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{

"strings":
{
"ECLIPSE_GAMEMODE_NAME" : "Eclipse",
"ECLIPSE_GAMEMODE_DESCRIPTION" : "<style=cIsUtility>Eclipse</style> is a
gamemode that adds stacking challenge modifiers to your run.\n\nEach time you
<style=cIsUtility>beat the game</style>, your Eclipse level
<style=cIsUtility>permanently increases</style> with that Survivor, up to a maximum
of <style=cIsUtility>8</style> times.",
"ECLIPSE_GAMEMODE_START" : "Start Eclipse",

"ECLIPSE_1_NAME" : "Eclipse (1)",


"ECLIPSE_2_NAME" : "Eclipse (2)",
"ECLIPSE_3_NAME" : "Eclipse (3)",
"ECLIPSE_4_NAME" : "Eclipse (4)",
"ECLIPSE_5_NAME" : "Eclipse (5)",
"ECLIPSE_6_NAME" : "Eclipse (6)",
"ECLIPSE_7_NAME" : "Eclipse (7)",
"ECLIPSE_8_NAME" : "Eclipse (8)",
"ECLIPSE_1_DESCRIPTION" : "Starts at baseline Monsoon
difficulty.<style=cSub>\n\n<mspace=0.5em>(1)</mspace> Ally Starting Health:
<style=cIsHealth>-50%</style></style>",
"ECLIPSE_2_DESCRIPTION" : "Starts at baseline Monsoon
difficulty.<style=cSub>\n\n<mspace=0.5em>(1)</mspace> Ally Starting Health:
<style=cIsHealth>-50%</style>\n<mspace=0.5em>(2)</mspace> Teleporter Radius:
<style=cIsHealth>-50%</style></style>",
"ECLIPSE_3_DESCRIPTION" : "Starts at baseline Monsoon
difficulty.<style=cSub>\n\n<mspace=0.5em>(1)</mspace> Ally Starting Health:
<style=cIsHealth>-50%</style>\n<mspace=0.5em>(2)</mspace> Teleporter Radius:
<style=cIsHealth>-50%</style>\n<mspace=0.5em>(3)</mspace> Ally Fall Damage:
<style=cIsHealth>+100% and lethal</style></style>",
"ECLIPSE_4_DESCRIPTION" : "Starts at baseline Monsoon
difficulty.<style=cSub>\n\n<mspace=0.5em>(1)</mspace> Ally Starting Health:
<style=cIsHealth>-50%</style>\n<mspace=0.5em>(2)</mspace> Teleporter Radius:
<style=cIsHealth>-50%</style>\n<mspace=0.5em>(3)</mspace> Ally Fall Damage:
<style=cIsHealth>+100% and lethal</style>\n<mspace=0.5em>(4)</mspace> Enemy Speed:
<style=cIsHealth>+40%</style></style>",
"ECLIPSE_5_DESCRIPTION" : "Starts at baseline Monsoon
difficulty.<style=cSub>\n\n<mspace=0.5em>(1)</mspace> Ally Starting Health:
<style=cIsHealth>-50%</style>\n<mspace=0.5em>(2)</mspace> Teleporter Radius:
<style=cIsHealth>-50%</style>\n<mspace=0.5em>(3)</mspace> Ally Fall Damage:
<style=cIsHealth>+100% and lethal</style>\n<mspace=0.5em>(4)</mspace> Enemy Speed:
<style=cIsHealth>+40%</style>\n<mspace=0.5em>(5)</mspace> Ally Healing:
<style=cIsHealth>-50%</style></style>",
"ECLIPSE_6_DESCRIPTION" : "Starts at baseline Monsoon
difficulty.<style=cSub>\n\n<mspace=0.5em>(1)</mspace> Ally Starting Health:
<style=cIsHealth>-50%</style>\n<mspace=0.5em>(2)</mspace> Teleporter Radius:
<style=cIsHealth>-50%</style>\n<mspace=0.5em>(3)</mspace> Ally Fall Damage:
<style=cIsHealth>+100% and lethal</style>\n<mspace=0.5em>(4)</mspace> Enemy Speed:
<style=cIsHealth>+40%</style>\n<mspace=0.5em>(5)</mspace> Ally Healing:
<style=cIsHealth>-50%</style>\n<mspace=0.5em>(6)</mspace> Enemy Gold Drops:
<style=cIsHealth>-20%</style></style>",
"ECLIPSE_7_DESCRIPTION" : "Starts at baseline Monsoon
difficulty.<style=cSub>\n\n<mspace=0.5em>(1)</mspace> Ally Starting Health:
<style=cIsHealth>-50%</style>\n<mspace=0.5em>(2)</mspace> Teleporter Radius:
<style=cIsHealth>-50%</style>\n<mspace=0.5em>(3)</mspace> Ally Fall Damage:
<style=cIsHealth>+100% and lethal</style>\n<mspace=0.5em>(4)</mspace> Enemy Speed:
<style=cIsHealth>+40%</style>\n<mspace=0.5em>(5)</mspace> Ally Healing:
<style=cIsHealth>-50%</style>\n<mspace=0.5em>(6)</mspace> Enemy Gold Drops:
<style=cIsHealth>-20%</style>\n<mspace=0.5em>(7)</mspace> Enemy Cooldowns:
<style=cIsHealth>-50%</style></style>",
"ECLIPSE_8_DESCRIPTION" : "\"You only celebrate in the light... because I
allow it.\" \n\nStarts at baseline Monsoon difficulty. <style=cSub>\n\
n<mspace=0.5em>(1)</mspace> Ally Starting Health: <style=cIsHealth>-50%</style> \
n<mspace=0.5em>(2)</mspace> Teleporter Radius: <style=cIsHealth>-50%</style> \
n<mspace=0.5em>(3)</mspace> Ally Fall Damage: <style=cIsHealth>+100% and
lethal</style> \n<mspace=0.5em>(4)</mspace> Enemy Speed:
<style=cIsHealth>+40%</style> \n<mspace=0.5em>(5)</mspace> Ally Healing:
<style=cIsHealth>-50%</style> \n<mspace=0.5em>(6)</mspace> Enemy Gold Drops:
<style=cIsHealth>-20%</style> \n<mspace=0.5em>(7)</mspace> Enemy Cooldowns:
<style=cIsHealth>-50%</style> \n<mspace=0.5em>(8)</mspace> Allies recieve
<style=cIsHealth>permanent damage</style></style>"
}
}

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