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Digital systems
Hold up a mobile telephone and ask students what they know about this digital system
Explain that it is a digital system because it has electrical parts inside that work together and it also
talks to other devices. This series of lessons is all about systems.
If we wanted to send a message to someone who lived far away, how do we do it? How did people
do this before phones?
Mail by post – while it took a long time, it improved with the development of transport. Ships, horse
and carriage, steam engines, trucks and planes all delivered mail.
Homing pigeon – only has one receiving point so can only work when the sender is holding the
receiver’s pigeon. Birds can be vulnerable to predators along the way. Useful in war time to deliver
important messages.
Communication timeline
• How have people solved the problem of getting messages across long distances?
• What were the limitations of earlier message sending?
• What was the quickest way to get a message before phones? Why?
• What was the most reliable way to get a message before phones? Why? Refer to these ways
of communicating as a ‘system’. A system can be a way of getting information in, sorting and
processing it and then sending it out.
What is a system
- solar system
- Ecosystem
- Mailing system
Hardware
Ask students to brainstorm hardware, then reveal the items in the PowerPoint.
Hardware includes:
• The physical components of a computer or digital system
• The parts you can touch and see on the outside
• The mechanical parts you would see if you opened up a system and looked inside including:
The circuits that use electricity to send information around the system
The parts that store images, sound and text in the computer’s memory like the central processing
unit, random access memory and the hard disk drive.
Smartphone or tablet
Mouse
Laptop
Keyboard
Monitor
Tower
Software
• A set of instructions that tells the computer or digital system what to do
• System software – programs like the operating systems that help store and run other
software programs
• Applications like those that help you write documents, draw, make presentations or movies.
You cannot see software because it is a set of instructions written using programming
languages like python, html or c#.
Peripherals
• Devices you can add or connect to a computer or digital system
• Devices that help manage the inputs – for example, voice through a microphone, images
through the camera
• Devices that help manage the outputs, like documents through a printer, sound through
earphones or speakers, and images through a projector.
• Sensors that detect both inputs and outputs, like a touch sensor to input onto a screen, or
an accelerometer that measures movement, or a gyroscope that shows direction.
Digital systems begin with an input which is stored and then processed to an become an output.
Ask students what has been the most important invention to support communication across time
and distance?
Remind students of the timelines they developed and the resource on the history of communication
systems. Talk about how messages were sent and received in different systems before phones.
Students stand in a line facing away from each other. The leader taps the first student on the
shoulder, and they turn to face the leader. The leader demonstrates a set of 4 movements and the
first student then passes it on to the next student. The last person compares the movement
sequence they received with the original sent by the leader. This exercise is to support students to
understand that data (movement in this case) is transmitted from one system (in this case a person
but could be a cell in a network) to another. Without adequate protocols the message is lost from
one person to another. There is a specific set of processes that allow us to get the right message. If
the message is not transferred exactly, the final person will get the wrong message. Discuss with
students why the movement did or did not change. Ask students to notice how the messages are
miscommunicated. Ask students to notice how they remembered the movements – did they break
them down into chunks? Was there loss of some movements or did the movement get clearly
presented. What happened along the way for this outcome to occur? If the message was correctly
transferred ask why this happened? What happened so that the message was sent reliably?
In computer science we would recognise that digital systems work similarly to this game. They break
down information into parts (in this case a group of movements) and then reassemble them at the
end. Sometimes information gets lost along the way. It is important that messages are delivered
reliably across the internet. How are messages received reliably and not lost along the way? This
requires an internet protocol (ip) address. Message sticks are like a traditional example of this
protocol.
Message sticks
How do message sticks work? Building on from the pass the action game, this activity is designed to
illuminate the need for strict protocols. Message sticks were a protocol used by aboriginal people to
cross into country owned by different language groups. These sticks would act like a passport,
allowing the messenger to cross safely. The symbols on the sticks were a sophisticated system of
communication that did not require the messenger to know the language group they were visiting.
As with aboriginal systems of communication and welcome, computers also use systems to send and
deliver messages safely.
https://www.youtube.com/watch?v=kdyxxlogp4c
As part of the discussion of the video, ensure the term protocol is fully understood and that message
sticks are a protocol established for communication
What do you think the ‘rules’ for delivering and receiving messages could be? How could you:
In computer science, protocols are similar to message sticks. They are a set of rules or procedures
for sending data between devices like computers, tablets or smartphones. For digital systems to
send and receive information there must be an agreement as to how the information will be
organised. Students may have noticed abbreviations when using digital systems such as:
Students don’t need to know all of these but can focus on internet protocol. Every computer or
digital system on a network has an internet protocol address. This is usually a string of 4 numbers
separated by dots into 4 sections. This address is the way that digital systems know which device
messages have come from and where to send them. The 4 sets of numbers identify the host
computer and the network to which it belongs.
Pop stick messenger – data packets.
https://www.khanacademy.org/computing/code-org/computers-and-the-internet/internet-
works/v/the-internet-packet-routers-and-reliability
1:56 – how does a song get from a music streaming app to your phone? Reinforce that the song
doesn’t come directly from the music streaming service to your phone. It can go through a series of
different paths. The paths are the network. Servers are digital systems that deliver data from one
computer to another on a network.
3:21 – what is a packet of data? Reinforce that sounds (like songs on a music streaming app) or
images are both considered information that can be broken down into data packets. Large amounts
of data need to be broken up into ‘packets’ to get to the right spot, just like the way the action was
broken down on the popstick into smaller parts in the popstick activity. To get to the right spot the in
the right order the sender had to use numbers. The messengers were like the ‘routers’ making sure
they got the message to the receiver.
4:03 to 4:44 – this section deals with tcp. If you think your students can deal with the extra
complexity, show them up to this point as well. After viewing the video draw comparisons between
the popstick activity and the way that data is transmitted across networks. Students in year 5 are not
expected to fully understand everything explained in the video resource and this process may be
repeated in year 6. A key idea here is that protocols include using a sending and receiving ‘address’
so that the message can be delivered correctly, and that data is broken down into more manageable
parts called packets.
Print resource 4
https://www.plink.sa.edu.au/ils/securedata/vudlz4el-
fr32ywctubdjb7usu_pgwi9edr4mcu00gdurvgoamdhu3rtbxnlimt2h0is1da1widzhzbdfv77e0sjumn3c
0dtkxwhzzlprm1adrdb8bfbhhp8zs0-eexvyf-adz5jfsourvlp-kbgxw.pdf
Understanding networks
- Step my step on white board how smartphones send message to other smart phones
You can use this network with other data sets, like words or names sorted alphabetically. The rule
would be: ‘if you have the word closest to the letter a then take the path to right, otherwise, take
the path to the left.’
• why digital systems are good at sorting data – it may seem like a long process to use but digital
systems do it at incredible speeds. The more nodes the more sets of data that can be paired at once.
This is why systems contain huge networks of computers.
• the language used to describe the way the data is moving through the network – input, store,
process, output
https://www.youtube.com/watch?v=3wtkb5n-aom
• digital systems use a process of input → store → process → output to deliver information to the
user.
Revisit
• systems thinking • digital systems • hardware, software and peripherals • inputs and outputs
Understanding component parts
- Explore comparisons between humans and phones. What makes us smart? We can become
smarter by learning and practicing. Intelligence is not fixed.
- Can smartphones learn? Explain that students are going to find out if smartphones are really
smart by thinking like computer scientists and ‘dissecting’ them
- Brainstorm parts
https://www.youtube.com/watch?v=xkuirewezvm
Discuss the children’s responses to the rotary phone. Discuss the similarities and differences
between new and old phones, for example:
These observations are important to draw attention to, so that you can begin referring to inputs and
outputs
Some problems they may identify with old phones may be:
https://thekidshouldseethis.com/post/how-many-parts-dina-a-amins-gadget-guessing-game-videos
Discuss some of the problems associated with new smartphones. Some problems with new devices
may be:
• data privacy
• cyber security and safety issues
• sustainability – disposal of phones and the metals within them causing pollution
• consumerism – always wanting the new phone
• losing connectivity in rural and remote areas.
Are smartphones really smart?
System on a chip (SoC) is a small circuit board inside the phone which may contain some of these
important component parts:
• A Central Processing Unit (CPU): The CPU acts like the brain of the system. It processes
inputs and outputs.
• The CPU takes instructions from the memory and runs those instructions using the software
on the system.
• The memory stores information.
What is RAM?
o Random Access Memory (RAM) is different from the memory used to store pictures
and texts.
o RAM stores information temporarily so it can be quickly accessed. It does not hold
onto the files.
Long-term storage
o This is the long-term memory where files are stored and can be retrieved. These file
remains.
• A Graphics Processing Unit (GPU): The GPU creates the images we see from pixels.
• Sensors are small devices that detect things like movement, heat, light, moisture and sound.
o Accelerometer – senses backwards and forwards movement. This helps to count
your steps.
o Gyroscope – senses which way is up. So, when you turn your phone around it will
alter the screen for you.
o Light sensor – senses whether you are in a bright, light-filled place or when you are
in the dark, and will adjust the screen to the ambient light.
o Magnetometer or digital compass – senses which way is north. It helps with
directions, especially when using maps.
Power source
Screen
- Tiny pixels
- More pixels the better the image
Buttons
- Power button
- Volume buttons
Did you notice that the on off button looks like a 1 and a zero? That is because in binary 1 is on and
zero is off
Camera
Design a smartphone of the future on paper. Ask them to imagine they work for a phone company
and they have to sell their ideas to their boss. Make sure students create a labelled diagram of the
inside and outside parts. Ask students to write or verbalise in an explanation how their device is
similar to existing models and how it will be different, in ways that improve the experience for users.
They could decide:
• Who it is for – for example, a design for a child may be different to an adult, or remote areas
may need a stronger connection
• What size it will be
• What component parts it will need
• What special features will be included
• What problems it will solve
• The waste involved in smartphone consumption and the ways in which parts can be recycled
when considering sustainability issues
• How might they future-proof the device, for example addressing data privacy issues