
wisdom to improvise actions toward achieving his ultimate goal.
Tension and pace rise. Here also there can be an “unmasking,” literal or
metaphoric, where a secret truth is revealed. In romances, it’s commonly here the
lovers either kiss or make love for the first time. Or in mythological mode, there
can be a literal or metaphoric death and rebirth moment, as a rite of passage for
the Hero. (See Eric Edson’s book The Story Solution for details and examples.)
OBLIGATORY SCENE
As in… you gotta have it. This is the showdown climax scene in Act Three where
Hero and Adversary face off to go at each other for all the marbles (as befits your
genre), settling once and for all if the Hero will win or lose their overarching story
goal. It’s why your Adversary must be one person, so the Hero can battle them
one on one here, to resolve the conflict. (It happens in HGS #19, #20, or #21.)
DENOUEMENT
A French word meaning the untying. This final story sequence demonstrates that
all plot and character threads have been resolved. It reveals the new, better
world the Hero has made possible, and the audience gets a moment to recover
from the ride. Don’t make it long, but it’s absolutely required.
THE RULES
The FIRST HALF of Act Two ALWAYS contains 6 more Hero Goal
Sequences, and the Midpoint Sequence ALWAYS takes place
during Hero Goal Sequence #12.
ACT 1
HGS #5
HGS #6 STUNNING SURPRISE #1
HGS #7
HGS #8
HGS #9
RI
SI
HGS #10
S
HGS #12
T
MIDPOINT SEQUENCE
Finding Nemo Hero Goal Sequences
OR
HGS #13
ACT 2
Y L
HGS #14
HGS #15
INE
HGS #16
HGS #17
HGS #18 STUNNING SURPRISE #2
HERE'S HOW IT LAYS OUT...
HGS #19
HGS #20
HGS #21
HGS #22
ACT 3
HGS #23
The Hero Goal Sequences (HGS) Paradigm
FADE OUT
www.thestorysolution.com
6
Finding Nemo Hero Goal Sequences 7
CAST LIST
Hero: Marlin
Sidekick: Dory
Endangered Innocent: Nemo
Adversary: Darla
Adversary Agent: Dentist
Independent Troublemaker: Bruce
Mentor: Crush
Sub Plot Mentor: Gil
Helper Follower Ally: Nigel
Helper Follower Ally: Whale
ACT ONE
Hero Goal Sequence #1:
HERO GOAL: Hero wants to protect his wife and their “babies”
(hundreds of eggs) in a wonderful new home.
An evil barracuda attacks.
Fresh News:
Marlin’s wife and all eggs but one are gone.
Fresh News:
Hero finds out the teacher took kids to a dangerous place!
Fresh News:
A huge shark insists Marlin and Dory come to a "party."
Fresh News:
…some blood spills in the water and Bruce attacks.
ACT TWO
Fresh News:
The mask is lost…but Dory convinces Marlin they must swim down
to the very bottom to retrieve it.
Fresh News:
Dory can read the address on mask! “Sidney, Australia.” Hero now
knows where they must go.
Fresh News:
A school of tuna finally points the way. Marlin hurries off – only Dory
hears, “Go through the trench, not over it.”
Fresh News:
Big mistake – they are surrounded by thousands of stinging jellyfish.
Fresh News:
Rescuing Dory, Marlin is stung into unconsciousness.
Fresh News:
Riding on the current, Marlin learns they are approaching Australia!
Time to get off.
SUBPLOT CUTAWAY – Nemo mopes in fish tank, but word arrives that
Dad is coming after all! BUT… DARLA THE FISH KILLER IS COMING TO
GET NEMO. ONLY 48 HOURS ‘TIL DOOM! (“Ticking Clock” established.)
Fresh News:
…but Marlin now faces a vast, empty ocean.
Fresh News:
Marlin will have to get directions - somehow.
Fresh News:
Marlin and Dory are swept into the huge mouth of a whale.
Fresh News:
They shoot out the whale’s spout and the Hero finds himself in
Sydney harbor! Dory CAN speak whale!
Fresh News:
Turns out the friendly pelican knows where Nemo is!
(Hero’s plan for victory has been destroyed and this is the Hero’s
Darkest Hour, at the END OF ACT TWO.)
ACT THREE
Hero Goal Sequence #19:
HERO GOAL: Hero wants to thank Dory, go home alone and forget.
It’s a shock to Dory, Marlin IS her home now and she doesn’t want to
forget. Marlin says, “Sorry, I do.”
Fresh News:
Marlin swims slowly off alone, heading home.
Fresh News:
Dory is hauled up with tuna in a fishing trawler net!
Fresh News:
Nemo’s plan works, Dory and the tuna are freed.
HERO GOAL: Return to the Hero’s Ordinary World with his gift of new
wisdom about child rearing.
Everyone is happy and gets along with each other, even the sharks.
Nemo tells Dad, “I love you.” Hero says, “Go have an adventure.” Dad
has grown within, and his whole village is better for it. Marlin the
clownfish now tells FUNNY jokes. (I.e., character growth is complete.)