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HeroQuest
A fresh Hero joining the group can buy 1 extra equipment up to 150g or choose a Potion of Healing.
Bonus Action: Sacrifice 1 rolled Move d6 to Treasure Search: A room not searched for traps
Re-Equip: Change equipped weapons/armour. featuring a trap will trigger the trap. Place the Hero
Give/Receive: Weapon/potion to/from another whilst on the trapped square, don’t pick a card.
passing or adjacent. Both may Re-Equip for free. Equipment: Bought can be sold at 50% of cost.
Climb: Table/chair/ladder. Table is 2 squares, giving Short Sword: No Diagonal. 2 Attacks if Dual Wield.
a larger area to attack, be attacked, opponent -1Cd6. Thrown: Max range is Body. A lost weapon is found
Peek/Listen: Look through keyhole to reveal the if the area it was thrown in is searched.
room, not activating the room (this one’s for Ryan). Broken: Discard an equipped bought weapon when
rolling BS equal to its power.
Use Chaos Tokens from Advanced HeroQuest
The Evil Wizard draws a random CT using the ‘Timer’ and/or ‘Rotation’ mechanics. Once drawn the EW can
check the type but keeps it secret. To activate, at various moments throughout the Quest (see table), call out
the tokens name, reveal it to the Heroes and implement the effect. Multiples can be held but only one activated
at a time, discard after use. Heroes may know how many are held but not the type. Timer is optional.
Timer: 30s plus 30s/Hero in play. Increase/decrease accordingly. Pause the timer when revealing a room.
Rotation: At the start of the EW phase, if no Monsters were in play that turn and the first has been revealed.
Double 1’s Hazard! A Hero may still move but rolls 1Cd6, they must roll even if deciding not to move
Skull: -1B. WS: Defended. BS: Stunned, no attack. Call out an effect, for example “You stumble on a loose
stone!” “Rocks fall from above!” “In your desperate attempt to escape the floor greets your face!!!”
Monsters: Announce the trait when activated. …Use US edition Body points.
A Hero defends Waaagh Hits with WS from initial attack roll, Counter Attack as normal.
New: Beastman Ram! +1Ad6 if moved. Skaven Horde! +1Ad6 for each surrounding the defender.
Quest Specific: See Quest for more details. Wandering Monster: Shuffle the monster deck, Hero picks a card.
Searches: Each room is limited to 1 Treasure search plus however items of furniture are in the room.
Furniture: Unique abilities e.g. ‘Inscribe a spell scroll at the Sorcerers table’ see new EW screen for more details.
Undead: Downed must be finished off. Chaos: Ancient magic enchants the Warriors armour through its Orb!
Base Stats: Body + Mind: 10. Attack: 1. Defence: 2. Weapon & Trait Bonus is added in the A/D Column
Advanced HeroQuest
B M A D E Weapons Extra Skill
16
Warrior 8 2 2 3 - Sword Y Combat: Defence
15/17
Dwarf 7 3 2/3 2/3 - Hammer Y Combat: Thrown / Stand Fast
15/17
Elf 6 4 1/2 2 - Bow Y Combat: Archery / MAM / Speed
16
Wizard 4 6 1 2 2 - N Thiriokinesis
Dragon Strike
B M A D E Weapons Extra Skill
17
Ranger 6 4 2 2 - Sword Y Disable Traps / 3 Sleep Tame Beast
16
Rogue 4 6 1 2 - - N Sneak / Agility / Illusion / MAM
16
Thief 5 5 1 2 - - N Sneak / Disable Traps / Thief
Necromancer 6 4 2 2 Staff Y Necromancer / Sneak
18
Half Orc 5 5 3 2 - Sword Y Combat: Melee / Berserker / Orc Skin
To make your unique Hero, mix and match skills that add up to your Mind value.
Talisman of Lore enables a Spell Caster to master an extra Element of Magic. Starting skills usually have a
benefit over equipment that enable similar. Unique combinations can come about when realised, especially
when creating a specific group or adding a new Hero that’s essential for beating a previously failed quest.
Very Special thanks to all at the Inn http://forum.yeoldeinn.com/index.php Masha FX 10.4 30/07/2022
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