Professional Documents
Culture Documents
STRATEGIES
TRADITIONAL TEACHING
STRATEGIES
TRADITIONAL
1. Lecturing
2. Discussion
3. Questioning
4. Using Audiovisuals
5. The Interactive Lecture
LECTURING
• Passive learning
• Conveying facts, information, and
ideas that could not be readily
obtained elsewhere
Lecturing in general is
good, not bad, but there
are bad lectures, and
lectures can be used to
excess.
Purposes of Lecturing
1. Efficient means of introducing
learners to new topics
2. Used to stimulate students’ interest
in a subject
3. Used to inspire people
Purposes of Lecturing
4. Integrate and synthesize a large
body of knowledge from several
fields or sources.
5. Clarify difficult concepts
6. Valuable where knowledge is
advancing rapidly and up-to-date
textbooks are not available (Jones)
Advantages
1. Economical
2. Can supplement a textbook by
enhancing a topic and making it come
to life
3. Enables the learners to watch a
“creative mind at work” (Frederick)
– Lecturer can demonstrate critical
thinking & problem solving being done by
an expert
Advantages
4. Lecturers enjoy a sense of “theatre”
as they are in the stage in the
classroom.
5. Helps students develop their
listening abilities
Disadvantages
1. Places learners in the passive role of
a sponge, just there to soak up
knowledge
2. Others claim that few teachers are
good lecturers therefore few can
achieve class objectives
Disadvantages
3. Lends itself to the teaching of facts
while placing little emphasis on
problem solving, decision making,
analytical thinking, or transfer of
learning
4. Lectures result in “surface learning”
Disadvantages
5. Not conducive to meeting students’
individual learning needs
6. Brings with it the problem of limited
attention span on the part of the
learners
Lecturing is valuable and
should be retained, but it
should be used skillfully and
supplemented with other
teaching methods.
Organizing the Lecture
• Advantages
• Disadvantages
Advantages of PBL
1. Development of long-term knowledge
retention
2. Use of diverse instruction types
3. Continuous engagement
4. Development of transferable skills
5. Improvement of teamwork and
interpersonal skills
Disadvantages
1. Potentially poorer performance on
tests
2. Student unpreparedness
3. Teacher unpreparedness
4. Time-consuming assessment
5. Varying degrees of relevancy and
applicability
Self-Learning Modules
• Self-directed learning modules
• Self-paced learning modules
• Self-learning packets
• Individualized learning activity packages
• Self-contained unit or package of study
materials for use by an individual
Principles from which
Self-directed learning is
based
1. Adults are self-motivated
2. Adults’ prior experience is a
resource for further learning
3. Adults are problem focused &
readily learn material they can
use
Components of Self-
Learning Modules
• Introduction
• Behavioral objectives
• Pretest
• Learning activities
• Self-evaluations
• Post test
Introduction &
Instruction
• how to work through the module, use
pretest & self-evaluation guides;
locate resources; what procedures to
use
• capture the interest of the learner
Behavioral Objectives
• The first step in the devt process
Pretest
• Include some questions that assess
knowledge of the content of the
module
• Know the level of performance (80-
100%)
Learning Activities
• visual; auditory; tactile
• Stress abstractions; concrete
information
Self-evaluation
• guides
• short quizzes
Posttest
• written examination
Pilot Testing
• have 1 or 2 people work through the
module
Advantages
• to learn independently, at one’s own
time
• address a variety of learning styles
• promote active learning
• provide immediate feedback on
performance
Advantages
• individualized approach
• freed from having to repeat the
same material year after year
• opportunities for creativity
• possible for a curriculum to be
standardized
Advantages
• reduce time for conferences
• reduce the time to be away
• reduce the cost of in-service
education
Disadvantages
• some learners may miss learning with
other people
• miss the interactions that take place
in the classroom
• may lead to procrastination
• learners may be less than honest
• take many hours to design & test
COMPUTER
TEACHING
STRATEGIES
Why is computer use
increasing greatly?
• hardware costs decrease
• software proliferates
• internet & WWW expand
• changes in HCDS
• to make education cost-effective
Learning with Computer
Technology
• time-saving
• to teach critical thinking & problem-
solving
• to provide simulations of reality
• to educate from a distance
• supports mastery learning
Learning with Computer
Technology
• can maximize time on task
• provide instant feedback
• w/ cognitive effects
Advantages of Computer
Instruction
• Interactivity
• Increased student motivation
• Increased access to information
• instructional consistency
• reduction of teacher’s repetitive tasks
• individualized instruction
• time efficiency
• cost effectiveness
Greatest Advantages
of Computer Instruction
• allows a person to interact in the
learning situation
• can find information
• respond to questions
• manipulate variables
• solve problems
• create plan strategies
Disadvantages
• Many educators do not feel
comfortable enough with CAI.
• effect on personal and professional
communication
• Time investment needed to learn how
to use the technology
Computer-Assisted
Instruction
• CAI
• Applications can be used in
classrooms and lab, clinical units or
homes
• learners have sufficient access to
computers
• w/ sufficient technological support
Drill and Practice
• the simplest level of CAI
• Teaches mathematical calculations
Tutorials
• second mode in which CAI must be
written
• most useful in teaching material at
the rule & concept level
Computerized Testing
• Used to evaluate student learning,
for remediation purposes, or to
assess student preparedness
for licensing exam
Games
• like board and card games
• good games are not easy to devise
Simulations
• student is functioning in a controlled
environment
• one of the most exciting & available
• help to solve clinical problems and
make sound decisions
• may branch into tutorial mode
Multimedia Presentations
• Sometimes called hypermedia
• incorporate texts, sound tracks,
graphics, still photos, animation,
video clips, WWW materials
• INTERACTIVE VIDEODISC – older
form
Evaluating Software
• Criteria
1. Accuracy 4. Appearance
2. Ease of Use 5. Feedback
3. Design 6. Cost Effectiveness
Computer-Managed
Instruction
• used to manage, prepare, organize &
evaluate educational experiences
• programs designed to construct
examinations
• AUTHORING systems (writing
computer programs)
Use the Computer as a
Tool
• search tool
• for patient management
Internet
• mammoth collection of computer
continents, connecting many millions
of computer.
• modem
E-mail
• used to provide greater collaboration
between teachers and students &
students to students
• Listservs
News Groups
• similar to listservs
• messages appear in a general mailbox
that everyone views
World Wide Web
• collection of millions of documents
found on Web pages that interface
to Internet
WWW Searches
• has millions of sites affiliated with
it
• surf
• search engines
• URL
• metasearch engines - aggregators
12 Best Search engines
1. Google 7. Excite
2. Bing 8. DuckDuckGo
3. Yahoo 9. WolframAlpha
4. Baidu 10. Yandex
5. AOL 11. Lycos
6. Ask.com 12. Chacha.com
URL
• Uniform resource locator (URL)
• E.g.
https://www.facebook.com/Learn-
the-Net-330002341216/
• http: protocol (https: secured)
• www: World Wide Web
• facebook.com: domain name
• .com: top level domain (commercial
site)
• Learn-the-net330002341216: path
Metasearch engines
1. Dogpile – when you want a compilation
of results from all the major search
engines
2. Ithaki – when you want your aggregated
results to be ranked by an internal
algorithm
3. Polymeta – when you want a
superintelligent metasearch engine
that can recognize colloquial language
and uses an algorithm to organize
results
Metasearch engines
4. SearchSalad – when you want a
combination of search engine results and
information from all the major review
sites
5. Seekz – when you want a metasearch
engine that produces the most relevant
results and removes all duplicates
Evaluating WWW
• Criteria
1. Purpose
2. Currency
3. Credibility
4. Content Accuracy
5. Design
Virtual Reality
• computer-based, simulated three
dimensional environment in which the
participant interacts w/ a virtual
world
• Advantages
• Disadvantages
Other Common Teaching
Strategies
Strategies in Teaching
Small Groups
Small Group Learning
Strategies & Its Application
Ø Objectives
1. To generate ideas and opinions (through buzz groups,
brainstorming, and crossover groups)
2. To clarify and/or build consensus (through tutorials,
group discussions, snowballing, the nominal group
techniques, and fishbowl and roundtable discussions)
3. To practice and/or play certain roles (through role
play, games, and simulation)
1. BUZZ GROUP
Ø Usually larger groups of 10-12 members
Ø Students are broken down into pairs for a few minutes to:
1. Answer a question the teacher has posted
2. Discuss any difficulties in understanding the topic
3. Speculate on what they think will happen next in class
Ø Select the topic for discussion then ask students to share their
ideas about the topic without going in-depth or giving any
criticism on each idea. Later, the group can revisit the ideas to see
which are important or need further discussions.
Ø Steps involved:
1. generation of ideas
2. clarifying of ideas
3. evaluating or critiquing of ideas
4. summarizing of ideas
Ø Free discussion by the members promotes initiative and lateral
thinking.
Ø Advantages:
1. The importance given by the group to all personal
contributions
2. The informal and non-intimidating environment that allows
for more silent members to speak freely and participate
3. The ownership of the created output as a group since all the
members are contributors.
Ø Disadvantages:
1. Time-consuming
2. Dominant members may elaborate more than the quieter ones
3. CROSSOVER GROUPS
Ø It is used to maximize crossing over of information in a large
class.
Ø The tutor should ensure that all the questions are addressed
during the discussion.
Ø Disadvantages:
1. It requires an extended advance preparation
2. Tendency to be limited to a single-purpose, single topic meeting,
making it difficult to change topics in the middle of the meeting
3. Its need for agreement from all participants to use the same
structured method which some people might resist
8. FISHBOWL
Ø This is done by arranging an inner group of students tasked to
discuss an issue or topic and an outer group that would observe
and listen. The outer group is also expected to develop patterns
or themes from the discussion and accomplish a behavior
checklist to give feedback to the inner group regarding group
dynamics. The roles later are reversed.
Ø It is conducted to acquire and assess group members’ knowledge
and group dynamics.
Ø Motor skills are effectively taught when there is a match between the
conditions of learning to instructional events and types of
learning.
Ø From the beginning, the panel members interact with one another.
2. EDUCATIONAL FUNCTIONS
a. Promotion of mental health
b. Development of verbal skills
c. Promotion of social skills
TEACHING
PSYCHOMOTOR
SKILLS
PSYCHOMOTOR SKILL
• a well-organized and coordinated
activity requiring manual
manipulation of things,
movement and language
Terms
• Regulatory stimuli – external
conditions that influence or regulate
skill performance & to which the learner
must pay attention
• Nonregulatory stimuli – external
conditions that do not influence
skill performance
3 main groups of skills
OBJECT- § Behaviors that consist of manipulating
MOTOR an object
§ E.g. operating an equipment or
performing a procedure
LANGUAGE § Behaviors or activities with symbolic
-MOTOR value and are concerned with
communication
§ E.g. writing, reading
FEELING- § Concerned with communicating
MOTOR attitudes or feelings through
movement
§ E.g. dancing, painting, music
Terms
• Closed skill – a skill performed under
stable environmental condition & stimuli
• Open skill – a skill performed under
changing environmental condition &
stimuli
• Motor Plan – a general mental
preconception of what movements
will be required to perform a skill
Terms
• Fixation – practicing the skill in the
same way each timefix a
to
reproducible pattern in memory
• Diversification – practicing the skill
in a variety of ways so that it can be
reproduced in a modified way to meet
changing environments at any time.
Terms
• Arousal – a state of being stirred to
action
• Intrinsic feedback – awareness of
performance that arises from within the
individual
• Extrinsic (augmented) feedback –
awareness of performance that is
supplied by the external source
Terms
• Massed practice – continuously
repeated practice sessions with very
short or no rest periods between
trials
• Distributed practice – practice
sessions interspersed with rest
periods
History of Teaching
Psychomotor Skills
• Skills = motor activity + attention,
concern, compassion to be shown
to patients (Bjork, 1999)
• School-based
• Hospital-based
Phases of Skill Learning
Gentile’s model
Motor learning
• Internal process associated with practice
or experiences that results in a relatively
permanent change in a person’s ability to
perform a motor skill.
Motor performance
• Performing skilled actions
What is the difference between retention tests
and transfer tests?
Retention test
• Evaluation in the same environment used
during a practice or therapy session
• Measures how well performers learn
practiced tasks
Transfer test
• Evaluation in a different environment than
that used during a practice session
• Measures how well performers generalize
learning to perform task unpracticed in a
different environment
STAGES OF MOTOR LEARNING
Three-phase theory of skill acquisition
(Fitts,1962)
• Recognized as the most influential theory
of skill acquisition
• Skill development occurs in three phases:
1. Cognitive stage
2. Associative stage
3. Autonomous stage
1) Cognitive stage
Goals of learning:
1. To understand the task
2. To develop strategies to execute the task
3. To determine ways to evaluate task
Performance:
• characterized by inaccuracies, slowness and
movements that appear stiff and
uncoordinated
• requires a high degree of attention and other
cognitive processes
1) Cognitive stage
Occurs in the following:
1. Learning a new motor task
2. Performing a well-learned task in an
infrequently practiced environment
1) Cognitive stage
Strategies to promote learning:
1. Emphasize purpose of activity that is
functionally relevant
2. Structuring environment to reduce
distractions
3. Clear and concise instructions
4. Demonstrations of the task
5. Use of feedback
6. Use of practice schedules
2) Associative stage
Goals of learning:
1. To fine-tune a skill
2. To produce the most efficient action
Performance:
• characterized by slower gains in
performance and reduced variability
2) Associative stage
Occurs in the:
1. Practice of a skill to increase safety or
efficiency of a task
2) Associative stage
Strategies to promote learning:
1. Reduce amounts of hands-on guiding or
assistance provided to the patient
2. Structure the environment to gradually
promote variations in practice conditions
and demands
3) Autonomous / Automatic stage
Performance:
• Requires little attention and information
processing
• Learner performs multiple tasks all at the
same time
INSTRUCTIONAL EVENTS IN TEACHING
PSYCHOMOTOR SKILLS (Briggs,1981)
Ex. For tasks that will be Ex. For skills that aim at
performed under a exactly replicating a task
variety of conditions
PRACTICE VARIABLE: contextual
interference
• Refer to intertrial inconsistency that is
generated by practice order
BLOCKED PRACTICE RANDOM PRACTICE
Several trials of one Practice different
task are practiced tasks on consecutive
before initiating trials
practice of a second
task
Produces low Produce high
contextual interference contextual interference
PRACTICE VARIABLE: part-task practice
• Strategies:
1. Allow learners time to think about an
action before feedback is provided
2. Ask learners to estimate their own errors
before feedback is provided
3. Withhold feedback on some practice trials
(especially near end of practice)
PRACTICE VARIABLE: focus of attention
• Example:
On playing a ball game: “hit the ball
as if using a whip” instead of “snap
your wrist when hitting the ball”
Whole Vs Part Learning
• Part mtd = skills that are extremely
complex w/ many parts
• Whole mtd = skills of low complexity or
where the parts are interrelated or
organized
Approaches to Teaching Skills
Factors:
1. Type of program
2. Number of educators available
3. Number of student body
4. Availability of technology
5. Philosophy of the program
Independent Learning Vs Teacher
Instruction
• Self-instruction
• Handbook
• Media instructions
• Faculty-taught skills / Instructor’s
demonstrations
Demonstrations
• Students prefer instructor demonstration
• People learn as they observe other
people’s behavior (Bandura’s theory)
• Mental model
Elements of Effective Skill
Demonstrations
1. Assemble all equipment ahead of time.
2. Make sure all equipment is in working
order.
3. Do a “dry run” of the procedure and
time the demonstration.
4. Arrange the environment to be as
realistic as possible.
Elements of Effective Skill
Demonstrations
5. Perform the procedure step by step,
explaining as you go along.
6. When appropriate, give the rationale for
your actions.
7. Refer to handouts or textbooks to show
fine points that may not be visible to the
audience.
Elements of Effective Skill
Demonstrations
8. Be sure to adhere to all relevant principles
involved.
9. Consider performing the skills a second
time (or having a learner perform a
demonstration) without explanations, to
show the flow of the skill.
Simulations
• Practicing a skill with equipment in a
laboratory
• E.g. simulated clinical laboratory at Mabini
Rm 207
Assessment of
Psychomotor Skill Learning
• Skill performance checklist
• Describe the step-by-step progression of
skill activity needed to achieve the goal
• Contains a number of items that are
checked off when completed
PROMOTING AND
ASSESSING CRITICAL
THINKING
Additional Skills
• Work collaboratively w/ an
interdisciplinary team
• Provide evidence (research) to
support one’s interactions
• Draw reasoned conclusions
• Document clearly and
comprehensively
Additional Skills
• Provide leadership that leads to
positive change
• Be unwillingly to merely accept the
status quo or tradition
• Be creative
• Connect ideas, often in unique ways
• Engage in dialogue w/ individuals &
groups
Additional Skills
• Communicate effectively through
verbal, written & electronic means
• Manage conflicting information
• Make decisions despite gaps in
information & knowledge
• Have a questioning mind
• Be characterized by a “spirit of
inquiry”
Additional Skills
• Contribute to the ongoing
development of med. Lab. Science
• Be open to new perspectives,
interpretations, & alternatives
• Be reflective & contemplative
• THINK CRITICALLY
Critical Thinking (Dressel &
Mayhew, 1954)
• Discussion
• Asking Effective Questions
• Text Interaction
• Problem-Based Learning
• Concept Mapping
• Narrative Pedagogy
Concept Mapping
• Metacognitive tools that assist
learners to see their own thinking and
reasoning about a topic as they depict
relationships among factors, causes
and effects, identify predisposing
factors, formulate expected outcomes,
etc
Concept Mapping
• The map should note which factors are
precursors to the situation or precede
other factors, and which ones are the
result or outcome of certain elements.
• Requires that learners draw on an
extensive knowledge base, examine
assumptions that may be made about
concepts or the relationships among
them, and think carefully about how all
the pieces fit together.
Narrative Pedagogy
• Discovered by Diekelmann
• A discipline-specific pedagogy that
involves students and faculty working
together to engage in “community
reflective scholarship”, where
significant questions are raised, many
perspectives are considered, and
conversations lead to learning.
Other Strategies
• Case Studies
• Collaborative Learning
• One-minute papers
• Microthemes (writing-to-learn
strategy)
• Focused Reflection (Journals)
• Service Learning
• Self-assessment/evaluation
Other Strategies
• Use of portfolios
• Imagery
• Structured clinical preparation
• Process-focused learning strategies
• Preceptorships
• Concept analysis/ concept
clarification
CLINICAL
TEACHING
Purpose of the Clinical
Laboratory
• Where many skills are perfected
• Opportunity for observation
• Where problem-solving & decision-
making skills are refined
• Gain organization & time mgt skills
• Learn cultural competence
• socialization
Misuse of the Clinical Lab
• Gain experience rather than get
active educational objectives
• Novices are given too much
responsibility
• Learners are supervised & evaluated
more than they are taught
Models of Clinical
Teaching
• Infante
• Packer
• Billay and Yonge
• CTA
Models of Clinical
Teaching
• Infante
developed a model that relies
heavily on keeping students in a skill
laboratory until they are proficient
with skills
Models of Clinical
Teaching
• Packer
contends that more information
about clinical practice should be
taught in the classroom before
learners go to the clinical area
Models of Clinical
Teaching
• Billay & Yonge
A student is taught and
supervised by a practicing
professional employed by the health
care agency while an educator
oversees the process and indirectly
supervises the student
Models of Clinical
Teaching
• CTA Model explained by Hunsberger
et al.
- designed for a two-day
experience
- CTA takes the lead on the first
day with orientation to the unit and
to the clinical assignment for a small
group of students & the educator.
Models of Clinical
Teaching
• CTA Model explained by Hunsberger
et al.
- the CTA focuses heavily on
psychomotor skills
- On the 2nd day, the educator
takes over the teaching and the
supervisory role.
Preceptorship
• Components of a Comprehensive
Orientation for Preceptors
• Preceptors themselves report some
negative aspects of the preceptorship
model
• The educator is responsible for
overseeing the educational experience
and is ultimately responsible for
student learning outcomes
Preparation for Clinical
Instruction
• Educators must do a lot of planning
before clinical instruction begins
Conducting a Clin. Lab
Session
• Preconferences
• Practice Session
Evaluating Learner
Progress
• Formative & Summative Evaluation
• Norm-referenced & criterion-
reference evaluation
• Grading systems
Sources of Evaluation
Data
• self
• staff
Clinical Evaluation Tools
1. The item should be derived from the
course or unit objectives.
2. The items must be measurable in
some way.
3. The items & instructions for use
should be clear to all that must use
the tool.
Clinical Evaluation Tools
4. The tool should be practical in
design and length.
5. The tool must be valid & reliable
Classroom Assessment
and Evaluation
Basic Contexts and Concepts
Assessment - is a continuous
process whose primary purpose is
to improve student learning
(Gronlund 2006).
Reasons for Classroom Assessment
1. To provide feedback to students.
2. To make informed decisions about students.
3. To monitor, make judgments about, and document students’
academic performance.
4. To aid student motivation by establishing short-term goals and
feedback.
5. To increase retention and transfer of learning by focusing
learning.
6. To evaluate instructional effectiveness.
7. To establish and maintain a supportive classroom learning
atmosphere.
Definition of Terms:
Assessment – a broad range of processes by which
teachers gather information about student learning
Ø these processes include paper-and-pencil tests,
performance and project ratings, and
observations.
Øpart of a qualitative description - making a
value judgment in response to the question: How
well does the student perform?
Øcan also include testing instruments, such as
standardized or large-scale achievement tests.
Test – is a particular type of assessment,
usually a set of questions that all students
must answer in a fixed period of time
and under similar conditions to demonstrate
learning.
Øused to determine how well students
perform on a specific set of tasks and
to obtain comparative measurements of
students’ performance.
Measurement
Øa process that assigns numbers to
assessment results, such as the number of
correct answers or points on a project.
Øa quantitative description and makes
no statement about the quality of a
student’s performance.
Øtypically associated with large-scale
achievement tests
Norm-referenced standardized test
Ø usually a paper-and-pencil test,
standardized for a large population (called a
“norming group”), and administered
under the same conditions and time limits to
all test-takers
Ø Purpose: to rank each individual’s
score by comparing it with the scores
(using measurement) of the entire
norming group.
Validity – refers to the degree to which a
test measures what it is intended to
measure.
2. For DIAGNOSIS
Ø To determine causes (physical,
intellectual) of persistent learning
problems.
Ø Diagnostic test – its purpose is to
identify students’ strengths and
weaknesses specifically, what students
need to learn in designated subjects.
3. For FORMATIVE ASSESSMENTS
Ø To monitor learning progress,
provide feedback to reinforce
learning, and correct learning
errors.
Ø Lets students know how they are doing.
Ø consist of daily quizzes, homework, and
short tests.
4. For SUMMATIVE ASSESSMENTS:
ØTo determine final achievement for
assigning grades or certifying mastery.
Ø It is an overview of previous
learning.
Areas Teachers Assess
Ø Good Reasons:
1. The teacher has monitored the learning experiences in
the class and thus has a much better idea than anyone else
what needs to be assessed.
2. Teacher assess the learning based on what they taught.
3. The teacher is familiar with the students as well as the
instruction, which may affect the what and how of
assessment.
B. LARGE-SCALE ACHIEVEMENT TESTS
6. Customization
C. STUDENT-LED CONFERENCES
E.g.
According to Thorndike and Skinner, behavior that
is _________ is more likely to reoccur.
D. MULTIPLE-CHOICE ITEMS
Considered the most useful objective test item.
It can measure both knowledge and higher-level
learning outcomes.
E.g.
1. It is defined as thinking about one’s thinking:
A. transfer C. learning
B. memory D. metacognition
2. When holding a class, how will you show that you are not
nervous?
A. Play the marking pen while presenting the topic to the
students.
B. Keep the arms folded while talking.
C. Move and maintain an eye contact with the students.
D. Place the hands inside the pockets.
Multiple-Choice items consist of two parts:
1. Question or problem - called the stem,
may be phrased as either an incomplete
statement or a question.
2. List of possible solutions - possible
responses to the stem are called the
alternatives.
Ø Correct alternative is the answer
Ø Remaining ones are called distractors
E. ESSAY ITEMS
Excellent way to assess students’ higher thinking
processes -comprehending and analyzing - as
well as skills in organizing and presenting
ideas.
Can measure complex outcomes
TWO types :
1. Restricted response
2. Extended response
1. Restricted response – use to assess
students’ abilities to explain, interpret, and apply
information.
Ø It focuses on specifics, and the question must be
phrased to restrict the response in that way.
Ø Uses analytic scoring because of the
restrictions, you can directly compare
responses to the scoring rubric and
assign points.
v E.g. Explain two reasons leading to the conflict in
which Magellan was killed.
2. Extended response – use to assess
the students’ abilities to select, organize,
and evaluate ideas.
Ø Uses holistic scoring – the outcomes
being assessed here are global ones, such
as organization and selection of
relevant material.
v E.g. Compare England’s experience
during the American Revolution to the
U.S. experience in Iraq.
Characteristics of Good Tests
DRAFT
OUTLINE
ORDER
PRODUCE A TOS
ANALYZE
TEST
SUBMISSION
OUTLINE
v contains unit learning objectives or
v unit content or major concepts to be covered by the
test
1. Difficulty Index
Ø Teachers produce a difficulty index for a test item by
calculating the proportion of students in class who
got an item correct (how easy the item is, not
the difficulty of the item).
Ø The larger the proportion, the more students who
have learned the content measured by the item.
2. Discrimination Index
Ø a basic measure of the validity of an
item.
Ø a measure of an item's ability to
discriminate between those who
scored high on the total test and those
who scored low.
3. Analysis of Response Options
Ø In addition to examining the
performance of an entire test item,
teachers are often interested in
examining the performance of
individual distractors (incorrect
answer options) on multiple-choice
items.
ØBy calculating the proportion of students who
chose each answer option, teachers can
identify which distractors are
"working" and appear attractive to
students who do not know the
correct answer, and which distractors are
simply taking up space and not being chosen by
many students.
ØTo eliminate blind guessing
which results in a correct answer purely by
chance, teachers want as many plausible
distractors as is feasible.
ØAnalyses of response options allow teachers
to fine tune and improve items they
may wish to use again with future classes.
Sample Item Analysis