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Last She
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Updated on 6/13/2021 to add Hopeness Lab Abilities and a quick theoretical analysis of each abilities val
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he unofficial Last Shelter Community Discord!

Here for the current Meta Formations List


Here
l analysis for the
of each current
abilities Hero
value in the Tracking
notes column, as alwaysTool
Testing is Required...
Be Advised that this page needs updates as the
updated. Follow the link at the bottom

Clash of Zones
Local Time
- Monday - - Tuesday - - Wednesday -
Starts Ends Gather Resources Building Development Research Technology
10:04 10:59 BP + BSU + VIP BP + CP Any SU
11:04 11:59 BP + VIP BP + RP + TSU + EC RP + RSU
12:04 12:59 TSU + VIP BP + CP BSU + RSU + TSU
13:04 13:59 BP + VIP + TT BSU + RSU + TSU BP +RP
14:04 14:59 BSU + RSU + TSU BP + RP + CP BP +RP
15:04 15:59 BP + RP + TSU + EC BP + BSU + EC BSU + RSU + TSU
16:04 16:59 TT + BP + RP + VIP BP + RP BP + RP + TSU + EC
17:04 17:59 BP + VIP TT + BP + RP BP + RP
18:04 18:59 BP + BSU + VIP BP + CP Any SU
19:04 19:59 BP + VIP BP + RP + TSU + EC RP + TSU
20:04 20:59 TSU + VIP BP + CP BSU + RSU + TSU
21:04 21:59 BP + VIP + TT BSU + RSU + TSU BP +RP
22:04 22:59 BSU + RSU + TSU BP + RP + CP BP +RP
23:04 23:59 BP + RP + TSU + EC BP + BSU + EC BSU + RSU + TSU
0:04 0:59 TT + BP + RP + VIP BP + RP BP + RP + TSU + EC
1:04 1:59 BP + VIP TT + BP + RP BP + RP
2:04 2:59 BP + BSU + VIP BP + CP Any SU
3:04 3:59 BP + VIP BP + RP + TSU + EC RP + TSU
4:04 4:59 TSU + VIP BP + CP BSU + RSU + TSU
5:04 5:59 BP + VIP + TT BSU + RSU + TSU BP +RP
6:04 6:59 BSU + RSU + TSU BP + RP + CP BP +RP
7:04 7:59 BP + RP + TSU + EC BP + BSU + EC BSU + RSU + TSU
8:04 8:59 TT + BP + RP + VIP BP + RP BP + RP + TSU + EC
9:04 9:59 BP + VIP TT + BP + RP BP + RP
Legend: Red Text Events require an
average of 3x as many points
BP - Building Power RSU - Research Speed Ups
to recieve the individual
BSU - Building Speed Up SU - Speed Up event boxes
CP - Craft APC Parts TSU - Troop Speed Ups Input your current local time:
EC - Energy Cores Consumed TT - Train Troops Input the current game time:
RP - Research Tech Power VIP - VIP Points Spent Your Time zone difference is:
dates as the event schedule has changed since I last
at the bottom for the current event schedule

Clash of Zones Event


- Thursday - - Friday - - Saturday - - Suday -
Hero Development Train Troops Kill Event Gather Resources
Recruit + Kill Zombies Any SU Any SU BP + BSU + VIP
All Hero Development BSU + RSU + TSU RP + RSU BP + VIP
Wisdom + Zombies BP + RP + TSU + EC BP + BSU + EC TSU + VIP
All Hero Development TSU TSU BP + VIP + TT
Recruit + Spend Wisdom BP + RP + TSU BP + TP + TSU + EC BSU + RSU + TSU
All Hero Development TT + BP BP + TP + TSU BP + RP + TSU + EC
Wisdom + Zombies TT + RP TT + BP TT + BP + RP + VIP
All Hero Development Any SU TT + RP BP + VIP
Recruit + Kill Zombies Any SU Any SU BP + BSU + VIP
All Hero Development BSU + RSU + TSU RP + RSU BP + VIP
Wisdom + Zombies BP + RP + TSU + EC BP + BSU + EC TSU + VIP
All Hero Development TSU TSU BP + VIP + TT
Recruit + Spend Wisdom BP + RP + TSU BP + TP + TSU + EC BSU + RSU + TSU
All Hero Development TT + BP BP + TP + TSU BP + RP + TSU + EC
Wisdom + Zombies TT + RP TT + BP TT + BP + RP + VIP
All Hero Development Any SU TT + RP BP + VIP
Recruit + Kill Zombies Any SU Any SU BP + BSU + VIP
All Hero Development BSU + RSU + TSU RP + RSU BP + VIP
Wisdom + Zombies BP + RP + TSU + EC BP + BSU + EC TSU + VIP
All Hero Development TSU TSU BP + VIP + TT
Recruit + Spend Wisdom BP + RP + TSU BP + TP + TSU + EC BSU + RSU + TSU
All Hero Development TT + BP BP + TP + TSU BP + RP + TSU + EC
Wisdom + Zombies TT + RP TT + BP TT + BP + RP + VIP
All Hero Development Any SU TT + RP BP + VIP
Blue Text Events are events that match well with the daily CoZ event and are considered excellent times to use a Blue CoZ ticket
for a 100% bonus in the last 15 min of the first hour. These are when you use speedups and resources to maximize your point gain
and earn your CoZ boxes easily.
t local time: 2:32 Please check out a great hourly challenge schedule that shows
game time: 16:33 the rewards by hour, as well as the point requirements by base
difference is: 14:01 level here:
http://lssnfo.com/#/
since I last
e

Game Time

Starts Ends
0:05 1:00
1:05 2:00
2:05 3:00
3:05 4:00
4:05 5:00
5:05 6:00
6:05 7:00
7:05 8:00
8:05 9:00
9:05 10:00
10:05 11:00
11:05 12:00
12:05 13:00
13:05 14:00
14:05 15:00
15:05 16:00
16:05 17:00
17:05 18:00
18:05 19:00
19:05 20:00
20:05 21:00
21:05 22:00
22:05 23:00
23:05 0:00
use a Blue CoZ ticket
maximize your point gain

e schedule that shows


requirements by base
Key Hero Rank Key Hero Rank
Scorpion x 1 Death Rider x 1
Dawn x 2 The Huntress x 2
Kamikaze x 3 Scarlet Siren x 3

X Recruitment III
X Recruitment II
X Recruitment I

Nomad x 4 Valkyrie x 4
Retrograder x 5 Crusher 5
Organic 6 The Koschei 6
Lust 7 Prophet 7
Sven x 8 Rose Noire 8
The Betrayed 9 Iron Sentinel 9
The Wanderer 10
Key Heroes in Group 6 Key Heroes in Group 4

Key Hero Rank Legend:


Heroes marked are key heroes that have significant uses beyond their g
Hummingbird x 1 meta of the game, this doesn't mean that heroes not marked with an x a
Deus ex Machina 2 with an x are better, just that their skill set is extremely useful for Dooms
Season 4

Caesar 3 other events, that make them good to max out and pick up as you are a

Venom Walker 4 Heroes are ranked by a general community consensus of how importan
Juggernaut 5 given hero with tokens, dd coins, and recruitment tickets in pools this ra
seasonal value, but on the value of the hero to continue to contribute to
Commissar 6 other events.
Key Heroes in Group 1

Key Hero Rank Key Hero Rank


Tech-Priestess x 1 Ivanov x 1
Major Anastasia Nastya x 2 Panther x 2
Season 3

Season 2

Countdown / 3 Viscount 3

Season 1
Farseer / 4 Inquisitor 4
Vanguard / 5 Knight 5
Wings of Liberty 6 Executioner 6
Key Heroes in Group 2 or 5 Key Heroes in Group 2

Key Heroes in
Key Hero Rank
Wrath x 1
Predator x 2
Heaven's Redemption x 3
Canoness x 4
Glutton 5
Hunk 6
The Shadow 7
The Lone Wolf 8
The Patriot 9

Key Heroes in Group 4

significant uses beyond their given season or in the greater


heroes not marked with an x are bad, or that heroes marked
is extremely useful for Doomsday, Oblivion, or in various
x out and pick up as you are able to do so.

ty consensus of how important it is to target and recruit a


uitment tickets in pools this ranking is based not just on the
ro to continue to contribute to your gameplay long term, or in

Key Hero Rank


War Boss x 1
Professional x 2
Dragons Rage x 3
Falcon 4
Flash 5
Courageous 6
Light of the Past 7
Cincinnatus 8
Janissary 9
Key Heroes in Group 3
Skill Name

Group Resistance
Group Might
Group Tactical Resistance
Group Tactical Might

Damage
Skill damage
HP
Resistance
Might
Normal Attack Damage

Siege Might
Siege Resistance
Siege Defense Might
Siege Defense Resistance

Tactical Resistance
Tactical Might

Shooter Restraint
Fighter Restraint
Vehicle Effectiveness

Leadership
Fast Marching
Fast Gatherer
Blitzkrieg
Come Prepared
Temporary Prepardness
Sober agains the Enemy
Efficient Treatment
Greed
Tactical Conversion
Power Conversion

Poison Mist
Toxic Erosion
Flames Burn
Full of Vigor

Potential Unleashed

Fire Punch

Strike Combo

Surprise Attack
Biochemical Might
Biochemical Resistance
One hit, One hit.

Insight
Noisy
Steadfast
Unyielding
Enhanced Splash Damage
Enchanced Counterattack
Enhanced Reflect
Lucky-II
Lucky-V
Lucky-VIII

Back from Death's Door


Unarmed Storm

Hour-Glass
Distance Strike
Self Defense Instinct *
Data missing
Stats White Green
GROUP SKILLS
All friendly Squads has Resistance increased by X% 3% 5%
All friendly Squads has Might increased by X% 3% 5%
All Friendly Squads has Tactical Resistance increasex by X% 3% 5%
All Friendly Squads has Tactical Might increased by X% 3% 5%

GENERAL SKILLS
Hero's Squad has Damage Increased by X% 1% 2%
Hero's Squad has skill damage Increased by X% 2% 4%
Hero's Squad has HP Increased by X% 2% 4%
Hero's Squad has Resistance increased by X% 5% 10%
Hero's Squad has Might increased by X% 5% 10%
Hero's Squad deals X% more NORMAL attack damage 2% 4%

SIEGE
Hero's Squad hasSiege might Increased by X% 5% 10%
Hero's Squad has Siege Resistance Increased by X% 5% 10%
Hero's squad has Defender attack Increased by X% 5% 10%
Hero's squad has Defence Resistance Increased by X% 5 10%

TACTICAL
Hero's Squad has Tactical Resistance Increased by X% 5% 10%
Hero's squad has Tactical Might Increased by X% 5% 10%

TROOP TYPE COUNTER


YOUR Vehicle squad reduces SHOOTER damage by 5% -1% -2%
YOUR Shooter squad reduces FIGHTER damage by 5% -1% -2%
YOUR Fighter squad reduces VEHICLE damage by 5% -1% -2%

SPECIALS
Hero's squad has Max troops Increased by X Amount 2000 4000
Hero's Squad has Marching speed increased by X% 2% 4%
Hero's squad has Gathering speed increased by X% 5% 10%
Hero's squad has + Combat speed 5 10
Hero's squad gains +X% Evasion 2% 5%
When the hero's squad acts, there is a 50% to restore X% of its troops Restore 5% Restore 10%
When hero's squad is under no debuffs, you do X% increased DAMAGE 3% 5%
Hero's squadsquad
When hero's recieves Troops
deals recovery
damage, ability by
you restore X% to equal to X% of
troops 2% 4%
Damage
Hero's dealt deals 10% less Skill damage, but NORMAL ATTACK damage is
Squad 3% 5%
increased
Hero's by X%
Squad deals 10% less Skill damage, but NORMAL DAMAGE is 5% 10%
increased by X%
After hero's squad NORMALLY attacks, it has a X% to cause target to enter 5% 10%
Poison state.
(100% damage caused
Toxic Damage for 1 round)
by hero skills X% / Hero's skill causes X% Toxic 5% 10%
damage 3% 5%
Hero's skills causes X% to be Burning Damage 3% 5%
When the Hero's Troops remain above 75% of the original amount, it gains X%
Additional Might 40% Might
When Hero's troops falls below 50% of the original amount,
you
Aftergain X%squad
hero's additional Might and
NORMALLY Resistance
attacks, it has a X% to cause target to enter New value 30%
Burning state.
(100%
Hero's damage for 1 round)
squad: From round 4, there is a X% chance to deal 1 more NORMAL New value New value
attack,
max 3 times in each battle. New value New value
Hero's squad deals X% increased damage to enemy squads that is affected by
Silence, Disarm, Supressed or in Confused state 5% 10%
Hero's squad has an increased Attack X% when fighting Zombies 5% 10%
Hero's squad has Resistance increased by X% when fighting Zombies
When hero's squad deals damage, there's a X% chance to ignore the Dodge 5% 10%
effect
When hero's squad is under "Control" effect, there is a X% chance to become New value New value
immune,
max 3 the
When times in each
Hero's battle
squad is Silenced, there's a X% chance to become immune, 5% 10%
max 3 the
When times in each
Hero's battle
squad is Confused, there's a X% chance to become immune, 5% 10%
max
When the Hero's squad is Disarmed, there's a X% chance to become immune, 5%
3 times in each battle 10%
max 3 times in each battle 5% 10%
Squad has
Hero's squad has damage
damage dealt
dealt increased
increased by by X%
X% when
when triggering
triggering "Splash" 5% 10%
"Counterattack" New value 7%
Hero's Squad Damage dealt is increased by X% When Triggering "Reflect" 3% 5%
Hero's 2nd Skill (Combat skills and Pursuit skills only) +% Trigger chance 1% 2%
Hero's 5th Skill (Combat skills and Pursuit skills only) +% Trigger chance 1% 2%
Hero's 8th Skill (Combat skills and Pursuit skills only) +% Trigger chance 1% 2%
After sucessfully evading(Evasion), Your hero's squad recovers some troops
(X% recovery rate) Lasting 2 rounds 10% 20%
When
When hero's squad
the Hero's is Disarmed,
squad damage
uses a skill dealt is prepping,
that requires increaseditby X%a X% chance 5%
has 10%
to skip 1 turn of prepping.
Max
Each2time
times inHero's
the each battle
squad moves 1 unit farther away from the enemy's 10% 20%
squad it deals +X% more damage (X% max)
When the hero's squad is Disarmed, Silenced, Confused or in Supress state,
the damage taken is reduced by x%, Max 3 times in each battle New value New value

Heavily sugg

Credit for data co


Blue Purple Orange

7% 9% 15%
7% 9% 15%
7% 9% 15%
7% 9% 15%

3% 4% 5%
6% 8% 10%
6% 8% 10%
15% 20% 30%
15% 20% 30%
6% 8% 10%

15% 20% 30%


15% 20% 30%
15% 20% 30%
15% 20% 30%

15% 20% 30%


15% 20% 30%

-3% -4% -5%


-3% -4% -5%
-3% -4% -5%

6000 8000 10000


6% 8% 10%
15% 20% 25%
15 20 30
7% 9% 15%
Restore 15% Restore 20% Restore 30%
7% 9% 15%
6% 8% 10%
7% 9% 15%
15% 20% 25%
15% 20% 25%

New value New value 30%


7% 9% 15%
7% 9% 15%
75% Might

50% New value 100%

14% 18% 30%

15% New value 25%

15% 20% 30%


15% 20% 30%
15% 20% 30%
New value New value 45%

14% 18% 30%


14% 18% 30%
14% 18% 30%
14% 18% 30%
14% 18% 30%
New value New value 25%
7% 9% 15%
3% 4% 5%
3% 4% 5%
3% 4% 5%

30 40% 50%
15% 20% 30%

30% 40% 50%


2% / 10 % Max 15% max

New value New value 50%

Heavily suggested that you stop using crystals for now until we force more answ

it for data collection to Thing #83 in 77S Link to his original spreadsheet
Changelogs

Have spotted WHITE quality with 5%, upgraded?

Changed to 25% up from 10%

Changed to 15% up from 10%

Changed to 30% up from 15%


Changed to 100% up from 50%

Changed to 30% up from 15%

Changed to 25% up from 15%

Changed to 45% up from 30%

Changed to 3 times up from 2 + 30% chance up from 15%


changed to 3 times up from 2 + 30% chance up from 15%
changed to 3 times up from 2 + 30% chance up from 15%
changed to 3 times up from 2 + 30% chance up from 15%
Changed to +30% up from 15%
Changed to 25% up from 15%

Possibly just 10-20-30-35/40-50 - Waiting until confirmed

Changed to 50% up from 25% (Probably 10-20-30-35/40-50)

Changed to -50% up from 15%

stop using crystals for now until we force more answers and reactions out from d

ing #83 in 77S Link to his original spreadsheet here: https://docs.google


Potentially worth keeping on a dedicated anti zombie apc.
Worth Keeping on the support heros of a dedicated tile forcing APC setup like Ivan, Sven, Panther
Best on support heroes to add protection to your primary damage dealers
Not working with DR, Wrath & Valk - Currently. Best on Support heroes to add more teeth to your damage dealers

Great for Defense Oriented Healing APCs to hold the line


Adds very little value overall
Great for Ivan or another strong damage dealer in a tile forcing formation.
Decent for Nomad, should statistically outperform Might + 30% on him.

Reroll almost anything else is vastly superior as it will always apply, this only applies when your hero is attacking another playe
Reroll almost anything else is vastly superior as it will always apply, this only applies when your hero is attacking another playe
Reroll almost anything else is vastly superior as it will always apply, this only applies when your hero is defending against anoth
Reroll almost anything else is vastly superior as it will always apply, this only applies when your hero is defending against anoth

Good bonus for a hero used in last row SPECIFICALLY to counter Huntress.
Not working with DR, Wrath & Valk - Currently. Best bonus for heroes that are damage dealers.

Of Niche Value, as the effect reduces the penalty applied by an enemy troop type to your units. Recommend rerolling for more
Of Niche Value, as the effect reduces the penalty applied by an enemy troop type to your units. Recommend rerolling for more
Of Niche Value, as the effect reduces the penalty applied by an enemy troop type to your units. Recommend rerolling for more

Fantastic ability to add destructive power to your less commonly used fighter heroes to make taking objectives in Eden easier.
Good ability for The Professional, Dragon's Rage, and Warboss to further add march speed where you need it for Oblivion fast
This would be a good ability on a formation that you want to use in Oblivion for gathering meteorite, or for those looking to earn
Usefull if you need your hero to act first in a combat to ensure their CC ability impacts the enemy before they can act, or if you n
Unsure if this stacks with the evasion from a hero like Shadow, testing is required, if it does stack with his natural eva
If on a hero like HELIO its basically a 100% chance EACH round (max 1 time per round), great ability for support heroe
"When heros squad is in the awake state, damages dealt increased by XX% - Phrasing = Shit; several heroes in the sta
Need to see screenshot of this but should increase or ADD recovery ability to a hero(?); Good ability to add to a hero t
Great ability to add to massive damage dealers, Huntress, Death Rider, Nomad, etc.
Good ability for Nomad as his damage is almost entirely Normal Attack Damage
Need to verify ability text, I believe this is the conversion from Normal Attack Damage to Skill Damage
Good Ability to add to a hero that pushes out a large number of Normal Attack (Huntress, Nomad, Ivan) when supported by Ana

Additional damage most likely. needs testing


Needs testing to verify effect, sounds like it converts a percentage of damage from "normal" to "burning" damage, not sure if tha
Original = what you send out; while +75% might seems significant, this ability is dependant on the hero not getting nuk
Blue being 30% could potentially mean it being a damn strong trait; Testing required could be excellent for tile forcing
Original = what you send out
Good ability for Scarlett Siren, or heroes paired with her.

Could be a good way to add an extra attack to Nomad or Huntress allowing you to shift a hero around. Koschie + Nomad+Strik

Counter to Countdown?(heh funny.) since 8th is disarm on her


Counter to Lone Wolf, or a good combination skill to add to Caesar, Organic, HR, or any of the heroes that have high activation
Erm.... Reroll for normal Might since the values are the same
Erm.... Reroll for normal Resistence since the values are the same
It's not really great, but could be useful when you really need Huntress to nuke a target paired with Heaven's Redemption, last
Obviously the best universal anti crowd control ability as it covers all the options, however this could be triggered by Disarm, Sil
every time she activates her 8th skill making it unable to activate when she get's silenced later.
Good option to protect Countdown and Lone wolf from being Silenced without using Insight which could be triggered
Could be useful for a hero that you don't care about getting disarmed, or silenced, but don't want to be confused.
Good way to protect Huntress or Nomad from a disarm without it being wasted on the Silence effect since there skills
Could be useful for a Damage Dealer paired with Panther or Commissar
Could be useful for a Damage Dealer paired with Panther or Patriot
testing required, is this wrath specific, or doe this apply to any hero that is paired with Wrath?
Case by case value, some heroes this will be good, others not worth the pixels it's killing to display it
Case by case value, some heroes this will be good, others not worth the pixels it's killing to display it
Case by case value, some heroes this will be good, others not worth the pixels it's killing to display it
This Ability could make Wanderer relavent with his 8th skill having a 50% chance to give 100% evasion versus 3 dama
healing for Heaven's Redemption, Cincinnatus, Hunk, and Shadow
In theory should give Countdown(S3) Perma 30% - 8th Skill
Hummingbird, and Siren would both benefit greatly from this ability

with your 3rd row you do 15% to enemy 3rd row, then 10% to 2nd, and 5% to first, TESTING REQUIRED does this apply

Because Countdown disarms herself this would give her some pretty strong damage reduction for the first 3 rounds o

ce more answers and reactions out from devs. This is to prevent you from losing

preadsheet here: https://docs.google.com/spreadsheets/d/1RGfmn7mFx


Taken from 1_Cody #413
Taken from 1_Cody #413

Taken from 1_Cody #413 - Not seen myself


Taken from 1_Cody #413 - Not seen myself
Taken from 1_Cody #413 - Not seen myself
Taken from 1_Cody #413 - Not seen myself

Would imply Damage = Might + Tactical might


How much experience to level 50
Current Hero Level Level Exp Required Per Level
Current Experience 2 10
Experience to reach 50: #N/A 3 50
4 440
Orange Hero Skill 5 2,500
Wisdom Medal cost per level 6 5,400
Level 2 20 7 7,840
Level 3 30 8 8,960
Level 4 45 9 10,080
Level 5 60 10 12,320
Level 6 90 11 13,440
Level 7 130 12 14,560
Level 8 200 13 47,040
Level 9 270 14 54,880
Level 10 400 15 62,720
Total Wisdom Medals 1,245 16 70,560
17 86,240
18 94,080
19 101,920
20 109,760
21 235,200
22 329,280
23 470,400
24 611,520
25 705,600
26 893,760
27 957,600
28 1,021,440
29 1,085,280
30 1,149,120
31 1,212,960
32 1,276,800
33 1,404,480
34 1,532,160
35 2,234,400
36 2,460,000
37 2,710,000
38 2,980,000
39 3,280,000
40 3,610,000
41 3,970,000
42 4,370,000
43 4,810,000
44 5,290,000
45 5,820,000
46 6,400,000
47 7,040,000
48 7,740,000
49 8,510,000
50 9,360,000
Experience required to level up the indicated number of heroes to the desired level
1 Hero 2 Heros 3 Heros
10 20 30
60 120 180
500 1,000 1,500
3,000 6,000 9,000
8,400 16,800 25,200
16,240 32,480 48,720
25,200 50,400 75,600
35,280 70,560 105,840
47,600 95,200 142,800
61,040 122,080 183,120
75,600 151,200 226,800
122,640 245,280 367,920
177,520 355,040 532,560
240,240 480,480 720,720
310,800 621,600 932,400
397,040 794,080 1,191,120
491,120 982,240 1,473,360
593,040 1,186,080 1,779,120
702,800 1,405,600 2,108,400
938,000 1,876,000 2,814,000
1,267,280 2,534,560 3,801,840
1,737,680 3,475,360 5,213,040
2,349,200 4,698,400 7,047,600
3,054,800 6,109,600 9,164,400
3,948,560 7,897,120 11,845,680
4,906,160 9,812,320 14,718,480
5,927,600 11,855,200 17,782,800
7,012,880 14,025,760 21,038,640
8,162,000 16,324,000 24,486,000
9,374,960 18,749,920 28,124,880
10,651,760 21,303,520 31,955,280
12,056,240 24,112,480 36,168,720
13,588,400 27,176,800 40,765,200
15,822,800 31,645,600 47,468,400
18,282,800 36,565,600 54,848,400
20,992,800 41,985,600 62,978,400
23,972,800 47,945,600 71,918,400
27,252,800 54,505,600 81,758,400
30,862,800 61,725,600 92,588,400
34,832,800 69,665,600 104,498,400
39,202,800 78,405,600 117,608,400
44,012,800 88,025,600 132,038,400
49,302,800 98,605,600 147,908,400
55,122,800 110,245,600 165,368,400
61,522,800 123,045,600 184,568,400
68,562,800 137,125,600 205,688,400
76,302,800 152,605,600 228,908,400
84,812,800 169,625,600 254,438,400
94,172,800 188,345,600 282,518,400
ated number of heroes to the desired level
All Basic Orange Heros max leveled
1,600,937,600
Class Class Building
Production Center - Provides an injection of
resources every 12 hours. Increases fuel, food,
Farm Expert
lumber, and iron production, increases
gathering speed and load capacity.

Trap House = 1% increased might and


resistance per Trap House level to class APC
Seige Master Class Barracks = Class APC can loot money on
successful base attacks, this is capped by a
percentage of its maximum load capacity

Market - Allows some resources to be sent as


aid to another base. The capacity for aid
Celebrity increases by Market level, while the amount
taxed is reduced. 1% increased might and
resistance during defense per Market level.

Architect None
Click here for: Optimal C
Innate Benefits Innate Penalties
Considerable Collection = 100% increased Load Capacity
Cautious = 30% slower march speed
when Gathering War-weary = During seige 30% reduced
High-Speed Gathering
Depot Protection = 50%
- Prevents faster
some Gathering
loss Speed
of resources troop defense
Pacifist = During seige 30% reduced
(amount protected increases with base level and stacks
troop damage
with Alliance Technology) on failed base defense.
Medical Advancement = 100% faster wounded healing Military style harvesting = 50% reduced
speed.
First Aid = 40% of troops killed in a seige become carrying
Economicalcapacity when harvesting
Depression = 30% reduced
wounded
Bandits byinstead
nature = 150% increased Load Capacity when Money production
Inefficient Production = 30% reduced
sieging Fuel, Food, Lumber and Iron production

Market Economy = 50% increased resource sale value in Costly Treatments = 50% slower
commercial hub wounded troop healing speed
Logistic Planning = Food upkeep reduced by 30% Unsecured Warehouse = Lose 100%
Free Market = 50% increased Money Production extra resources on failed defense

None None
Click here for: Optimal Class Leveling Plans
Minimum Class Level to Minimum Class Level to Level required to fully
Unlock 2 National Quests Unlock 4 National Quests upgrade all Income cards

45 105

51 89

43 76 125

54 100
Recommended
Unlock VIP Perk Level Experience
Free so Yes Building Speed Up Smart Use 1 10,000
No Research Speed Up Smart Use 1 3,600,000
Yes Training Speed Up Smart Use 1 3,600,000
Yes Extra Hospital 1 3,000,000
Yes Farm Mass Rush 1 1,800,000
Yes Oil Well Mass Rush 1 1,800,000
No Sticky Favorite 1 1,800,000
No Energy Refining Plant Overload 1 2,400,000
Yes Fighter Might +2% 1 1,500,000
Yes Fighter Resistance +2% 1 1,500,000
Yes Fighter HP +1% 1 1,500,000
Yes Shooter Might +2% 1 1,500,000
Yes Shooter Resistance +2% 1 1,500,000
Yes Shooter HP +1% 1 1,500,000
Yes Vehicle Might +2% 1 1,500,000
Yes Vehicle Resistance +2% 1 1,500,000
Yes Vehicle HP +1% 1 1,500,000
No Recovery Speed Up Smart Use 2 1,200,000
No Parts Factory Smart Speed Up 2 1,200,000
Yes Advanced Exploration 2 5,400,000
Yes Unlock Gathering Station 2 6,000,000
No Alliance Max Donation 2 2,400,000
Yes, First Unlock VIP Ultimate Deal 2 2,400,000
No Personal Pin Privilege 2 2,400,000
Yes Water Mass Rush 2 1,800,000
Yes Power Plant Mass Rush 2 1,800,000
Yes Fighter Might +2% 2 1,500,000
Yes Fighter Resistance +2% 2 1,500,000
Yes Fighter HP +1% 2 1,500,000
Yes Shooter Might +2% 2 1,500,000
Yes Shooter Resistance +2% 2 1,500,000
Yes Shooter HP +1% 2 1,500,000
Yes Vehicle Might +2% 2 1,500,000
Yes Vehicle Resistance +2% 2 1,500,000
Yes Vehicle HP +1% 2 1,500,000
Yes Storage Center 3 8,400,000
No Bronze VIP Name Plate 3 24,000,000
Yes Lumber Mass Rush 3 1,800,000
Yes Refinery Mass Rush 3 1,800,000
Yes Chip Factory Overload Efficiency increase 3 2,400,000
Yes Re-Reinforce (Faster Reinforce, Recall, March and stuff) 3 3,600,000
Yes, First Unlock VIP Ultimate Deal 3 2,400,000
No Max Chat Rooms +1 (Create your own private chat room!) 3 3,000,000
Yes Splitting Hero Exp Return +10% (Return some Exp) 3 3,000,000
Yes Fighter Might +2% 3 1,500,000
Yes Fighter Resistance +2% 3 1,500,000
Yes Fighter HP +1% 3 1,500,000
Yes Shooter Might +2% 3 1,500,000
Yes Shooter Resistance +2% 3 1,500,000
Yes Shooter HP +1% 3 1,500,000
Yes Vehicle Might +2% 3 1,500,000
Yes Vehicle Resistance +2% 3 1,500,000
Yes Vehicle HP +1% 3 1,500,000
No Military Academy Membership 4 4,800,000
Yes Power Plant Quick Transport 4 2,400,000
Yes Lumber Mass Rush 4 1,800,000
Yes, First Unlock VIP Ultimate Deal 4 2,400,000
No Max Chat Rooms +1 (Create your own private chat room!) 4 3,000,000
Yes Splitting Hero Exp Return +10% (Return some Exp) 4 3,000,000
Yes Fighter Might +2% 4 1,500,000
Yes Fighter Resistance +2% 4 1,500,000
Yes Fighter HP +1% 4 1,500,000
Yes Shooter Might +2% 4 1,500,000
Yes Shooter Resistance +2% 4 1,500,000
Yes Shooter HP +1% 4 1,500,000
Yes Vehicle Might +2% 4 1,500,000
Yes Vehicle Resistance +2% 4 1,500,000
Yes Vehicle HP +1% 4 1,500,000
No VIP Special Profile Frame 5 24,000,000
No VIP Advance Name Tag 5 24,000,000
Yes Chip Plant Quick Transport 5 2,400,000
No Energy Refining Plant Quick Transport 5 2,400,000
Yes Fighter Might +2% 5 1,500,000
Yes Fighter Resistance +2% 5 1,500,000
Yes Fighter HP +1% 5 1,500,000
Yes Shooter Might +2% 5 1,500,000
Yes Shooter Resistance +2% 5 1,500,000
Yes Shooter HP +1% 5 1,500,000
Yes Vehicle Might +2% 5 1,500,000
Yes Vehicle Resistance +2% 5 1,500,000
Yes Vehicle HP +1% 5 1,500,000
VIP Point Cost VIP Leveling Exp to Level Up
Free VIP Level 1 25,250,000
600,000 VIP Level 2 49,500,000
600,000 VIP Level 3 117,600,000
500,000 VIP Level 4 204,000,000
300,000 VIP Level 5 404,550,000
300,000
300,000
400,000
250,000
250,000
250,000
250,000
250,000
250,000
250,000 Total for VIP 1 perks All Recommended
250,000 Experience 31,510,000 23,710,000
250,000 VIP Points 5,250,000 3,950,000
200,000
200,000
900,000
1,000,000
400,000
400,000
400,000
300,000
300,000
250,000
250,000
250,000
250,000
250,000
250,000
250,000 Total for VIP 2 perks All Recommended
250,000 Experience 38,100,000 30,900,000
250,000 VIP Points 6,350,000 5,150,000
1,400,000
4,000,000
300,000
300,000
400,000
600,000
400,000
500,000
500,000
250,000
250,000
250,000
250,000
250,000
250,000
250,000 Total for VIP 3 perks All Recommended
250,000 Experience 63,900,000 36,900,000
250,000 VIP Points 10,650,000 6,150,000
800,000
400,000
300,000
400,000
500,000
500,000
250,000
250,000
250,000
250,000
250,000
250,000
250,000 Total for VIP 4 perks All Recommended
250,000 Experience 30,900,000 23,100,000
250,000 VIP Points 5,150,000 3,850,000
4,000,000
4,000,000
400,000
400,000
250,000
250,000
250,000
250,000
250,000
250,000
250,000 Total for VIP 4 perks All Recommended
250,000 Experience 69,300,000 15,900,000
250,000 VIP Points 11,550,000 2,650,000
Influence
Tile Level Infection Intesinty
Value
5 600 600
6 1,000 900
7 1,400 1,400
8 1,800 2,100
9 2,700 3,100
10 3,300 4,600
11 3,900 6,900
12 4,800 11,000
13 5,600 16,000
14 6,400 24,000
15 7,200 35,000
16 8,000 52,000

Total War Individual Quests Rewards


Description Becomes Available After Honor Exp
Occupy 1 Lvl 1 Territory 1 x 10k
Occupy 1 Lvl 2 Territory 3 x 10k
Occupy 1 Lvl 3 Territory Occupy 1 Lvl 2 Territory 3 x 10k
Occupy 1 Lvl 4 Territory Occupy 1 Lvl 3 Territory 16 x 10k
Occupy 1 Lvl 5 Territory Occupy 1 Lvl 4 Territory 16 x10k
Occupy 1 Lvl 6 Territory Occupy 1 Lvl 5 Territory 16 x 10k
Occupy 1 Lvl 7 Territory Occupy 1 Lvl 6 Territory 16 x 10k
Occupy 1 Lvl 8 Territory Occupy 1 Lvl 7 Territory 16 x 10k
Occupy 1 Lvl 9 Territory Occupy 1 Lvl 8 Territory 32 x 10k
Occupy 1 Lvl 10 Territory Occupy 1 Lvl 9 Territory 32 x 10k
Occupy 1 Lvl 11 Territory Occupy 1 Lvl 10 Territory 32 x 10k
Occupy 1 Lvl 12 Territory Occupy 1 Lvl 11 Territory 48 x 10k
Occupy 1 Lvl 13 Territory Occupy 1 Lvl 12 Territory 52 x 10k
Occupy 1 Lvl 14 Territory Occupy 1 Lvl 13 Territory 55 x 10k
Occupy 1 Lvl 15 Territory Occupy 1 Lvl 14 Territory 58 x 10k
Occupy 1 Lvl 16 Territory Occupy 1 Lvl 15 Territory 65 x 10k
Reach 1.5k Influence value 3 x 10k
Reach 2.5k Influence value 6 x 10k
Reach 5k Influence value Reach 2.5k Influence value 9 x 10k
Reach 8k Influence value Reach 5k Influence value 13 x 10k
Reach 12k Influence value Reach 8k Influence value 16 x 10k
Reach 16k Influence value Reach 12k Influence value 19 x 10k
Reach 20k Influence value Reach 16k Influence value 22 x 10k
Reach 25k Influence value Reach 20k Influence value 26 x 10k
Reach 32k Influence value Reach 25k Influence value 29 x 10k
Reach 42k Influence value Reach 32k Influence value 32 x 10k
Reach 53k Influence value Reach 42k Influence value 32 x 10k
Reach 68k Influence value Reach 53k Influence value 32 x 10k
Reach 85k Influence value Reach 68k Influence value 32 x 10k
Reach 105k Influence value Reach 85k Influence value 32 x 10k
Reach 135k Influence value Reach 105k Influence value 48 x 10k
Reach 177k Influence value Reach 135k Influence value 48 x 10k
Reach 220k Influence value Reach 177k Influence value 48 x 10k
Reach 300k Influence value Reach 220k Influence value 48 x 10k
Reach 400k Influence value Reach 300k Influence value 48 x 10k
Reach 520k Influence value Reach 400k Influence value 65 x 10k
Reach 660k Influence value Reach 520k Influence value 65 x 10k
Reach 880k Influence value Reach 660k Influence value 65 x 10k
Reach 1130k Influence value Reach 880k Influence value 65 x 10k
Reach 1460k Influence value Reach 1130k Influence value 65 x 10k
Reach 1900k Influence value Reach 1460k Influence value 81 x 10k
Reach 2400k Influence value Reach 1900k Influence value 97 x 10k
Reach 3000k Influence value Reach 2400k Influence value 162 x 10k
Build #1 of building type* 3 x 10k
Build #2 of building type 6 x 10k
Build #3 of building type Build #2 of building type 9 x 10k
Build #4 of building type Build #3 of building type 13 x 10k
Build #5 of building type Build #4 of building type 32 x 10k
Upgrade type of building to Lvl. 2 6 x 10k
Upgrade type of building to Lvl. 3 Upgrade type of building to Lvl. 2 6 x 10k
Upgrade type of building to Lvl. 4 Upgrade type of building to Lvl. 3 6 x 10k
Upgrade type of building to Lvl. 5 Upgrade type of building to Lvl. 4 6 x 10k
Upgrade type of building to Lvl. 6 Upgrade type of building to Lvl. 5 9 x 10k
Upgrade type of building to Lvl. 7 Upgrade type of building to Lvl. 6 9 x 10k
Upgrade type of building to Lvl. 8 Upgrade type of building to Lvl. 7 9 x 10k
Upgrade type of building to Lvl. 9 Upgrade type of building to Lvl. 8 9 x 10k
Upgrade type of building to Lvl. 10 Upgrade type of building to Lvl. 9 19 x 10k
Upgrade type of building to Lvl. 11 Upgrade type of building to Lvl. 10 26 x 10k
Upgrade type of building to Lvl. 12 Upgrade type of building to Lvl. 11 32 x 10k
Upgrade type of building to Lvl. 13 Upgrade type of building to Lvl. 12 39 x 10k
Upgrade type of building to Lvl. 14 Upgrade type of building to Lvl. 13 45 x 10k
Upgrade type of building to Lvl. 15 Upgrade type of building to Lvl. 14 52 x 10k
Upgrade type of building to Lvl. 16 Upgrade type of building to Lvl. 15 58 x 10k
Upgrade type of building to Lvl. 17 Upgrade type of building to Lvl. 16 65 x 10k
Upgrade type of building to Lvl. 18 Upgrade type of building to Lvl. 17 71 x 10k
Upgrade type of building to Lvl. 19 Upgrade type of building to Lvl. 18 78 x 10k
Upgrade type of building to Lvl. 20 Upgrade type of building to Lvl. 19 97 x 10k
Occupy 1 tile of type* 3 x 10k
Occupy 5 tiles of type Occupy 1 tile of type* 6 x 10k
Occupy 10 tiles of type Occupy 5 tiles of type 16 x 10k
Occupy 15 tiles of type Occupy 10 tiles of type 16 x 10k
Occupy 20 tiles of type Occupy 15 tiles of type 16 x 10k
Occupy 25 tiles of type Occupy 20 tiles of type 16 x 10k
Occupy 30 tiles of type Occupy 25 tiles of type 16 x 10k
Occupy 40 tiles of type Occupy 30 tiles of type 32 x 10k
Occupy 50 tiles of type Occupy 40 tiles of type 65 x 10k
Occupy 1 territories in another state 3 x 10k
Occupy 3 territories in another state Occupy 1 territories in another state 9 x 10k
Occupy 5 territories in another state Occupy 3 territories in another state 16 x 10k
Occupy 10 territories in another state Occupy 5 territories in another state 32 x 10k
Occupy 20 territories in another state (5 times) Occupy 10 territories in another state 65 x 10k
Occupy 50 territories in another state (5 times) Occupy 20 territories in another state 81 x 10k
Attack enemy honor structure 1 times 3 x 10k
Attack enemy honor structure 5 times Attack enemy honor structure 1 times 16 x 10k
Attack enemy honor structure 10 times (3 times) Attack enemy honor structure 5 times 32 x 10k
Attack enemy honor structure 20 times (? times) Attack enemy honor structure 10 times 65 x 10k
Occupy 1 enemies territories 3 x 10k
Occupy 3 enemies territories Occupy 1 enemies territories 9 x 10k
Occupy 5 enemies territories Occupy 3 enemies territories 16 x 10k
Occupy 10 enemies territories Occupy 5 enemies territories 32 x 10k
Occupy 20 enemies territories (5 times) Occupy 10 enemies territories 65 x 10k
Occupy 50 enemies territories (5 times) Occupy 20 enemies territories 81 x 10k
Per hour Guild Unoccupied Enemy Occupied Poison Damage
Income Experience Point Value Point Value Percentage
600 45 10 30 39.99%
650 60 12 32 19.99%
700 77 14 34 13.33%
750 96 16 36 9.99%
900 117 20 40 7.99%
950 140 22 42 6.65%
1,000 165 24 44 5.71%
1,200 192 30 50 4.99%
1,250 221 32 52
1,300 252 34 54 The number of rounds listed does not include the
1,350 285 36 56 potential extra round granted by Sven.
1,600 320 45 65

Rewards
Serum Stone Expansion Plan
200 1
300 1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
10
50 200
50 200
50 200
50 200
10
10
10
10
10
10
10
10
10

1
1
1
1
1 (first only)
50 1 (first only)
10 1
10 1
10 1
20
10 1
10 1
10 1
20 1
20 1 (first only)
50
Number of Combat Rounds to
Defeat a Defending Formation
1
2
3
4
5
6
7
8

e number of rounds listed does not include the


potential extra round granted by Sven.
Improvement Percent increase
Honor Gain By Total Honor from Increased from Specialty Honor Durability
Tile Level Gain* Level Points Ticket Flag
16 16,200 6,117,120 324,736 36 YES YES
15 15,340 5,792,384 305,856
14 14,530 5,486,528 305,856
*Total Honor Gain is calculated
13 13,720 5,180,672 305,101
based upon 40 attacks without a
12** 12,912 4,875,571 306,611 Flag, and 80 attacks with a Flag.
11 12,100 4,568,960 306,234 It is possible to get additional
attacks in due to durability
10 11,289 4,262,726 305,856 recovery rates.
9** 10,479 3,956,870 305,856
8 9,669 3,651,014 305,856
7 8,859 3,345,158 305,478
** Empty Plots are worth
6 8,050 3,039,680 302,080 considerably less honor, don't
5** 7,250 2,737,600 309,632 use them to honor farm
4 6,430 2,427,968 305,856
3 5,620 2,122,112
How many
times per
day?
2

onor Gain is calculated


pon 40 attacks without a
80 attacks with a Flag.
ssible to get additional
ks in due to durability
recovery rates.

Plots are worth


ably less honor, don't
to honor farm
Honor Honor Honor Cumulative Honor Required to Honor Honor
Level Required Increase Honor Required reach honor level 143 Level Required
1 0- 0 4,905,185,270 36 9,680,000
2 7,970 7,970 7,970 4,905,177,300 37 10,100,000
3 20,400 12,430 28,370 4,905,156,900 38 10,500,000
4 35,100 14,700 63,470 4,905,121,800 39 10,900,000
5 51,800 16,700 115,270 4,905,070,000 40 11,200,000
6 70,000 18,200 185,270 4,905,000,000 41 11,600,000
7 179,000 109,000 364,270 4,904,821,000 42 12,300,000
8 276,000 97,000 640,270 4,904,545,000 43 12,700,000
9 396,000 120,000 1,036,270 4,904,149,000 44 13,100,000
10 619,000 223,000 1,655,270 4,903,530,000 45 13,500,000
11 535,000 -84,000 2,190,270 4,902,995,000 46 13,900,000
12 812,000 277,000 3,002,270 4,902,183,000 47 14,300,000
13 1,150,000 338,000 4,152,270 4,901,033,000 48 14,700,000
14 1,530,000 380,000 5,682,270 4,899,503,000 49 15,200,000
15 1,970,000 440,000 7,652,270 4,897,533,000 50 15,600,000
16 2,470,000 500,000 10,122,270 4,895,063,000 51 16,000,000
17 3,370,000 900,000 13,492,270 4,891,693,000 52 16,500,000
18 3,660,000 290,000 17,152,270 4,888,033,000 53 16,900,000
19 3,950,000 290,000 21,102,270 4,884,083,000 54 17,300,000
20 4,240,000 290,000 25,342,270 4,879,843,000 55 17,800,000
21 4,550,000 310,000 29,892,270 4,875,293,000 56 18,200,000
22 4,860,000 310,000 34,752,270 4,870,433,000 57 18,700,000
23 5,170,000 310,000 39,922,270 4,865,263,000 58 19,100,000
24 5,490,000 320,000 45,412,270 4,859,773,000 59 19,600,000
25 5,820,000 330,000 51,232,270 4,853,953,000 60 20,000,000
26 6,150,000 330,000 57,382,270 4,847,803,000 61 20,500,000
27 6,480,000 330,000 63,862,270 4,841,323,000 62 20,900,000
28 6,820,000 340,000 70,682,270 4,834,503,000 63 21,400,000
29 7,160,000 340,000 77,842,270 4,827,343,000 64 21,900,000
30 7,510,000 350,000 85,352,270 4,819,833,000 65 22,300,000
31 7,860,000 350,000 93,212,270 4,811,973,000 66 22,800,000
32 8,220,000 360,000 101,432,270 4,803,753,000 67 23,300,000
33 8,580,000 360,000 110,012,270 4,795,173,000 68 23,800,000
34 8,940,000 360,000 118,952,270 4,786,233,000 69 24,200,000
35 9,310,000 370,000 128,262,270 4,776,923,000 70 24,700,000
Honor Cumulative Honor Required to Honor Honor Honor
Increase Honor Required reach honor level 143 Level Required Increase
370,000 137,942,270 4,767,243,000 71 25,200,000 500,000
420,000 148,042,270 4,757,143,000 72 25,700,000 500,000
400,000 158,542,270 4,746,643,000 73 26,200,000 500,000
400,000 169,442,270 4,735,743,000 74 26,700,000 500,000
300,000 180,642,270 4,724,543,000 75 27,200,000 500,000
400,000 192,242,270 4,712,943,000 76 27,700,000 500,000
700,000 204,542,270 4,700,643,000 77 28,200,000 500,000
400,000 217,242,270 4,687,943,000 78 28,700,000 500,000
400,000 230,342,270 4,674,843,000 79 29,200,000 500,000
400,000 243,842,270 4,661,343,000 80 29,700,000 500,000
400,000 257,742,270 4,647,443,000 81 30,200,000 500,000
400,000 272,042,270 4,633,143,000 82 31,500,000 1,300,000
400,000 286,742,270 4,618,443,000 83 32,000,000 500,000
500,000 301,942,270 4,603,243,000 84 32,600,000 600,000
400,000 317,542,270 4,587,643,000 85 33,100,000 500,000
400,000 333,542,270 4,571,643,000 86 33,600,000 500,000
500,000 350,042,270 4,555,143,000 87 34,100,000 500,000
400,000 366,942,270 4,538,243,000 88 34,700,000 600,000
400,000 384,242,270 4,520,943,000 89 35,200,000 500,000
500,000 402,042,270 4,503,143,000 90 35,800,000 600,000
400,000 420,242,270 4,484,943,000 91 36,300,000 500,000
500,000 438,942,270 4,466,243,000 92 36,800,000 500,000
400,000 458,042,270 4,447,143,000 93 37,400,000 600,000
500,000 477,642,270 4,427,543,000 94 37,900,000 500,000
400,000 497,642,270 4,407,543,000 95 38,500,000 600,000
500,000 518,142,270 4,387,043,000 96 39,100,000 600,000
400,000 539,042,270 4,366,143,000 97 39,600,000 500,000
500,000 560,442,270 4,344,743,000 98 40,200,000 600,000
500,000 582,342,270 4,322,843,000 99 40,700,000 500,000
400,000 604,642,270 4,300,543,000 100 41,300,000 600,000
500,000 627,442,270 4,277,743,000 101 41,800,000 500,000
500,000 650,742,270 4,254,443,000 102 42,362,000 562,000
500,000 674,542,270 4,230,643,000 103 42,929,000 567,000
400,000 698,742,270 4,206,443,000 104 43,499,000 570,000
500,000 723,442,270 4,181,743,000 105 44,070,000 571,000

Special Thanks to Tight Fit for sharing Honor Le


You can find an excellent web based Specialty point planner courtesy of Rustablesafe
Cumulative Honor Required to Honor Honor Honor Cumulative
Honor Required reach honor level 143 Level Required Increase Honor Required
748,642,270 4,156,543,000 106 44,643,000 573,000 1,977,845,270
774,342,270 4,130,843,000 107 45,218,000 575,000 2,023,063,270
800,542,270 4,104,643,000 108 45,794,000 576,000 2,068,857,270
827,242,270 4,077,943,000 109 46,373,000 579,000 2,115,230,270
854,442,270 4,050,743,000 110 46,954,000 581,000 2,162,184,270
882,142,270 4,023,043,000 111 47,536,000 582,000 2,209,720,270
910,342,270 3,994,843,000 112 48,120,000 584,000 2,257,840,270
939,042,270 3,966,143,000 113 48,707,000 587,000 2,306,547,270
968,242,270 3,936,943,000 114 49,259,000 552,000 2,355,806,270
997,942,270 3,907,243,000 115 49,884,000 625,000 2,405,690,270
1,028,142,270 3,877,043,000 116 50,476,000 592,000 2,456,166,270
1,059,642,270 3,845,543,000 117 51,070,000 594,000 2,507,236,270
1,091,642,270 3,813,543,000 118 51,665,000 595,000 2,558,901,270
1,124,242,270 3,780,943,000 119 52,262,000 597,000 2,611,163,270
1,157,342,270 3,747,843,000 120 52,861,000 599,000 2,664,024,270
1,190,942,270 3,714,243,000 121 53,461,000 600,000 2,717,485,270
1,225,042,270 3,680,143,000 122 57,100,000 3,639,000 2,774,585,270
1,259,742,270 3,645,443,000 123 67,000,000 9,900,000 2,841,585,270
1,294,942,270 3,610,243,000 124 73,500,000 6,500,000 2,915,085,270
1,330,742,270 3,574,443,000 125 78,200,000 4,700,000 2,993,285,270
1,367,042,270 3,538,143,000 126 82,900,000 4,700,000 3,076,185,270
1,403,842,270 3,501,343,000 127 86,500,000 3,600,000 3,162,685,270
1,441,242,270 3,463,943,000 128 89,700,000 3,200,000 3,252,385,270
1,479,142,270 3,426,043,000 129 92,400,000 2,700,000 3,344,785,270
1,517,642,270 3,387,543,000 130 95,100,000 2,700,000 3,439,885,270
1,556,742,270 3,348,443,000 131 97,500,000 2,400,000 3,537,385,270
1,596,342,270 3,308,843,000 132 99,800,000 2,300,000 3,637,185,270
1,636,542,270 3,268,643,000 133 102,000,000 2,200,000 3,739,185,270
1,677,242,270 3,227,943,000 134 104,000,000 2,000,000 3,843,185,270
1,718,542,270 3,186,643,000 135 106,000,000 2,000,000 3,949,185,270
1,760,342,270 3,144,843,000 136 110,000,000 4,000,000 4,059,185,270
1,802,704,270 3,102,481,000 137 111,000,000 1,000,000 4,170,185,270
1,845,633,270 3,059,552,000 138 112,000,000 1,000,000 4,282,185,270
1,889,132,270 3,016,053,000 139 113,000,000 1,000,000 4,395,185,270
1,933,202,270 2,971,983,000 140 114,000,000 1,000,000 4,509,185,270

ght Fit for sharing Honor Level Requirements


courtesy of Rustablesafe here: http://mycodezoo.com/lss/lss_specialty_circles.html
Honor Required to Honor Honor Honor Cumulative Honor Required to
reach honor level 143 Level Required Increase Honor Required reach honor level 143
2,927,340,000 141 115,000,000 1,000,000 4,624,185,270 281,000,000
2,882,122,000 142 136,000,000 21,000,000 4,760,185,270 145,000,000
2,836,328,000 143 145,000,000 9,000,000 4,905,185,270 0
2,789,955,000 144 Unknown #VALUE! #VALUE! #VALUE!
2,743,001,000 145 Unknown #VALUE! #VALUE! #VALUE!
2,695,465,000 146 Unknown #VALUE! #VALUE! #VALUE!
2,647,345,000 147 Unknown #VALUE! #VALUE! #VALUE!
2,598,638,000 148 Unknown #VALUE! #VALUE! #VALUE!
2,549,379,000 149 Unknown #VALUE! #VALUE! #VALUE!
2,499,495,000 150 Unknown #VALUE! #VALUE! #VALUE!
2,449,019,000 151 Unknown #VALUE! #VALUE! #VALUE!
2,397,949,000 152 Unknown #VALUE! #VALUE! #VALUE!
2,346,284,000 153 Unknown #VALUE! #VALUE! #VALUE!
2,294,022,000 154 Unknown #VALUE! #VALUE! #VALUE!
2,241,161,000 155 Unknown #VALUE! #VALUE! #VALUE!
2,187,700,000 156 Unknown #VALUE! #VALUE! #VALUE!
2,130,600,000 157 Unknown #VALUE! #VALUE! #VALUE!
2,063,600,000 158 Unknown #VALUE! #VALUE! #VALUE!
1,990,100,000 159 Unknown #VALUE! #VALUE! #VALUE!
1,911,900,000 160 Unknown #VALUE! #VALUE! #VALUE!
1,829,000,000 161 Unknown #VALUE! #VALUE! #VALUE!
1,742,500,000 162 Unknown #VALUE! #VALUE! #VALUE!
1,652,800,000 163 Unknown #VALUE! #VALUE! #VALUE!
1,560,400,000 164 Unknown #VALUE! #VALUE! #VALUE!
1,465,300,000 165 Unknown #VALUE! #VALUE! #VALUE!
1,367,800,000 166 Unknown #VALUE! #VALUE! #VALUE!
1,268,000,000 167 Unknown #VALUE! #VALUE! #VALUE!
1,166,000,000 168 Unknown #VALUE! #VALUE! #VALUE!
1,062,000,000 169 Unknown #VALUE! #VALUE! #VALUE!
956,000,000 170 Unknown #VALUE! #VALUE! #VALUE!
846,000,000
735,000,000
623,000,000
510,000,000
396,000,000

cles.html
Building Virus Labs - Virus Samples Processing Plants - Composite
AC 1 2 3 4 1 2
1 700 800 2,444 4,111 705 705
2 1,300 2,500 4,400 7,400 1,270 1,270
3 2,400 7,400 14,800 24,600 2,285 2,285
4 4,400 13,300 26,600 44,300 4,114 4,114
5 8,000 23,900 47,900 79,800 7,404 7,404
6 14,400 43,100 86,200 143,600 13,328 13,328
7 25,900 77,600 155,100 258,500 23,991 23,991
8 46,500 139,600 279,200 465,400 43,185 43,185
9 83,800 251,300 502,560 837,720 77,733 77,733
10 150,800 452,300 904,608 1,507,896 139,921 139,921
11 271,400 814,140 1,628,294 2,714,213 251,858 251,858
12 325,700 976,968 1,953,953 3,257,055 302,229 302,229
13 390,800 1,172,362 2,344,744 3,908,466 362,675 362,675
14 469,000 1,406,834 2,813,693 4,690,160 435,210 435,210
15 562,800 1,688,201 3,376,431 5,628,192 522,252 522,252
16 675,400 2,025,841 4,051,718 6,753,830 626,703 626,703
17 810,480 2,431,009 4,862,061 8,104,596 752,043 752,043
18 972,576 2,917,211 5,834,473 9,725,515 902,452 902,452
19 1,167,091 3,500,653 7,001,368 11,670,618 1,082,942 1,082,942
20 1,400,509 4,200,784 8,401,641 14,004,742 1,299,531 1,299,531
Total: 7,383,256 22,145,003 44,289,744 73,826,603 6,851,831 6,851,831
Total Cost for all ACs: 147,644,606 27,407,324
Total Composite:

Costs with 9% Composite R


Building Virus Labs - Virus Samples Processing Plants - Composite
AC 1 2 3 4 1 2
1 700 800 2,444 4,111 642 642
2 1,300 2,500 4,400 7,400 1,156 1,156
3 2,400 7,400 14,800 24,600 2,079 2,079
4 4,400 13,300 26,600 44,300 3,744 3,744
5 8,000 23,900 47,900 79,800 6,738 6,738
6 14,400 43,100 86,200 143,600 12,128 12,128
7 25,900 77,600 155,100 258,500 21,832 21,832
8 46,500 139,600 279,200 465,400 39,298 39,298
9 83,800 251,300 502,560 837,720 70,737 70,737
10 150,800 452,300 904,608 1,507,896 127,328 127,328
11 271,400 814,140 1,628,294 2,714,213 229,191 229,191
12 325,700 976,968 1,953,953 3,257,055 275,028 275,028
13 390,800 1,172,362 2,344,744 3,908,466 330,034 330,034
14 469,000 1,406,834 2,813,693 4,690,160 396,041 396,041
15 562,800 1,688,201 3,376,431 5,628,192 475,249 475,249
16 675,400 2,025,841 4,051,718 6,753,830 570,300 570,300
17 810,480 2,431,009 4,862,061 8,104,596 684,359 684,359
18 972,576 2,917,211 5,834,473 9,725,515 821,231 821,231
19 1,167,091 3,500,653 7,001,368 11,670,618 985,477 985,477
20 1,400,509 4,200,784 8,401,641 14,004,742 1,182,573 1,182,573
Total: 7,383,256 22,145,003 44,289,744 73,826,603 6,235,166 6,235,166
Total Cost for all ACs: 147,644,606 24,940,665
Total Composite:

Costs with 27% Compo


Building Virus Labs - Virus Samples Processing Plants - Composite
AC 1 2 3 4 1 2
1 700 800 2,444 4,111 515 515
2 1,300 2,500 4,400 7,400 927 927
3 2,400 7,400 14,800 24,600 1,668 1,668
4 4,400 13,300 26,600 44,300 3,003 3,003
5 8,000 23,900 47,900 79,800 5,405 5,405
6 14,400 43,100 86,200 143,600 9,729 9,729
7 25,900 77,600 155,100 258,500 17,513 17,513
8 46,500 139,600 279,200 465,400 31,525 31,525
9 83,800 251,300 502,560 837,720 56,745 56,745
10 150,800 452,300 904,608 1,507,896 102,142 102,142
11 271,400 814,140 1,628,294 2,714,213 183,856 183,856
12 325,700 976,968 1,953,953 3,257,055 220,627 220,627
13 390,800 1,172,362 2,344,744 3,908,466 264,753 264,753
14 469,000 1,406,834 2,813,693 4,690,160 317,703 317,703
15 562,800 1,688,201 3,376,431 5,628,192 381,244 381,244
16 675,400 2,025,841 4,051,718 6,753,830 457,493 457,493
17 810,480 2,431,009 4,862,061 8,104,596 548,991 548,991
18 972,576 2,917,211 5,834,473 9,725,515 658,790 658,790
19 1,167,091 3,500,653 7,001,368 11,670,618 790,548 790,548
20 1,400,509 4,200,784 8,401,641 14,004,742 948,658 948,658
Total: 7,383,256 22,145,003 44,289,744 73,826,603 5,001,837 5,001,837
Total Cost for all ACs: 147,644,606 20,007,347
Total Composite:

Costs with 36% Composite Reduction - Gre


Building Virus Labs - Virus Samples Processing Plants - Composite
AC 1 2 3 4 1 2
1 700 800 2,444 4,111 451 451
2 1,300 2,500 4,400 7,400 813 813
3 2,400 7,400 14,800 24,600 1,462 1,462
4 4,400 13,300 26,600 44,300 2,633 2,633
5 8,000 23,900 47,900 79,800 4,739 4,739
6 14,400 43,100 86,200 143,600 8,530 8,530
7 25,900 77,600 155,100 258,500 15,354 15,354
8 46,500 139,600 279,200 465,400 27,638 27,638
9 83,800 251,300 502,560 837,720 49,749 49,749
10 150,800 452,300 904,608 1,507,896 89,549 89,549
11 271,400 814,140 1,628,294 2,714,213 161,189 161,189
12 325,700 976,968 1,953,953 3,257,055 193,427 193,427
13 390,800 1,172,362 2,344,744 3,908,466 232,112 232,112
14 469,000 1,406,834 2,813,693 4,690,160 278,534 278,534
15 562,800 1,688,201 3,376,431 5,628,192 334,241 334,241
16 675,400 2,025,841 4,051,718 6,753,830 401,090 401,090
17 810,480 2,431,009 4,862,061 8,104,596 481,308 481,308
18 972,576 2,917,211 5,834,473 9,725,515 577,569 577,569
19 1,167,091 3,500,653 7,001,368 11,670,618 693,083 693,083
20 1,400,509 4,200,784 8,401,641 14,004,742 831,700 831,700
Total: 7,383,256 22,145,003 44,289,744 73,826,603 4,385,172 4,385,172
Total Cost for all ACs: 147,644,606 17,540,687
Total Composite:

Costs with 56% Composite Reduction - Only possible for Arc


Building Virus Labs - Virus Samples Processing Plants - Composite
AC 1 2 3 4 1 2
1 700 800 2,444 4,111 310 310
2 1,300 2,500 4,400 7,400 559 559
3 2,400 7,400 14,800 24,600 1,005 1,005
4 4,400 13,300 26,600 44,300 1,810 1,810
5 8,000 23,900 47,900 79,800 3,258 3,258
6 14,400 43,100 86,200 143,600 5,864 5,864
7 25,900 77,600 155,100 258,500 10,556 10,556
8 46,500 139,600 279,200 465,400 19,001 19,001
9 83,800 251,300 502,560 837,720 34,203 34,203
10 150,800 452,300 904,608 1,507,896 61,565 61,565
11 271,400 814,140 1,628,294 2,714,213 110,818 110,818
12 325,700 976,968 1,953,953 3,257,055 132,981 132,981
13 390,800 1,172,362 2,344,744 3,908,466 159,577 159,577
14 469,000 1,406,834 2,813,693 4,690,160 191,492 191,492
15 562,800 1,688,201 3,376,431 5,628,192 229,791 229,791
16 675,400 2,025,841 4,051,718 6,753,830 275,749 275,749
17 810,480 2,431,009 4,862,061 8,104,596 330,899 330,899
18 972,576 2,917,211 5,834,473 9,725,515 397,079 397,079
19 1,167,091 3,500,653 7,001,368 11,670,618 476,494 476,494
20 1,400,509 4,200,784 8,401,641 14,004,742 571,794 571,794
Total: 7,383,256 22,145,003 44,289,744 73,826,603 3,014,806 3,014,806
Total Cost for all ACs: 147,644,606 12,059,223
Total Composite:
essing Plants - Composite Assualt Fortress - Composite Guardian Fortress - Compo
3 4 1 2 3 4 1 2
705 705 7,054 7,054 7,054 7,054 7,054 7,054
1,270 1,270 12,697 12,697 12,697 12,697 12,697 12,697
2,285 2,285 22,855 22,855 22,855 22,855 22,855 22,855
4,114 4,114 41,138 41,138 41,138 41,138 41,138 41,138
7,404 7,404 74,049 74,049 74,049 74,049 74,049 74,049
13,328 13,328 133,289 133,289 133,289 133,289 133,289 133,289
23,991 23,991 239,919 239,919 239,919 239,919 239,919 239,919
43,185 43,185 431,855 431,855 431,855 431,855 431,855 431,855
77,733 77,733 777,339 777,339 777,339 777,339 777,339 777,339
139,921 139,921 1,399,210 1,399,210 1,399,210 1,399,210 1,399,210 1,399,210
251,858 251,858 2,518,578 2,518,578 2,518,578 2,518,578 2,518,578 2,518,578
302,229 302,229 3,022,294 3,022,294 3,022,294 3,022,294 3,022,294 3,022,294
362,675 362,675 3,626,753 3,626,753 3,626,753 3,626,753 3,626,753 3,626,753
435,210 435,210 4,352,103 4,352,103 4,352,103 4,352,103 4,352,103 4,352,103
522,252 522,252 5,222,524 5,222,524 5,222,524 5,222,524 5,222,524 5,222,524
626,703 626,703 6,267,029 6,267,029 6,267,029 6,267,029 6,267,029 6,267,029
752,043 752,043 7,520,435 7,520,435 7,520,435 7,520,435 7,520,435 7,520,435
902,452 902,452 9,024,522 9,024,522 9,024,522 9,024,522 9,024,522 9,024,522
1,082,942 1,082,942 10,829,426 10,829,426 10,829,426 10,829,426 10,829,426 10,829,426
1,299,531 1,299,531 12,995,311 12,995,311 12,995,311 12,995,311 12,995,311 12,995,311
6,851,831 6,851,831 68,511,326 68,511,326 68,511,326 68,511,326 68,511,326 68,511,326
27,407,324 274,045,304 274,045,304
575,497,932

Costs with 9% Composite Reduction (5x Architect Reps can give this benefit)
essing Plants - Composite Assualt Fortress - Composite Guardian Fortress - Compo
3 4 1 2 3 4 1 2
642 642 6,419 6,419 6,419 6,419 6,419 6,419
1,156 1,156 11,554 11,554 11,554 11,554 11,554 11,554
2,079 2,079 20,798 20,798 20,798 20,798 20,798 20,798
3,744 3,744 37,436 37,436 37,436 37,436 37,436 37,436
6,738 6,738 67,385 67,385 67,385 67,385 67,385 67,385
12,128 12,128 121,293 121,293 121,293 121,293 121,293 121,293
21,832 21,832 218,326 218,326 218,326 218,326 218,326 218,326
39,298 39,298 392,988 392,988 392,988 392,988 392,988 392,988
70,737 70,737 707,378 707,378 707,378 707,378 707,378 707,378
127,328 127,328 1,273,281 1,273,281 1,273,281 1,273,281 1,273,281 1,273,281
229,191 229,191 2,291,906 2,291,906 2,291,906 2,291,906 2,291,906 2,291,906
275,028 275,028 2,750,288 2,750,288 2,750,288 2,750,288 2,750,288 2,750,288
330,034 330,034 3,300,345 3,300,345 3,300,345 3,300,345 3,300,345 3,300,345
396,041 396,041 3,960,414 3,960,414 3,960,414 3,960,414 3,960,414 3,960,414
475,249 475,249 4,752,497 4,752,497 4,752,497 4,752,497 4,752,497 4,752,497
570,300 570,300 5,702,996 5,702,996 5,702,996 5,702,996 5,702,996 5,702,996
684,359 684,359 6,843,596 6,843,596 6,843,596 6,843,596 6,843,596 6,843,596
821,231 821,231 8,212,315 8,212,315 8,212,315 8,212,315 8,212,315 8,212,315
985,477 985,477 9,854,778 9,854,778 9,854,778 9,854,778 9,854,778 9,854,778
1,182,573 1,182,573 11,825,733 11,825,733 11,825,733 11,825,733 11,825,733 11,825,733
6,235,166 6,235,166 62,345,307 62,345,307 62,345,307 62,345,307 62,345,307 62,345,307
24,940,665 249,381,227 249,381,227
523,703,118

Costs with 27% Composite Reduction (Green Honor Specialty Tree)


essing Plants - Composite Assualt Fortress - Composite Guardian Fortress - Compo
3 4 1 2 3 4 1 2
515 515 5,149 5,149 5,149 5,149 5,149 5,149
927 927 9,269 9,269 9,269 9,269 9,269 9,269
1,668 1,668 16,684 16,684 16,684 16,684 16,684 16,684
3,003 3,003 30,031 30,031 30,031 30,031 30,031 30,031
5,405 5,405 54,056 54,056 54,056 54,056 54,056 54,056
9,729 9,729 97,301 97,301 97,301 97,301 97,301 97,301
17,513 17,513 175,141 175,141 175,141 175,141 175,141 175,141
31,525 31,525 315,254 315,254 315,254 315,254 315,254 315,254
56,745 56,745 567,457 567,457 567,457 567,457 567,457 567,457
102,142 102,142 1,021,423 1,021,423 1,021,423 1,021,423 1,021,423 1,021,423
183,856 183,856 1,838,562 1,838,562 1,838,562 1,838,562 1,838,562 1,838,562
220,627 220,627 2,206,275 2,206,275 2,206,275 2,206,275 2,206,275 2,206,275
264,753 264,753 2,647,530 2,647,530 2,647,530 2,647,530 2,647,530 2,647,530
317,703 317,703 3,177,035 3,177,035 3,177,035 3,177,035 3,177,035 3,177,035
381,244 381,244 3,812,443 3,812,443 3,812,443 3,812,443 3,812,443 3,812,443
457,493 457,493 4,574,931 4,574,931 4,574,931 4,574,931 4,574,931 4,574,931
548,991 548,991 5,489,918 5,489,918 5,489,918 5,489,918 5,489,918 5,489,918
658,790 658,790 6,587,901 6,587,901 6,587,901 6,587,901 6,587,901 6,587,901
790,548 790,548 7,905,481 7,905,481 7,905,481 7,905,481 7,905,481 7,905,481
948,658 948,658 9,486,577 9,486,577 9,486,577 9,486,577 9,486,577 9,486,577
5,001,837 5,001,837 50,013,268 50,013,268 50,013,268 50,013,268 50,013,268 50,013,268
20,007,347 200,053,072 200,053,072
420,113,490

36% Composite Reduction - Green Honor Specialty Tree + 5x Architect Alliance Representatives
essing Plants - Composite Assualt Fortress - Composite Guardian Fortress - Compo
3 4 1 2 3 4 1 2
451 451 4,515 4,515 4,515 4,515 4,515 4,515
813 813 8,126 8,126 8,126 8,126 8,126 8,126
1,462 1,462 14,627 14,627 14,627 14,627 14,627 14,627
2,633 2,633 26,328 26,328 26,328 26,328 26,328 26,328
4,739 4,739 47,391 47,391 47,391 47,391 47,391 47,391
8,530 8,530 85,305 85,305 85,305 85,305 85,305 85,305
15,354 15,354 153,548 153,548 153,548 153,548 153,548 153,548
27,638 27,638 276,387 276,387 276,387 276,387 276,387 276,387
49,749 49,749 497,497 497,497 497,497 497,497 497,497 497,497
89,549 89,549 895,494 895,494 895,494 895,494 895,494 895,494
161,189 161,189 1,611,890 1,611,890 1,611,890 1,611,890 1,611,890 1,611,890
193,427 193,427 1,934,268 1,934,268 1,934,268 1,934,268 1,934,268 1,934,268
232,112 232,112 2,321,122 2,321,122 2,321,122 2,321,122 2,321,122 2,321,122
278,534 278,534 2,785,346 2,785,346 2,785,346 2,785,346 2,785,346 2,785,346
334,241 334,241 3,342,415 3,342,415 3,342,415 3,342,415 3,342,415 3,342,415
401,090 401,090 4,010,899 4,010,899 4,010,899 4,010,899 4,010,899 4,010,899
481,308 481,308 4,813,078 4,813,078 4,813,078 4,813,078 4,813,078 4,813,078
577,569 577,569 5,775,694 5,775,694 5,775,694 5,775,694 5,775,694 5,775,694
693,083 693,083 6,930,833 6,930,833 6,930,833 6,930,833 6,930,833 6,930,833
831,700 831,700 8,316,999 8,316,999 8,316,999 8,316,999 8,316,999 8,316,999
4,385,172 4,385,172 43,847,249 43,847,249 43,847,249 43,847,249 43,847,249 43,847,249
17,540,687 175,388,995 175,388,995
368,318,676

Reduction - Only possible for Architect Class, Requires Green Honor Specialty Tree, and 5x Architect alliance reps
essing Plants - Composite Assualt Fortress - Composite Guardian Fortress - Compo
3 4 1 2 3 4 1 2
310 310 3,104 3,104 3,104 3,104 3,104 3,104
559 559 5,587 5,587 5,587 5,587 5,587 5,587
1,005 1,005 10,056 10,056 10,056 10,056 10,056 10,056
1,810 1,810 18,101 18,101 18,101 18,101 18,101 18,101
3,258 3,258 32,582 32,582 32,582 32,582 32,582 32,582
5,864 5,864 58,647 58,647 58,647 58,647 58,647 58,647
10,556 10,556 105,564 105,564 105,564 105,564 105,564 105,564
19,001 19,001 190,016 190,016 190,016 190,016 190,016 190,016
34,203 34,203 342,029 342,029 342,029 342,029 342,029 342,029
61,565 61,565 615,652 615,652 615,652 615,652 615,652 615,652
110,818 110,818 1,108,174 1,108,174 1,108,174 1,108,174 1,108,174 1,108,174
132,981 132,981 1,329,809 1,329,809 1,329,809 1,329,809 1,329,809 1,329,809
159,577 159,577 1,595,771 1,595,771 1,595,771 1,595,771 1,595,771 1,595,771
191,492 191,492 1,914,925 1,914,925 1,914,925 1,914,925 1,914,925 1,914,925
229,791 229,791 2,297,911 2,297,911 2,297,911 2,297,911 2,297,911 2,297,911
275,749 275,749 2,757,493 2,757,493 2,757,493 2,757,493 2,757,493 2,757,493
330,899 330,899 3,308,991 3,308,991 3,308,991 3,308,991 3,308,991 3,308,991
397,079 397,079 3,970,790 3,970,790 3,970,790 3,970,790 3,970,790 3,970,790
476,494 476,494 4,764,947 4,764,947 4,764,947 4,764,947 4,764,947 4,764,947
571,794 571,794 5,717,937 5,717,937 5,717,937 5,717,937 5,717,937 5,717,937
3,014,806 3,014,806 30,144,983 30,144,983 30,144,983 30,144,983 30,144,983 30,144,983
12,059,223 120,579,934 120,579,934
253,219,090
rdian Fortress - Composite
3 4
7,054 7,054
12,697 12,697
22,855 22,855
41,138 41,138
74,049 74,049
133,289 133,289
239,919 239,919
431,855 431,855
777,339 777,339
1,399,210 1,399,210
2,518,578 2,518,578
3,022,294 3,022,294
3,626,753 3,626,753
4,352,103 4,352,103
5,222,524 5,222,524
6,267,029 6,267,029
7,520,435 7,520,435
9,024,522 9,024,522
10,829,426 10,829,426
12,995,311 12,995,311
68,511,326 68,511,326
274,045,304

rdian Fortress - Composite


3 4
6,419 6,419
11,554 11,554
20,798 20,798
37,436 37,436
67,385 67,385
121,293 121,293
218,326 218,326
392,988 392,988
707,378 707,378
1,273,281 1,273,281
2,291,906 2,291,906
2,750,288 2,750,288
3,300,345 3,300,345
3,960,414 3,960,414
4,752,497 4,752,497
5,702,996 5,702,996
6,843,596 6,843,596
8,212,315 8,212,315
9,854,778 9,854,778
11,825,733 11,825,733
62,345,307 62,345,307
249,381,227

rdian Fortress - Composite


3 4
5,149 5,149
9,269 9,269
16,684 16,684
30,031 30,031
54,056 54,056
97,301 97,301
175,141 175,141
315,254 315,254
567,457 567,457
1,021,423 1,021,423
1,838,562 1,838,562
2,206,275 2,206,275
2,647,530 2,647,530
3,177,035 3,177,035
3,812,443 3,812,443
4,574,931 4,574,931
5,489,918 5,489,918
6,587,901 6,587,901
7,905,481 7,905,481
9,486,577 9,486,577
50,013,268 50,013,268
200,053,072

rdian Fortress - Composite


3 4
4,515 4,515
8,126 8,126
14,627 14,627
26,328 26,328
47,391 47,391
85,305 85,305
153,548 153,548
276,387 276,387
497,497 497,497
895,494 895,494
1,611,890 1,611,890
1,934,268 1,934,268
2,321,122 2,321,122
2,785,346 2,785,346
3,342,415 3,342,415
4,010,899 4,010,899
4,813,078 4,813,078
5,775,694 5,775,694
6,930,833 6,930,833
8,316,999 8,316,999
43,847,249 43,847,249
175,388,995

rdian Fortress - Composite


3 4
3,104 3,104
5,587 5,587
10,056 10,056
18,101 18,101
32,582 32,582
58,647 58,647
105,564 105,564
190,016 190,016
342,029 342,029
615,652 615,652
1,108,174 1,108,174
1,329,809 1,329,809
1,595,771 1,595,771
1,914,925 1,914,925
2,297,911 2,297,911
2,757,493 2,757,493
3,308,991 3,308,991
3,970,790 3,970,790
4,764,947 4,764,947
5,717,937 5,717,937
30,144,983 30,144,983
120,579,934
Building Mayan Pyramid Antibody
Cash Food Fuel Wood Iron Samples Cash
1 1,000,000 0 1,000,000 1,000,000 1,000,000 1,000,000
2 700,000 10,000
3 1,155,000 14,500
4 1,680,000 19,000
5 1,820,000 23,500
6 980,000 28,000
7 1,575,000 32,500
8 2,240,000 37,000
9
10
11
12
13
14
15
16
17
18
19
20

Antibody
Cash Food Fuel Wood Iron Samples Cash
Running Totals 1,000,000 3,920,000 2,820,000 3,730,000 2,680,000 164,500 1,000,000
Moai Statue Composite Status of General
Food Fuel Wood Iron Materials Cash Food Fuel
0 1,000,000 1,000,000 1,000,000 1,000,000 0 1,000,000
1,050,000 10,000 1,400,000
1,540,000 14,500
1,680,000 19,000
910,000 23,500 1,820,000
1,470,000 28,000 1,960,000
2,100,000 32,500
2,240,000 37,000

Composite
Food Fuel Wood Iron Materials Cash Food Fuel
3,640,000 4,920,000 3,520,000 1,910,000 164,500 1,000,000 1,820,000 4,360,000
Status of General Statue of Victory
Wood Iron Chips Cash Food Fuel Wood Iron
1,000,000 1,000,000 1,000,000 0 1,000,000 1,000,000 1,000,000
425 1,400,000
770,000 476 1,540,000
1,260,000 527 840,000
578 1,365,000
629 1,960,000
1,050,000 680 2,100,000
1,680,000 731 1,120,000

Wood Iron Chips Cash Food Fuel Wood Iron


3,940,000 2,820,000 4,046 1,000,000 3,360,000 4,640,000 2,365,000 2,960,000
Rare-Earth
Materials

1,600
1,920
2,240
2,560
2,880
3,200
3,520

Rare-Earth
Materials
17,920
Base Cost
Building
Cash Food Fuel Power Lumber Iron
Base 02 210 50 0 0 190 0
Base 03 320 100 200 0 290 0
Base 04 710 800 0 860 0
Base 05 1,100 960 1,000 295 1,500 500
Base 06 3,200 1,800 0 0 3,600 1,300
Base 07 8,500 13,000 13,000 4,900 25,000 19,000
Base 08 58,000 25,000 25,000 9,900 50,000 37,000
Base 09 100,000 49,000 49,000 18,000 98,000 74,000
Base 10 180,000 69,000 69,000 28,000 150,000 100,000
Base 11 280,000 96,000 96,000 42,000 200,000 15,000
Base 12 420,000 160,000 160,000 62,000 300,000 250,000
Base 13 590,000 260,000 260,000 93,000 500,000 400,000
Base 14 830,000 410,000 410,000 140,000 800,000 600,000
Base 15 1,100,000 730,000 730,000 200,000 1,000,000 1,000,000
Base 16 1,600,000 1,000,000 1,000,000 300,000 2,000,000 1,500,000
Base 17 2,500,000 2,000,000 2,000,000 500,000 3,000,000 2,500,000
Base 18 4,400,000 4,000,000 4,000,000 700,000 5,000,000 4,000,000
Base 19 7,700,000 7,000,000 6,000,000 1,000,000 10,000,000 8,000,000
Base 20 13,000,000 12,000,000 12,000,000 1,400,000 20,000,000 16,000,000
Base 21 17,000,000 19,000,000 19,000,000 1,800,000 38,000,000 28,000,000
Base 22 21,000,000 28,000,000 28,000,000 2,400,000 57,000,000 42,000,000
Base 23 25,000,000 38,000,000 38,000,000 3,000,000 76,000,000 57,000,000
Base 24 29,000,000 50,000,000 50,000,000 3,400,000 99,000,000 74,000,000
Base 25 34,000,000 60,000,000 60,000,000 3,900,000 120,000,000 89,000,000
Vehicle Factory 10 110,000 0 210,000 22,000 0 34,000
Vehicle Factory 11 170,000 0 290,000 33,000 0 48,000
Vehicle Factory 12 250,000 0 490,000 50,000 0 82,000
Vehicle Factory 13 360,000 0 780,000 75,000 0 130,000
Vehicle Factory 14 500,000 0 1,100,000 110,000 0 210,000
Vehicle Factory 15 670,000 0 2,200,000 170,000 0 370,000
Vehicle Factory 16 940,000 0 3,900,000 250,000 0 650,000
Vehicle Factory 17 1,500,000 0 6,900,000 380,000 0 1,100,000
Vehicle Factory 18 2,600,000 0 12,000,000 550,000 0 2,000,000
Vehicle Factory 19 4,600,000 0 21,000,000 780,000 0 3,500,000
Vehicle Factory 20 7,600,000 0 35,000,000 1,100,000 0 5,900,000
Vehicle Factory 21 9,900,000 0 57,000,000 1,500,000 0 9,400,000
Vehicle Factory 22 12,000,000 0 85,000,000 1,900,000 0 14,000,000
Vehicle Factory 23 15,000,000 0 110,000,000 2,400,000 0 19,000,000
Vehicle Factory 24 17,000,000 0 150,000,000 2,700,000 0 25,000,000
Vehicle Factory 25 20,000,000 0 180,000,000 3,100,000 0 30,000,000
Shooting Range 10 110,000 69,000 0 32,200 0 100,000
Shooting Range 11 170,000 96,000 0 33,000 0 140,000
Shooting Range 12 250,000 160,000 0 50,000 0 240,000
Shooting Range 13 360,000 260,000 0 75,000 0 390,000
Shooting Range 14 500,000 410,000 0 110,000 0 620,000
Shooting Range 15 670,000 730,000 0 170,000 0 1,100,000
Shooting Range 16 940,000 1,300,000 0 250,000 0 2,000,000
Shooting Range 17 1,500,000 2,300,000 0 380,000 0 3,400,000
Shooting Range 18 2,600,000 4,000,000 0 550,000 0 6,000,000
Shooting Range 19 4,600,000 7,000,000 0 780,000 0 11,000,000
Shooting Range 20 7,600,000 12,000,000 0 1,100,000 0 18,000,000
Shooting Range 21 9,900,000 19,000,000 0 1,500,000 0 28,000,000
Shooting Range 22 12,000,000 28,000,000 0 1,900,000 0 42,000,000
Shooting Range 23 15,000,000 38,000,000 0 2,400,000 0 57,000,000
Shooting Range 24 17,000,000 50,000,000 0 2,700,000 0 74,000,000
Shooting Range 25 20,000,000 60,000,000 0 3,100,000 0 89,000,000
Fighter Camp 10 110,000 210,000 0 22,000 46,000 0
Fighter Camp 11 170,000 290,000 0 33,000 64,000 0
Fighter Camp 12 250,000 490,000 0 50,000 110,000 0
Fighter Camp 13 360,000 780,000 0 75,000 170,000 0
Fighter Camp 14 500,000 1,200,000 0 110,000 280,000 0
Fighter Camp 15 670,000 2,200,000 0 170,000 490,000 0
Fighter Camp 16 940,000 3,900,000 0 250,000 870,000 0
Fighter Camp 17 1,500,000 6,900,000 0 380,000 1,500,000 0
Fighter Camp 18 2,600,000 12,000,000 0 550,000 2,700,000 0
Fighter Camp 19 4,600,000 21,000,000 0 780,000 4,700,000 0
Fighter Camp 20 7,600,000 35,000,000 0 1,100,000 7,900,000 0
Fighter Camp 21 9,900,000 57,000,000 0 1,500,000 13,000,000 0
Fighter Camp 22 12,000,000 85,000,000 0 1,900,000 19,000,000 0
Fighter Camp 23 15,000,000 110,000,000 0 2,400,000 25,000,000 0
Fighter Camp 24 17,000,000 150,000,000 0 2,700,000 33,000,000 0
Fighter Camp 25 20,000,000 180,000,000 0 3,100,000 40,000,000 0
Foreman 10% Reduction Engineer 20%
Cash Food Fuel Power Lumber Iron Cash Food

162,000 62,100 62,100 25,200 135,000 90,000 144,000 55,200


252,000 86,400 86,400 37,800 180,000 13,500 224,000 76,800
378,000 144,000 144,000 55,800 270,000 225,000 336,000 128,000
531,000 234,000 234,000 83,700 450,000 360,000 472,000 208,000
747,000 369,000 369,000 126,000 720,000 540,000 664,000 328,000
990,000 657,000 657,000 180,000 900,000 900,000 880,000 584,000
1,440,000 900,000 900,000 270,000 1,800,000 1,350,000 1,280,000 800,000
2,250,000 1,800,000 1,800,000 450,000 2,700,000 2,250,000 2,000,000 1,600,000
3,960,000 3,600,000 3,600,000 630,000 4,500,000 3,600,000 3,520,000 3,200,000
6,930,000 6,300,000 5,400,000 900,000 9,000,000 7,200,000 6,160,000 5,600,000
11,700,000 10,800,000 10,800,000 1,260,000 18,000,000 14,400,000 10,400,000 9,600,000
15,300,000 17,100,000 17,100,000 1,620,000 34,200,000 25,200,000 13,600,000 15,200,000
18,900,000 25,200,000 25,200,000 2,160,000 51,300,000 37,800,000 16,800,000 22,400,000
22,500,000 34,200,000 34,200,000 2,700,000 68,400,000 51,300,000 20,000,000 30,400,000
26,100,000 45,000,000 45,000,000 3,060,000 89,100,000 66,600,000 23,200,000 40,000,000
30,600,000 54,000,000 54,000,000 3,510,000 108,000,000 80,100,000 27,200,000 48,000,000
99,000 0 189,000 19,800 0 30,600 88,000 0
153,000 0 261,000 29,700 0 43,200 136,000 0
225,000 0 441,000 45,000 0 73,800 200,000 0
324,000 0 702,000 67,500 0 117,000 288,000 0
450,000 0 990,000 99,000 0 189,000 400,000 0
603,000 0 1,980,000 153,000 0 333,000 536,000 0
846,000 0 3,510,000 225,000 0 585,000 752,000 0
1,350,000 0 6,210,000 342,000 0 990,000 1,200,000 0
2,340,000 0 10,800,000 495,000 0 1,800,000 2,080,000 0
4,140,000 0 18,900,000 702,000 0 3,150,000 3,680,000 0
6,840,000 0 31,500,000 990,000 0 5,310,000 6,080,000 0
8,910,000 0 51,300,000 1,350,000 0 8,460,000 7,920,000 0
10,800,000 0 76,500,000 1,710,000 0 12,600,000 9,600,000 0
13,500,000 0 99,000,000 2,160,000 0 17,100,000 12,000,000 0
15,300,000 0 135,000,000 2,430,000 0 22,500,000 13,600,000 0
18,000,000 0 162,000,000 2,790,000 0 27,000,000 16,000,000 0
99,000 62,100 0 28,980 0 90,000 88,000 55,200
153,000 86,400 0 29,700 0 126,000 136,000 76,800
225,000 144,000 0 45,000 0 216,000 200,000 128,000
324,000 234,000 0 67,500 0 351,000 288,000 208,000
450,000 369,000 0 99,000 0 558,000 400,000 328,000
603,000 657,000 0 153,000 0 990,000 536,000 584,000
846,000 1,170,000 0 225,000 0 1,800,000 752,000 1,040,000
1,350,000 2,070,000 0 342,000 0 3,060,000 1,200,000 1,840,000
2,340,000 3,600,000 0 495,000 0 5,400,000 2,080,000 3,200,000
4,140,000 6,300,000 0 702,000 0 9,900,000 3,680,000 5,600,000
6,840,000 10,800,000 0 990,000 0 16,200,000 6,080,000 9,600,000
8,910,000 17,100,000 0 1,350,000 0 25,200,000 7,920,000 15,200,000
10,800,000 25,200,000 0 1,710,000 0 37,800,000 9,600,000 22,400,000
13,500,000 34,200,000 0 2,160,000 0 51,300,000 12,000,000 30,400,000
15,300,000 45,000,000 0 2,430,000 0 66,600,000 13,600,000 40,000,000
18,000,000 54,000,000 0 2,790,000 0 80,100,000 16,000,000 48,000,000
99,000 189,000 0 19,800 41,400 0 88,000 168,000
153,000 261,000 0 29,700 57,600 0 136,000 232,000
225,000 441,000 0 45,000 99,000 0 200,000 392,000
324,000 702,000 0 67,500 153,000 0 288,000 624,000
450,000 1,080,000 0 99,000 252,000 0 400,000 960,000
603,000 1,980,000 0 153,000 441,000 0 536,000 1,760,000
846,000 3,510,000 0 225,000 783,000 0 752,000 3,120,000
1,350,000 6,210,000 0 342,000 1,350,000 0 1,200,000 5,520,000
2,340,000 10,800,000 0 495,000 2,430,000 0 2,080,000 9,600,000
4,140,000 18,900,000 0 702,000 4,230,000 0 3,680,000 16,800,000
6,840,000 31,500,000 0 990,000 7,110,000 0 6,080,000 28,000,000
8,910,000 51,300,000 0 1,350,000 11,700,000 0 7,920,000 45,600,000
10,800,000 76,500,000 0 1,710,000 17,100,000 0 9,600,000 68,000,000
13,500,000 99,000,000 0 2,160,000 22,500,000 0 12,000,000 88,000,000
15,300,000 135,000,000 0 2,430,000 29,700,000 0 13,600,000 120,000,000
18,000,000 162,000,000 0 2,790,000 36,000,000 0 16,000,000 144,000,000
Engineer 20% Reduction Foreman and Engineer 30% Reduction
Fuel Power Lumber Iron Cash Food Fuel Power

55,200 22,400 120,000 80,000 126,000 48,300 48,300 19,600


76,800 33,600 160,000 12,000 196,000 67,200 67,200 29,400
128,000 49,600 240,000 200,000 294,000 112,000 112,000 43,400
208,000 74,400 400,000 320,000 413,000 182,000 182,000 65,100
328,000 112,000 640,000 480,000 581,000 287,000 287,000 98,000
584,000 160,000 800,000 800,000 770,000 511,000 511,000 140,000
800,000 240,000 1,600,000 1,200,000 1,120,000 700,000 700,000 210,000
1,600,000 400,000 2,400,000 2,000,000 1,750,000 1,400,000 1,400,000 350,000
3,200,000 560,000 4,000,000 3,200,000 3,080,000 2,800,000 2,800,000 490,000
4,800,000 800,000 8,000,000 6,400,000 5,390,000 4,900,000 4,200,000 700,000
9,600,000 1,120,000 16,000,000 12,800,000 9,100,000 8,400,000 8,400,000 980,000
15,200,000 1,440,000 30,400,000 22,400,000 11,900,000 13,300,000 13,300,000 1,260,000
22,400,000 1,920,000 45,600,000 33,600,000 14,700,000 19,600,000 19,600,000 1,680,000
30,400,000 2,400,000 60,800,000 45,600,000 17,500,000 26,600,000 26,600,000 2,100,000
40,000,000 2,720,000 79,200,000 59,200,000 20,300,000 35,000,000 35,000,000 2,380,000
48,000,000 3,120,000 96,000,000 71,200,000 23,800,000 42,000,000 42,000,000 2,730,000
168,000 17,600 0 27,200 77,000 0 147,000 15,400
232,000 26,400 0 38,400 119,000 0 203,000 23,100
392,000 40,000 0 65,600 175,000 0 343,000 35,000
624,000 60,000 0 104,000 252,000 0 546,000 52,500
880,000 88,000 0 168,000 350,000 0 770,000 77,000
1,760,000 136,000 0 296,000 469,000 0 1,540,000 119,000
3,120,000 200,000 0 520,000 658,000 0 2,730,000 175,000
5,520,000 304,000 0 880,000 1,050,000 0 4,830,000 266,000
9,600,000 440,000 0 1,600,000 1,820,000 0 8,400,000 385,000
16,800,000 624,000 0 2,800,000 3,220,000 0 14,700,000 546,000
28,000,000 880,000 0 4,720,000 5,320,000 0 24,500,000 770,000
45,600,000 1,200,000 0 7,520,000 6,930,000 0 39,900,000 1,050,000
68,000,000 1,520,000 0 11,200,000 8,400,000 0 59,500,000 1,330,000
88,000,000 1,920,000 0 15,200,000 10,500,000 0 77,000,000 1,680,000
120,000,000 2,160,000 0 20,000,000 11,900,000 0 105,000,000 1,890,000
144,000,000 2,480,000 0 24,000,000 14,000,000 0 126,000,000 2,170,000
0 25,760 0 80,000 77,000 48,300 0 22,540
0 26,400 0 112,000 119,000 67,200 0 23,100
0 40,000 0 192,000 175,000 112,000 0 35,000
0 60,000 0 312,000 252,000 182,000 0 52,500
0 88,000 0 496,000 350,000 287,000 0 77,000
0 136,000 0 880,000 469,000 511,000 0 119,000
0 200,000 0 1,600,000 658,000 910,000 0 175,000
0 304,000 0 2,720,000 1,050,000 1,610,000 0 266,000
0 440,000 0 4,800,000 1,820,000 2,800,000 0 385,000
0 624,000 0 8,800,000 3,220,000 4,900,000 0 546,000
0 880,000 0 14,400,000 5,320,000 8,400,000 0 770,000
0 1,200,000 0 22,400,000 6,930,000 13,300,000 0 1,050,000
0 1,520,000 0 33,600,000 8,400,000 19,600,000 0 1,330,000
0 1,920,000 0 45,600,000 10,500,000 26,600,000 0 1,680,000
0 2,160,000 0 59,200,000 11,900,000 35,000,000 0 1,890,000
0 2,480,000 0 71,200,000 14,000,000 42,000,000 0 2,170,000
0 17,600 36,800 0 77,000 147,000 0 15,400
0 26,400 51,200 0 119,000 203,000 0 23,100
0 40,000 88,000 0 175,000 343,000 0 35,000
0 60,000 136,000 0 252,000 546,000 0 52,500
0 88,000 224,000 0 350,000 840,000 0 77,000
0 136,000 392,000 0 469,000 1,540,000 0 119,000
0 200,000 696,000 0 658,000 2,730,000 0 175,000
0 304,000 1,200,000 0 1,050,000 4,830,000 0 266,000
0 440,000 2,160,000 0 1,820,000 8,400,000 0 385,000
0 624,000 3,760,000 0 3,220,000 14,700,000 0 546,000
0 880,000 6,320,000 0 5,320,000 24,500,000 0 770,000
0 1,200,000 10,400,000 0 6,930,000 39,900,000 0 1,050,000
0 1,520,000 15,200,000 0 8,400,000 59,500,000 0 1,330,000
0 1,920,000 20,000,000 0 10,500,000 77,000,000 0 1,680,000
0 2,160,000 26,400,000 0 11,900,000 105,000,000 0 1,890,000
0 2,480,000 32,000,000 0 14,000,000 126,000,000 0 2,170,000
er 30% Reduction Population
Required Buildings
Lumber Iron Cap
Ration Truck 1 -
Ration Truck 2 -
Ration Truck 3 -
Ration Truck 4 -
Ration Truck 5 -
Ration Truck 6 -
Ration Truck 7 -
Ration Truck 8 -
105,000 70,000 Ration Truck 9 Hospital 9 -
140,000 10,500 Ration Truck 10 Lumber Mill 10 -
210,000 175,000 Ration Truck 11 Farm 11 -
350,000 280,000 Ration Truck 12 Lumber Mill 12 -
560,000 420,000 Ration Truck 13 Shooting Range 13 -
700,000 700,000 Ration Truck 14 Bank 14 -
1,400,000 1,050,000 Ration Truck 15 Embassy 15 70k
2,100,000 1,750,000 Ration Truck 16 Vehicle Factory 16 Garrison Hall 16 -
3,500,000 2,800,000 Ration Truck 17 Farm 17 -
7,000,000 5,600,000 Ration Truck 18 Power Plant 18 120k
14,000,000 11,200,000 Ration Truck 19 Oil Well 19 -
26,600,000 19,600,000 Ration Truck 20 Water Filter 20 -
39,900,000 29,400,000 Ration Truck 21 Bank 21 210k
53,200,000 39,900,000 Ration Truck 22 Iron Refinery 22 -
69,300,000 51,800,000 Ration Truck 23 Vehicle Factory 23 -
84,000,000 62,300,000 Ration Truck 24 Embassy 24 350k
0 23,800 Base 10
0 33,600 Base 11
0 57,400 Base 12
0 91,000 Base 13
0 147,000 Base 14
0 259,000 Base 15
0 455,000 Base 16
0 770,000 Base 17
0 1,400,000 Base 18
0 2,450,000 Base 19
0 4,130,000 Base 20
0 6,580,000 Base 21
0 9,800,000 Base 22
0 13,300,000 Base 23
0 17,500,000 Base 24
0 21,000,000 Base 25
0 70,000 Base 10
0 98,000 Base 11
0 168,000 Base 12
0 273,000 Base 13
0 434,000 Base 14
0 770,000 Base 15
0 1,400,000 Base 16
0 2,380,000 Base 17
0 4,200,000 Base 18
0 7,700,000 Base 19
0 12,600,000 Base 20
0 19,600,000 Base 21
0 29,400,000 Base 22
0 39,900,000 Base 23
0 51,800,000 Base 24
0 62,300,000 Base 25
32,200 0 Base 10
44,800 0 Base 11
77,000 0 Base 12
119,000 0 Base 13
196,000 0 Base 14
343,000 0 Base 15
609,000 0 Base 16
1,050,000 0 Base 17
1,890,000 0 Base 18
3,290,000 0 Base 19
5,530,000 0 Base 20
9,100,000 0 Base 21
13,300,000 0 Base 22
17,500,000 0 Base 23
23,100,000 0 Base 24
28,000,000 0 Base 25
Energy Base Cost Foreman 10% Reduction
Building
Cores Cash Fuel Lumber Cash Fuel
Parts Factory 1 220,000 720,000 540,000 198,000 648,000
Parts Factory 2 1,400 250,000 800,000 600,000 225,000 720,000
Parts Factory 3 1,600 270,000 880,000 660,000 243,000 792,000
Parts Factory 4 1,700 300,000 960,000 720,000 270,000 864,000
Parts Factory 5 1,900 330,000 1,100,000 800,000 297,000 990,000
Parts Factory 6 2,000 360,000 1,100,000 860,000 324,000 990,000
Parts Factory 7 2,300 388,000 1,300,000 960,000 349,200 1,170,000
Parts Factory 8 3,000 520,000 1,700,000 1,200,000 468,000 1,530,000
Parts Factory 9 3,800 670,000 2,200,000 1,600,000 603,000 1,980,000
Parts Factory 10 4,800 880,000 2,900,000 2,200,000 792,000 2,610,000
Parts Factory 11 6,400 1,100,000 3,700,000 2,800,000 990,000 3,330,000
Parts Factory 12 8,400 1,500,000 4,800,000 3,600,000 1,350,000 4,320,000
Parts Factory 13 11,000 1,900,000 6,100,000 4,600,000 1,710,000 5,490,000
Parts Factory 14 14,000 2,500,000 8,000,000 6,000,000 2,250,000 7,200,000
Parts Factory 15 18,000 3,300,000 10,000,000 7,800,000 2,970,000 9,000,000
Parts Factory 16 23,000 4,100,000 13,000,000 9,800,000 3,690,000 11,700,000
Parts Factory 17 28,000 5,000,000 16,000,000 12,000,000 4,500,000 14,400,000
Parts Factory 18 34,000 5,900,000 19,000,000 14,000,000 5,310,000 17,100,000
Parts Factory 19 38,000 6,700,000 22,000,000 16,000,000 6,030,000 19,800,000
Parts Factory 20 44,000 7,400,000 24,000,000 18,000,000 6,660,000 21,600,000
Parts Factory 21 44,000 7,800,000 25,000,000 18,000,000 7,020,000 22,500,000
Parts Factory 22 44,000 8,000,000 26,000,000 19,000,000 7,200,000 23,400,000
Parts Factory 23 48,000 8,000,000 26,000,000 20,000,000 7,200,000 23,400,000
Parts Factory 24 48,800 8,000,000 27,000,000 20,000,000 7,200,000 24,300,000
Parts Factory 25 48,000 8,800,000 27,000,000 20,000,000 7,920,000 24,300,000
n 10% Reduction Engineer 20% Reduction Foreman and Engineer 30% Reduction
Lumber Cash Fuel Lumber Cash Fuel Lumber
486,000 176,000 576,000 432,000 154,000 504,000 378,000
540,000 200,000 640,000 480,000 175,000 560,000 420,000
594,000 216,000 704,000 528,000 189,000 616,000 462,000
648,000 240,000 768,000 576,000 210,000 672,000 504,000
720,000 264,000 880,000 640,000 231,000 770,000 560,000
774,000 288,000 880,000 688,000 252,000 770,000 602,000
864,000 310,400 1,040,000 768,000 271,600 910,000 672,000
1,080,000 416,000 1,360,000 960,000 364,000 1,190,000 840,000
1,440,000 536,000 1,760,000 1,280,000 469,000 1,540,000 1,120,000
1,980,000 704,000 2,320,000 1,760,000 616,000 2,030,000 1,540,000
2,520,000 880,000 2,960,000 2,240,000 770,000 2,590,000 1,960,000
3,240,000 1,200,000 3,840,000 2,880,000 1,050,000 3,360,000 2,520,000
4,140,000 1,520,000 4,880,000 3,680,000 1,330,000 4,270,000 3,220,000
5,400,000 2,000,000 6,400,000 4,800,000 1,750,000 5,600,000 4,200,000
7,020,000 2,640,000 8,000,000 6,240,000 2,310,000 7,000,000 5,460,000
8,820,000 3,280,000 10,400,000 7,840,000 2,870,000 9,100,000 6,860,000
10,800,000 4,000,000 12,800,000 9,600,000 3,500,000 11,200,000 8,400,000
12,600,000 4,720,000 15,200,000 11,200,000 4,130,000 13,300,000 9,800,000
14,400,000 5,360,000 17,600,000 12,800,000 4,690,000 15,400,000 11,200,000
16,200,000 5,920,000 19,200,000 14,400,000 5,180,000 16,800,000 12,600,000
16,200,000 6,240,000 20,000,000 14,400,000 5,460,000 17,500,000 12,600,000
17,100,000 6,400,000 20,800,000 15,200,000 5,600,000 18,200,000 13,300,000
18,000,000 6,400,000 20,800,000 16,000,000 5,600,000 18,200,000 14,000,000
18,000,000 6,400,000 21,600,000 16,000,000 5,600,000 18,900,000 14,000,000
18,000,000 7,040,000 21,600,000 16,000,000 6,160,000 18,900,000 14,000,000
Number of Parts to Craft a complete 6 piece set
5 5 6 8
Trailblazer Alloy Plates Nano-Materials Rubber Sensor
Dreadnought Portable Power Box Steel Wire Gunpowder Bulletproof Shield
Ranger Insulating Tape Steel Nail Spray Paint Titanium Alloy
Phantom High-density Rubber Screw Super Glue Fiber Glass
Imperator Design Sheets Wire Iron Pipe Special Steel

Parts required to make a 6 pc Baneblade Set Super Energy Cores Required to Craft
Dreadnought Ranger Phantom Gold
Suspension 2 2 1 96,000
Tires 1 2 2 96,000
Armor 1 1 1 96,000
Weapon 1 1 1 96,000
Engine 2 1 1 96,000
Central Control 1 1 2 96,000
Energy Cores to Craft Per Part
White Green Blue Purple Orange
100 800 1,500 3,000 5,000
300 2,400 4,500 9,000 15,000
300 2,400 4,500 9,000 15,000
300 2,400 4,500 9,000 15,000

Super Energy Cores Required to Craft


Gold
96,000
96,000
Due to the difficulty and cost of obtaining Super
96,000
Energy Cores It is recomended that you do not
96,000
gamble for Gold BB parts.
96,000
96,000
Gold
8,000
24,000
24,000
24,000

of obtaining Super
ed that you do not
B parts.
Dreadnought
Fighter Fighter
Troop Marching Fighter Fighter Fighter
Tactical Tactical
Load Speed Might Resistance HP
Might Resistance
Suspension Frame 30% 20% 30%
Tire 30% 30% 30%
Armor 30% 30%
Weapon 20% 30%
Engine 30% 15%
Central Control System 30% 15%
4 Piece set
6 Piece set
60% 60% 40% 60% 60% 60% 30%

Imperator
Fighter Fighter
Troop Marching Fighter Fighter Fighter
Tactical Tactical
Load Speed Might Resistance HP
Might Resistance
Suspension Frame 60% 20% 30%
Tire 60% 30%
Armor 40% 30%
Weapon 40% 30%
Engine 30%
Central Control System
4 Piece set
6 Piece set
60% 60% 40% 60% 60% 60% 30%

Ranger
Shooter Shooter
Troop Marching Shooter Shooter Shooter
Tactical Tactical
Load Speed Might Resistance HP
Might Resistance
Suspension Frame 30% 30% 30%
Tire 30% 30% 30%
Armor 20% 30%
Weapon 30% 30%
Engine 30% 15%
Central Control System 20% 15%
4 Piece set
6 Piece set
60% 60% 60% 40% 60% 60% 30%

The Storm
Shooter Shooter
Troop Marching Shooter Shooter Shooter
Tactical Tactical
Load Speed Might Resistance HP
Might Resistance
Suspension Frame 60% 20% 30%
Tire 60% 30%
Armor 40% 30%
Weapon 40% 30%
Engine 30%
Central Control System
4 Piece set
6 Piece set
60% 60% 60% 40% 60% 60% 30%

Phantom
Vehicles Vehicles
Troop Marching Vehicles Vehicles Vehicles
Tactical Tactical
Load Speed Might Resistance HP
Might Resistance
Suspension Frame 30% 30% 30%
Tire 30% 30% 25%
Armor 25% 30%
Weapon 25% 30%
Engine 30% 20%
Central Control System 25%
4 Piece set
6 Piece set
60% 60% 50% 50% 60% 60% 20%

Baneblade
Troop Marching Tactical Tactical
Attack Defense HP
Load Speed Might Resistance
Suspension Frame 35% 35% 50%
Tire 35% 35% 50%
Armor 35% 50%
Weapon 35% 50%
Engine 35% 20%
Central Control System 35% 20%
4 Piece set
6 Piece set
70% 70% 70% 70% 100% 100% 40%

Trailb
Food Lumber Fuel Iron Diamond Lumber
Food Gather
Gathering Gathering Gathering Gathering Gathering Gather
Payload
Speed Speed Speed Speed Speed Payload
Suspension Frame 50%
Tire 50%
Armor
Weapon 50%
Engine 50% 60%
Central Control System 50% 60%
4 Piece set
6 Piece set
50% 50% 50% 50% 50% 60% 60%

Troop Marching Tactical Tactical


Attack Defense HP
Load Speed Might Resistance

Baneblade SF, A, W,
65% 60% 70% 95% 100% 50% 40%
CCS + Phantom T, E
Differance between 6pc
5% 0% 20% 45% 40% -10% 20%
Phantom and mixed

BB SF/W + Ranger
65% 60% 70% 40% 100% 60% 30%
T/A/E/CCS
Differance between 6pc
5% 0% 10% 0% 40% 0% 0%
Ranger and mixed

Baneblade SF, A, W,
65% 60% 70% 70% 100% 80% 35%
CCS + Ranger T, E
Differance between 6pc
5% 0% 10% 30% 40% 20% 5%
Ranger and mixed

Baneblade SF, A, W, 65% 60% 70% 70% 100% 80% 35%


CCS + Dreadnaught T, E
Differance between 6pc
5% 0% 30% 10% 40% 20% 5%
Dreadnaught and mixed

Baneblade SF, A, W,
35% 60% 70% 70% 130% 50% 50%
CCS + Imperator T, E
Differance between 6pc
-25% 0% 30% 10% 70% -10% 20%
Imperator and mixed
Differance between 6pc
-35% -10% 0% 0% 30% -50% 10%
Baneblade and mixed

Baneblade SF, A, W,
35% 60% 70% 70% 130% 50% 50%
CCS + Storm T, E
Differance between 6pc
-25% 0% 10% 30% 70% -10% 20%
Storm and mixed
Differance between 6pc
-35% -10% 0% 0% 30% -50% 10%
Baneblade and mixed
Fighter
Combat Fighter Might vs Fighter
Resistance vs
Speed shooters Damage
shooters

30
30
30
20%
20%
10%
90 20% 20% 10%

Imperator
Fighter
Combat Fighter Might vs Fighter Fighter Might Fighter Resistance Fighter HP during
Resistance vs
Speed shooters Damage during Rallies during Rallies Rallies
shooters

60
20%
20%
30 20%
20% 20% 20%
20%
20%
90 20% 20% 20% 40% 40% 20%

Shooter
Combat Shooter Might Shooter
Resistance vs
Speed vs Vehicles Damage
Vehicles

30
30
30
20%
20%
10%
90 20% 20% 10%

The Storm
Shooter
Combat Shooter Might Shooter Shooter Might Shooter Resistance Shooter HP during
Resistance vs
Speed vs Vehicles Damage during Rallies during Rallies Rallies
Vehicles

60
20%
20%
30 20%
20% 20% 20%
20%
20%
90 20% 20% 20% 40% 40% 20%

Vehicles
Combat Vehicles Might Vehicle
Resistance vs
Speed vs Fighters Damage
Fighters

30
30
30
30 20%
20%
10%
120 20% 20% 10%

Countering Countering
Combat
Enemy Units Enemy Units Damage
Speed
Might Resistance

35
35
35
35%
35%
20%
105 35% 35% 20%

Trailblazer
Fuel Extra
Iron Gather Gathering Hero Exp per Reduced Fuel Troop Resistance
Gather Gather
Payload Speed Hour Consumption when Gathering
Payload Resources
60% 2000
60%
20% 20% 20%
20%
2000
40%
60%
30%
60% 60% 100% 50% 4000 40% 20%

Countering Countering
Combat
Enemy Units Enemy Units Damage
Speed
Might Resistance

100 35% 35% 0%


-20 15% 15% -10%

95 20% 20% 0%

5 0% 0% -10%

100 35% 35% 0%

10 15% 15% -10%

100 35% 35% 0%

10 15% 15% -10%

160 35% 35% 0%

70 15% 15% -20%

55 0% 0% -20%

160 35% 35% 0%

70 15% 15% -20%

55 0% 0% -20%
Gather
Troop Might
March
when Gathering
Speed

50%

20%

20% 50%
Full-Scale Expedition Advanced
Level Production Force Rewards Arms Expert Fast Clearing
1 70 70 1,190 90 160
2 70 70 100 160
3 90 90 120 170
4 110 110 140 180
5 130 130 170 200
6 170 170 220 220
7 230 230 310 240
8 350 350 470 290
9 530 530 700 350
10 790 790 1,060 420
11 540
12 700
13 920
14 1,280
15 1,790
16
17
18
19
20
Total Cost Per Tech 2,540 2,540 1,190 3,380 7,620

Zone Co

Medical Hunger for Temporary


Security Last Stand Battle Building Walls Fortifications
1 30 60 60 90 90
2 30 70 70 100 100
3 40 80 80 120 120
4 50 100 100 150 150
5 60 120 120 180 180
6 80 150 150 230 230
7 110 210 210 320 320
8 160 320 320 480 480
9 240 480 480 720 720
10 360 720 720 1080 1080
11
12
13
14
15
Total Cost Per Tech 1,160 2,310 2,310 3,470 3,470

T9 Vehicles, Shooters, and Fighters


Rolling Field Battle
Recruitment Boot Camp Terror Promotion Expert
1 180 180 180 0 600
2 190 190 220 630
3 200 200 260 660
4 210 210 340 690
5 230 230 450 730
6 250 250 640 800
7 280 280 940 880
8 330 330 1,500 970
9 400 400 2,550 1,060
10 480 480 4,590 1,170
11 620 620 1,290
12 810 810 1,540
13 1,050 1,050 1,850
14 1,470 1,470 2,220
15 2,060 2,060 2,670
16 3,200
17 4,160
18 5,410
19 7,030
20 9,140
Total Cost Per Tech 8,760 8,760 11,670 0 46,700

Carrying Siege Armor Demolish and


Capacity Hammer Piercing Rebuild Full Force
1 100 210 210 210 220
2 100 220 220 220 240
3 110 230 230 230 250
4 120 240 240 240 260
5 120 250 250 250 270
6 130 270 270 270 290
7 130 300 300 300 300
8 140 330 330 330 320
9 150 400 400 400 330
10 160 560 560 560 350
11 160 370
12 170 380
13 180 400
14 200 440
15 220 490
16 260 590
17 310 700
18 380 840
19 410 930
20 450 1,020
Total Cost Per Tech 4,000 3,010 3,010 3,010 8,990
Elite Military Courage Medal Costs Courtesy of JC
War War Incentive -
Preparedness Carrying Zone Commemoration
Preparedness Super Tech -Tree
Incentive Killing Incentive -
Training Capacity Mobilization Rewards Gathering Zombies Building
160 160 160 1,350 100 100 100
160 160 160 110 110 110
170 170 170 110 110 110
180 180 180 120 120 120
200 200 200 130 130 130
220 220 220 150 150 150
240 240 240 160 160 160
290 290 290 190 190 190
350 350 350 230 230 230
420 420 420 280 280 280
540 540 540 360 360 360
700 700 700 470 470 470
920 920 920 610 610 610
1,280 1,280 1,280 850 850 850
1,790 1,790 1,790 1,200 1,200 1,200

7,620 7,620 7,620 1,350 5,070 5,070 5,070

Zone Conflict Tech Tree

Defenders of Campaign Medical Defense


Peace Toughness Security II United Front Joint Attack Mobilization Allied Attack
120 120 180 210 210 250 250
140 140 190 220 220 260 260
160 160 200 230 230 270 270
190 190 210 250 250 290 290
230 230 230 270 270 320 320
300 300 250 300 300 350 350
430 430 270 330 330 380 380
640 640 330 390 390 460 460
960 960 390 470 470 550 550
1440 1440 470 570 570 660 660
610 740 740 860 860
800 960 960 1120 1120
1040 1250 1250 1450 1450
1450 1740 1740 2030 2030
2030 2440 2440 2850 2850
4,610 4,610 8,650 10,370 10,370 12,100 12,100

Fighters
Total Cost for
Vehicle Entire Tech
Reinforcement T9 Unlock Tree T9 Unlocks
600 17,500 Total Courage Medal Cost to unlock First T9 with all requ
630 Total Courage Medal Cost to unlock two T9 with all requi
660 Total Courage Medal Cost to unlock all T9 with all requir
690
730
800
880
970
1,060
1,170
1,290
1,540
1,850
2,220
2,670
3,200
4,160
5,410
7,030
9,140
46,700 17,500 140,090

Deathly
Onslaught Focus Fire Totaled Armed Core Shield Iron Fiber Armed Vehicle Weapon
140 140 140 140 140 140 1,100
150 150 150 150 150 150 1,150
160 160 160 160 160 160 1,210
160 160 160 160 160 160 1,270
170 170 170 170 170 170 1,330
180 180 180 180 180 180 1,460
190 190 190 190 190 190 1,610
200 200 200 200 200 200 1,770
210 210 210 210 210 210 2,130
220 220 220 220 220 220 2,980
230 230 230 230 230 230
240 240 240 240 240 240
250 250 250 250 250 250
280 280 280 280 280 280
310 310 310 310 310 310
370 370 370 370 370 370
440 440 440 440 440 440
530 530 530 530 530 530
580 580 580 580 580 580
640 640 640 640 640 640
5,650 5,650 5,650 5,650 5,650 5,650 16,010
Incentive - Incentive - Total Cost
Inspire: Technologica Inspire: Killing Inspire: One More for Entire
Wisdom l Research Growth Enemies Recruitment Arms Expert II Reward! Tech Tree
100 100 40 100 100 260 2,540
110 110 40 110 110 270
110 110 40 110 110 290
120 120 50 120 120 300
130 130 60 130 130 320
150 150 70 150 150 350
160 160 100 160 160 380
190 190 130 190 190 420
230 230 180 230 230 460
280 280 250 280 280 510
360 360 340 360 360 560
470 470 520 470 470 670
610 610 770 610 610 810
850 850 1,080 850 850 970
1,200 1,200 1,410 1,200 1,200 1,160
1,390
1,810
2,350
3,060
3,980
5,070 5,070 5,080 5,070 5,070 20,320 2,540 104,910

Total Cost for


Super Carbon Fiber Viral Entire Tech
Legion Bones Spores Tree
1840 280 280
300 300
310 310
330 330
360 360
400 400
440 440
520 520
630 630
760 760
980 980
1280 1280
1660 1660
2320 2320
3250 3250
1,840 13,820 13,820 105,010
Unlocks
ck First T9 with all requ 350,010
ck two T9 with all requi 490,100
ck all T9 with all requir 630,190

Elite Military

Mobility Smoke signal Armament Armor Particle


Agile Quick Draw Boost unlock Destruction Fragmentation All out Weapon
170 170 170 7,000 480 480 270 190
180 180 180 500 500 320 200
190 190 190 530 530 390 210
200 200 200 550 550 470 220
210 210 210 580 580 560 230
220 220 220 640 640 620 240
230 230 230 700 700 680 260
250 250 250 780 780 810 270
260 260 260 930 930 970 280
270 270 270 1,300 1,300 1,170 300
280 280 280 1,520 310
300 300 300 1,980 330
310 310 310 2,570 340
350 350 350 3,340 380
380 380 380 4,340 420
460 460 460 500
550 550 550 600
660 660 660 720
720 720 720 790
790 790 790 870
6,980 6,980 6,980 7,000 6,990 6,990 20,010 7,660
Micro Vehicle Super Alloy Super Super Combat Target Target Mark Multiple
Radiation Canon Heavy Armor nanofiber Armed Mark Locked Fortification Continues Mark
190 190 190 190 190 16,000 320 320 430 20,000
200 200 200 200 200 340 340 450 22,000
210 210 210 210 210 350 350 500
220 220 220 220 220 370 370 550
230 230 230 230 230 390 390 600
240 240 240 240 240 430 430 720
260 260 260 260 260 470 470 870
270 270 270 270 270 520 520 1,040
280 280 280 280 280 620 620 1,250
300 300 300 300 300 870 870 1,500
310 310 310 310 310 1,950
330 330 330 330 330 2,540
340 340 340 340 340 3,415
380 380 380 380 380 4,290
420 420 420 420 420 5,570
500 500 500 500 500 6,130
600 600 600 600 600 6,740
720 720 720 720 720 7,420
790 790 790 790 790 8,160
870 870 870 870 870 8,980
7,660 7,660 7,660 7,660 7,660 16,000 4,680 4,680 63,105 42,000
Demolish
Siege Armor and Combat Total Core Iron Armed
Hammer Piercing Rebuild Radiation Onslaught Focus Fire Armed Shield Fiber Vehicle
900 900 900 1,810 290 290 290 310 310 310
950 950 950 1,900 300 300 300 320 320 320
1,140 1,140 1,140 2,290 330 330 330 360 360 360
1,370 1,370 1,370 2,730 370 370 370 390 390 390
1,640 1,640 1,640 3,280 400 400 400 430 430 430
2,130 2,130 2,130 4,270 480 480 480 520 520 520
2,770 2,770 2,770 5,540 580 580 580 620 620 620
3,050 3,050 3,050 6,100 690 690 690 740 740 740
3,350 3,350 3,350 6,710 830 830 830 890 890 890
3,690 3,690 3,690 7,380 1,000 1,000 1,000 1,070 1,070 1,070
1,300 1,300 1,300 1,390 1,390 1,390
1,690 1,690 1,690 1,810 1,810 1,810
2,200 2,200 2,200 2,360 2,360 2,360
2,860 2,860 2,860 3,060 3,060 3,060
3,720 3,720 3,720 3,980 3,980 3,980
4,090 4,090 4,090 4,380 4,380 4,380
4,500 4,500 4,500 4,820 4,820 4,820
4,950 4,950 4,950 5,300 5,300 5,300
5,440 5,440 5,440 5,830 5,830 5,830
5,980 5,980 5,980 6,410 6,410 6,410
20,990 20,990 20,990 42,010 42,000 42,000 42,000 44,990 44,990 44,990
Successful Total Cost
Physical Life Vehicle Siege of Entire
Transformation Supplement Upgrade Hostage Tech Tree
400 400 400
420 420 420
460 460 460 This tech
500 500 500 is
560 560 560 currently
670 670 670 of no
800 800 800 value,
960 960 960 research
1,150 1,150 1,150
for points
1,380 1,380 1,380
1,800 1,800 1,800
on Tech
2,340 2,340 2,340 day as
3,040 3,040 3,040 able
3,950 3,950 3,950 Courage
5,130 5,130 5,130 medal
5,640 5,640 5,640 costs are
6,210 6,210 6,210 currently
6,407 6,407 6,407 unavailabl
7,510 7,510 7,510 e.
8,260 8,260 8,260
57,587 57,587 57,587 848,996
Physical Unlock T10
Level Massive Swing Alloy Armor Cluster Bomb
Enhancement Fighters
1 205 220 230 3,000 2,200
2 310 330 345 3,300
3 415 440 465 4,400
4 520 550 580
5 625 660 695
6 835 880 930
7 1,045 1,100 1,160
8 1,255 1,325 1,395
9 1,670 1,765 1,855
10 2,090 2,205 2,320
Total Cost by Tech 8,970 9,475 9,975 3,000 9,900

Unlock T10
Level Scope Nanofiber Nano Steroid Barrel Mod
Shooters
1 205 220 230 3,000 2,200
2 310 330 345 3,300
3 415 440 465 4,400
4 520 550 580
5 625 660 695
6 835 880 930
7 1,045 1,100 1,160
8 1,255 1,325 1,395
9 1,670 1,765 1,855
10 2,090 2,205 2,320
Total Cost by Tech 8,970 9,475 9,975 3,000 9,900

Combat Body Unlock T10 Weapons


Heavy Vehicle
Level Flexibility Reinforcement Vehicles Control
1 205 220 230 3,000 2,200
2 310 330 345 3,300
3 415 440 465 4,400
4 520 550 580
5 625 660 695
6 835 880 930
7 1,045 1,100 1,160
8 1,255 1,325 1,395
9 1,670 1,765 1,855
10 2,090 2,205 2,320
Total Cost by Tech 8,970 9,475 9,975 3,000 9,900

Tier Level 1 2 3 4 5
Total Cost 26,910 28,425 29,925 9,000 29,700

Total Number of Tech levels 390


Cutting Edge Fighter Path
Military Emergecy Compressed
Ballistic Vest Metal Frame Tactical Squad
Exercise Protocol Biscuits
2,200 2,200 1,045 345 345 345
3,300 3,300 1,568 520 520 520
4,400 4,400 2,091 695 695 695
2,614 870 870 870
3,136 1,045 1,045 1,045
4,100 1,395 1,395 1,395
5,288 1,740 1,740 1,740
6,274 2,089 2,089 2,089
8,365 2,785 2,785 2,785
10,457 3,482 3,482 3,482
9,900 9,900 44,938 14,966 14,966 14,966

Cutting Edge Shooter Path


Tactical Shooting Ammo
Optic Camo Sniper Elite Field Medic
Googles Practice Conservation
2,200 2,200 1,045 345 345 345
3,300 3,300 1,568 520 520 520
4,400 4,400 2,091 695 695 695
2,614 870 870 870
3,136 1,045 1,045 1,045
4,100 1,395 1,395 1,395
5,288 1,740 1,740 1,740
6,274 2,089 2,089 2,089
8,365 2,785 2,785 2,785
10,457 3,482 3,482 3,482
9,900 9,900 44,938 14,966 14,966 14,966

Cutting Edge Vehicle Path


Bullet Proof Mechanized Mass
Alloy Hull Assembly Line Spare Parts
Glass Army Production
2,200 2,200 1,045 345 345 345
3,300 3,300 1,568 520 520 520
4,400 4,400 2,091 695 695 695
2,614 870 870 870
3,136 1,045 1,045 1,045
4,100 1,395 1,395 1,395
5,288 1,740 1,740 1,740
6,274 2,089 2,089 2,089
8,365 2,785 2,785 2,785
10,457 3,482 3,482 3,482
9,900 9,900 44,938 14,966 14,966 14,966

6 7 8 9 10 11
29,700 29,700 134,814 44,898 44,898 44,898
Fire Total Cost for
Regeneration Close Contact Fully Armed Martial Law Entire Tech Path
Suppression
345 1,395 1,475 1,475 1,475
520 2,092 2,072 2,072 2,072
695 2,790 2,950 2,950 2,950
870 3,487 3,688 3,688 3,688
1,045 4,185 4,426 4,426 4,426
1,395 5,580 5,901 5,901 5,901
1,740 6,975 7,376 7,376 7,376
2,089 8,370 8,852 8,852 8,852
2,785 11,160 11,803 11,803 11,803
3,482 13,950 14,753 14,753 14,753
14,966 59,984 63,296 63,296 63,296 415,794

Total Cost for


Survival Instinct Long Shot Fire Supression Fully Armed Martial Law Entire Tech Path
345 1,395 1,475 1,475 1,475
520 2,092 2,072 2,072 2,072
695 2,790 2,950 2,950 2,950
870 3,487 3,688 3,688 3,688
1,045 4,185 4,426 4,426 4,426
1,395 5,580 5,901 5,901 5,901
1,740 6,975 7,376 7,376 7,376
2,089 8,370 8,852 8,852 8,852
2,785 11,160 11,803 11,803 11,803
3,482 13,950 14,753 14,753 14,753
14,966 59,984 63,296 63,296 63,296 415,794

Fire Total Cost for


Repair Team Heavy Weapon Fully Armed Martial Law
Suppression Entire Tech Path
345 1,395 1,475 1,475 1,475
520 2,092 2,072 2,072 2,072
695 2,790 2,950 2,950 2,950
870 3,487 3,688 3,688 3,688
1,045 4,185 4,426 4,426 4,426
1,395 5,580 5,901 5,901 5,901
1,740 6,975 7,376 7,376 7,376
2,089 8,370 8,852 8,852 8,852
2,785 11,160 11,803 11,803 11,803
3,482 13,950 14,753 14,753 14,753
14,966 59,984 63,296 63,296 63,296 415,794

12 13 14 15 16 Total to Max all Techs


44,898 179,952 189,888 189,888 189,888 1,247,382
Max all Techs
,247,382
Combat Formulas - Credit to Dirty Nightmare for the information.
True Might = Base Might + (Buff/100)
True Resistance = Base Resistance + (Buff/100)
True HP = Base HP + (Buff/100)
Damage = True Might - True Enemy Resistance
Kills = Damage/True Enemy HP
Hero Damage = (Damage*Tactical Might) - (True Enemy Resistance * Enemy Tactical Resistance)
Hero Kills = (HeroDamage/True Enemy HP)
Accuracy of the formula is uncertain due to changes to the combat system by the developers.

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