Professional Documents
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5e Conversion Notes
by Brian Criswell (Tormyr at enworld.org) (MM 39) per PC.
This document converts Into the Wormcrawl Fissure, the
eleventh installment of the Age of Worms adventure path, from
3.5 to 5e. You will need a copy of the adventure, adventure Part Two: Earthcancer
supplement, Player's Handbook, Monster Manual, Gorge
and Dungeon Master's Guide. The adventure is available from The PC that Balakarde contacts must succeed at a DC 21
paizo.com, and the core books are available from amazon.com, Wisdom saving throw or take 1 level of exhaustion. Each night
local gaming stores and other retail outlets. Most creatures the PC must make a DC 21 Wisdom saving throw or take 1 level
other than named NPCs are included by reference from the of exhaustion. This continues until the soul fragment from the
Monster Manual. Earthcancer Gorge is recovered or the PCs leave the Worm
Crawl Fissure. A DC 19 Intelligence check figures out that the
spirit making contact is Balakarde.
Encounters
The following section references the encounters found in the AC1. Central Gorge
adventure Into the Wormcrawl Fissure. Encounter Level (EL) A DC 20 Dexterity saving throw avoids falling in the 100-foot
was brought from the 3.5 adventure as a way to differentiate gorge. After interaction with the illusory terrain, a creature can
the difficulty of the encounters. Notes are added to each make a DC 20 Intelligence (Investigation) check to see through
encounter on how to adjust the encounter for fewer or more the hallucinatory terrain. The entrance also has an alarm spell
than 4 PCs. on it that goes off whenever anyone other than undead or
avolakia passes through the entrance.
Features of the Fissure
A DC 15 Strength (Athletics) check allows progress climbing the AC2. Centipede Nest (EL
sides of the fissure. Rolling a 10 or lower on this ability check
causes a fall of 1d10x10 feet. Rolling a 10 on the fall damage 18)
causes another 1d10x10 of falling. This continues until a This section of the cave is filled with nasty fungi. Anyone
number other than 10 is rolled or the creature hits the floor of entering the area for the first time on a turn or starting their
the fissure. turn in the fungus must make a DC 18 Constitution saving
throw or be incapacitated until the start of their next turn.
Creatures: 1 Earthcancer Centipede per PC. Use Vrocks (MM
Wormcrawl Depths 64) with the following changes:
Encounters Type is Undead
d% Roll Encounter EL Tremorsense 120
01-05 Wormdrake. 20 Speed 60 ft., burrow 60 ft., no fly speed
06-10 Venk and Zyrith 20 Makes 2 Talons attacks as its mandibles
11-15 Zulshyn 20 Stunning Screech affects everyone except undead
16-25 Dark Pilgrimage 19 Obey the Wormtouched trait
26-35 1 Nightcrawler. Use Purple Worm (MM 255) 15
36-40 1 Mindkiller Scorpion (see area AC5) 18
41-50 1 Earthcancer Centipede (see area AC2) per PC 18
AC3. Deathtrap 1
Deathtrap Trap: CR12. DC 20. Wisdom (Perception to notice
51-60 1 Kyuss Chimera (see area 9) per PC 18
something wrong. Intelligence (Investigation) to find the trap.
61-70 1 Ur-Nerephtyses per PC. Use Galeb Duhr (MM 139)
Any creature other than undead or avolakias that comes within
18
20 feet triggers the trap. Two glyphs of warding fire. The first
71-85 1 Ciruja Tree. Use Treant (MM 289) 15
hits the target with dispel magic. It has +5 added to rolls for
86-100 Undead Legion. Lots of zombies (MM 316) and
purposes of dispelling spells of 4 th level or higher. The second
Skeletons (MM 272) ---
fires finger of death at the same creature.
Approaching the
Aid from Beyond the Grave
A fragment of Balakarde’s soul provides the following bonuses Tabernacle (EL 20)
when bonded to a creature. The moat is filled with green slime (DMG 105). The overworms
Artist: The bearer of this aspect has immunity to fire damage. on the spires have truesight 120 ft.
All living creatures within 30 feet have Evasion and advantage Creatures: Venk and Zyrith the Wyvern (MM 303). Add or
on Dexterity saving throws. remove 30 hp to each for each PC above or below 4.
Scholar: Targets of spells from the bearer of this aspect have
disadvantage on the saving throws against spells. All living
creatures within 30 feet are immune to fear and have
TW1. Tabernacle
advantage on Wisdom saving throws. Entrance (EL 15)
Slayer: The bearer of this aspect has advantage on attack rolls. Huge Wormdoors: Like the regular wormdoors, but the
All creatures within 30 feet have immunity to paralysis and damage threshold is 8, and the hp is 216. The doors have an
advantage on Constitution saving throws. arcane lock which makes the break DC 29 instead of 19. A first
use of knock or dispel magic removes the arcane lock. A second
use of one of those spells causes the door to fall apart like a
Part Five: The Tabernacle regular wormdoor. Dispel magic will also suppress the magic
of Worms that brings in Overworms.
Any appropriate creature that dies within the Tabernacle of Creatures: 1 Overworm each time someone who is not a
Worms rises 1d4 rounds later as a favored spawn of Kyuss. worshipper of Kyuss tries to open, pass through or damage the
Unhallowed Halls: Undead have advantage on saving throws huge wormdoors up to 6 overworms. The overworms stay for 2
against Turn Undead effects. Travel to and from other planes is minutes. Add or subtract 30 hp for each PC above or below 4.
blocked.
Walls: The walls repair damage at a rate of 10 hp per round.
Any creature within 30 feet of a part of a wall that takes
TW2. Temple of the Worm
damage must make a DC 15 Dexterity saving throw or have 1d6 (EL 20)
Kyuss Worms land on it. Creatures that deal damage to the wall The fountain is filled with green slime (DMG 105).
with a melee attack have disadvantage on the saving throw. Creatures: 1 Avolakia Priest per PC. Use Drow, Priestess of Lolth
Any creature who passes through a wall (or where a wall (MM 129) with the following changes:
segment should be such as with passwall or temporarily Large aberration (shapechanger), neutral evil
destroying a section) is infested with 6d6 Kyuss Worms. These Remove Sunlight Sensitivity, Fey Ancestry, and
worms materialize within the victim’s body. Summon Demon
Doors: AC 19, 4 damage threshold, 108 HP, 10 hp regeneration, Shapechange into a Medium or Large creature as a
break DC 22. Any creature that is not a denizen of the bonus action. The avolakia keeps its stats and
tabernacle must succeed on a DC 15 Constitution saving throw abilities.
or be infested as someone who passes through a wall. A Advantage on avoiding and escaping a grapple while
creature that casts knock or dispel magic can temporarily in Avolakia form.
interrupt the magic holding the worms together with a Suggestion (3/day) DC 19. When cast while in human
successful DC 15 spellcasting ability check. The worms fall into a form, the target has disadvantage on saving throws.
harmless pile on the floor (the door then has 0 hp). When the
TW3. Wormspire (EL 10) illusion. Anyone who eats the food is subject to Sewer Plague
A creature who is not a worshipper of Kyuss must make a DC 15 (DMG 257). Mahuudril attempts to flee if brought below 20% of
Wisdom saving throw to keep the worms in check. her hit points.
Creatures: 1 Overworm. 3 of the towers have an Avolakia Priest Creatures: Mahuudril. Use Vampire Spellcaster (MM 297-298)
manning the tower. Add or remove 30 hp for each PC above or with the following changes:
below 4. Large aberration (shapechanger), neutral evil
HP 204
Remove Vampire Weaknesses, Regeneration, and
TW4. Grace of the Green Children of the Night
A DC 16 Intelligence (Investigation) check reveals the illusion. A Shapechanger changes to shapechange into a
creature who is not a worshipper of Kyuss and comes into Medium or Large creature as a bonus action. The
contact with any surface must succeed on a DC 15 Constitution avolakia keeps its stats and abilities.
saving throw or be infested with 6d6 Kyuss Worms. Advantage on avoiding and escaping a grapple while
in Avolakia form.
Suggestion (3/day) DC 19. When cast while in human form, the
TW5. Birthing Chamber (EL target has disadvantage on saving throws.
3)
A creature who is not a worshipper of Kyuss and comes in
contact with a wall must succeed on a DC 15 Constitution
TW12. Prison
saving throw or be infested with 6d6 Kyuss Worms. Any living A wall of force covers the room except for the doors. Anyone
creature that falls in the pit takes 4d6 necrotic damage per attempting travel between dimensions in this room must
round and this damage also reduces the maximum hp by the succeed on a DC 19 spellcasting ability check.
same amount.
Creatures: 1 Animated Claw. Add or remove 30 hp for each PC
above or below 4. Use Animated Armor (MM 19) with the
TW13. Bedchamber
If the floor is slit open, all creatures within 15 feet must make a
following modifications:
DC 15 Dexterity saving throw or have 1d6 Kyuss Worms land on
+8 to hit it.
Hit: target is grappled (Escape DC 20)
Dragotha N’vesh-n’kar
Dragotha is an Ancient Red Dragon Dracolich. Use Ancient Red
Dragon with the following changes: Gargantuan undead, chaotic evil
Gargantuan undead, neutral evil
Armor Class 16
Damage Resistances necrotic
Hit Points 232 (16d20 + 64)
Damage Immunities fire, poison
Speed 40 ft.
Condition Immunities charmed, exhaustion, frightened,
paralyzed, poisoned
Languages Abyssal, Common, Draconic, Dwarven, Elven, STR DEX CON INT WIS CHA
Halfling, Giant, Gnome, Goblin, Ignan, Infernal, Orc, 30 (+10) 16 (+3) 18 (+4) 18 (+4) 16 (+3) 20 (+5)
Undercommon
Challenge 28 (120,000 XP) Saving Throws Wis +9, Cha +10
Magic Resistance. Dragotha has advantage on saving throws Skills History +10, Intimidate +10, Investigation + 10, Perception
against spells and other magical effects. +9, Religion +10
Proficiency +1. All attack rolls, saving throws, and DCs (apart Damage Resistances bludgeoning, piercing, slashing from
from the spellcasting DC and attack roll listed below) increase nonmagical weapons
by 1. Damage Immunities poison; nonmagical ranged weapons
Spellcasting. Dragotha is a 18th level spellcaster. His Condition Immunities poisoned
spellcasting ability is Charisma (spell save DC 22, +14 to attack). Senses darkvision 60 ft., passive Perception 18
He has the lich’s spell list prepared (MM 202). Languages Abyssal, Common, Draconic, Infernal,
Death Wind (1/day). Dragotha can use this breath weapon Undercommon
instead of his Fire Breath if his Fire Breath is available to use. Challenge 19 (22,000 XP)
He exhales a mix of gale-force wind and negative energy in a
90-foot cone. Each creature in the area must make a DC 24
Legendary Resistance (3/day). If the ulgurstata fails a saving
Constitution saving throw, taking 91 (26d6) necrotic damage on
throw, it can choose to succeed instead.
a failed save, or half as much damage on a successful one.
Each creature in the area must also make a DC 24 Strength
Regeneration. At the beginning of the urlgurstata’s turn it
saving throw or be affected by the force of the wind.
regains 10 hit points as long as it started its turn with at least 1
Gargantuan creatures on the ground automatically succeed on
hit point.
this saving throw. Gargantuan flying creatures and Huge
creatures on the ground that are affected are knocked prone.
Tendrils. Millions of thin tendrils surround the ulgurstata in a
Huge and smaller flying creatures are blown backward 2d6x10
40-foot radius. Any creature that enters the area for the first
feet. Large and smaller creatures on the ground are blown back
time on their turn or starts their turn in this space takes 6
1d4x10 feet. A creature that is blown back is knocked prone
(1d12) slashing damage. Creatures in this area have
and takes 1d6 damage for every 10 feet blown back.
disadvantage on their attack rolls.
Clinging Breath. When Dragotha uses this feat his breath
weapon’s fire or negative energy cling to creatures that fail
Spellcasting. N’vesh-n’kar is a 20th level spellcaster. His
their saving throw (Dexterity for Fire Breath, Constitution for
spellcasting ability is Intelligence (spell save DC 19, +11 to
Death Wind). At the start of his next turn the affected creatures
attack). He has the following wizard spells prepared:
take half as much damage as they took the previous round from
Dragotha’s breath weapon. This damage is halved again and
Cantrips (at will): acid splash, chill touch, mage hand, message,
continues at the start of each of Dragotha’s turns until the
prestidigitation
damage goes to zero or an affected creature uses an action to
1st level (4 slots): alarm, detect magic, fog cloud, mage armor,
attempt a DC 24 Dexterity saving throw to shake off the clinging
ray of sickness, shield
breath, ending the effect on a success. A creature that rolls
2nd level (3 slots): blindness/deafness, mirror image,
around on the ground has advantage on the saving throw.
3rd level (3 slots): counterspell, dispel magic, fly, glyph of
Dragotha has disadvantage to recharge his breath weapon for 1
warding vampiric touch
additional round after using this feat (roll 2d6 and take the
4th level (3 slots): blight, dimension door, hallucinatory terrain
lower of the two to check if his breath weapon recharges).
5th level (3 slots): contact other plane
Quicken Breath. When Dragotha uses this feat his breath
6th level (2 slots): create undead, eyebite, magic jar
weapon can be used as a bonus action. Dragotha has
7th level (2 slots): finger of death
disadvantage to recharge his breath weapon for 4 additional
8th level (1 slot): dominate monster, power word stun
rounds after using this feat (roll 2d6 and take the lower of the
9th level (1 slot): power word kill
two to check if his breath weapon recharges).
Recover Breath. When Dragotha uses this feat he skips
Actions
attempting to recharge his breath weapon to reduce the
Condition Immunities charmed, poisoned
Bite. Melee Weapon Attack: +16 to hit, reach 10 ft., one target.
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception
Hit: 28 (4d8 +10) piercing damage. If the target is a Large or
19
smaller creature, it must succeed on a DC 18 Dexterity saving
Languages –
throw or be swallowed by the ulgurstata.
Challenge 10 (5,900 XP)
A swallowed creature is blinded and restrained, it has total
cover against attacks and other effects outside the ulgurstata,
and it takes 14 (4d6) necrotic damage at the start of each of the Obey the Wormtouched. Although they are mindless,
ulgurstata’s turns. It must succeed on a DC 18 Constitution overworms unerringly follow simple commands given by other
saving throw or its hit point maximum is reduced by an amount undead servants of Kyuss.
equal to the damage taken. This reduction lasts until the target
finishes a long rest. The target dies if this effect reduces its hit Worm Infested. Any creature that hits the Overworm with a
point maximum to 0. A humanoid slain by this effect rises in melee attack must succeed at a DC 13 Dexterity saving throw or
1d4 rounds as a Favored Spawn of Kyuss. have 1d6 Kyuss worms attach to the creature.
A swallowed creature can escape by succeeding on a DC17
Athletics check to reach the maw, and an additional DC17 Actions
athletics check to escape. Alternatively, a creature inside can Multiattack. The Overworm makes a bite attack and can use its
exit by doing 25 slashing or piercing damage in a single turn Call of the Wormgod ability.
opens a hole large enough to escape. Muscular contractions
close the hole after one creature escapes. Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.
Hit: 23 (3d8 +10) piercing damage. If the target is a Large or
Necromantic Breath (Recharge 6). The ulgurstata exhales a smaller creature, it must succeed on a DC 17 Dexterity saving
blast of necromantic acid in a 60-foot cone. Each creature in throw or be swallowed by the Overworm.
that area must make a DC 18 Dexterity saving throw, taking 14 A swallowed creature is blinded and restrained, it has total
(4d6) acid damage on a failed save or half as much damage on a cover against attacks and other effects outside the Overworm,
successful one. Each creature must also succeed on a DC 18 and it takes 19 (2d8 + 10) bludgeoning and 14 (4d6) acid
Constitution saving throw or its hit point maximum is reduced damage at the start of each of the Overworm’s turns.
by an amount equal to the damage taken. This reduction lasts If the worm takes 25 or more damage from a creature inside
until the target finishes a long rest. The target dies if this effect it, the worm must succeed on a DC 21 Constitution saving
reduces its hit point maximum to 0. A humanoid slain by this throw at the end of that turn or regurgitate all swallowed
effect rises 1d4 rounds later as a Favored Spawn of Kyuss. creatures, which fall prone in a space within 10 feet of the
worm. If the worm dies, a swallowed creature is no longer
Legendary Actions restrained by it and can escape from the corpse by using 20
feet of movement, exiting prone.
The ulgurstata can take 3 legendary actions, choosing from the
options below. Only one legendary action option can be used at Call of the Wormgod. As a bonus action, the worm may target
a time and only at the end of another creature’s turn. The one creature within 120 feet and fill it with horrid visions from
froghemoth regains spent legendary actions at the start of its the divine consciousness of Kyuss. The target must succeed at a
turn. DC 13 Wisdom saving throw or be stunned for 1 minute. The
target may use its action to repeat the saving throw. Creatures
Detect. The ulgurstata makes a Wisdom (Perception) check. that endure the effect or successfully save are immune to the
Move. The ulgurstata moves up to half its speed. effect for 24 hours.
Bite Attack (Costs 2 Actions). The ulgurstata makes a bite
attack.
Venk
Small humanoid (derro), chaotic evil
Overworm Armor Class 18 (studded leather, ring of protection, 19 with
Gargantuan monstrosity, chaotic evil
mage armor)
Armor Class 17 (natural armor) Hit Points 325 (50d6 + 150)
Hit Points 157 (9d20 + 63) Speed 30 ft.
Speed 20 ft., burrow 20 ft., swim 10 ft.
STR DEX CON INT WIS CHA
STR DEX CON INT WIS CHA 13 (+1) 20 (+5) 16 (+3) 8 (-1) 5 (-3) 20 (+5)
30 (+10) 8 (-1) 24 (+7) 1 (-5) 12 (+1) 8 (-1)
Saving Throws Dex +11, Cha +11
Saving Throws Con +11, Wis +5 Skills Perception +3, Stealth +11
Skills Perception +9 Damage Resistances fire
Damage Resistances bludgeoning, piercing, and slashing from Senses darkvision 120 ft., passive Perception 13
nonmagical weapons that are not silvered Languages Draconic, Dwarven, Undercommon
Damage Immunities poison Challenge 15 (25,000 XP)
Special Equipment. Zulshyn has a quiver of 20 flaming arrows in
a quiver of Ehlonna, 3 forked metal rods (attuned to Arborea, Pact Weapon (lance). Melee Weapon Attack: +7 to hit, reach
Limbo, and the Abyss), and is attuned to the statuette of 10 ft., one target. Hit: 7 (1d12 + 1) piercing damage and 5
Balakarde even though it is in its sconce. necrotic damage.
Actions Flail +1. Melee Weapon Attack: +10 to hit, reach 5 ft., one
Multiattack. Venk makes two attacks with her pact weapon. target. Hit: 13 (2d8 +4) bludgeoning damage.
Pact Weapon (shortsword). Melee Weapon Attack: +11 to hit, Longbow +1. Ranged Weapon Attack: +10 to hit, range 150/600
reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage and 5 ft., one target. Hit: 13 (2d8 +4) piercing damage and 3 (1d6) fire
necrotic damage. damage.