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Warhammer WHM-6R 70

4 Inner Sphere / 2515


6 Biped BattleMech
8 9 8 Level 1, Standard design
Standard 10t/160 points

17 9 17
1 Machine Gun RT 0 2 1 2 3
1 Machine Gun LT 0 2 1 2 3
1 Small Laser RT 1 3 1 2 3
1 Small Laser LT 1 3 1 2 3
1 Medium Laser LT 3 5 3 6 9
1 Medium Laser RT 3 5 3 6 9
1 SRM 6 RT 4 2/Msl 3 6 9
1 PPC LA 10 10 3 6 12 18
1 PPC RA 10 10 3 6 12 18
15 15
3

SRM 6 Ammo: 15
Machine Gun Ammo: 200

18 Single
22 Weapon heat:32
20 20 11 Singles in engine

11 11
22

15 15

Standard
7t/107 pts

15 15
Black Widow
3 4

1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Lower Arm Actuator
4. Heat Sink 4. Heat Sink
5. PPC 1. Life Support 5. PPC
6. PPC 2. Sensors 6. PPC
1. PPC 3. Cockpit 1. PPC
2. Roll Again 4. Sensors 2. Roll Again
3. Roll Again 5. Life Support 3. Roll Again
4. Roll Again 6. Heat Sink 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Engine
2. Engine
1. Machine Gun 3. Engine 1. Machine Gun
2. Small Laser 4. Gyro 2. Small Laser
3. Medium Laser 5. Gyro 3. Medium Laser
4. Roll Again 6. Gyro 4. SRM 6
5. Roll Again 5. SRM 6
1. Gyro
6. Roll Again 6. SRM 6 Ammo(15)
2. Engine
1. Roll Again 3. Engine 1. Roll Again
2. Roll Again 4. Engine 2. Roll Again
3. Roll Again 5. Machine Gun Ammo(200) 3. Roll Again
4. Roll Again 6. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 978 (1223 for 3/4) 5. Heat Sink
6. Heat Sink 6`070`984 6. Heat Sink
1299 (1715 for 3/4)

Printed by Mech Factory


Marauder MAD-3R 75

4 Inner Sphere / 2819


6 Biped BattleMech
8 10 8 Level 1, Standard design
Standard 11.5t/184 points

17 9 17
1 Autocannon/5 RT 1 5 3 6 12 18
1 Medium Laser RA 3 5 3 6 9
1 Medium Laser LA 3 5 3 6 9
1 PPC LA 10 10 3 6 12 18
1 PPC RA 10 10 3 6 12 18

16 16
3

Autocannon/5 Ammo: 20

16 Single
35 Weapon heat:27
22 22 12 Singles in engine

12 12
23

16 16

Standard
7.5t/114 pts

18 18
Colin Maclaren
3 4

1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Lower Arm Actuator
4. Medium Laser 4. Medium Laser
5. PPC 1. Life Support 5. PPC
6. PPC 2. Sensors 6. PPC
1. PPC 3. Cockpit 1. PPC
2. Roll Again 4. Sensors 2. Roll Again
3. Roll Again 5. Life Support 3. Roll Again
4. Roll Again 6. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Engine
2. Engine
1. Autocannon/5 Ammo(20) 3. Engine 1. Autocannon/5
2. Roll Again 4. Gyro 2. Autocannon/5
3. Roll Again 5. Gyro 3. Autocannon/5
4. Roll Again 6. Gyro 4. Autocannon/5
5. Roll Again 5. Roll Again
1. Gyro
6. Roll Again 6. Roll Again
2. Engine
1. Roll Again 3. Engine 1. Roll Again
2. Roll Again 4. Engine 2. Roll Again
3. Roll Again 5. Roll Again 3. Roll Again
4. Roll Again 6. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 1089 (1361 for 3/4) 5. Heat Sink
6. Heat Sink 6`635`125 6. Heat Sink
1363 (1799 for 3/4)

Printed by Mech Factory


Crusader CRD-3R 65

4 Inner Sphere / 2752


6 Biped BattleMech
6 8 6 Level 1, Standard design
Standard 12t/192 points

24 9 24
1 Medium Laser RA 3 5 3 6 9
1 Medium Laser LA 3 5 3 6 9
1 SRM 6 RL 4 2/Msl 3 6 9
1 SRM 6 LL 4 2/Msl 3 6 9
1 LRM 15 LA 5 1/Msl 6 7 14 21
1 LRM 15 RA 5 1/Msl 6 7 14 21
1 Machine Gun LA 0 2 1 2 3
1 Machine Gun RA 0 2 1 2 3
15 15
3

Machine Gun Ammo: 200


LRM 15 Ammo: 16
SRM 6 Ammo: 15

10 Single
33 Weapon heat:24
20 20 10 Singles in engine

10 10
21

15 15

Standard
6.5t/104 pts

21 21
Lyn Sheridan
4 5

1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Lower Arm Actuator
4. Hand Actuator 4. Hand Actuator
5. Medium Laser 1. Life Support 5. Medium Laser
6. Machine Gun 2. Sensors 6. Machine Gun
1. LRM 15 3. Cockpit 1. LRM 15
2. LRM 15 4. Sensors 2. LRM 15
3. LRM 15 5. Life Support 3. LRM 15
4. Roll Again 6. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Engine
2. Engine
1. LRM 15 Ammo(8) 3. Engine 1. LRM 15 Ammo(8)
2. Roll Again 4. Gyro 2. Roll Again
3. Roll Again 5. Gyro 3. Roll Again
4. Roll Again 6. Gyro 4. Roll Again
5. Roll Again 5. Roll Again
1. Gyro
6. Roll Again 6. Roll Again
2. Engine
1. Roll Again 3. Engine 1. Roll Again
2. Roll Again 4. Engine 2. Roll Again
3. Roll Again 5. Machine Gun Ammo(200) 3. Roll Again
4. Roll Again 6. SRM 6 Ammo(15) 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. SRM 6 948 (948 for 4/5) 5. SRM 6
6. SRM 6 5`686`011 6. SRM 6
1317 (1317 for 4/5)

Printed by Mech Factory


Griffin GRF-1N 55

5 Inner Sphere / 2492


8 Biped BattleMech
6 7 6 Level 1, Standard design
5
Standard 9.5t/152 points

20 9 20
1 LRM 10 RT 4 1/Msl 6 7 14 21
1 PPC RA 10 10 3 6 12 18

13 13
3

LRM 10 Ammo: 24

12 Single
20 Weapon heat:14
14 14 11 Singles in engine

9 9
18

13 13

Standard
5.5t/91 pts

18 18
John Hayes
3 4

1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Lower Arm Actuator
4. Hand Actuator 4. Hand Actuator
5. Roll Again 1. Life Support 5. PPC
6. Roll Again 2. Sensors 6. PPC
1. Roll Again 3. Cockpit 1. PPC
2. Roll Again 4. Sensors 2. Roll Again
3. Roll Again 5. Life Support 3. Roll Again
4. Roll Again 6. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Engine
2. Engine
1. Jump Jet 3. Engine 1. LRM 10
2. Jump Jet 4. Gyro 2. LRM 10
3. Roll Again 5. Gyro 3. LRM 10 Ammo(12)
4. Roll Again 6. Gyro 4. LRM 10 Ammo(12)
5. Roll Again 5. Jump Jet
1. Gyro
6. Roll Again 6. Jump Jet
2. Engine
1. Roll Again 3. Engine 1. Roll Again
2. Roll Again 4. Engine 2. Roll Again
3. Roll Again 5. Heat Sink 3. Roll Again
4. Roll Again 6. Jump Jet 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 1021 (1276 for 3/4) 5. Roll Again
6. Roll Again 4`957`106 6. Roll Again
1272 (1679 for 3/4)

Printed by Mech Factory


Archer ARC-2R 70

4 Inner Sphere / 2474


6 Biped BattleMech
6 10 6 Level 1, Standard design
Standard 13t/208 points

24 9 24
2 Medium Lasers CT(R) 3 5 3 6 9
1 Medium Laser RA 3 5 3 6 9
1 LRM 20 RT 6 1/Msl 6 7 14 21
1 Medium Laser LA 3 5 3 6 9
1 LRM 20 LT 6 1/Msl 6 7 14 21

15 15
3

LRM 20 Ammo: 24

10 Single
33 Weapon heat:24
22 22 10 Singles in engine

11 11
22

15 15

Standard
7t/107 pts

26 26
Takiro Ikeda
3 4

1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Lower Arm Actuator
4. Hand Actuator 4. Hand Actuator
5. Medium Laser 1. Life Support 5. Medium Laser
6. Roll Again 2. Sensors 6. Roll Again
1. Roll Again 3. Cockpit 1. Roll Again
2. Roll Again 4. Sensors 2. Roll Again
3. Roll Again 5. Life Support 3. Roll Again
4. Roll Again 6. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Engine
2. Engine
1. LRM 20 Ammo(6) 3. Engine 1. LRM 20
2. LRM 20 Ammo(6) 4. Gyro 2. LRM 20
3. LRM 20 5. Gyro 3. LRM 20
4. LRM 20 6. Gyro 4. LRM 20
5. LRM 20 5. LRM 20
1. Gyro
6. LRM 20 6. LRM 20 Ammo(6)
2. Engine
1. LRM 20 3. Engine 1. LRM 20 Ammo(6)
2. Roll Again 4. Engine 2. Roll Again
3. Roll Again 5. Medium Laser(R) 3. Roll Again
4. Roll Again 6. Medium Laser(R) 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 1117 (1396 for 3/4) 5. Roll Again
6. Roll Again 6`384`974 6. Roll Again
1477 (1950 for 3/4)

Printed by Mech Factory


Archer ARC-2R 70

4 Inner Sphere / 2474


6 Biped BattleMech
6 10 6 Level 1, Standard design
Standard 13t/208 points

24 9 24
2 Medium Lasers CT(R) 3 5 3 6 9
1 Medium Laser RA 3 5 3 6 9
1 LRM 20 RT 6 1/Msl 6 7 14 21
1 Medium Laser LA 3 5 3 6 9
1 LRM 20 LT 6 1/Msl 6 7 14 21

15 15
3

LRM 20 Ammo: 24

10 Single
33 Weapon heat:24
22 22 10 Singles in engine

11 11
22

15 15

Standard
7t/107 pts

26 26
Miklos Dellius
4 4

1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Lower Arm Actuator
4. Hand Actuator 4. Hand Actuator
5. Medium Laser 1. Life Support 5. Medium Laser
6. Roll Again 2. Sensors 6. Roll Again
1. Roll Again 3. Cockpit 1. Roll Again
2. Roll Again 4. Sensors 2. Roll Again
3. Roll Again 5. Life Support 3. Roll Again
4. Roll Again 6. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Engine
2. Engine
1. LRM 20 Ammo(6) 3. Engine 1. LRM 20
2. LRM 20 Ammo(6) 4. Gyro 2. LRM 20
3. LRM 20 5. Gyro 3. LRM 20
4. LRM 20 6. Gyro 4. LRM 20
5. LRM 20 5. LRM 20
1. Gyro
6. LRM 20 6. LRM 20 Ammo(6)
2. Engine
1. LRM 20 3. Engine 1. LRM 20 Ammo(6)
2. Roll Again 4. Engine 2. Roll Again
3. Roll Again 5. Medium Laser(R) 3. Roll Again
4. Roll Again 6. Medium Laser(R) 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 1117 (1173 for 4/4) 5. Roll Again
6. Roll Again 6`384`974 6. Roll Again
1477 (1625 for 4/4)

Printed by Mech Factory


Wasp WSP-1A 20

6 Inner Sphere / 2471


9 Biped BattleMech
2 4 2 Level 1, Standard design
6
Standard 3t/48 points

6 4 6
1 Medium Laser RA 3 5 3 6 9
1 SRM 2 LL 2 2/Msl 3 6 9

5 5
3

SRM 2 Ammo: 50

10 Single
6 Weapon heat:5
4 4 4 Singles in engine

3 3
6

4 4

Standard
2t/33 pts

5 5
Nikolai Koniev
3 4

1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Lower Arm Actuator
4. Hand Actuator 4. Hand Actuator
5. Roll Again 1. Life Support 5. Medium Laser
6. Roll Again 2. Sensors 6. Roll Again
1. Roll Again 3. Cockpit 1. Roll Again
2. Roll Again 4. Sensors 2. Roll Again
3. Roll Again 5. Life Support 3. Roll Again
4. Roll Again 6. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Engine
2. Engine
1. Heat Sink 3. Engine 1. Heat Sink
2. Heat Sink 4. Gyro 2. Heat Sink
3. Heat Sink 5. Gyro 3. Heat Sink
4. SRM 2 Ammo(50) 6. Gyro 4. Jump Jet
5. Jump Jet 5. Roll Again
1. Gyro
6. Roll Again 6. Roll Again
2. Engine
1. Roll Again 3. Engine 1. Roll Again
2. Roll Again 4. Engine 2. Roll Again
3. Roll Again 5. Jump Jet 3. Roll Again
4. Roll Again 6. Jump Jet 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. SRM 2 336 (420 for 3/4) 5. Jump Jet
6. Jump Jet 1`646`640 6. Roll Again
384 (507 for 3/4)

Printed by Mech Factory


Stinger STG-3R 20

6 Inner Sphere / 2479


9 Biped BattleMech
2 4 2 Level 1, Standard design
6
Standard 3t/48 points

6 4 6
1 Machine Gun RA 0 2 1 2 3
1 Machine Gun LA 0 2 1 2 3
1 Medium Laser RA 3 5 3 6 9

5 5
3

Machine Gun Ammo: 200

10 Single
6 Weapon heat:3
4 4 4 Singles in engine

3 3
6

4 4

Standard
2t/33 pts

5 5
Alex Ward
4 5

1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Lower Arm Actuator
4. Hand Actuator 4. Hand Actuator
5. Machine Gun 1. Life Support 5. Machine Gun
6. Roll Again 2. Sensors 6. Medium Laser
1. Roll Again 3. Cockpit 1. Roll Again
2. Roll Again 4. Sensors 2. Roll Again
3. Roll Again 5. Life Support 3. Roll Again
4. Roll Again 6. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Engine
2. Engine
1. Heat Sink 3. Engine 1. Heat Sink
2. Heat Sink 4. Gyro 2. Heat Sink
3. Heat Sink 5. Gyro 3. Heat Sink
4. Jump Jet 6. Gyro 4. Jump Jet
5. Jump Jet 5. Jump Jet
1. Gyro
6. Jump Jet 6. Jump Jet
2. Engine
1. Roll Again 3. Engine 1. Roll Again
2. Roll Again 4. Engine 2. Roll Again
3. Roll Again 5. Machine Gun Ammo(200) 3. Roll Again
4. Roll Again 6. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 320 (320 for 4/5) 5. Roll Again
6. Roll Again 1`615`440 6. Roll Again
359 (359 for 4/5)

Printed by Mech Factory


Rifleman RFL-3N 60

4 Inner Sphere / 2770


6 Biped BattleMech
2 4 2 Level 1, Standard design
Standard 7.5t/120 points

15 6 15
1 Medium Laser RT 3 5 3 6 9
1 Autocannon/5 LA 1 5 3 6 12 18
1 Large Laser LA 8 8 5 10 15
1 Autocannon/5 RA 1 5 3 6 12 18
1 Large Laser RA 8 8 5 10 15
1 Medium Laser LT 3 5 3 6 9

14 14
3

Autocannon/5 Ammo: 20

10 Single
22 Weapon heat:24
15 15 9 Singles in engine

10 10
20

14 14

Standard
6t/99 pts

12 12
John Clavell
3 4

1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator
3. Large Laser 3. Large Laser
4. Large Laser 4. Large Laser
5. Autocannon/5 1. Life Support 5. Autocannon/5
6. Autocannon/5 2. Sensors 6. Autocannon/5
1. Autocannon/5 3. Cockpit 1. Autocannon/5
2. Autocannon/5 4. Sensors 2. Autocannon/5
3. Roll Again 5. Life Support 3. Roll Again
4. Roll Again 6. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Engine
2. Engine
1. Medium Laser 3. Engine 1. Medium Laser
2. Roll Again 4. Gyro 2. Roll Again
3. Roll Again 5. Gyro 3. Roll Again
4. Roll Again 6. Gyro 4. Roll Again
5. Roll Again 5. Roll Again
1. Gyro
6. Roll Again 6. Roll Again
2. Engine
1. Roll Again 3. Engine 1. Roll Again
2. Roll Again 4. Engine 2. Roll Again
3. Roll Again 5. Autocannon/5 Ammo(20) 3. Roll Again
4. Roll Again 6. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 797 (996 for 3/4) 5. Roll Again
6. Roll Again 4`860`000 6. Roll Again
1039 (1371 for 3/4)

Printed by Mech Factory


Phoenix Hawk PXH-1K 45

6 Inner Sphere / 2603


9 Biped BattleMech
4 5 4 Level 1, Standard design
Standard 9.5t/152 points

18 8 18
1 Small Laser CT 1 3 1 2 3
1 Medium Laser LA 3 5 3 6 9
1 Medium Laser RA 3 5 3 6 9
1 Large Laser RA 8 8 5 10 15

11 11
3

13 Single
23 Weapon heat:15
14 14 10 Singles in engine

7 7
14

11 11

Standard
4.5t/75 pts

22 22
Piet Nichols
4 5

1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Lower Arm Actuator
4. Hand Actuator 4. Hand Actuator
5. Medium Laser 1. Life Support 5. Medium Laser
6. Roll Again 2. Sensors 6. Large Laser
1. Roll Again 3. Cockpit 1. Large Laser
2. Roll Again 4. Sensors 2. Roll Again
3. Roll Again 5. Life Support 3. Roll Again
4. Roll Again 6. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Engine
2. Engine
1. Roll Again 3. Engine 1. Roll Again
2. Roll Again 4. Gyro 2. Roll Again
3. Roll Again 5. Gyro 3. Roll Again
4. Roll Again 6. Gyro 4. Roll Again
5. Roll Again 5. Roll Again
1. Gyro
6. Roll Again 6. Roll Again
2. Engine
1. Roll Again 3. Engine 1. Roll Again
2. Roll Again 4. Engine 2. Roll Again
3. Roll Again 5. Heat Sink 3. Roll Again
4. Roll Again 6. Small Laser 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 872 (872 for 4/5) 5. Heat Sink
6. Roll Again 3`628`552 6. Roll Again
1073 (1073 for 4/5)

Printed by Mech Factory


Stinger STG-3R 20

6 Inner Sphere / 2479


9 Biped BattleMech
2 4 2 Level 1, Standard design
6
Standard 3t/48 points

6 4 6
1 Machine Gun RA 0 2 1 2 3
1 Machine Gun LA 0 2 1 2 3
1 Medium Laser RA 3 5 3 6 9

5 5
3

Machine Gun Ammo: 200

10 Single
6 Weapon heat:3
4 4 4 Singles in engine

3 3
6

4 4

Standard
2t/33 pts

5 5
Simon Fraser
3 4

1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Lower Arm Actuator
4. Hand Actuator 4. Hand Actuator
5. Machine Gun 1. Life Support 5. Machine Gun
6. Roll Again 2. Sensors 6. Medium Laser
1. Roll Again 3. Cockpit 1. Roll Again
2. Roll Again 4. Sensors 2. Roll Again
3. Roll Again 5. Life Support 3. Roll Again
4. Roll Again 6. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Engine
2. Engine
1. Heat Sink 3. Engine 1. Heat Sink
2. Heat Sink 4. Gyro 2. Heat Sink
3. Heat Sink 5. Gyro 3. Heat Sink
4. Jump Jet 6. Gyro 4. Jump Jet
5. Jump Jet 5. Jump Jet
1. Gyro
6. Jump Jet 6. Jump Jet
2. Engine
1. Roll Again 3. Engine 1. Roll Again
2. Roll Again 4. Engine 2. Roll Again
3. Roll Again 5. Machine Gun Ammo(200) 3. Roll Again
4. Roll Again 6. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 320 (400 for 3/4) 5. Roll Again
6. Roll Again 1`615`440 6. Roll Again
359 (474 for 3/4)

Printed by Mech Factory


Stinger STG-3R 20

6 Inner Sphere / 2479


9 Biped BattleMech
2 4 2 Level 1, Standard design
6
Standard 3t/48 points

6 4 6
1 Machine Gun RA 0 2 1 2 3
1 Machine Gun LA 0 2 1 2 3
1 Medium Laser RA 3 5 3 6 9

5 5
3

Machine Gun Ammo: 200

10 Single
6 Weapon heat:3
4 4 4 Singles in engine

3 3
6

4 4

Standard
2t/33 pts

5 5
Mohamar Jahan
3 5

1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Lower Arm Actuator
4. Hand Actuator 4. Hand Actuator
5. Machine Gun 1. Life Support 5. Machine Gun
6. Roll Again 2. Sensors 6. Medium Laser
1. Roll Again 3. Cockpit 1. Roll Again
2. Roll Again 4. Sensors 2. Roll Again
3. Roll Again 5. Life Support 3. Roll Again
4. Roll Again 6. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Engine
2. Engine
1. Heat Sink 3. Engine 1. Heat Sink
2. Heat Sink 4. Gyro 2. Heat Sink
3. Heat Sink 5. Gyro 3. Heat Sink
4. Jump Jet 6. Gyro 4. Jump Jet
5. Jump Jet 5. Jump Jet
1. Gyro
6. Jump Jet 6. Jump Jet
2. Engine
1. Roll Again 3. Engine 1. Roll Again
2. Roll Again 4. Engine 2. Roll Again
3. Roll Again 5. Machine Gun Ammo(200) 3. Roll Again
4. Roll Again 6. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 320 (384 for 3/5) 5. Roll Again
6. Roll Again 1`615`440 6. Roll Again
359 (431 for 3/5)

Printed by Mech Factory


Hatamoto -Chi HTM-27T (Daniel II) 80

3 Inner Sphere / 3052


5 Biped BattleMech
9 16 9 Level 3, Advanced design
Standard 15.5t/247 points

25 9 25
1 LB 10-X AC LA 2 10 6 12 18
1 Streak SRM 6 LT 4 2/Msl 3 6 9
1 LB 10-X AC RA 2 10 6 12 18
1 Streak SRM 6 RT 4 2/Msl 3 6 9
1 C3 Master Computer RT 0 NA 0 0 0

17 17
3

Streak SRM 6 Ammo: 30


LB 10-X AC Ammo: 40

10 Single
34 Weapon heat:12
26 26 9 Singles in engine

13 13
25

17 17

Endo Steel
4t/122 pts

34 34
Shin Yodama
2 4

1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Lower Arm Actuator
4. LB 10-X AC 4. Hand Actuator
5. LB 10-X AC 1. Life Support 5. LB 10-X AC
6. LB 10-X AC 2. Sensors 6. LB 10-X AC
1. LB 10-X AC 3. Cockpit 1. LB 10-X AC
2. LB 10-X AC 4. Sensors 2. LB 10-X AC
3. LB 10-X AC 5. Life Support 3. LB 10-X AC
4. Endo Steel 6. Endo Steel 4. LB 10-X AC
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel

1. Engine
2. Engine
1. Streak SRM 6 3. Engine 1. CASE
2. Streak SRM 6 4. Gyro 2. Streak SRM 6
3. CASE 5. Gyro 3. Streak SRM 6
4. Streak SRM 6 Ammo(15) 6. Gyro 4. Streak SRM 6 Ammo(15)
5. LB 10-X AC Ammo(10) 5. C3 Master Computer
1. Gyro
6. LB 10-X AC Ammo(10) 6. C3 Master Computer
2. Engine
1. Endo Steel 3. Engine 1. C3 Master Computer
2. Endo Steel 4. Engine 2. C3 Master Computer
3. Endo Steel 5. Endo Steel 3. C3 Master Computer
4. Endo Steel 6. Endo Steel 4. LB 10-X AC Ammo(10)
5. Endo Steel 5. LB 10-X AC Ammo(10)
6. Roll Again 6. Endo Steel

1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 1480 (2146 for 2/4) 5. Heat Sink
6. Roll Again 10`136`520 6. Roll Again
1661 (2558 for 2/4)

Printed by Mech Factory


Hatamoto -Chi HTM-27T (Daniel II) 80

3 Inner Sphere / 3052


5 Biped BattleMech
9 16 9 Level 3, Advanced design
Standard 15.5t/247 points

25 9 25
1 LB 10-X AC LA 2 10 6 12 18
1 Streak SRM 6 LT 4 2/Msl 3 6 9
1 LB 10-X AC RA 2 10 6 12 18
1 Streak SRM 6 RT 4 2/Msl 3 6 9
1 C3 Master Computer RT 0 NA 0 0 0

17 17
3

Streak SRM 6 Ammo: 30


LB 10-X AC Ammo: 40

10 Single
34 Weapon heat:12
26 26 9 Singles in engine

13 13
25

17 17

Endo Steel
4t/122 pts

34 34
Sajori Mitsotisa
3 4

1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Lower Arm Actuator
4. LB 10-X AC 4. Hand Actuator
5. LB 10-X AC 1. Life Support 5. LB 10-X AC
6. LB 10-X AC 2. Sensors 6. LB 10-X AC
1. LB 10-X AC 3. Cockpit 1. LB 10-X AC
2. LB 10-X AC 4. Sensors 2. LB 10-X AC
3. LB 10-X AC 5. Life Support 3. LB 10-X AC
4. Endo Steel 6. Endo Steel 4. LB 10-X AC
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel

1. Engine
2. Engine
1. Streak SRM 6 3. Engine 1. CASE
2. Streak SRM 6 4. Gyro 2. Streak SRM 6
3. CASE 5. Gyro 3. Streak SRM 6
4. Streak SRM 6 Ammo(15) 6. Gyro 4. Streak SRM 6 Ammo(15)
5. LB 10-X AC Ammo(10) 5. C3 Master Computer
1. Gyro
6. LB 10-X AC Ammo(10) 6. C3 Master Computer
2. Engine
1. Endo Steel 3. Engine 1. C3 Master Computer
2. Endo Steel 4. Engine 2. C3 Master Computer
3. Endo Steel 5. Endo Steel 3. C3 Master Computer
4. Endo Steel 6. Endo Steel 4. LB 10-X AC Ammo(10)
5. Endo Steel 5. LB 10-X AC Ammo(10)
6. Roll Again 6. Endo Steel

1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 1480 (1850 for 3/4) 5. Heat Sink
6. Roll Again 10`136`520 6. Roll Again
1661 (2193 for 3/4)

Printed by Mech Factory


Mauler MAL-C 90

3 Inner Sphere / 3051


5 Biped BattleMech
10 10 10 Level 2, Standard design
Ferro-Fibrous 11.5t/206 points

26 9 26
2 Autocannon/2s RT 1 2 4 8 16 24
2 Autocannon/2s LT 1 2 4 8 16 24
1 LRM 15 RT 5 1/Msl 6 7 14 21
1 LRM 15 LT 5 1/Msl 6 7 14 21
1 ER Large Laser RA 12 8 7 14 19
1 ER Large Laser LA 12 8 7 14 19
1 C3 Slave Unit LT 0 NA 0 0 0

19 19
3

LRM 15 Ammo: 32
Autocannon/2s Ammo: 45

11 Double [22]
27
22 22 10 Doubles in engine Weapon heat:38

15 15
29

19 19

Standard
9t/138 pts

22 22
Jiro-matsu
3 4

1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Lower Arm Actuator
4. Double Heat Sink 4. ER Large Laser
5. Double Heat Sink 1. Life Support 5. ER Large Laser
6. Double Heat Sink 2. Sensors 6. Ferro-Fibrous
1. ER Large Laser 3. Cockpit 1. Ferro-Fibrous
2. ER Large Laser 4. Sensors 2. Ferro-Fibrous
3. Ferro-Fibrous 5. Life Support 3. Ferro-Fibrous
4. Ferro-Fibrous 6. Ferro-Fibrous 4. Ferro-Fibrous
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Roll Again 6. Roll Again

1. Engine
2. Engine
1. Engine 3. Engine 1. Engine
2. Engine 4. Gyro 2. Engine
3. Engine 5. Gyro 3. Engine
4. C3 Slave Unit 6. Gyro 4. Autocannon/2
5. Autocannon/2 5. Autocannon/2
1. Gyro
6. Autocannon/2 6. Autocannon/2 Ammo(45)
2. Engine
1. CASE 3. Engine 1. CASE
2. LRM 15 Ammo(8) 4. Engine 2. LRM 15
3. LRM 15 Ammo(8) 5. Ferro-Fibrous 3. LRM 15
4. LRM 15 6. Ferro-Fibrous 4. LRM 15
5. LRM 15 5. LRM 15 Ammo(8)
6. LRM 15 6. LRM 15 Ammo(8)

1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Ferro-Fibrous 1133 (1416 for 3/4) 5. Ferro-Fibrous
6. Roll Again 18`872`700 6. Roll Again
1473 (1944 for 3/4)

Printed by Mech Factory


Dragon DRG-5N 60

5 Inner Sphere / 3047


8 Biped BattleMech
8 12 8 Level 2, Standard design
Standard 10t/160 points

16 9 16
1 Medium Laser LA 3 5 3 6 9
1 Ultra AC/5 RA 1/Shot5/Shot 2 6 13 20
1 LRM 10 CT 4 1/Msl 6 7 14 21

14 14
3

LRM 10 Ammo: 24
Ultra AC/5 Ammo: 20

10 Single
27 Weapon heat:8
14 14 10 Singles in engine

10 10
20

14 14

Standard
6t/99 pts

18 18
Yeng Sum Lee
2 4

1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Lower Arm Actuator
4. Hand Actuator 4. Ultra AC/5
5. Medium Laser 1. Life Support 5. Ultra AC/5
6. Roll Again 2. Sensors 6. Ultra AC/5
1. Roll Again 3. Cockpit 1. Ultra AC/5
2. Roll Again 4. Sensors 2. Ultra AC/5
3. Roll Again 5. Life Support 3. Roll Again
4. Roll Again 6. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Engine
2. Engine
1. CASE 3. Engine 1. CASE
2. LRM 10 Ammo(12) 4. Gyro 2. Ultra AC/5 Ammo(20)
3. LRM 10 Ammo(12) 5. Gyro 3. Roll Again
4. Roll Again 6. Gyro 4. Roll Again
5. Roll Again 5. Roll Again
1. Gyro
6. Roll Again 6. Roll Again
2. Engine
1. Roll Again 3. Engine 1. Roll Again
2. Roll Again 4. Engine 2. Roll Again
3. Roll Again 5. LRM 10 3. Roll Again
4. Roll Again 6. LRM 10 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 1053 (1527 for 2/4) 5. Roll Again
6. Roll Again 5`260`480 6. Roll Again
1223 (1883 for 2/4)

Printed by Mech Factory


Dragon DRG-5N 60

5 Inner Sphere / 3047


8 Biped BattleMech
8 12 8 Level 2, Standard design
Standard 10t/160 points

16 9 16
1 Medium Laser LA 3 5 3 6 9
1 Ultra AC/5 RA 1/Shot5/Shot 2 6 13 20
1 LRM 10 CT 4 1/Msl 6 7 14 21

14 14
3

LRM 10 Ammo: 24
Ultra AC/5 Ammo: 20

10 Single
27 Weapon heat:8
14 14 10 Singles in engine

10 10
20

14 14

Standard
6t/99 pts

18 18
Peter Tokaydo
3 4

1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Lower Arm Actuator
4. Hand Actuator 4. Ultra AC/5
5. Medium Laser 1. Life Support 5. Ultra AC/5
6. Roll Again 2. Sensors 6. Ultra AC/5
1. Roll Again 3. Cockpit 1. Ultra AC/5
2. Roll Again 4. Sensors 2. Ultra AC/5
3. Roll Again 5. Life Support 3. Roll Again
4. Roll Again 6. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Engine
2. Engine
1. CASE 3. Engine 1. CASE
2. LRM 10 Ammo(12) 4. Gyro 2. Ultra AC/5 Ammo(20)
3. LRM 10 Ammo(12) 5. Gyro 3. Roll Again
4. Roll Again 6. Gyro 4. Roll Again
5. Roll Again 5. Roll Again
1. Gyro
6. Roll Again 6. Roll Again
2. Engine
1. Roll Again 3. Engine 1. Roll Again
2. Roll Again 4. Engine 2. Roll Again
3. Roll Again 5. LRM 10 3. Roll Again
4. Roll Again 6. LRM 10 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 1053 (1316 for 3/4) 5. Roll Again
6. Roll Again 5`260`480 6. Roll Again
1223 (1614 for 3/4)

Printed by Mech Factory


Dragon DRG-5N 60

5 Inner Sphere / 3047


8 Biped BattleMech
8 12 8 Level 2, Standard design
Standard 10t/160 points

16 9 16
1 Medium Laser LA 3 5 3 6 9
1 Ultra AC/5 RA 1/Shot5/Shot 2 6 13 20
1 LRM 10 CT 4 1/Msl 6 7 14 21

14 14
3

LRM 10 Ammo: 24
Ultra AC/5 Ammo: 20

10 Single
27 Weapon heat:8
14 14 10 Singles in engine

10 10
20

14 14

Standard
6t/99 pts

18 18
Gavin Bjornsson
4 4

1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Lower Arm Actuator
4. Hand Actuator 4. Ultra AC/5
5. Medium Laser 1. Life Support 5. Ultra AC/5
6. Roll Again 2. Sensors 6. Ultra AC/5
1. Roll Again 3. Cockpit 1. Ultra AC/5
2. Roll Again 4. Sensors 2. Ultra AC/5
3. Roll Again 5. Life Support 3. Roll Again
4. Roll Again 6. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Engine
2. Engine
1. CASE 3. Engine 1. CASE
2. LRM 10 Ammo(12) 4. Gyro 2. Ultra AC/5 Ammo(20)
3. LRM 10 Ammo(12) 5. Gyro 3. Roll Again
4. Roll Again 6. Gyro 4. Roll Again
5. Roll Again 5. Roll Again
1. Gyro
6. Roll Again 6. Roll Again
2. Engine
1. Roll Again 3. Engine 1. Roll Again
2. Roll Again 4. Engine 2. Roll Again
3. Roll Again 5. LRM 10 3. Roll Again
4. Roll Again 6. LRM 10 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 1053 (1106 for 4/4) 5. Roll Again
6. Roll Again 5`260`480 6. Roll Again
1223 (1345 for 4/4)

Printed by Mech Factory


Atlas AS7-C 100

3 Inner Sphere / 3050


5 Biped BattleMech
10 14 10 Level 2, Standard design
Standard 19t/304 points

32 9 32
1 Anti-Missile System LA 1 ** 0 0 0
1 Medium Pulse Laser CT(R) 4 6 2 4 6
1 ER Large Laser LA 12 8 7 14 19
1 ER Large Laser RA 12 8 7 14 19
1 LRM 20 LT 6 1/Msl 6 7 14 21
1 Gauss Rifle RT 1 15 2 7 15 22
1 C3 Slave Unit HD 0 NA 0 0 0

21 21
3

Gauss Rifle Ammo: 16


LRM 20 Ammo: 12
Anti-Missile System Ammo: 12

21 Single
47 Weapon heat:36
34 34 12 Singles in engine

17 17
31

21 21

Standard
10t/152 pts

41 41
Michi Tachibana
3 4

1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Lower Arm Actuator
4. Hand Actuator 4. Hand Actuator
5. Heat Sink 1. Life Support 5. Heat Sink
6. Heat Sink 2. Sensors 6. Heat Sink
1. Anti-Missile System 3. Cockpit 1. ER Large Laser
2. ER Large Laser 4. Sensors 2. ER Large Laser
3. ER Large Laser 5. Life Support 3. Gauss Rifle Ammo(8)
4. Roll Again 6. C3 Slave Unit 4. Gauss Rifle Ammo(8)
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Engine
2. Engine
1. Engine 3. Engine 1. Engine
2. Engine 4. Gyro 2. Engine
3. Engine 5. Gyro 3. Engine
4. AMS Ammo(12) 6. Gyro 4. CASE
5. CASE 5. Gauss Rifle
1. Gyro
6. LRM 20 6. Gauss Rifle
2. Engine
1. LRM 20 3. Engine 1. Gauss Rifle
2. LRM 20 4. Engine 2. Gauss Rifle
3. LRM 20 5. Heat Sink 3. Gauss Rifle
4. LRM 20 6. Medium Pulse Laser(R) 4. Gauss Rifle
5. LRM 20 Ammo(6) 5. Gauss Rifle
6. LRM 20 Ammo(6) 6. Roll Again

1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 1650 (2063 for 3/4) 5. Heat Sink
6. Heat Sink 22`960`000 6. Heat Sink
2163 (2855 for 3/4)

Printed by Mech Factory


Catapult CPLT-C3 65

4 Inner Sphere / 3049


6 Biped BattleMech
8 11 8 Level 2, Standard design
4
Standard 10t/160 points

19 9 19
1 Medium Laser RT 3 5 3 6 9
1 Medium Laser LT 3 5 3 6 9
2 Medium Lasers CT 3 5 3 6 9
1 Arrow IV System RA 10 20A 8 34 34 34

15 15
3

Arrow IV System Ammo: 5

15 Single
24 Weapon heat:22
13 13 10 Singles in engine

10 10
21

15 15

Standard
6.5t/104 pts

18 18
Michi Yukimura
2 4

1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator
3. Roll Again 3. Arrow IV System
4. Roll Again 4. Arrow IV System
5. Roll Again 1. Life Support 5. Arrow IV System
6. Roll Again 2. Sensors 6. Arrow IV System
1. Roll Again 3. Cockpit 1. Arrow IV System
2. Roll Again 4. Sensors 2. Arrow IV System
3. Roll Again 5. Life Support 3. Arrow IV System
4. Roll Again 6. Heat Sink 4. Arrow IV System
5. Roll Again 5. Arrow IV System
6. Roll Again 6. Arrow IV System

1. Engine
2. Engine
1. Medium Laser 3. Engine 1. Medium Laser
2. Jump Jet 4. Gyro 2. Jump Jet
3. Jump Jet 5. Gyro 3. Jump Jet
4. Roll Again 6. Gyro 4. Arrow IV System Ammo(5)
5. Roll Again 5. Arrow IV System
1. Gyro
6. Roll Again 6. Arrow IV System
2. Engine
1. Roll Again 3. Engine 1. Arrow IV System
2. Roll Again 4. Engine 2. Arrow IV System
3. Roll Again 5. Medium Laser 3. Arrow IV System
4. Roll Again 6. Medium Laser 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 1030 (1494 for 2/4) 5. Heat Sink
6. Heat Sink 5`872`626 6. Heat Sink
1368 (2107 for 2/4)

Printed by Mech Factory


Catapult CPLT-C3 65

4 Inner Sphere / 3049


6 Biped BattleMech
8 11 8 Level 2, Standard design
4
Standard 10t/160 points

19 9 19
1 Medium Laser RT 3 5 3 6 9
1 Medium Laser LT 3 5 3 6 9
2 Medium Lasers CT 3 5 3 6 9
1 Arrow IV System RA 10 20A 8 34 34 34

15 15
3

Arrow IV System Ammo: 5

15 Single
24 Weapon heat:22
13 13 10 Singles in engine

10 10
21

15 15

Standard
6.5t/104 pts

18 18
Sylvester Raynerson
3 4

1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator
3. Roll Again 3. Arrow IV System
4. Roll Again 4. Arrow IV System
5. Roll Again 1. Life Support 5. Arrow IV System
6. Roll Again 2. Sensors 6. Arrow IV System
1. Roll Again 3. Cockpit 1. Arrow IV System
2. Roll Again 4. Sensors 2. Arrow IV System
3. Roll Again 5. Life Support 3. Arrow IV System
4. Roll Again 6. Heat Sink 4. Arrow IV System
5. Roll Again 5. Arrow IV System
6. Roll Again 6. Arrow IV System

1. Engine
2. Engine
1. Medium Laser 3. Engine 1. Medium Laser
2. Jump Jet 4. Gyro 2. Jump Jet
3. Jump Jet 5. Gyro 3. Jump Jet
4. Roll Again 6. Gyro 4. Arrow IV System Ammo(5)
5. Roll Again 5. Arrow IV System
1. Gyro
6. Roll Again 6. Arrow IV System
2. Engine
1. Roll Again 3. Engine 1. Arrow IV System
2. Roll Again 4. Engine 2. Arrow IV System
3. Roll Again 5. Medium Laser 3. Arrow IV System
4. Roll Again 6. Medium Laser 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 1030 (1288 for 3/4) 5. Heat Sink
6. Heat Sink 5`872`626 6. Heat Sink
1368 (1806 for 3/4)

Printed by Mech Factory


Panther PNT-C 35

4 Inner Sphere / 3051


6 Biped BattleMech
5 7 5 Level 2, Standard design
4
Standard 6.5t/104 points

10 9 10
1 SRM 4 CT 3 2/Msl 3 6 9
1 ER PPC RA 15 10 7 14 23
1 C3 Slave Unit CT 0 NA 0 0 0

8 8
3

SRM 4 Ammo: 25

13 Single
14 Weapon heat:18
10 10 5 Singles in engine

6 6
11

8 8

Endo Steel
2t/58 pts

12 12
Kitsuju Teramoto
2 3

1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Lower Arm Actuator
4. Hand Actuator 4. Hand Actuator
5. Endo Steel 1. Life Support 5. ER PPC
6. Roll Again 2. Sensors 6. ER PPC
1. Roll Again 3. Cockpit 1. ER PPC
2. Roll Again 4. Sensors 2. Roll Again
3. Roll Again 5. Life Support 3. Roll Again
4. Roll Again 6. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Engine
2. Engine
1. Heat Sink 3. Engine 1. Heat Sink
2. Heat Sink 4. Gyro 2. Heat Sink
3. Heat Sink 5. Gyro 3. Heat Sink
4. Heat Sink 6. Gyro 4. Heat Sink
5. CASE 5. Endo Steel
1. Gyro
6. SRM 4 Ammo(25) 6. Endo Steel
2. Engine
1. Endo Steel 3. Engine 1. Endo Steel
2. Endo Steel 4. Engine 2. Endo Steel
3. Endo Steel 5. C3 Slave Unit 3. Endo Steel
4. Endo Steel 6. SRM 4 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Roll Again

1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 696 (1044 for 2/3) 5. Jump Jet
6. Jump Jet 3`082`410 6. Jump Jet
833 (1399 for 2/3)

Printed by Mech Factory


Panther PNT-C 35

4 Inner Sphere / 3051


6 Biped BattleMech
5 7 5 Level 2, Standard design
4
Standard 6.5t/104 points

10 9 10
1 SRM 4 CT 3 2/Msl 3 6 9
1 ER PPC RA 15 10 7 14 23
1 C3 Slave Unit CT 0 NA 0 0 0

8 8
3

SRM 4 Ammo: 25

13 Single
14 Weapon heat:18
10 10 5 Singles in engine

6 6
11

8 8

Endo Steel
2t/58 pts

12 12
Haldor Struan
3 3

1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Lower Arm Actuator
4. Hand Actuator 4. Hand Actuator
5. Endo Steel 1. Life Support 5. ER PPC
6. Roll Again 2. Sensors 6. ER PPC
1. Roll Again 3. Cockpit 1. ER PPC
2. Roll Again 4. Sensors 2. Roll Again
3. Roll Again 5. Life Support 3. Roll Again
4. Roll Again 6. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Engine
2. Engine
1. Heat Sink 3. Engine 1. Heat Sink
2. Heat Sink 4. Gyro 2. Heat Sink
3. Heat Sink 5. Gyro 3. Heat Sink
4. Heat Sink 6. Gyro 4. Heat Sink
5. CASE 5. Endo Steel
1. Gyro
6. SRM 4 Ammo(25) 6. Endo Steel
2. Engine
1. Endo Steel 3. Engine 1. Endo Steel
2. Endo Steel 4. Engine 2. Endo Steel
3. Endo Steel 5. C3 Slave Unit 3. Endo Steel
4. Endo Steel 6. SRM 4 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Roll Again

1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 696 (905 for 3/3) 5. Jump Jet
6. Jump Jet 3`082`410 6. Jump Jet
833 (1200 for 3/3)

Printed by Mech Factory


Panther PNT-C 35

4 Inner Sphere / 3051


6 Biped BattleMech
5 7 5 Level 2, Standard design
4
Standard 6.5t/104 points

10 9 10
1 SRM 4 CT 3 2/Msl 3 6 9
1 ER PPC RA 15 10 7 14 23
1 C3 Slave Unit CT 0 NA 0 0 0

8 8
3

SRM 4 Ammo: 25

13 Single
14 Weapon heat:18
10 10 5 Singles in engine

6 6
11

8 8

Endo Steel
2t/58 pts

12 12
Rudolph Dunlap
4 3

1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Lower Arm Actuator
4. Hand Actuator 4. Hand Actuator
5. Endo Steel 1. Life Support 5. ER PPC
6. Roll Again 2. Sensors 6. ER PPC
1. Roll Again 3. Cockpit 1. ER PPC
2. Roll Again 4. Sensors 2. Roll Again
3. Roll Again 5. Life Support 3. Roll Again
4. Roll Again 6. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Engine
2. Engine
1. Heat Sink 3. Engine 1. Heat Sink
2. Heat Sink 4. Gyro 2. Heat Sink
3. Heat Sink 5. Gyro 3. Heat Sink
4. Heat Sink 6. Gyro 4. Heat Sink
5. CASE 5. Endo Steel
1. Gyro
6. SRM 4 Ammo(25) 6. Endo Steel
2. Engine
1. Endo Steel 3. Engine 1. Endo Steel
2. Endo Steel 4. Engine 2. Endo Steel
3. Endo Steel 5. C3 Slave Unit 3. Endo Steel
4. Endo Steel 6. SRM 4 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Roll Again

1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 696 (766 for 4/3) 5. Jump Jet
6. Jump Jet 3`082`410 6. Jump Jet
833 (1000 for 4/3)

Printed by Mech Factory


Panther PNT-C 35

4 Inner Sphere / 3051


6 Biped BattleMech
5 7 5 Level 2, Standard design
4
Standard 6.5t/104 points

10 9 10
1 SRM 4 CT 3 2/Msl 3 6 9
1 ER PPC RA 15 10 7 14 23
1 C3 Slave Unit CT 0 NA 0 0 0

8 8
3

SRM 4 Ammo: 25

13 Single
14 Weapon heat:18
10 10 5 Singles in engine

6 6
11

8 8

Endo Steel
2t/58 pts

12 12
Sheila Utchakov
4 4

1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Lower Arm Actuator
4. Hand Actuator 4. Hand Actuator
5. Endo Steel 1. Life Support 5. ER PPC
6. Roll Again 2. Sensors 6. ER PPC
1. Roll Again 3. Cockpit 1. ER PPC
2. Roll Again 4. Sensors 2. Roll Again
3. Roll Again 5. Life Support 3. Roll Again
4. Roll Again 6. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Engine
2. Engine
1. Heat Sink 3. Engine 1. Heat Sink
2. Heat Sink 4. Gyro 2. Heat Sink
3. Heat Sink 5. Gyro 3. Heat Sink
4. Heat Sink 6. Gyro 4. Heat Sink
5. CASE 5. Endo Steel
1. Gyro
6. SRM 4 Ammo(25) 6. Endo Steel
2. Engine
1. Endo Steel 3. Engine 1. Endo Steel
2. Endo Steel 4. Engine 2. Endo Steel
3. Endo Steel 5. C3 Slave Unit 3. Endo Steel
4. Endo Steel 6. SRM 4 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Roll Again

1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 696 (731 for 4/4) 5. Jump Jet
6. Jump Jet 3`082`410 6. Jump Jet
833 (916 for 4/4)

Printed by Mech Factory


Orion ON1-MA 75

4 Inner Sphere / 3052


6 Biped BattleMech
10 9 10 Level 3, Advanced design
Standard 14t/224 points

22 9 22
1 Medium Pulse Laser LA 4 6 2 4 6
1 LRM 20 w/ Artemis IV LA 6 1/Msl 6 7 14 21
1 SRM 6 w/ Artemis IV LT 4 2/Msl 3 6 9
1 Medium Pulse Laser RA 4 6 2 4 6
1 LB 10-X AC RT 2 10 6 12 18

16 16
3

LB 10-X AC Ammo: 20
SRM 6 w/ Artemis IV Ammo: 30
LRM 20 w/ Artemis IV Ammo: 12

11 Double [22]
36
21 21 11 Doubles in engine Weapon heat:20

12 12
23

16 16

Standard
7.5t/114 pts

32 32
Hai Namb
3 4

1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Lower Arm Actuator
4. Medium Pulse Laser 4. Medium Pulse Laser
5. LRM 20 1. Life Support 5. Roll Again
6. LRM 20 2. Sensors 6. Roll Again
1. LRM 20 3. Cockpit 1. Roll Again
2. LRM 20 4. Sensors 2. Roll Again
3. LRM 20 5. Life Support 3. Roll Again
4. Artemis FCS 6. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Engine
2. Engine
1. Engine 3. Engine 1. Engine
2. Engine 4. Gyro 2. Engine
3. Engine 5. Gyro 3. Engine
4. CASE 6. Gyro 4. CASE
5. SRM 6 5. LB 10-X AC
1. Gyro
6. SRM 6 6. LB 10-X AC
2. Engine
1. Artemis FCS 3. Engine 1. LB 10-X AC
2. SRM 6+Art IV Ammo(15) 4. Engine 2. LB 10-X AC
3. SRM 6+Art IV Ammo(15) 5. Roll Again 3. LB 10-X AC
4. LRM 20+Art IV Ammo(6) 6. Roll Again 4. LB 10-X AC
5. LRM 20+Art IV Ammo(6) 5. LB 10-X AC Ammo(10)
6. Roll Again 6. LB 10-X AC Ammo(10)

1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 1292 (1615 for 3/4) 5. Roll Again
6. Roll Again 15`366`750 6. Roll Again
1501 (1981 for 3/4)

Printed by Mech Factory


Panther PNT-C 35

4 Inner Sphere / 3051


6 Biped BattleMech
5 7 5 Level 2, Standard design
4
Standard 6.5t/104 points

10 9 10
1 SRM 4 CT 3 2/Msl 3 6 9
1 ER PPC RA 15 10 7 14 23
1 C3 Slave Unit CT 0 NA 0 0 0

8 8
3

SRM 4 Ammo: 25

13 Single
14 Weapon heat:18
10 10 5 Singles in engine

6 6
11

8 8

Endo Steel
2t/58 pts

12 12

4 5

1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Lower Arm Actuator
4. Hand Actuator 4. Hand Actuator
5. Endo Steel 1. Life Support 5. ER PPC
6. Roll Again 2. Sensors 6. ER PPC
1. Roll Again 3. Cockpit 1. ER PPC
2. Roll Again 4. Sensors 2. Roll Again
3. Roll Again 5. Life Support 3. Roll Again
4. Roll Again 6. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again

1. Engine
2. Engine
1. Heat Sink 3. Engine 1. Heat Sink
2. Heat Sink 4. Gyro 2. Heat Sink
3. Heat Sink 5. Gyro 3. Heat Sink
4. Heat Sink 6. Gyro 4. Heat Sink
5. CASE 5. Endo Steel
1. Gyro
6. SRM 4 Ammo(25) 6. Endo Steel
2. Engine
1. Endo Steel 3. Engine 1. Endo Steel
2. Endo Steel 4. Engine 2. Endo Steel
3. Endo Steel 5. C3 Slave Unit 3. Endo Steel
4. Endo Steel 6. SRM 4 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Roll Again

1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 696 (696 for 4/5) 5. Jump Jet
6. Jump Jet 3`082`410 6. Jump Jet
833 (833 for 4/5)

Printed by Mech Factory

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