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Raw Accel Curve Helper

Recommended DPI: 1600


DPI
Desired DPI Feel
In Game Sens
Finding a Lower Sens
Low Sens (Test)
High Sens 0.00
Sens Multiplier Err:511
Cap (Output) / Limit Err:511
Finding a Higher Sens
Low Sens 0.00
High Sens (Test)
Sens Multiplier Err:511
Cap (Output) / Limit Err:511
Using two eDPIs
Low eDPI
High eDPI
Sens Multiplier Err:511
Cap (Output) / Limit Err:511
NEW In Game Sens Err:511
Video Guide itsHappyGoLucky
FAQ
Legend: Enter values into green boxes.Copy these into Raw Accel/Game
acceleration = decay rate = scale output cap = limit = exponent
Do I use Input Cap or Output Cap?
input and output given, and raw accel calculates the acceleration value for you, so that both conditions hold true
following this guide, then Output Cap would make sense.

What is the best curve for "said game"?


There is no best curve. Read the guide, physically test the curves, and find out what works best for you.

What's the "Accel Log" for?


Keeping a track of curves used. You don't have to use it, it's there if you need it.

Should Ithe
Ticking usegain
gainbox
cap?
caps the acceleration on the gain graph, over the sensitivity graph. This is explained further
document linked.

Do I need an offset?
If you wish to delay the point at which your acceleration kicks in, then yes. This makes it so that you have a fixed
certain mouse velocity is reached.

This setting DOES NOT affect


your Raw Accel curve, and is
merely a method to change the
visual scale of the graph.
Your Current Sens
tput cap = limit = exponent
hat both conditions hold true. If you are

works best for you.

aph. This is explained further in the

kes it so that you have a fixed sens till a

Want to disable
Raw Accel?
<--
Example
Recommended DPI: 1600
DPI 1600
Desired DPI Feel 400
In Game Sens 5.00
Finding a Higher Sens
Low Sens 5.00
High Sens Test 8.00
Sens Multiplier 0.2500
Cap (Output) / Limit 1.6000
Further Notes
When testing for suitable high sens or output
cap, test 180's in your selected game of choice.
Example
Recommended DPI: 1600
DPI 1600
Desired DPI Feel 800
In Game Sens 7.00
Using two eDPIs
Low eDPI 3200
High eDPI 4800
Sens Multiplier 0.5000
Cap (Output) / Limit 1.5000
NEW In Game Sens 4.00
Further Notes
Let's take two players sensitivities and find
there eDPI. eDPI = Sens x DPI
Huskerrs: 4 in-game, 800 DPI = 3200 eDPI
Strahfe: 3 in-game, 1600 DPI = 4800 eDPI
N.B. eDPI is typically not the same across game
titles due to different engines, and so further
conversions using calculators found online will
have to be made (e.g. using cm/360)
Converging Curves
Converge Y to Cap
Sens Multiplier
Y/X Ratio
Cap (Output) / Limit
Anisotropy Values
Y Domain Err:511
Y Range Err:511
Conversions
Convert Curve to New DPI
New DPI
Old DPI
Sens Multiplier
Accel
Cap (Output) / Limit
Offset
Input Cap
Midpoint
New Values
Sens Multiplier 0.0000
Accel 0.0000
Cap (Output) / Limit 0.0000
Offset 0.0000
Input Cap 0.0000
Midpoint 0.0000
Change Desktop DPI
In Game Sens
Sens Multiplier
Accel
Change DPI by (x)
New Values
Sens Multiplier 0.0000
In Game Sens Err:511
Accel 0.0000
Created by ItsHappyGoLucky

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