Professional Documents
Culture Documents
Pre-Activities
1. Get a quick tutorial on Internet basics from the ‘Surf School’.
Internet Basics
In this free tutorial, improve your Internet skills so you can connect, use the cloud, download
and upload files, and do more online.
Learning Activities:
1. Visit and explore so-called engines of the Internet, locating one subject of interest to each
student/group. Download files from a webpage; print a webpage capturing text and
photos:
YAHOO
LYCOS
ALTA VISTA
2. Access Teacher sites, and report to the class about lesson plans and other teaching ideas:
• The Awesome Library is a collection of more than 37,000 educational resources
organized by academic category and sub-categories. For example, if you click on the
"teacher" category you can then select from nine sub-categories about teaching. Or try
selecting the "technology" category where you will find guides for using technology
including this Internet guide for beginners. Applications for Education The Awesome
Library could be a good reference resource for teachers and students alike. The
categorization scheme is easy to navigate which may be helpful for students that have
difficulty refining general Internet searches.
• FREE offers resources for teaching and learning from 30 federal agencies with search
tools and a bulletin board for teachers and federal agencies to communicate about potential
collaboration on new teaching and learning resources.
• Yahoo! index of education resources, provides online/offline learning, training courses,
and social media for teachers, students, and education professionals.
Evaluation:
1. Create a photos display of technology devices( cellphones, personal computer, tablets,
laptops, e-cam, gaming gadgets etc.) being used by the digital society today.
Tablet computers
E-readers
You don't need an e-reader to read e-books. They can also be read on tablets, smartphones, laptops,
and desktops.
Smartphones
A smartphone is a more powerful version of a traditional cell phone. In addition to the same basic
features—phone calls, voicemail, text messaging—smartphones can connect to the Internet over Wi-
Fi or a cellular network (which requires purchasing a monthly data plan). This means you can use a
smartphone for the same things you would normally do on a computer, such as checking your email,
browsing the Web, or shopping online.
Most smartphones use a touch-sensitive screen, meaning there isn't a physical keyboard on the
device. Instead, you'll type on a virtual keyboard and use your fingers to interact with the display.
Other standard features include a high-quality digital camera and the ability to play digital music
and video files. For many people, a smartphone can actually replace electronics like an old laptop,
digital music player, and digital camera in the same device.
2. Describe the capabilities of these devices which youths, families of OFWs, workers
especially in Metro Manila’s trading-finance-industrial districts find very useful as means
for business, socializing and leisure.
Families of overseas Filipino workers (OFWs) have more leisure activities and own more
gadgets compared to other families, according to market research consulting firm Synergy
Business Consultancy.
It noted that OFW families are more inclined to eat out, socialize, travel, go to the mall,
purchase gadgets and do re-creational activities, as well as allot budget for charitable acts.
For example, 43 percent of respondents with OFW relatives go malling while only 32
percent of respondents without OFW relatives had this as one of their leisure activities. The
only similar behavior observed is media consumption.
The research noted that both groups like to watch TV, listen to the radio, and read
newspapers.
OFW families are fond of eating out whether in fastfoods or fine dining restaurants,
comprising 54 percent and 19 percent of respondents, respectively. The malling activities
engaged in by OFW families are shopping or window shopping (43 percent) and watching
movies (31 percent).
Social activities are also in the list, which include social drinking (29 percent) videoke (26
percent), going to parties or social gatherings (17 percent), bar hopping (eight percent), and
going dancing in discos or clubs (five percent).
Travelling is more common to OFW families (16 percent) as only seven percent of
respondents without OFW relatives noted this as one of their leisure activities. Moreover,
recreational activities such as going to the gym, playing musical instruments, playing
board games, going to the salon or spa, playing video games, or engaging in sports are
popular with OFW families.
OFW families also allot budget for charitable acts such as participating in the parish and
community civic activities, as well as other religious activities.
Gadget ownership with OFW families is prevalent compared to those without, particularly
with owning computers or laptops. Thirty-five percent of OFW families have a computer or
laptop while only 11 percent of families without OFW relatives own this gadget at home.
There is a higher incidence of gadget ownership among OFW families, including mobile
phones, computers and digital cameras, among others. It may be that since computers are
communication tools, they are used more readily by the families of OFWs to stay in touch.
Thus, ownership of computer peripherals seem to be higher as well.
In Metro Manila, two in every five households have an OFW immediate household
member or relative, which is represented by 929,000 households or 4.7 million household
members. In terms of socio-economic profile, 54 percent or majority of OFW families
interviewed belong to the D class.
Meanwhile, only nine percent of families with OFW relatives are in the ABC class,
compared with four percent of families without an immediate OFW household member or
relative.
According to Reyes, this is a higher-than-usual representation of the ABC households of
OFW families compared and may indicate that having OFW relatives can potentially
improve their ability to go up the socio-economic ladder.
3. Recalling psy-fiction movies, make projections of how virtual media will develop in the
futuristic space travel and homesteading in the orbit, the moon, and twin planets in the
galaxy.
Although the idea in Star Trek was to communicate with intelligent alien life, a device capable of
breaking down language barriers would revolutionize real-time communication. Now, products such
as Sourcenext's Pocketalk and Skype's new voice translation service are capable of providing
instantaneous translation between languages. Flawless real-time communication is far off, but the
technological advancements over the last decade mean this feat is within reach.
Teleportation
The idea behind "beaming" someone up was that a person could be broken down into an energy form
(dematerialization) and then converted back into matter at their destination (rematerialization).
Transporting people this way on Star Trek's USS Enterprise had been around since the very
beginning of the series, debuting in the pilot episode.
Scientists haven't figured out how to teleport humans yet, but they can teleport balls of energy
known as photons. In this case, teleportation is based on a phenomenon known as quantum
entanglement. This refers to a condition in quantum mechanics where two entangled particles may be
very far from one another, yet remain connected so that actions performed on one affect the other,
regardless of distance. The information exchange between the two photons occurs at least 10,000
times faster than the speed of light.
3D holograms
Not long into the first Star Wars movie, Obi-Wan Kenobi receives a holographic message. By
definition, a hologram is a 3D image created from the interference of light beams from a laser onto a
2D surface, and can only be seen in one angle.
In 2018, researchers from Brigham Young University in Provo, Utah, created a real hologram. Their
technique, called volumetric display, works like an Etch-A-Sketch toy, but uses particles at high
speeds. With lasers, researchers can trap particles and move them into a designated shape while
another set of lasers emit red, green and blue light onto the particle and create an image. But so far,
this can only happen on extremely small scales.
Bionic limbs
Imagine getting your hand chopped off by your own father and falling to the bottom of a floating
building to then have your long-lost sister come and pick you up. It's unlikely in reality, but not in
the Star Wars movies. After losing his hand, Luke Skywalker receives a bionic version that has all the
functions of a normal hand. This scenario is now more feasible than the previous one.
Researchers from the Georgia Institute of Technology in Atlanta, Georgia, have been developing a
way for amputees to control each of their prosthetic fingers using an ultrasonic sensor. In the movie,
Skywalker's prosthesis uses electromyogram sensors attached to his muscles. The sensors can be
switched into different modes and are controlled by the flexing or contracting of his muscles. The
prosthesis created by the Georgia Tech researchers, however, uses machine learning and ultrasound
signals to detect fine finger-by-finger movement.
Digital Billboards
Director Ridley Scott presents a landscape shot of futuristic Los Angeles in the movie "Blade Runner."
While scanning the skyscrapers, a huge, digital, almost-cinematic billboard appears on one of the
buildings. This pre-internet concept sparked the imagination of Andrew Phipps Newman, the CEO of
DOOH.com. DOOH — which stands for Digital Out Of Home — is a company dedicated to
providing live, dynamic advertisements through the use of digital billboards. The company is now at
the forefront of advertising as it offers a more enticing form; one that will make people stop and stare.
Digital billboards have come a long way since DOOH was founded in 2013. They have taken
advantage of crowded cities, such as London and New York, to utilize this unique advertising tactic.
Perhaps the more recent "Blade Runner 2049" will bring us even more new technologies.
Artificial Intelligence
The "Blade Runner" story heavily revolves around the idea of synthetic humans, which require
artificial intelligence (AI). Some people might be worried about the potential fallout of giving
computers intelligence, which has had disastrous consequences in many science-fiction works. But AI
has some very useful applications in reality. For instance, astronomers have trained machines to find
exoplanets using computer-based learning techniques. While sifting through copious amounts of data
collected by missions such as NASA's Kepler and TESS missions, AI can identify the telltale signs of
an exoplanet lurking in the data.
Space stations
Orbiting Earth in "2001: A Space Odyssey" is Space Station V, a large establishment located in low-
Earth orbit where astronauts can bounce around in microgravity. Does this sound familiar?
The Space Station V provided inspiration for the International Space Station (ISS), which has been
orbiting the Earth since 1998 and currently accommodates up to six astronauts at a time. Although
Space Station V appears much more luxurious, the ISS has accomplished much more science. The ISS
has been fundamental to microgravity research since the start of its construction in 1998.
The Space Station V wasn't just an out-of-this-world holiday experience, it was also employed as a
pit-stop before traveling to the Moon and other long-duration space destinations. The proposed Deep
Space Gateway would be a station orbiting the moon that would serve a similar purpose.
Driverless cars
In the 1990 film, set in 2084, Total Recall's main protagonist Douglas Quaid (played by Arnold
Schwarzenegger) finds himself in the middle of a sci-fi showdown on Mars. In one scene Quaid is on
the run from the bad guys and jumps into a driverless car. In the front is "Johnny Cab," which is the
car's on-board computer system. All Johnny needs is an address to take the car to its intended
destination.
Although the driverless car wasn't seen in action before the protagonist yells profanities and takes
over the driving, the idea of having a car that takes you to your destination using its onboard satellite
navigation has become increasingly popular. The company at the forefront of driverless cars is
Waymo, as they want to eradicate the human error and inattention that results in dangerous and fatal
accidents.