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TBH ch1 Script
TBH ch1 Script
BLACK - NIGHT
music music_attitudepop
@SARA S enters from left to screen left AND SARA S faces right AND SARA S is walk_neutral
@zoom on 52 317 to 195% in 1 using easeinout
@SARA S is talk_squat_wave
@pause for 2
@zoom on 0 335 to 195% in 1 using easeinout
@speechbubble is 198 280 to 103% with tail_top_left
SARA S (talk_agree_happy)
Hi there!
SARA S (talk_excited_happy)
I am the author of this story and i just wanna tell you some things before we start.
SARA S (talk_armsraised_neutral)
1. In the beginning the directing may suck but it will get better
SARA S (talk_condescending_atcamera)
Hopefully
SARA S (talk_baby_happy_atbaby)
2. I am so proud of myself for being able to start writing.
SARA S (talk_holdfist_happy_loop)
Like, I have wanted to write my own story since I started reading on Episode 4ish years ago!
SARA S (talk_flirt_charming_atcamera)
3. Unfortunately for some, fortunately for me, this story won't contain many choices.
SARA S (talk_agree_happy)
Plus, this way I will provide a better experience such as body overlays and detailed descriptions.
SARA S (talk_explain_neutral)
There will be no customization, and I will add some clothing choices that won't impact the plot.
SARA S (talk_neutral_atcamera_loop)
Now that I told you what I had on my mind, let's get to work.
SARA S (kiss_blow_happy_atcamera)
Enjoy!
music off
@SARA S changes into SARA S_default
music music_classicalpiano
&zoom on 305 416 to 100% in 0
@overlay TBH WARNING1A create
@overlay TBH WARNING1A scales to 0.854 0.854
@overlay TBH WARNING1A shifts to 11 531
@overlay TBH WARNING1A opacity 1 in 0
@overlay TBH WARNING1A shifts to 15 455 in 1 using easebounceout
@SARA S spot 1.280 140 126 in zone 2 AND SARA S faces left AND SARA S is
idle_sit_armcrossed_unimpressed_loop
SARA S (talk_sit_shrug_neutral)
This story contains | bold , underline , color:lightpink |violent and mature themes!
SARA S (talk_sit_crossarms_neutral)
So, I | color:lightpink , underline |beg| reset |you!
SARA S (talk_sit_deny_neutral)
| animation:shuffle-sideways , bold , color:lightpink |CONTINUE AT YOUR OWN RISK!
@speechbubble is 116 233 to 90% with tail_top_right
SARA S (talk_sit_doubtful)
Don't forget to take screenshots and tag me in them | color:lightpink |@srsdoo
@SARA S is idle_sit_armcrossed_unimpressed_loop
label go_back
choice
"Uhm yeah!"{
goto choice1
goto choice2
label choice2
choice
"Yessir, lemme skip it!"{
goto story_end
label choice1
NARR (SARA S)
Ya shore?
choice
"Yessir, just lemme read!"{
NARR (SARA S)
Enjoy!
goto story_start
}
"Noo! I got butter fingers!"{
goto go_back
label story_start
music off
@SARA S changes into SARA S_default
&set hsl -136 -55 -27 no_colorize with blendMode Overlay to 100% in 0
&POEMA spot 0.920 246 194 in zone 4 AND POEMA faces left AND POEMA is
idle_armscrossed_neutral_loop AND POEMA moves to layer 1 AND ASRIEL spot 0.933 205 214 in zone 4
AND ASRIEL faces left AND ASRIEL is idle_flashlight_scared_loop AND ASRIEL moves to layer -1 AND
KARISIA spot 0.865 135 214 in zone 4 AND KARISIA faces left AND KARISIA is eyeroll_sarcastic AND
KARISIA moves to layer 1
music ocean_ambient_lp
&pan to zone 4
@pause for 2
music ocean_ambient_lp
@KARISIA is think_rubchin AND KARISIA faces right AND KARISIA moves to layer 1 AND POEMA is
talk_handsonhips_neutral_rear AND POEMA faces left AND POEMA moves to layer 1
@ASRIEL moves to layer -1 AND KARISIA moves to layer -1 AND POEMA moves to layer 2
@POEMA is idle_armscrossed_shifteyes_loop
@KARISIA is laugh_giggle AND KARISIA faces right AND KARISIA moves to layer 1 AND POEMA moves to
layer 1
@zoom on 1241 463 to 131% in 1 using easeout
ASRIEL (talk_exclaim_no_worried)
NO!
@POEMA is laugh_crackup AND POEMA faces left AND POEMA moves to layer 1
ASRIEL (idle_shiver_cold_loop)
I'M JUST COLD!
@KARISIA is shush_neutral_pose
@POEMA is showfangs_threatening AND POEMA faces left AND POEMA moves to layer 1
@ASRIEL is react_scream_horror AND ASRIEL faces right AND ASRIEL moves to layer -1
@KARISIA is laugh_crackup AND POEMA is laugh_crackup
ASRIEL (talk_armscrossed_condescending_loop)
Remember the cyclops you
ASRIEL (talk_airquotes)
Interrogated
ASRIEL (talk_armscrossed_condescending_loop)
In the basement.
ASRIEL (talk_argue_angry)
You didn't even let the poor thing speak!
sound body_splash
@KARISIA is idle_armscrossed_angry_loop
@POEMA is idle_knife_angry_loop AND POEMA moves to layer 3 AND ASRIEL faces left AND ASRIEL is
idle_baseballbat_angry_loop AND KARISIA faces left AND KARISIA is idle_argument_angry_loop
@MERMAID 1 spot 0.222 27 458 in zone 3 AND MERMAID 1 faces right AND MERMAID 1 moves to layer
1 AND MERMAID 1 is search_neutral AND MERMAID 2 spot 0.247 80 450 in zone 3 AND MERMAID 2
faces right AND MERMAID 2 moves to layer 0 AND MERMAID 2 is idle_baby_angry_loop AND MERMAID
3 spot 0.260 55 448 in zone 3 AND MERMAID 3 faces right AND MERMAID 3 moves to layer -1 AND
MERMAID 3 is idle_baby_angry_loop
@pan to zone 3
@zoom on 654 319 to 388% in 1 using easeinout
music off
music music_jungletension
&ASRIEL spot 0.760 196 246 in zone 2 AND ASRIEL faces left AND ASRIEL is idle_fight_angry_loop AND
ASRIEL moves to layer 1 AND MERMAID 4 spot 0.729 90 245 in zone 2 AND MERMAID 4 faces right AND
MERMAID 4 is idle_fight_angry_loop AND MERMAID 4 moves to layer 0
&ASRIEL is punch_fight_give_angry
@pause for 0.4
&ASRIEL is punch_fight_give_angry
@pause for 0.4
&MERMAID 4 is punch_fight_receive_angry
@pause for a beat
@MERMAID 4 is punch_fight_give_angry AND ASRIEL is transition_sit_to_stand
@MERMAID 4 is punch_fight_give_angry AND ASRIEL is raisehand_neutral
@MERMAID 4 is idle_fight_angry_loop
&MERMAID 4 is punch_fight_give_angry
&ASRIEL is punch_fight_give_angry
&MERMAID 4 walks to spot 0.608 185 332 in zone 1 in 0.5 AND MERMAID 4 faces right AND MERMAID 4
is crowdsurf_excited_loop
@MERMAID 4 spot 0.730 109 327 in zone 2 AND MERMAID 4 faces right AND MERMAID 4 is
idle_lay_exhausted_loop AND MERMAID 4 moves to layer 1
@zoom on 406 383 to 318% in 0.1
@zoom on 640 380 to 318% in 0.1
@zoom on 406 383 to 318% in 0.1
@zoom on 640 380 to 318% in 0.1
@zoom on 527 387 to 318% in 0.5
&pan to zone 1
@zoom on 211 212 to 321% in 1 using easeinout
@zoom reset
@KARISIA spot 0.806 174 213 in zone 2 AND KARISIA faces left AND KARISIA is idle_fight_angry_loop
AND KARISIA moves to layer 1 AND MERMAID 5 spot 0.698 65 244 in zone 2 AND MERMAID 5 faces right
AND MERMAID 5 is idle_fight_angry_loop AND MERMAID 5 moves to layer 0 AND MERMAID 6 spot
0.762 245 236 in zone 2 AND MERMAID 6 faces left AND MERMAID 6 is idle_fight_angry_loop AND
MERMAID 6 moves to layer 0
@pause for 1
&KARISIA is punch_fight_give_angry
@pause for 0.4
&MERMAID 5 is punch_fight_receive_angry
@pause for 1
&KARISIA is punch_fight_give_angry
@pause for 0.4
&MERMAID 5 is punch_fight_receive_angry
@pause for 1
&MERMAID 6 is punch_fight_give_angry
&KARISIA faces right AND KARISIA is transition_sit_to_stand
@pause for 1
@KARISIA spot 0.806 174 213 in zone 2 AND KARISIA faces left AND KARISIA is
idle_armscrossed_angry_loop AND MERMAID 5 is idle_exhausted_cramp_loop
@zoom on 456 287 to 120% in 1 using easeout
@MERMAID 6 is faint
@overlay BLOODY CUT clear
&POEMA spot 0.591 127 245 in zone 4 AND POEMA faces right AND POEMA moves to layer 1 AND
POEMA is biteneck_give_aggressive_rear AND MERMAID 7 spot 0.566 125 257 in zone 4 AND MERMAID
7 faces right AND MERMAID 7 moves to layer 0 AND MERMAID 7 is biteneck_receive_terrified
&pan to zone 3
@zoom on 871 259 to 403% in 1 using easein
@add Devil Pitch Fork Red to MERMAID 1
@MERMAID 1 spot 0.401 218 317 in zone 3 AND MERMAID 1 faces right AND MERMAID 1 moves to
layer 3 AND MERMAID 1 is idle_baseballbat_scared_loop
@pause for 2
&pan to zone 4
&zoom on 1047 291 to 229% in 2 using easeinout
@POEMA is laugh_chuckle
@POEMA walks to spot 0.446 259 304 in zone 3 in 0.3 AND POEMA is run_super_speed_loop
POEMA (talk_smile_happy_loop)
Here comes the | color:lightpink |choo-choo train!
@MERMAID 1 is react_scream_horror
@POEMA spot 0.446 221 301 in zone 3 AND POEMA is biteneck_give_aggressive_rear AND POEMA
faces right AND POEMA moves to layer 3 AND MERMAID 1 is biteneck_receive_terrified
@pause for 2
@POEMA faces right AND POEMA walks to spot 0.281 184 446 in zone 4 in 0.3 AND POEMA is
run_super_speed_loop
@MERMAID 8 spot 0.256 164 465 in zone 4 AND MERMAID 8 faces left AND MERMAID 8 moves to layer
-1 AND MERMAID 8 is idle_lay_groggy_neutral_loop
@POEMA is showfangs_armsdown_threatening
@zoom on 1120 251 to 1342% in 1 using easein
@POEMA spot 0.243 232 400 in zone 4 AND POEMA faces left AND POEMA is
biteneck_give_aggressive_rear AND MERMAID 8 is react_lay_shocked
POEMA (idle_awkward_uneasy_loop)
(What was | color:lightpink , italic |that| reset |?)
@POEMA is deepbreath
POEMA (idle_baby_worried_loop)
(After this you will treat yourself with the '50 donuts' pack and a hot bath)
&ASRIEL spot 0.831 117 168 in zone 3 AND ASRIEL faces left AND ASRIEL is
biteneck_give_aggressive_rear AND ASRIEL moves to layer 1 AND MERMAID 2 spot 0.717 120 223 in
zone 3 AND MERMAID 2 faces left AND MERMAID 2 moves to layer 0 AND MERMAID 2 is
biteneck_receive_terrified
@pause for 3
&KARISIA spot 0.806 174 213 in zone 2 AND KARISIA faces left AND KARISIA is
stab_knife_underhand_angry AND KARISIA moves to layer 1 AND MERMAID 10 spot 0.730 72 243 in
zone 2 AND MERMAID 10 faces right AND MERMAID 10 moves to layer 0 AND MERMAID 10 is
idle_baby_exhausted_loop
@KARISIA is stab_knife_underhand_angry
@pause for 0.3
@KARISIA is stab_knife_underhand_angry
@pause for 0.3
KARISIA (stab_knife_overhand_angry)
YOU MAN EATER!
KARISIA (callout_neutral)
TWO ARE | bold , color:lightpink |GETTING AWAY!
&ASRIEL spot 0.935 117 143 in zone 3 AND ASRIEL faces right AND ASRIEL moves to layer 0 AND ASRIEL
is callout_neutral AND MERMAID 3 spot 0.545 119 330 in zone 1 AND MERMAID 3 faces right AND
MERMAID 3 moves to layer 3 AND MERMAID 3 is run_athletic_neutral_loop
@ASRIEL is release_bow_happy
@MERMAID 3 is run_fall
@overlay TBH ARROW OL create
@overlay TBH ARROW OL scales to 0.056 0.056
@overlay TBH ARROW OL shifts to 169 302 in zone 1
@overlay TBH ARROW OL moves to layer 2
@overlay TBH ARROW OL opacity 1 in 0
&MERMAID 9 spot 0.926 128 132 in zone 1 AND MERMAID 9 faces left AND MERMAID 9 is
idle_terrified_loop AND MERMAID 9 moves to layer 2 AND POEMA spot 0.977 168 114 in zone 1 AND
POEMA faces left AND POEMA moves to layer 1 AND POEMA is idle_argument_angry_loop
music music_meanpop
music off
sound phone_ring2
&KARISIA spot 0.961 151 104 in zone 2 AND KARISIA faces left AND KARISIA moves to layer -1 AND
KARISIA is think_rubchin
@POEMA walks to spot 1.002 204 93 in zone 2 in 1 AND POEMA faces right AND POEMA moves to layer
-2 AND POEMA is run_athletic_neutral_loop THEN POEMA faces left AND ASRIEL walks to spot 0.989 98
104 in zone 2 in 1 AND ASRIEL is run_athletic_neutral_loop AND ASRIEL faces right AND ASRIEL moves to
layer -1
music ocean_ambient_lp
@ASRIEL is vomit_bendover
@pause for 0.5
ASRIEL (talk_armraised_sad)
To | color:lightpink |Cleo, Emma, Rikki and Bella| reset | from H2O...
ASRIEL (talk_armscrossed_sad_loop)
I'm so sorry queens of my childhood,
ASRIEL (talk_clutchchest_sad_loop)
But I don't think I'll be able to see memaids from now on!
@pause for 2
sound phone_ring2
sound phone_ring2
sound phone_ring2
sound phone_ring2
sound phone_ring2
@POEMA is dustoff_neutral_loop
@pause for 1
@pause for 3
@POEMA is idle_tray_neutral_loop
CELYN (scream_angry)
| bold , color:navy |KARISIA REANNA-BRAE ELEKTER!
CELYN (scream_angry)
| bold , color:maroon |ASRIEL 'REDHEAD' HEZEKYAS!
&POEMA is idle_tray_neutral_loop
@zoom on 627 296 to 803% in 1 using easeinout
@speechbubble is 193 212 to 100% with tail_top_left
CELYN (talk_exhausted)
You're still at the hunter phase...
&KARISIA is shove_argument_give_angry
&ASRIEL is shove_argument_receive_angry
@pause for 1
POEMA (talk_exhausted)
Ignore them, mom,
POEMA (talk_explain_neutral)
I know I do.
POEMA (talk_agree_happy)
We'll be there as soon as we get the money.
@POEMA is idle_tray_neutral_loop
@zoom on 627 296 to 803% in 0.5 using easeinout
@speechbubble is 193 212 to 100% with tail_top_left
CELYN (talk_armsraised_neutral)
Okay, baby, I need to go,
CELYN (talk_armscrossed_shrug_neutral)
I have to go into a meeting now,
@pause for 2
@zoom on 627 296 to 247% in 1 using easeinout
@POEMA is dustoff_neutral_loop
@overlay TBH CRYSTAL GLOBE clear
@pause for 2
&KARISIA is punch_fight_give_angry_loop
&ASRIEL is punch_fight_receive_angry_loop
@pause for 0.4
@pause for 2
@zoom on 530 353 to 499% in 1 using easeinout
@pause for 1
POEMA (idle_baby_angry_loop)
(You know what...)
(F*ck it!)
(Imma leave without them.)
@remove POEMA
@pause for 1
&POEMA stands screen center AND POEMA faces right AND POEMA is think_rubchin
POEMA (idle_exhausted_loop)
(Ughhh...)
@KARISIA spot 0.961 151 104 in zone 2 AND KARISIA faces right AND KARISIA moves to layer -1 AND
KARISIA is idle_armscrossed_angry_loop AND ASRIEL spot 0.989 98 104 in zone 2 AND ASRIEL is
idle_armscrossed_angry_loop AND ASRIEL faces right AND ASRIEL moves to layer -2
@pause for 3
@POEMA changes into POEMA KNIFE PANTS
@POEMA spot 1.002 204 93 in zone 2 AND POEMA faces left AND POEMA moves to layer -2 AND
POEMA is idle_exhausted_loop
@pause for 1
@remove POEMA
@remove KARISIA
@remove ASRIEL
@pause for 2
@POEMA changes into POEMA KNIFE PANTS
@ASRIEL changes into ASRIEL KNIFE AND LEATHER
@KARISIA changes into KARISIA LEATHER KNIFE
@POEMA spot 1.049 200 47 in zone 1 AND POEMA faces right AND POEMA moves to layer 3 AND
POEMA is idle_armscrossed_neutral_loop AND ASRIEL spot 1.073 144 57 in zone 1 AND ASRIEL faces
right AND ASRIEL moves to layer 2 AND ASRIEL is idle_armscrossed_neutral_loop AND KARISIA spot
1.073 72 30 in zone 1 AND KARISIA faces right AND KARISIA moves to layer 1 AND KARISIA is
idle_armscrossed_neutral_loop AND POPEYE THE SAILOR spot 1.012 152 104 in zone 3 AND POPEYE THE
SAILOR faces left AND POPEYE THE SAILOR moves to layer 1 AND POPEYE THE SAILOR is
idle_armscrossed_shifteyes_loop
@reset hsl
@overlay TBH EP1 BOAT CHAIR create
@overlay TBH EP1 BOAT CHAIR scales to 1.427 1.427
@overlay TBH EP1 BOAT CHAIR shifts to 100 -510 in zone 1
@overlay TBH EP1 BOAT CHAIR moves to layer -1
@overlay TBH EP1 BOAT CHAIR opacity 1 in 0
music music_jungleneutral
POEMA (talk_explain_neutral)
Guys, you can wait outside.
@POEMA faces right AND POEMA walks to spot 1.049 115 50 in zone 3 AND POEMA moves to layer 3
AND POEMA is walk_neutral AND ASRIEL faces left AND ASRIEL walks to spot 1.073 -79 53 in zone 1 AND
ASRIEL is walk_neutral AND KARISIA faces left AND KARISIA walks to spot 1.073 -40 29 in zone 1 AND
KARISIA is walk_neutral
@remove ASRIEL
@remove KARISIA
@POEMA is idle_armscrossed_neutral_loop
@pan to zone 3
@cut to zone 3
@zoom on 722 175 to 113% in 1 using easeinout
@pause for 2
&KARISIA spot 0.374 103 371 in zone 3 AND KARISIA faces left AND KARISIA is talk_unsure AND KARISIA
moves to layer -1 AND ASRIEL spot 0.386 66 373 in zone 3 AND ASRIEL faces right AND ASRIEL is
idle_armscrossed_awkward_loop AND ASRIEL moves to layer 0
&POEMA spot 1.049 79 -56 in zone 3 AND POEMA faces right AND POEMA moves to layer 3 AND POEMA
is idle_sit_armcrossed_unimpressed_loop AND POPEYE THE SAILOR spot 1.012 163 37 in zone 3 AND
POPEYE THE SAILOR faces left AND POPEYE THE SAILOR moves to layer 1 AND POPEYE THE SAILOR is
idle_armscrossed_shifteyes_loop
@overlay TBH EP1 BOAT CHAIR create
@overlay TBH EP1 BOAT CHAIR scales to 1.427 1.427
@overlay TBH EP1 BOAT CHAIR shifts to 100 -510 in zone 1
@overlay TBH EP1 BOAT CHAIR moves to layer -1
@overlay TBH EP1 BOAT CHAIR opacity 1 in 0
POEMA (talk_doubtful)
Where's the money, Popeye?
POEMA (talk_armscrossed_angry_loop)
We agreed to 810 selineqs per mermaid.
POEMA (talk_apathetic)
Now...do you have the total of | color:lightpink |8100 selineqs| reset |, or not?
POEMA (talk_armscrossed_condescending_loop)
So I know how to proceed further
POEMA (talk_armscrossed_shrug_neutral)
Either you give me our well-deserved money
POEMA (talk_armscrossed_shrug_neutral)
Either you will wish you were never born!
POEMA (talk_armsraised_neutral)
What does your majesty choose?
&KARISIA spot 0.374 103 371 in zone 3 AND KARISIA faces left AND KARISIA is talk_doubtful AND
KARISIA moves to layer -1 AND ASRIEL spot 0.386 66 373 in zone 3 AND ASRIEL faces right AND ASRIEL is
idle_armscrossed_awkward_loop AND ASRIEL moves to layer 0
@KARISIA is deepbreath
&POEMA spot 1.049 79 -56 in zone 3 AND POEMA faces right AND POEMA moves to layer 3 AND POEMA
is idle_sit_armcrossed_unimpressed_loop AND POPEYE THE SAILOR spot 1.012 163 37 in zone 3 AND
POPEYE THE SAILOR faces left AND POPEYE THE SAILOR moves to layer 1 AND POPEYE THE SAILOR is
idle_armscrossed_shifteyes_loop
@overlay TBH EP1 BOAT CHAIR create
@overlay TBH EP1 BOAT CHAIR scales to 1.427 1.427
@overlay TBH EP1 BOAT CHAIR shifts to 100 -510 in zone 1
@overlay TBH EP1 BOAT CHAIR moves to layer -1
@overlay TBH EP1 BOAT CHAIR opacity 1 in 0
&KARISIA spot 0.374 103 371 in zone 3 AND KARISIA faces left AND KARISIA is talk_unsure AND KARISIA
moves to layer -1 AND ASRIEL spot 0.386 66 373 in zone 3 AND ASRIEL faces right AND ASRIEL is
idle_armscrossed_awkward_loop AND ASRIEL moves to layer 0
KARISIA (scream_angry)
| bold , color:lightpink |LET'S GO!
&KARISIA spot 1.080 -17 62 in zone 1 AND KARISIA faces right AND KARISIA moves to layer 3 AND ASRIEL
spot 1.107 -36 78 in zone 1 AND ASRIEL faces right AND ASRIEL moves to layer 2
music music_darkchoir
&SERVANT stands screen right in zone 3 AND SERVANT faces right AND SERVANT is rear
&KARISIA spot 0.374 103 371 in zone 3 AND KARISIA faces left AND KARISIA is idle_jawdrop_awe_loop
AND KARISIA moves to layer -1 AND ASRIEL spot 0.386 66 373 in zone 3 AND ASRIEL faces right AND
ASRIEL is idle_jawdrop_awe_loop AND ASRIEL moves to layer 0 AND POEMA spot 0.374 95 348 in zone 3
AND POEMA faces left AND POEMA moves to layer 2 AND POEMA is think_rubchin
@pause for 1
@pause for 1
@remove ASRIEL
@remove KARISIA
@remove POEMA
@pause for 1
music off
@MAURAH changes into MAURAH MAXI PINK
@REMY changes into REMY WORK 3
@TAZARA changes into TAZARA MAROON DRESS
@KARISIA changes into KARISIA LEATHER KNIFE
@ASRIEL changes into ASRIEL KNIFE AND LEATHER
@POEMA changes into POEMA KNIFE PANTS
&MAURAH spot 0.500 148 267 in zone 1 AND MAURAH faces left AND MAURAH moves to layer 4 AND
MAURAH is idle AND TAZARA spot 0.408 219 316 in zone 1 AND TAZARA faces left AND TAZARA moves
to layer 1 AND TAZARA is idle AND REMY spot 0.682 274 171 in zone 1 AND REMY faces left AND REMY
moves to layer 2 AND TAZARA is idle
&POEMA spot 0.478 57 295 in zone 1 AND POEMA faces right AND POEMA moves to layer 2 AND
POEMA is idle_exhausted_loop AND ASRIEL spot 0.485 73 306 in zone 1 AND ASRIEL faces right AND
ASRIEL moves to layer 0 AND ASRIEL is idle_exhausted_loop AND KARISIA spot 0.485 37 277 in zone 1
AND KARISIA faces right AND KARISIA moves to layer 3 AND KARISIA is idle_exhausted_loop
music music_clattergroove
@pause for 3
@TAZARA is react_pumpfist_happy AND REMY is react_claphands_happy AND MAURAH is
react_holdface_happy
@zoom on 320 232 to 156% in 1 using easein
NARRATOR (POEMA)
| color:maroon |Asriel| reset |'s mommy, my auntie,
Mum's twin and a royal vampire,
The eccentric and cool type of mother,
The love she has for | color:maroon |Asri| reset | can't be described in words.
@overlay TBH NAME TAZARA shifts to 137 319 in zone 1 in 1 using easeout
@overlay TBH NAME TAZARA clear
@ASRIEL is dustoff_neutral_loop
@TAZARA is idle_happy_loop
@speechbubble is 143 212 to 88% with tail_top_left
ASRIEL (talk_awkward_loop)
Sorry mommy!
@pause for 1
@KARISIA walks to spot 0.485 110 267 in zone 1 in 2 AND KARISIA is walk_neutral
&MAURAH is hug_neutral_rear AND MAURAH faces right AND KARISIA is hug_neutral THEN MAURAH is
hug_neutral_pose_rear AND KARISIA is hug_neutral_pose
NARRATOR (POEMA)
| color:navy |Karisia| reset |'s momma, a sweet soul
Healer wolf,
She raised | color:navy |Kari| reset | on her own, just like Tazara did,
Hence the 'mommy' and 'momma'
@overlay TBH NAME MAURAH shifts to 117 309 in zone 1 in 1 using easeinout
@overlay TBH NAME MAURAH clear
MAURAH (talk_agree_happy)
What do you think of my outfit?
@POEMA is talk_exhausted
NARRATOR (POEMA)
A royal counselor, works most with mom,
Fairy like her mother who also works at the palace
One of our childhood friends
@overlay TBH NAME REMY shifts to 261 331 in zone 1 in 1 using easeout
@overlay TBH NAME REMY clear
music music_emoprogression
&POEMA spot 0.960 160 196 in zone 1 AND POEMA faces left AND POEMA moves to layer 1 AND
POEMA is think_rubchin
&POEMA 2 spot 0.870 241 248 in zone 1 AND POEMA 2 faces right AND POEMA 2 is idle_rear AND
POEMA 2 moves to layer 1 AND POEMA spot 0.870 189 245 AND POEMA faces right AND POEMA moves
to layer -1 AND POEMA is deepbreath AND LYRIC spot 0.483 160 0 in zone 1 AND LYRIC faces left
@overlay TBH MIRROR OL create
@overlay TBH MIRROR OL scales to 0.800 0.800
@overlay TBH MIRROR OL shifts to -93 24 in zone 1
@overlay TBH MIRROR OL moves to layer 0
@overlay TBH MIRROR OL opacity 0.3 in 0
@overlay BLOODY SCAR create
@overlay BLOODY SCAR scales to 0.087 0.087
@overlay BLOODY SCAR shifts to 180 318 in zone 1
@overlay BLOODY SCAR moves to layer 1
@overlay BLOODY SCAR opacity 0.3 in 0
&zoom on 41 561 to 284% in 0
&cut to zone 1
music music_dreamwalk
@zoom on 222 425 to 192% in 1 using easein
@zoom on 210 425 to 367% in 1 using easein
POEMA (talk_sarcastic_atcamera)
Let's try this sh*ts on!
POEMA (laugh_giggle)
(Daphne style, but make it black)
POEMA (talk_think_neutral)
But I need something simple and classy...
@zoom on 307 399 to 399% in 0.5 using easeout
@POEMA is undress_bottom AND POEMA 2 is undress_bottom_rear THEN POEMA 2 is
undress_top_rear
&JOA spot 0.753 185 177 AND JOA faces right AND JOA is idle_rear AND JOA moves to layer 1 AND
SERVANT spot 1.280 32 -79 AND SERVANT faces left AND SERVANT is idle_rear AND SERVANT moves to
layer 2
music music_tensebeat_lp
SERVANT (laugh_giggle)
Things are going to go as planned
label story_end
@reset hsl