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Legend further, spawning an ever-increasing cycle of his powers and the general outcome of any dice rolls.
fateful events. Additionally, Legend points can be spent to affect the
A number of divinities, from the Asgardian Norns outcome of actions during play, to power certain of
to the Olympian Moirae, have become so tied to Fate as their Boons and Knacks, and to power magic spells.
to been reduced to little more than mouthpieces for the magic: Magic in Scion is the use of Fate (sometimes
inscrutable force. In addition, mortals and even Scions in conjunction with innate Boons) to either curse or bless
are sometimes possessed and used as the pawns of Fate in a target in some way. Magic may also be used to tie an
its efforts to forward its unfathomable agendas. As their object’s or person’s fate to an outside object, effectively
Legend grows, Scions enjoy the tender ministrations of binding those things together. Finally, Scions (and Gods)
Fate more and more. may use magic to project their own powers onto a target
God: Born of the Titans but tied to the World, the by tying their two fates together momentarily and then
Gods once blatantly interfered in the development projecting their power onto the target.
of human civilization and, in turn, were shaped by Overworld: The Overworld is a realm of limitless
the beliefs of man into the deities we recognize from potential where both the Titans and the Gods were born
Classical mythology. The Gods long ago retreated from and where the various pantheons now make their homes.
the mortal world to avoid the dangers of being drawn pantheon: A pantheon is a grouping of Gods,
into conflict via Fatebinding to their mortal followers. typically with an attitude and customs derived from
When one of the Gods visits the World now, it is a specific human culture. This book details six major
almost always done incognito and for the purpose of pantheons: the Aesir, the Amatsukami, the Atzlánti, the
reacquainting himself with humanity. In the course of Dodekatheon, the Loa, and the Pesedjet.
“reacquainting themselves with humanity,” many Gods Scion: A Scion is the half-divine offspring of God
manage to sire Scions. and man. Though they lack the raw power of their
ichor: The divine blood that flows through the veins parent deities, Scions still possess abilities far beyond
of Scions, giving them their power. those of the mortals who surround them.
Knack: A Knack is a minor supernatural benefit tied Titan: A Titan is an archetypal being of incarnate
to an Epic Attribute. chaos. Though not necessarily evil per se, such beings are
Legend: A measure of a Scion’s power and renown, driven only to follow their primal, typically destructive,
Legend has a variety of powerful effects on characters urges and to revenge themselves on their rebellious
over the course of the game. A character’s total Legend offspring, the Gods.
score determines the strength of his Fateful Aura, the titanspawn: These are the monstrous offspring of
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likelihood of Fatebinding individuals, the progression of the various Titans. The most powerful titanspawn are

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