1) The Gargoyle can be faced if you were on its square in any of the first three rounds, not just the third round.
2) To face the Golem, you must start and end your turn on its square.
3) Defeating the Mummy allows you to suffer 2 damage to gain 2 additional victory points.
1) The Gargoyle can be faced if you were on its square in any of the first three rounds, not just the third round.
2) To face the Golem, you must start and end your turn on its square.
3) Defeating the Mummy allows you to suffer 2 damage to gain 2 additional victory points.
1) The Gargoyle can be faced if you were on its square in any of the first three rounds, not just the third round.
2) To face the Golem, you must start and end your turn on its square.
3) Defeating the Mummy allows you to suffer 2 damage to gain 2 additional victory points.
Gargoyle Reckless In order to face Gargoyle, you must have been on its square on any of
pursuit the three first rounds (instead of just in the third)
Golem Unmovable You must start and end on Golem’s square in order to be able to fight it Mummy Seal the After defeating Mummy, you can suffer 2 damage to gain 2 additional curse victory point. Minotaur Giant Large reach After entering any of the 8 squares adjacent to Giant, if you have not yet faced or you have not defeated her, you suffer 1 damage. Vampiress Vampire kiss If you run, you lose 3 heart at the beginning of each of your turns. If you score 14-17 you lose instead 2 hearts at the beginning of each of your turns. If you score 18-21 you lose instead 1 heart at the beginning of each of your turns. Elemental Water The Elemental has -1 to level and -1 to damage for each water line you vulnerability had passed on the game when you face it. Chimera Lich Drain life Before facing Lich, for each skull on the dice, either lose 5 life or sacrifice a hero that coincides with any of the dice (icon and color, ignore clovers). If you choose the second, raw a horizontal line on her row. The sacrificed hero does not count for victory points in any way (potentially boosting the minimum level score) Beholder Petrifying ray For each skull on the dice, select a hero present in the remaining dice (color must coincide, ignore clover dices). Do not count them for purposes of facing Beholder. Hydra Cut one head Only one player claims each fighting score. Rank the scores from off... highest to lowest. Give the first player the claim to reach 28, the second the claim to reach 23 and the third the claim to reach 18. The remaining players are considered to run. Run is only -2 victory points for Hydra, instead of -5. Dragon