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Desolate Era - Part 1 (5000cp)

Origin: Child of a Superpower (-200cp): You have lived with the


equivalent of a golden spoon in your mouth, and both the
temperament and stature to show it.

[Perks]

General:

•Resolute Heart (-300cp): You easily resist illusions, false


temptations and mind-control even from cultivators one or two
levels higher than you.

Wandering Expert:

•Lordship of All Things (-800cp): You're the number 1 expert


of the Grand Dao of Formations and Constructs.

Tribesman:

•Supreme Karmic Might (-800cp): You have found yourself with


extreme quantities of prismatic Karmic Light surrounding you
(up to around a thousand kilometers). This light serves
many effects. Besides enhancing your luck to grand heights, it
makes you much more beautiful and immediately likable to people
on first glance, and unless they have some deep issues, they
won’t be harming you anytime soon. Furthermore, the
aforementioned luck this brings is tremendous, if not
miraculous, to say the least, enough that almost any major
power would want you on their side, even if it requires coercion
or force, all for the sake of benefitting from your luck
alongside you.

Hired Expert:

•An Oath Taken (-600cp): Any oaths that aim to bind you in any
fashion simply fail to enact their consequences when broken.

Child of a Superpower:

•Treasures Galore (-100cp): material wealth simply comes to you


of its own accord. You Find legacies of a supreme expert
whose very power makes the hearts of others clench in fear?
happens once per cultivation stage.

Unending Breakthroughs (-300cp): Any time you would normally hit


a roadblock, you can overcome it just by spending a couple of
months or years adventuring in the outside world or facing a
life and death battle.

•Freak of Nature (-1200cp): Getting to the level of mastering a


Grand Dao would take you maybe twenty years or so, and becoming
an World God would take you maybe a few hundred years through
sheer brute force. You absolutely excel in Heartforce, Spacetime,
Swordforce, Chaosforce, Wujiforce, Taijiforce, Yinforce and
Yangforce to the point where it would allow you to fight others
one level higher than you, and train in it at an absolutely
astonishing pace.

[Items]

General:

•Dream of the Three Realms (-800cp): A technique that lets you


to see all events in a massive area covering the entire Three
Realms: three thousand major worlds millions of times the size
of Earth, and trillions of minor worlds the size of earth. When
used by someone proficient in the Dao of Spacetime, the
technique can be used to travel anywhere within its range near
instantaneously. When you reach the Daofather level, you could
even recreate Subhuti’s feat of hiding an entire major world in
spacetime.

Wandering Expert:

•Jindan Creation Methods (-800cp): Jindans are created when one


reaches the Celestial Immortal Stage, and depending on the
methods used to create them, they may have different levels of
potency. Forming a first-rate Jindan with this method will take
at least a hundread years of meditation. A first tier Jindan
would allow for one at the Celestial Immortal level to be equal
to a True Immortal with a third-rate Jindan. In a chaosworld
like the Three Realms, such a technique would completely
overturn the entire scale of balance.

•Nine Chaos Seals (-800cp): Seemingly created by the Primordial


Chaos, and each seal that is mastered gives one insights into a
Dao tailored to the user. When fully mastered, they create an
azure flower within the soul of their owner, enabling them to
convert any and all forms of energy into a mist which enhances
the physical abilities of a cultivator to tremendous heights,
allowing an Elder God to utterly demolish newly ascended World
level experts, and fight on equal terms with ordinary World
Level experts.

Tribesman:

•72 Transformations (-800cp): When fully mastered, the


Eight-Nine Arcane Art allows the user’s body to become harder
than weapons made to kill Pure Yang True Immortals, beings
capable of easily standing on the surface of a star. There is,
however, a cost to this technique, which is the absolutely mind
boggling amount of treasures required to forge the user’s body
into something greater, more than even most Daofathers can
afford. This technique details how to move past even that level,
and is capable of turning your body into something comparable
to a Chaos Weapon, allowing you to survive attacks that would
end entire Major worlds without even flinching.

[Prime Essences of the Daos]

Primordial Chaos
Void
Wuji (Infinity)
Taiji
Yin
Yang
Creation
Destruction
Space
Time
Space-time
Life
Death
Samsara
Karma
Heart
Fire
Water
Earth
Wood
Metal
Grandmist
Wind
Lightning
Light
Darkness
Sword
Saber
Fist
Formations
Alchemy
Slaughter
Blood
Devouring

[Ranks]

Houtian (Supreme Zifu Disciple)


Xiantian (Supreme Wanxian Adept)
Zifu Disciple (Supreme Primal Daoist)
Wanxiang Adept (Supreme Earth Immortal)
Primal Daoist (Supreme Celestial Immortal)
Earth Immortal/Void Immortal (Supreme Pure Yang True Immortal)
Celestial Immortal/Empyrean God (Overlord Daofather)
Pure Yang True Immortal/True God (Transcendent World God)
Ancestral Immortal (Daofather)/Elder God (Supreme Daolord)
Chaos Immortal/World God (Hegemon)

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