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Zara Harlowe (Nix) 5 Holly 4
MEDIUM HUMANOID (HUMAN), LAWFUL EVIL MEDIUM HUMANOID (DRAGONBORN, SHAPECHANGER), NEUTRAL EVIL
ART: JOEL HOLTZMAN HUMBLEWOOD © HIT POINT PRESS INC. 2021 ART: DIMITRIOS PANTAZIS HUMBLEWOOD © HIT POINT PRESS INC. 2021
Hock CR 5
holly (continued) MEDIUM HUMANOID (HALF-ELF), LAWFUL EVIL
ART: DIMITRIOS PANTAZIS HUMBLEWOOD © HIT POINT PRESS INC. 2021 ART: DIMITRIOS PANTAZIS HUMBLEWOOD © HIT POINT PRESS INC. 2021
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 18 (+4) 10 (+0) 12 (+1) 13 (+1) 10 (+0) 16 (+3) 13 (+1) 18 (+4) 16 (+3) 19 (+4)
ARMOR CLASS HIT POINTS SPEED ARMOR CLASS HIT POINTS SPEED
14 scale mail (humanoid)
15 natural armor (boar/hybrid) 51 (6d8 + 24) 30 ft. (40 ft. in boar form) 15 studded leather 88 (16d8 + 16) 30 ft.
12 (+1) 16 (+3) 14 (+2) 18 (+4) 13 (+1) 10 (+0) Multiattack (Humanoid or Hybrid Form Only). Holly makes
two attacks, only one of which can be with her tusks.
Hock 1,800XP Maul (Humanoid or Hybrid Form Only).
SAVING THROWS SKILLS Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11
Int +7, Wis +4 Arcana +7, Deception +3, (2d6 + 4) bludgeoning damage.
History +7, Insight +4 Tusks (Boar or Hybrid Form Only). Melee Weapon Attack:
SENSES
Passive Perception 11 LANGUAGES
+6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing
Common, Elvish, Infernal damage. If the target is a humanoid, it must succeed on a DC 14
DAMAGE RESISTANCES Constitution saving throw or be cursed with wereboar lycanthropy.
Necrotic
Breath Weapon (Recharges after a Short or Long Rest). Holly
SPECIAL TRAITS exhales a 5-foot-wide, 30-foot-long line of lightning. Each
creature in the line must make a DC 14 Dexterity saving throw,
Fey Ancestry. Hock has advantage on saving throws
taking 24 (7d6) lightning damage on a failed save, or half as much
against being charmed, and magic can’t put them to sleep. damage on a successful one.
Magic Resistance. Hock has advantage on saving throws
against spells and other magical effects.
Special Equipment. Hock carries a bag of holding filled
with four animated skeletons under their control. Hock
can turn the bag inside out as an action, unleashing all
four skeletons at once, though the bag must be put right
before it can be used again.