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Scenario Name Number of PlayerRole Types Points Balance Terrain Generati

Battleline 2 Identical Equal Standard


Dawn Attack
Battle for the Pass
Blood and Glory
Meeting Engagement
The Watchtower
Breakthrough
Flank Attack
Ambush
Last Stand
Outflanked
Hold the High Ground
Rear Guard
Heroic Last Stand
Invasion
Night Assault
Surprise Attack
Surprise Encounter
Coastal Landing
Raze and Ruin
River of Death
Battle for the Gorge
Swampland
Tunnel Wars
Underground Ambush
Hold the Line
Desperation Defence
Breakout from the Forest
Rock Labyrinth
Battle over the Frozen River
Winter Clash
The Oasis is Ours
Battle Amid the Dunes
Across Fields of Fire
Silent Death
Past the Edge of Reason
Those Boats Don’t Look Friendly
Dangerous Coast
Raid!
Booty Quest
River Raid
Communication Breakdown
Vanguard March
Change of Orders
Pincer Attack
A Traitor in our Midst
Centre Ground
Battle for the Artefact
Right of Conquest
Hired Swords
Storm of Magic
The Mad Mage of the Drakwald Downs
Reign of Magic
Monstrous Confrontation
The Dragon’s Egg
The Quest
Unleash the Packs
Grand Summoning
Path of Destruction
The Haunted Manor
Storm’s End
Storm the Walls
Battle in the Streets
Bursting Through the Walls
Besieged!
Hold Like a Rock
Dark Monoliths
Loot and Pillage
Battle Royale
Flight
Plunder
Last Ditch Defence
Rescue
Night Attack
Bushwhacked
Geheimnisnacht
The Siege of Mount Bloodhorn
Storm the Flying Fastness
Storm the Watchtower
Battle in the Barrows
Landscape Rules?Deployment Met Special DeploymeGame Length Victory Determination
None Alternating 6 Turns Victory Points
Game Types Launch Full 1 Wait and 2
Attack Counter Attack
2 Forced March / Strong Advance Battleline Surprise Attack
3 Flank Them Coastal Landing
INVADER Flank Left Flank Attack Battleline
5 Flank Right Sentry Duty
6 Cautious Advance
Attack During the Night / Wait until Sudden
MeetingStrike The
7 Nightfall / Night
Double the Guards Attack
/ Stand Guard / Keep Engagement Watchtower
8 Watch
9 Charge River
Dawn of Death/
Attack
10 Hold / Hold Coastal Landing The
Glory / Coastal
11 Scouts / Scout / Scout Ahead Landing Watchtower
Meeting
12 Pursue Engagement
Surprise
13 Harry Encounter
14 Reinforce / Consolidate Reversal
15 Plot / Plan Strategies
16 Inspire the
Establish Men / Raise/Morale
a Beachhead Seize the
17 Tunnels Coastal Landing
Naval Invade Coastal Landing
Siege Keep a Reserve Cut & Thrust
Storm of Magic Find another Route Outflanked
Together We
Multiplayer Seek Allies / Get Allies Stand
22 Surprise Attack
23 An Alternate Path Main Force Dark Pathways
Siege Siege Besieged Besieged
3 Await 4 5 Siege
Dig in and Plot / Plan 7 8
Ambush Reinforcements
Last Reserves / Harass Fortify
Defensive Carefully Flank
Battle for the
Surprise Attack
Irritation / Battleline Dawn Attack Positions Pass
Dawn Attack Flank Attack Coastal Landing
Battle for the Secret Tunnels
Battle for the A Test of Guile A test of
Battle forguile
the
Flank Attack Gorge Pass
Battle for the Gorge
Flank Attack /
Swampland
Battle for the Pass
Watchtower / Swamp Land
A Terrible
Meeting Toll Reinforcements
Dawn Attack \ From Pass Well
The Prepared Engagement / Battleline
Engagement the Shadows Blood
Meetingand Glory Watchtower Attack the/Camp Night Assault
Battleline
Engagement Besieged Final battle A Test of Guile
A Terrible
Death by Toll Out of Time Battleline Sudden Strike Battleline
Moonlight
/ Meeting Battleline
Blood and Glory / Coastal Landing The
Pass / Coastal Flank Attack
Engagement
Desperate Battleline Landing Watchtower Battleline Ambush
Gambit Final Confrontation Raze and Ruin
Guerilla
Plots and War Heroic Last Stand Dawn Attack Invasion
Orchestrated Overstretched /
Ambushes Hammer and Anvil Attack Battleline /Final Timely Recall
Battle
Battline / Final A Test of Guile
Battle
Jungle Ambush Battleline Coastal Landing
Surprise Attack Battleline Battleline
Counter-Strike
Swampland
Dawn Attack /
Out-Scouted Underground
Risking
MeetingIt All Who Dares Wins Flank March
Confusing Ambush
Battle for the
Engagement Surprise Attack Journey Pass
Surprise Attack Besieged Besieged
Hold / Hold 9 10 11 Inspire the 12 13 Seize the 14
Bottleneck Scout Night Attack Men Stand Guard Tunnels
Cut and
A test ofThrust
guile /
A test of guile
Battle for the A test of guile Coastal Landing
Battle for the
Flank Attack Surprise Attack Gorge Gorge
Sentry Duty
Battle for the Out Scouted Swampland
Meeting Swampland
Pass
Meeting Engagement
Meeting Engagement / Battleline
Night Assault /
Engagement Battleline Engagement
Meeting Attack the
Battleline /Camp Surprise Attack
Battleline Engagement
Meeting Final Battle Final Battle
Dawn Attack Blood and Glory Engagement Battleline
Cat and Mouse Out Scouted Meeting Coastal
LandingLanding
/ Out-
Out Scouted Engagement Battleline Scouted
Heroic Last
Stand
Heroic Last
Stand
Heroic Last
Battleline Camp / Meeting Battleline / Stand
Final Battle /
Battline Engagement
Meeting Final Battle
Battleline / Battleline
Final Battle /
Battline
Tunnel Wars / Engagement Final Battle Battleline
Main Force Coastal Landing
Coastal Landing
All-in
Tunnel Wars
Changing Tide Common Foes
Meeting
Engagement
Hold Like a Tunnel Wars Counter-Strike
Rock Besieged
Storm of Magic
Find another Multiplayer
Route Seek Allies
Together We
Outflanked Stand
Tunnels and
Flank Guards
Journey / Envoys
Right of
Wasted Journey
Encounter / Conquest
Swampland
Battleline Helping Hand
A Test of Guile
Sentry DutyLast
Desperate
Stand All Alone

Out Scouted

Caverns of
Death
A Test of Guile

Desperate Last
Stand
Tunnel Wars Changing
DiplomacyTide
or
Tunnel Wars Guile?
Confederations
Two on One / Two on One
Pathways / Who Dares Wins
Themselves /
Wasted Journey Common Foe
War of Attrition Just in Time

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