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--[[ Variables ]]
local PS = game:GetService("Players")
local LocalPlayer = PS.LocalPlayer
local GameMt = getrawmetatable(game)
setreadonly(GameMt, false)
local OldIndex = GameMt.__index

GameMt.__index = function(Self, Key)


if not checkcaller() and Self then
if Key == "WalkSpeed" then
return 16
elseif Key == "JumpPower" then
return 24
end
end

return OldIndex(Self, Key)


end

LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").WalkSpeed = 28

function Int()
for i,v in pairs(debug.getregistry()) do

if type(v) == "function" and not is_synapse_function(v) then


local Values = debug.getupvalues(v)
for a,b in pairs(Values) do
if type(b) == "number" and b == 20 then
debug.setupvalue(v, a, 30)
end
end

local Constants = debug.getconstants(v)


for Number,Value in pairs(Constants) do
if type(Value) == "number" then
if Value == 100 then
debug.setconstant(v, Number, 1000)
print("Set new Magnitude limit!")
end
if Value == 750 then
debug.setconstant(v, Number, 1350)
print("Set new throw limit!")
end
end
end
end

end

spawn(function()
while wait() do
if LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid") then
LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").JumpPower =
24
LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").WalkSpeed = 28
elseif not LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid") then
break
end
end
end)

end

Int()

LocalPlayer.CharacterAdded:Connect(function()
repeat wait() until LocalPlayer.Character
repeat wait() until LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid")
repeat wait() until LocalPlayer.Character:FindFirstChild("GrabbingScript")
Int()
end)

print("Better reach and faster speed loaded!")

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