- MOVE (up to your speed) - Attack (Ranged or Melee)
o Grappling: Athletics VS Athletics or Acrobatics - INTERACT WITH AN OBJECT ▪ Grappled creature can try to escape every turn o Shoving: Athletics VS Athletics or Acrobatics (Draw weapons, drink potions, load crossbow, ▪ Shoved creature is Knocked prone OR pushed Get object out of your backpack, etc.) back 5 ft.
- COMMUNICATE o Two-Weapon Fighting: ( - Bonus Action)
▪ When you Attack (ranged or melee) with light melee weapon you may attack with light melee - ACTION weapon in other hand (or throw); no damage bonus.
- BONUS ACTION - Cast a Spell
- Dash (Do another - MOVE) On Another’s Turn - Disengage (Others do not get opportunity attacks against you as you MOVE) - ONE REACTION (Attack of Opportunity is the default) - Dodge (Attackers you see have disadvantage on attacks against you)
- Help (Give advantage to an ally on a roll)
- Hide Ranged Combat Point Blank (including Spells): Disadvantage to - Ready (Set a triggered REACTION) attack within 5 ft. - Search Long Range: Disadvantage to attack roll Half Cover: +2 to Armor Class & Dex. Saving - Use an Object (Do another - INTERACT WITH AN OBJECT) Three-quarters Cover: +5 to Armor Class & Dex. Saving