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Gargoyle Reckless In order to face Gargoyle, you must have been on its square on any of

pursuit the three first rounds (instead of just in the third)


Golem Unmovable You must start and end on Golem’s square in order to be able to fight it
Mummy Seal the After defeating Mummy, you can suffer 2 damage to gain 2 additional
curse victory point.
Minotaur
Giant Large reach After entering any of the 8 squares adjacent to Giant, if you have not
yet faced or you have not defeated her, you suffer 1 damage.
Vampiress Vampire kiss If you run, you lose 3 heart at the beginning of each of your turns. If
you score 14-17 you lose instead 2 hearts at the beginning of each of
your turns. If you score 18-21 you lose instead 1 heart at the beginning
of each of your turns.
Elemental Water The Elemental has -1 to level and -1 to damage for each water line you
vulnerability had passed on the game when you face it.
Chimera
Lich Drain life Before facing Lich, for each skull on the dice, either lose 5 life or
sacrifice a hero that coincides with any of the dice (icon and color,
ignore clovers). If you choose the second, raw a horizontal line on her
row. The sacrificed hero does not count for victory points in any way
(potentially boosting the minimum level score)
Beholder Petrifying ray For each skull on the dice, select a hero present in the remaining dice
(color must coincide, ignore clover dices). Do not count them for
purposes of facing Beholder.
Hydra Cut one head Only one player claims each fighting score. Rank the scores from
off... highest to lowest. Give the first player the claim to reach 28, the
second the claim to reach 23 and the third the claim to reach 18. The
remaining players are considered to run. Run is only -2 victory points
for Hydra, instead of -5.
Dragon

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