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BLOG DUNGEONS AND DRAGONS GENERAL TABLETOP
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DND 3.5 DND 5E PATHFINDER PATHFINDER 2E
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BLOG DUNGEONS AND DRAGONS GENERAL TABLETOP
DND 3.5 DND 5E PATHFINDER PATHFINDER 2E
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Path�nder 2e –
Arcane Spell List
RPGBOT June 5, 2021
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Introduction
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Disclaimer
RPGBOT uses the color coding scheme which has become
common among Pathfinder build handbooks.
This guide will not cover every published spell. There are too
Search the site
many spells, and not every spell needs additional guidance.
“Water Breathing” is only useful if you need to breath water,
and there’s little I can add to clarify that or to help you make Search
informed decisions. Instead, I’ll focus on spells which may not
have obvious uses, spells which are good enough that they
should be considered staple options, or spells that are
complicated and might need extra guidance on how to use
them effectively or on why you should avoid them even if they
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sound great.
BLOG DUNGEONS AND DRAGONS GENERAL TABLETOP
Cantrips
Cantrips are a go-to, perpetual source of magical options.
PATHFINDER RPGBOT.PODCAST VIDEO GAMES
Cantrips are
always heightened to half your level rounded up, so they’ll
match the level
HOME BLOG
of the highest-level spells thatPODCAST
you can cast. ThisNEWSLETTER
scaling ABOUT
keeps cantrips a
reliable source of damage output at any level, though you’ll
still want to
DND 3.5 DND 5E PATHFINDER PATHFINDER 2E
rely on leveled spells when they suit the situation rather than
counting on
cantrips as your only source of damage output. Because your
GENERAL
number of TABLETOP MORE
cantrips are limited, try to split your options between damage
and other
options. A spellcaster whose only capability is to deal damage
is basically
an archer with more steps.
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1st-Level Spells
▪ Burning Hands: Compare 1d6 damage in a 15-foot
cone to 1d4+mod damage to any two
creatures within 30 ft. of you. With the expected +4 abiltiy
modifier,
Electric Loop deals 1d4+4 (avg. 6.5) damage to two
creatures. You can
reasonably expect to hit two creatures with a 15-foot
cone, and Burning
Hands cast at 1st level deals 2d6 damage (avg. 7). The
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damage gap is
BLOGnegligibleDUNGEONS
and the rangeANDgap isDRAGONS
massive. The fact GENERAL
that you TABLETOP
can even
compare this to a cantrip should tell you why this spell is
bad.
PATHFINDER
▪ Charm: AgainstRPGBOT.PODCAST
a solitary target, this is close VIDEO GAMES
to a save-
or-suck, and unless
the target critically succeeds on the save you may be
HOMEable to castBLOG
Charm PODCAST NEWSLETTER ABOUT
again if the first attempt fails. There is no limitation on
creature type
as there was in Pathfinder 1e, so this spell can be useful
DND 3.5 DND 5E PATHFINDER PATHFINDER 2E
almost
constantly. Consider expanding your language options so
that you can talk
GENERAL
to your TABLETOP consider
new friends, and MORE
investing in Diplomacy
so that you can
permanently improve the target’s attitude to ward you.
▪ Color Spray: Useful early in a fight, but if you can’t get
the Dazzled/Blinded
effects into play early you’re not benefiting much from the
spell.
▪ Command: A simple crowd-control spell with a few
options. Commanding creatures
to run away or drop what they’re holding is often the best
option because
it can force an enemy to disarm themselves or to run out
of melee
(potentially provoking Reactions), and the creature must
then spend
Actions to address how you’ve inconvenienced them.
However, it’s a
single-target spell with a 2-Action casting time, and you
can generally
expect to cause 2 Actions worth of inconvenience if the
target fails their
save, which may not be a good enough trade.
▪ Fear: For half the Action cost you can Demoralize a
target. Demoralize will
only make them Frightened 1, but that leaves you with
two Actions to cast
a different spell.
▪ Feather Fall: Any experience player has seen a long
list of situations which involved
falling in a dangerous fashion. I was once in a party that
leapt from low
orbit to avoid a rematch with an angry dragon, and
Feather Fall turned
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▪ Hydraulic Push: Despite the relatively high damage
compared to other 1st-level spells,
this isn’tTABLETOP
GENERAL a great offensive
option.
MORE3d6 is still not much
more than
you’ll get from a cantrip at low levels. The appeal is
pushing enemies
away from you, potentially allowing you to run away
without provoking
Reactions, and allowing you to escape grapples.
Generally you should try
to avoid those situations rather than investing in a way to
escape them,
but it’s good to know that there’s an option when things
go wrong.
▪ Illusory Disguise: You can typically handle disguises
with the Deception skill, but if
you’re not proficient in Deception it may be more
convenient to learn a
single spell, and since you add your level to the
Deception check with
this you effectively match having Expert proficiency if
you’re not already
proficient.
▪ Illusory Object: In many cases, an illusory object is as
good as a real one. Hiding
being an illusory wall is often just as good as hiding
behind a real one,
especially if an enemy doesn’t know to Seek nearby, and
even then the
rules for disbelieving illusions require creatures to make a
Perception
check to Diseblieve the spell before they can see through
it even
partially. You can easily use this in combat to block line of
sight, to
create places to hide, and possibly to isolate enemies for
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several rounds.
BLOGBut fair warning: you andAND
DUNGEONS yourDRAGONS
allies are not immnune to
GENERAL TABLETOP
your illusions.
Even if you know that an effect is an illusion, you still
need to
PATHFINDER
Disbelieve it to see RPGBOT.PODCAST
through it. VIDEO GAMES
▪ Item Facade: Very situational, but I just know that there
are players out there who
HOMEare going BLOG
to cast this on PODCAST NEWSLETTER
looted items to try to get more ABOUT
gold when they
sell it. As a GM, remember that when creatures interact
with the affected
DND 3.5 DND 5E PATHFINDER PATHFINDER 2E
item they can attempt to Disbelieve the effect, and if word
gets out that
the players are trying to swindle people with this spell the
GENERAL
players TABLETOP
might MORE
have trouble trading with people who know their
reputation.
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are resistant to. 120 ft. range is plenty to keep you well
BLOGout of harm’s
DUNGEONS AND DRAGONS GENERAL TABLETOP
way. And finally, you can choose to cast it with 1, 2, or 3
Actions to
increase the effects at the expense of your time.
PATHFINDER
Spending more ActionsRPGBOT.PODCAST VIDEO GAMES
will get more effect out of the spell, so it’s a more efficient
use of
HOMEyour spell BLOG
slots, but if youPODCAST
need to move or cast another
NEWSLETTER ABOUT
spell in the
same turn you can still get some damage out of Magic
Missile.
DND 3.5 DND 5E PATHFINDER PATHFINDER 2E
▪ Magic Weapon: This won’t remain useful beyond low
levels, but at levels 1 through 4,
this is the best weapon you can get. It only lasts one
GENERAL
minute,TABLETOP
but if you MORE
cast this on the biggest weapon in the party (ideally
something like a
greataxe), you can get a ton of extra damage output for
the spell’s
duration. If you can, cast this before you jump into
combat.
▪ Mending: Tempting if you like to use shields, but the
Repair activity is more
effective, doesn’t require a spell slot, and doesn’t have a
Bulk
limitation. You could save this for days when you’re not
adventuring, but
even then proficiency in Craft is easy to get and just as
good.
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2nd-Level
PATHFINDER Spells
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benefits for doing so. As far as I can tell, the only benefit
is for the DUNGEONS AND DRAGONS
BLOG GENERAL TABLETOP
light to remain in effect in an area of magical darkness.
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allows you to
Sustain a DUNGEONS
BLOG spell without spending an Action you can
AND DRAGONS tip the
GENERAL TABLETOP
scales of the
action economy further in your favor.
PATHFINDER
▪ RPGBOT.PODCAST
Humanoid Form: VIDEO
This provides very few benefits, the GAMES
biggest of which is a bonus to
Deception checks to disguise yourself. If you need
magical assistence
HOME BLOG with PODCAST NEWSLETTER ABOUT
a disguise, Illusory-Disguise will be more effective and it’s
a spell
level lower.
DND
▪ 3.5 DND 5E
Creature:
Illusory Theclosest PATHFINDER
thing you’ll get to PATHFINDER 2E
summoning a creature with an illusion,
Illusory Creature is a complicated spell. The spell’s
GENERAL TABLETOP
description is MORE
nearly an entire column in the Core Rulebook, so there is
a lot of text to
digest. Generally this isn’t a go-to combat option because
the damage is
poor and the damage dealt will be halved if the illusion is
disbelieved,
but there is a common and important case where this can
be helpful
offensively: if your enemy has a damage weakness, you
can alter the form
of your illusory creature to deal that damage type,
dramatically boosting
the amount of damage which your illusion can deal. The
illusion’s stats
are decent, and with two Actions per round it can hopefull
make a few
strikes before something gets through the illusion’s AC.
Tragically, the
illusion is dispelled if it’s hit even once or fails a single
save the
spell ends immediately, potentially ending before you get
to Sustain the
spell even once.
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▪ Invisibility: Absolutely essential, invisibility can solve a
lot of problems. The
spell ends
GENERAL if you perform
TABLETOP a “hostile
MORE action”,
and while
that’s not
explicitly defined it likely includes anything which requires
an attack
roll or which affects another creature in a harmful way
even if it doesn’t
require an attack roll or saving throw. It’s unclear what
happens if you
do something like cast Wall of Fire while invisible, so
check with your
GM. Generally you can get away with being inivisible in
combat while doing
things like casting buff spells and area control spells, but I
don’t know
if commanding pets or summoned creatures to attack
counts as a “hostile
action”. The 4th-level version of the spell reduces the
duration but
allows you to make hostile actions without breaking the
spell, so you can
spend a minute invisibly blaster your enemies.
▪ Knock: Don’t have anyone in the party with Thievery?
Cast this to open locks.
The total bonus matches Expert proficiency.
▪ Mirror Image: A decent defensive buff that works at
any level, but the fact that even
a failed attack can still destroy one of the images means
that the images
will disappear almost immediately if even a small number
if weak foes
focus their attacks on you for a round or two.
▪ Misdirection: Situational. You want the secondary
creature to have the aura you want.
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3rd-Level Spells
▪ Bind Undead:
▪ Blindness:
▪ Clairaudience:
▪ Dream Message:
▪ Earthbind:
▪ Enthrall:
▪ Feet to Fins:
▪ Fireball:
▪ Ghostly Weapon:
▪ Glyph of Warding:
▪ Haste:
▪ Hypnotic Pattern:
▪ Invisibility Sphere:
▪ Levitate:
▪ Lightning Bolt:
▪ Locate:
▪ Meld into Stone:
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▪ Mind Reading:
▪ Nondetection:
BLOG DUNGEONS AND DRAGONS GENERAL TABLETOP
▪ Paralyze:
▪ Secret Page:
▪ Shrink Item:
PATHFINDER RPGBOT.PODCAST VIDEO GAMES
▪ Slow:
▪ Stinking Cloud:
▪ Vampiric Touch:
HOME BLOG
▪ Wall of Wind: PODCAST NEWSLETTER ABOUT
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5th-Level Spells
BLOG DUNGEONS AND DRAGONS GENERAL TABLETOP
▪ Banishment:
▪ Black Tentacles:
PATHFINDER
▪ Chromatic Wall: RPGBOT.PODCAST VIDEO GAMES
▪ Cloak of Colors:
▪ Cloudkill:
▪ Cone of Cold:
HOME BLOG PODCAST NEWSLETTER ABOUT
▪ Control Water:
▪ Crushing Despair:
▪ Drop Dead:
DND 3.5
▪ Elemental DND 5E
Form: PATHFINDER PATHFINDER 2E
▪ False Vision:
▪ Hallucination:
GENERAL
▪ Illusory TABLETOP
Scene: MORE
▪ Mariner’s Curse:
▪ Mind Probe:
▪ Passwall:
▪ Prying Eye:
▪ Sending:
▪ Shadow Siphon:
▪ Shadow Walk:
▪ Subcobscious Suggestion:
▪ Summon Dragon:
▪ Telekinetic Haul:
▪ Telepathic Bond:
▪ Tongues:
▪ Wall of Ice:
▪ Wall of Stone:
6th-Level Spells
▪ Baleful Polymorph:
▪ Chain Lightning:
▪ Collective Transportation:
▪ Disintegrate:
▪ Dominate:
▪ Dragon Form:
▪ Feeblemind:
▪ Flesh to Stone:
▪ Mislead:
▪ Phantasmal Calamity:
▪ Purple Worm Sting:
▪ Repulsion:
▪ Scrying:
▪ Spellwrack:
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▪ Teleport:
▪ True Seeing:
BLOG DUNGEONS AND DRAGONS GENERAL TABLETOP
▪ Vampiric Exsanguination:
▪ Vibrant Pattern:
▪ Wall of Force:
PATHFINDER RPGBOT.PODCAST VIDEO GAMES
7th-Level Spells
HOME BLOG
▪ Contingency: PODCAST NEWSLETTER ABOUT
▪ Dimensional Lock:
▪ Duplicate Foe:
▪ Eclipse
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▪ Energy Aegis:
▪ Fiery Body:
▪ Magnificent Mansion:
GENERAL TABLETOP MORE
▪ Mask of Terror:
▪ Plane Shift:
▪ Power Word Blind:
▪ Prismatic Spray:
▪ Project Image:
▪ Reverse Gravity:
▪ Spell Turning:
▪ True Target:
▪ Warp Mind:
8th-Level Spells
▪ Antimagic Field:
▪ Disappearance:
▪ Discern Location:
▪ Dream Council:
▪ Earthquake:
▪ Horrid Wilting:
▪ Maze:
▪ Mind Blank:
▪ Monstrosity Form:
▪ Polar Ray:
▪ Power Word Stun:
▪ Prismatic Wall:
▪ Scintillating Pattern:
▪ Uncontrollable Dance:
▪ Unreleting Observation:
9th-Level Spells
▪ Disjunction:
▪ Foresight:
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▪ Implosion:
▪ Massacre:DUNGEONS AND DRAGONS
BLOG GENERAL TABLETOP
▪ Meteor Swarm:
▪ Power Word Kill:
▪ Prismatic Sphere:
PATHFINDER RPGBOT.PODCAST VIDEO GAMES
▪ Resplendant Mansion:
▪ Shapechange:
▪ Telepathic Demand:
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▪ Weird: BLOG PODCAST NEWSLETTER ABOUT
10th-Level Spells
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▪ Cataclysm:
▪ Gate:
▪ Remake:
GENERAL TABLETOP MORE
▪ Time Stop:
▪ Wish:
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