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Mist Walker

Focusing his mind on the brightly colored armor, the man


stalks his target, making his way through the chaos of the
battle around him. He closes his eyes and feels his body

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become one with the mist. In a blink of an eye he’s on top
of the enemy commander— a whirling blade of death.
The Elf exhales a final breath to ready herself. In a flash
she disappears, only to reappear behind the unexpecting

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headsman. A shroud of mist covers her true actions, and
in a matter of seconds she and the doomed man
she was hired to save are running
along the rooftops, making
their way to the safehouse.
Recovering quickly from the initial blast,
the Tiefling scans the ambushers for the
origin of the assault. Spotting a robed

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half-orc wielding a glowing staff, she
reaches out her hand and soon a red swirl of
mist appears around her and the half-orc. She
can feel the magical exchange of life easing the
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pain from her fresh burns and a smile spreads
across her face as the half-orc lets out a howling
scream of anguish.
Whatever the origin of their connection to the
mists, one thing is for sure, those who can tap
into and harness the ability to walk the mists,
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leave both devastation and confusion in


their wake.

Cunning Warriors they’re gone— already calculating their next attack. Speed
and surprise are a Mist Walker’s greatest asset, which is
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To be counted among those who can walk the mists is probably why so many favor a pair of shorter blades—
no easy feat and as such, Mist Walkers are incredibly though some Mist Walkers still prefer to fight with shield,
dedicated warriors. Focusing their mind to absorb the knowing that they so often find themselves behind enemy
entirety of their surroundings they track their enemies lines.
and engage them at blinding speeds— often from behind. Still some prefer to further engage their enemies from
The mental fortitude it takes to harness the power of the a distance, mixing their skill with a bow with the ability
mists, while engaged in the throes of combat is significant. to manipulate the mists to cripple their foes and aid their
Mist walkers strike fast and hard against their most allies.
dangerous foes, and just as abruptly as they appear,
Battlefield Strikers practicing it’s teachings. How would your Mist Walker
decide to put this new power to use? Why would they feel
Due to the nature of their abilities and intellectual the need to study an, ultimately, deadly martial artform?
aptitude, Mist Walkers excel at two professions in Is it to gain an edge over a rival? Or perhaps it’s because
particular: that of the soldier, and assassin. they had a specific use in mind, and they needed a way to

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Mist Walkers have been rumored to be escape quickly.
responsible for armies suddenly finding themselves
without a commanding officer— whether on the Quick Build
You can make a Mist Walker quickly by following these

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field of battle, or during the night before a siege—
where the lines between soldier and assassin suggestions. First, make Dexterity your highest ability
become blurred. score if you plan on wielding two light weapons, or
Naturally those organizations who deal in Strength if you plan on using one weapon and a shield
death for profit, attract Mist Walkers who (Some Mist Walkers who focus on two-weapon fighting
have less-than-honorable morals, and likewise make Strength higher than Dexterity). Your next-highest
Mist Walkers often find those particular score should be Intelligence, or Constitution if you plan
organizations eager to give them an opportunity to take the Conviction of the Blade. Second, choose a
background for your character.
to prove their worth.

Creating a Mist Walker


e Class Features
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As a Mist Walker you gain the following benefits.
Mist Walking is not something innate, but rather a skill
that is studied, practiced and honed. Not only do Mist Hit Points
Walkers have to learn how to harness the raw energy Hit Dice: 1d10 per Mist Walker level.
of the mist, but they also go through rigorous martial Hit Points at 1st level: 10 + your Constitution modifier.
training. Bringing the two arts together is still a feat in Hit Points After 1st Level: 1d10 (or 6) + your
itself. As such, most Mist Walkers receive some form
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constitution modifier.
of formal training— whether through their service in a
standing army, an apprenticeship in an order of assassins, Proficiencies
or perhaps they were cultivated from birth in the ancient Armor: Light Armor, Shields
traditions of their remote mountain village. Weapons: Simple Weapons, Short Swords, Scimitars,
When creating a Mist Walker consider their Rapiers
upbringing and how they might have had access to such
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Tools: Poisoner’s Kit


unique training. The environment in which they were
trained, as well as their instructors, will typically have Saving Throws: Dexterity and Intelligence
a significant impact on their personality and overall Skills: Choose three from Acrobatics, Deception, History,
worldview. Intimidation, Investigation, Perception, Persuasion,
Perhaps the artform of Mist Walking was not passed Sleight of Hand, and Stealth.
down from a formal instructor but rather something you
discovered in an ancient tome— with your Mist Walker Equipment
spending countless hours pouring over the text and You start with the following equipment, in addition to the
The M i s t Walk e r
Proficiency Shroud Mist Walk
Level Bonus Points Distance Features
1st +2 — 30 ft. Mist Walk, Unarmored Defense

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2nd +2 2 30 ft. Fighting Style, Shroud, Shroud Abilities
3rd +2 3 30 ft. Conviction Feature, Methodical Strikes
4th +2 4 40 ft. Ability Score Increase
5th +3 5 40 ft. Extra Attack

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6th +3 6 40 ft. Expansive Mind
7th +3 7 40 ft. Conviction Feature, Misty Escape
8th +3 8 50 ft. Ability Score Increase
9th +4 9 50 ft. Tactical Precision
10th +4 10 50 ft. Honed Mind
11th +4 11 50 ft. Conviction Feature
12th +4 12 60 ft. Ability Score Increase
13th +5 13 60 ft. Misty Vision
14th
15th
16th
17th
+5
+5
+5
+6
14
15
16
17
e 60 ft.
60 ft.
70 ft.
70 ft.

Conviction Feature
Ability Score Increase
Misty Form
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18th +6 18 70 ft. Greater Mist Walk
19th +6 19 70 ft. Ability Score Increase
20th +6 20 80 ft. Mist Clone

equipment granted by your background: you can see within your Mist Walk distance as shown
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in the Mist Walk column of the Mist Walker table. The


• (a) a rapier or (b) a shortsword distance you can Mist Walk increases as you gain levels
• (a) Shield or (b) a shortsword in the class. Using Mist Walk does not provoke attacks of
• (a) an Explorers Pack or (b) a Dungeoneers Pack opportunity.
• Leather Armor, two Daggers, and Poisoner’s Kit You may choose instead to break up your movement by
moving up to half your movement speed and using your
Starting Wealth (optional)
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Mist Walk ability for up to half your current Mist Walk


If you do not wish to take the starting equipment, you Distance. You may take these forms of movement in any
may instead start with 5d4 x 10 gp. order, and you may still take additional actions between
these movements as normal. You can only Mist Walk
Mist Walk once per turn as part of your movement (this excludes
shroud abilities). You may not combine your Mist Walk
Beginning at 1st level, you gain the ability to Mist Walk, ability with a Dash action.
allowing you to teleport short distances. As part of your Upon reaching 5th level in this class, you can
movement, you may teleport to another empty space additionally teleport up to half of your Mist Walk

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