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Warlock 1 EJRegina

CLASS & LEVEL PLAYER NAME


"Tanith" Eztli
Yuan-ti Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+3 Constitution +0 11 11 --
-1 +0 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
8
• +5 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY
Advantage against spells Immunities - Frightened FAILURES
Advantage to avoid or end the
+0 poisoned condition DEFENSES HIT DICE DEATH SAVES

10 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +0 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 +1

+0
Animal Handling WIS
Arcana INT
Simple Weapons

=== TOOLS ===


16 -1 Athletics STR Dragonchess Set
ABILITY SAVE DC
+3 Deception CHA
=== LANGUAGES ===
P +2 History INT Common, Draconic, Dwarvish
INTELLIGENCE
+1 Insight WIS
30 ft. (Walking)
+0 P +5 Intimidation CHA
P +2 Investigation INT
11 +1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+3 Performance CHA === ACTIONS === next turn.
+1 P +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
- You are immune to the frightened condition.
You can use this 2 per long rest.
Help, Hide, Ready, Search, Use an Object,
+0 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, === SPECIAL ===
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Form of Dread
Once on each of your turns, if you hit a creature
+0 Stealth DEX === BONUS ACTIONS === you can force it to make a Wisdom saving throw (DC
CHARISMA Form of Dread: Transform • 2 / Long Rest 13), on a fail, it is frightened of you until the end of
+1 Survival WIS
As a bonus action, you can transform to manifest your next turn.

+3 an aspect of your patron’s dread. For 1 minute you


gain the following benefits:
- You gain temp HP equal to <b>1d10+</b>1.
- Once on each of your turns, if you hit a creature you
17 can force it to make a Wisdom saving throw (DC 13),
on a fail, it is frightened of you until the end of your
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Crossbow, light +2 1d8 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Quarterstaff +1 1d6-1 Bludgeoning Simple, Versatile


11 PASSIVE WISDOM (INSIGHT)

Eldritch Blast +5 1d10 Force V/S


12 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +1 0 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Warlock 1 EJRegina
CLASS & LEVEL PLAYER NAME
"Tanith" Eztli
Yuan-ti Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WARLOCK FEATURES === When determining your character’s ability scores, long rest. You can also cast it normally using any spell
increase one score by 2 and increase a different score slots of 2nd level or higher.
* Hit Points • PHB 106 by 1, or increase three different scores by 1.
Your spellcasting ability is either Intelligence, Wisdom,
* Proficiencies • PHB 107 | Increase two scores (+2 / +1) • or Charisma (choose when you select this race).
Increase one of these scores by 2 and a different
* Otherworldly Patron • PHB 107 score by 1. | Charisma •
You have struck a bargain with an otherworldly being. Charisma is your spellcasting ability for these spells
* Languages • MotM 5 when you cast them with this trait.
| The Undead Your character can speak, read, and write Common
and one other language that you and your DM agree is
* Pact Magic • PHB 107 appropriate for the character.
You can cast known warlock spells using CHA as your
spellcasting modifier (Spell DC 13, Spell Attack +5). * Creature Type • MotM 36
You can use an arcane focus as a spellcasting focus. You are a Humanoid.

* Expanded Spell List • VRGtR 30 * Size • MotM 36


The Undead lets you choose from an expanded list of You are Medium or Small. You choose the size when
spells when you learn a warlock spell. you select this race.

* Form of Dread • VRGtR 30 * Speed • MotM 36


As a bonus action, you can transform to manifest an Your walking speed is 30 ft.
aspect of your patron’s dread. For 1 minute you gain
the following benefits: * Darkvision • MotM 36
- You gain temp HP equal to <b>1d10+</b>1. You can see in dim light within 60 ft. of you as if it were
- Once on each of your turns, if you hit a creature you bright light, and in darkness as if it were dim light, only
can force it to make a Wisdom saving throw (DC 13). discerning colors in that darkness as shades of gray.
On a fail, it is frightened of you until the end of your
next turn. * Magic Resistance • MotM 36
- You are immune to the frightened condition. You have advantage on saving throws against spells.
You can use this 2 per long rest.
* Poison Resilience • MotM 36
| Form of Dread: Transform: 2 / Long Rest • 1 Bonus You have advantage on saving throws you make to
Action avoid or end the poisoned condition and you have
resistance to poison damage.
| Special
* Serpentine Spellcasting • MotM 36
You learn <em>poison spray</em>. You can cast
=== YUAN-TI RACIAL TRAITS === <em>animal friendship</em> an unlimited number of
times with this trait but can only target snakes. At 3rd
* Ability Score Increases • MotM 5 level you can cast <em>suggestion</em> once per

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Tinderbox 1 1 lb.

Dagger 1 1 lb. Torch 10 10 lb.

SP 0 Dagger 1 1 lb. Waterskin 1 5 lb.

Quarterstaff 1 4 lb.
EP 0 Crossbow, light 1 5 lb.

Crossbow Bolts 20 1.5 lb.


GP 25 Backpack 1 5 lb.

Clothes, Fine 1 6 lb.


PP 0 Signet Ring 1 --

Orb 1 3 lb.
WEIGHT CARRIED

93.5 lb. Crowbar 1 5 lb.

ENCUMBERED Hammer 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Piton 10 2.5 lb.

PUSH/DRAG/LIFT Rations (1 day) 10 20 lb.

240 lb. Rope, Hempen (50 feet) 1 10 lb.

EQUIPMENT

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Female 20 Medium 5'9" 116
GENDER AGE SIZE HEIGHT WEIGHT
"Tanith" Eztli Neutral Light-brown Bright Green Dirty blonde
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


My favor, once lost, is lost forever.
My Undead patron is Dragotha the Dragolich If you do me an injury, I will crush
you, ruin your name, and salt your
fields.
PERSONALITY TRAITS

Family. Blood runs thicker than


water. (Any)
IDEALS

Nothing is more important than the other


members of my family.

BONDS

I secretly believe that everyone


is beneath me.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Patron: The Undead


Pact Boon: Pact of the Tome

Sword Burst
Sapping Sting
Guidance

Invocations:
lvl 3
Agonizing Blast - dmg
Book of Ancient Secrets
- Find Familiar
- Comprehend Languages
lvl 5 - Eldritch Mind
lvl 7 - Devil's Sight
lvl9 - Gift of the Protectors
lvl12 - Whispers of the Grave
lvl15 - Ascendant Step/ Shroud of Shadow
lvl18 - Visions of Distant Realms

Feats:

Eldritch Adept
- Eldritch Sight

Inspiring Leader

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 13 +5
Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Eldritch Blast Warlock +5 1A 120 ft. V,S Instantaneous PHB 237 V/S

O Create Bonfire <C> Warlock DEX 13 1A 60 ft./5 ft. Cube V,S Concentration, up to 1 minute EE 152 D: 1m, 5 ft. Cube, V/S

O Poison Spray Serpentine Spellcasting CON 13 1A 10 ft. V,S Instantaneous PHB 266 V/S

=== 1st LEVEL === 1 Pact O

O Hellish Rebuke Warlock DEX 13 1R 60 ft. V,S Instantaneous PHB 250 V/S

O Bane <C> Warlock CHA 13 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Animal Friendship Serpentine Spellcasting WIS 13 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

SPELLS

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