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Radical Catgirl Anarchy

Version 1.1 After hearing the answer, you have a choice: you can
either let your original roll stand, or you can change your
approach based on what you learned and roll again.

Helping: If you want to help someone, describe how


A no-GM microgame for three or more players, written by David J Prokopetz; scenario
you're helping and roll. If you succeed, hand them +1d.
tables contributed by John Bradley; logo design by Robin Tan @ anjelica.arts

You're a bunch of scrappy catgirls out to build sustainable communities and bring down the Finding Trouble
Man, not necessarily in that order. What are you waiting for?
For each list, roll or choose one.

Your…
Create Your Characters Rolling the Dice 1. Industrial union chapter 4. Polycule

1 When you try to change a situation, roll 1d6 to find out 2. Community foodshare 5. Youth outreach program
Choose one or more styles for your catgirl: biker,
glam, goth, grunge, leather, pastel, punk, raver, how it goes. Roll +1d if you're prepared, and +1d if 3. Neighborhood 6. Web forum
scene, skater, something else. you're an expert. (If there's a question of how many dice
is being…

2
you should roll, decide by group consensus.) Roll your
Choose a role for your catgirl: courier, DIY expert, dice and compare each result to your Number. 1. Sued 4. Called out
field medic, gardener, hacker, mediator, scrapper,
If you're using Radicalism, you want to roll under 2. Restricted 5. Overrun
team mom, something else.

3
your Number. 3. Bought out 6. Infiltrated
Choose your Number, from 2 to 5. A high
If you're using Catgirlism, you want to roll over
Number means you're better at Radicalism
(communication, empathy, community organising). A  your Number.
1. Corporate
by…
4. Fascist

0
low Number means you're better at Catgirlism (being a No successes: It all goes wrong. The player to
batshit feral incarnation of chaos). 2. NIMBY 5. Rival radical
your right will tell you how things get worse.

4
3. Gentrifying 6. Libertarian

1
Choose your Catgirl Name. It will be on the lips 1 success: Somehow you manage it, but the
of others, so make sure it's a cool one! player to your right will tell you how things are
1. Cyborgs 4. Toads
As a player, your goal is to get in trouble and find more complicated than you thought.

2
2. Trolls 5. Catgirls
creative ways to get out. As a character, choose one of 2 successes: You change things for the better.
the following goals or create your own: bring down the 3. Regular-ass humans 6. Catboys
Describe how it plays out.
Man, fight injustice, help those in need, protect your
community, prove your weird social theory, prove yourself,
raise a ruckus. 3 3+ successes: Chaos smiles on you. Describe
how your effort plays out, and the player to your
left will describe how things change for the better in a
Playing the Game
Players take turns framing scenes, starting with
whoever most recently got into a political argument via
Create Your Anarchist Cell way you could never have predicted.
social media and working around the table clockwise.
By consensus, pick two assets your group of radical If any of the dice roll your Number exactly, you achieve When it's your turn to frame a scene, set up a crisis that
catgirl anarchists enjoys: personal transportation, secure Radical Catgirl Insight. Ask the player to your left to needs dealing with (it doesn't have to be a big crisis),
communication, convincing fake IDs, well-organised, tell you something true about the situation that you then ask a leading question. Any other player can
safehouses, supportive community, favours owed. didn't know before. Good questions include: volunteer to answer it, and whatever they say is true.
What are they really feeling? Who's pulling the strings here? Good leading questions include:
Also pick one problem your group has to deal with:
criminal records, small (no more than six people, player What do these people really need? What should I keep an Who here do you recognise? Have you dealt with this
characters included), prone to infighting, flat broke. eye out for? Who here is in danger? What's really going on? before? What happened? What makes this personal?

Radical Catgirl Anarchy by Penguin King Games is based on Lasers & Feelings by John Harper, and is licensed under CC BY-NC-SA 4.0

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