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Headpoints for ppt

Introduction

1.15TH MAY 2020 WAS A START OF A GLOBAL PANDEMIC THAT WENT ON TO AFFECT
4.5 MILLION PEOPLE

2.IN METROPOLITAN CITIES LIFE IS FULL OF STRESS AND ANXIETY.

3-DIRECT MEDIA HAS SUFFERED FROM HUGE LOSS WHEREAS DIGITAL MEDIA HAS
STARTED GAINING EXTREME POPULARITY.

CONCLUSION

1 .Covid 19 had forced a lot of changes in the media and the entertainment industry worldwide.

2. Increased use of digital platforms

3. Covid has also had an effect on the taste of people's entertainment definition.

HYPOTHESIS

1. Entertainment has witnessed a drastic change


2. There is uncertainty with the future of entertainment industry
3. There are comparisons being made between the traditional theatrical industry and the
digital entertainment industry.
4. People are now able to take the benefits of entertainment industry with a minimal cost
with OTT platforms introduced.

RESEARCH METHODOLOGY

1. Research made with the help of primary and secondary data


2. Data collected from a total of 178 respondents
3. Most effective survey method - Online public survey
4. Used different kinds of questions for the variety of range respondents had
5. Helpful in understanding the general public and their views on the entertainment
industry.
RESEARCH OBJECTIVES

1-TO UNDERSTAND THE IMPACT OF COVID 19 ON THE ENTERTAINMENT.


2- Are digital platforms the future of entertainment industry ?
3-TO UNDERSTAND WHAT KIND OF ENTERTAINMENT DO PEOPLE PREFER.
4. To understand the situation of the entertainment industry post covid.

IMPACT
1- PEOPLE ARE not allowedIN THEATRE DUE TO COVID 19.
2-IN recent times due to covid 19 the earnings of digital platforms have been increased
drastically
4- Sports and events have largely been affected due to the covid 19 .

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