You are on page 1of 5

Fighter 5 / Monk 5 TheMightyChuro

CLASS & LEVEL PLAYER NAME


Ban
Goliath Criminal / Spy 64,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +8 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +4 Dexterity
• +7 Constitution +4 15 69 --
+4 +2 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
18
+2 Charisma
Total
5d10 + 5d8 SUCCESSES
Saving Throw Modifiers
Resistances - Cold
DEXTERITY FAILURES

+4 DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +4 Acrobatics DEX Shields
+4 PROFICIENCY BONUS
+3 +1

+2
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

16 P +8 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Thieves' Tools
P +6 Deception CHA
+2 History INT === LANGUAGES ===
INTELLIGENCE
+1 Insight WIS Common, Giant
40 ft. (Walking)
+2 P +6 Intimidation CHA
+2 Investigation INT
15 +1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+2 Performance CHA === ACTIONS ===
+1 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Second Wind • 1 / Short Rest
Once per short rest, you can use a bonus action to
Help, Hide, Ready, Search, Use an Object, regain 1d10 + 5 HP.
+2 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise,
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Step of the Wind
You can spend 1 ki point to take the Disengage or
P +8 Stealth DEX === BONUS ACTIONS === Dash action as a bonus action on your turn, and your
CHARISMA Flurry of Blows jump distance is doubled for the turn.
P +5 Survival WIS
After you take the Attack action on your turn, you
Unarmed Strike
+2 can spend 1 ki point to make two unarmed strikes as a
bonus action. When you use the Attack action with an unarmed
strike or a monk weapon on your turn, you can make
Patient Defense one unarmed strike as a bonus action.
15 You can spend 1 ki point to take the Dodge action
as a bonus action on your turn. === REACTIONS ===
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Maul +8 2d6+4 Bludgeoning Martial, Heavy, Two-Handed

Unarmed Strike +8 1d6+4 Bludgeoning


11 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +8 1d6+4 Bludgeoning

12 PASSIVE INTELLIGENCE (INVESTIGATION)


Flurry of Blows +8 1d6+4 Bludgeoning

Deflect Missiles Attack +8 1d6+4

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 5 / Monk 5 TheMightyChuro
CLASS & LEVEL PLAYER NAME
Ban
Goliath Criminal / Spy 64,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === === MONK FEATURES ===


| Step of the Wind: 1 Bonus Action
* Hit Points • PHB 71 * Hit Points • PHB 77
* Unarmored Movement • PHB 78
* Proficiencies • PHB 71 * Proficiencies • PHB 77 Your speed increases by 10 feet while you are not
wearing armor or wielding a shield.
* Fighting Style • PHB 72 * Unarmored Defense • PHB 78
You adopt a fighting style specialty. While not wearing armor and not using a shield, your * Monastic Tradition • PHB 78
AC equals 10 + DEX modifier + WIS modifier.
| Great Weapon Fighting • PHB | Way of the Open Hand
You can reroll a 1 or 2 on damage dice with melee * Martial Arts • PHB 78
weapons wielded with two hands. While you are unarmed or wielding only monk * Deflect Missiles • PHB 78
weapons and you aren’t wearing armor or wielding a You can use your reaction to deflect or catch the
* Second Wind • PHB 72 shield, you can use DEX instead of STR for the attack missile when you are hit by a ranged weapon attack.
Once per short rest, you can use a bonus action to and damage rolls, you can roll your Martial Arts When you do so, the damage you take from the attack
regain 1d10 + 5 HP. damage die in place of the normal damage, and when is reduced by 1d10 +9. If you reduce damage to 0 and
you use the Attack action on your turn, you can make have a free hand, you can spend 1 ki point to make a
| 1 / Short Rest • 1 Bonus Action one unarmed strike as a bonus action. ranged attack (as with a monk weapon) with range
20/60.
* Action Surge • PHB 72 | Unarmed Strike: 1 Bonus Action
You can take one additional action on your turn. This | 1 Reaction
can be used 1 times per short rest. * Ki • PHB 78
You can spend Ki Points to fuel ki features. You have | Deflect Missiles Attack: 1 Reaction
| 1 / Short Rest • Special 5 points per short rest and your Ki save DC is 13.
* Open Hand Technique • PHB 79
* Martial Archetype • PHB 72 Flurry of Blows - After you take the Attack action on Whenever you hit with one of your Flurry of Blows
your turn, you can spend 1 ki point to make two attacks, you can impose one of the following effects on
| Champion unarmed strikes as a bonus action. that target: fall prone if it fails a DEX saving throw (DC
13), get pushed up to 15 ft. if it fails a STR saving
* Improved Critical • PHB Patient Defense - You can spend 1 ki point to take the throw (DC 13), or it can't take reaction until the end of
Your weapon attacks score a critical hit on a roll of 19 Dodge action as a bonus action on your turn. your next turn.
or 20.
Step of the Wind - You can spend 1 ki point to take the | Special
* Ability Score Improvement • PHB 72 Disengage or Dash action as a bonus action on your
turn, and your jump distance is doubled for the turn. * Ability Score Improvement • PHB 78
* Extra Attack • PHB 72
You can attack twice whenever you take the Attack | Ki Points: 5 / Short Rest • Special * Slow Fall • PHB 78
action on your turn. You can use your reaction when you fall to reduce any
| Flurry of Blows: 1 Bonus Action falling damage you take by 25.
| Special
| Patient Defense: 1 Bonus Action | 1 Reaction

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Torch 10 10 lb.

Longsword 1 3 lb. Waterskin 1 5 lb.

SP 0 Handaxe 1 2 lb.

Handaxe 1 2 lb.
EP 0 Maul 1 10 lb.

Longbow 1 2 lb.
GP 28 Arrows 20 1 lb.

Backpack 1 5 lb.
PP 5 Clothes, Common 1 3 lb.

Crowbar 1 5 lb.
WEIGHT CARRIED

97 lb. Bedroll 1 7 lb.

ENCUMBERED Mess Kit 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

540 lb. Rations (1 day) 10 20 lb.

PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb.

1080 lb. Tinderbox 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 5 / Monk 5 TheMightyChuro
CLASS & LEVEL PLAYER NAME
Ban
Goliath Criminal / Spy 64,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

check. If you succeed, you and the creature are both


* Extra Attack • PHB 79 restrained until the grapple ends.
You can attack twice, instead of once, whenever you
take the Attack action on your turn. | Grappling Pin: 1 Action

* Stunning Strike • PHB 79


When you hit with a melee weapon attack, you can
spend 1 ki point to make the target stunned until the
end of your next turn if it fails a CON saving throw (DC
13).

| Special

=== GOLIATH RACIAL TRAITS ===

* Natural Athlete • EE
You have proficiency in the Athletics skill.

* Stone’s Endurance • EE
As a reaction, reduce damage dealt to you by 1d12 +3
once per short rest.

| 1 / Short Rest • 1 Reaction

* Powerful Build • EE
You count as one size larger when determining your
carrying capacity and the weight you can push, drag,
or lift.

* Mountain Born • EE
You don't suffer the penalties for being in high
altitudes, and have resistance to cold damage.

=== FEATS ===

* Grappler • BR 167
You have advantage on attack rolls against a creature
you are grappling. You can use your action to try to pin
a creature grappled by you by making another grapple

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
male 28 Medium 6'4 150
GENDER AGE SIZE HEIGHT WEIGHT
Ban Chaotic Neutral pacman light brown red bald
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I always have a plan for what to do when


things go wrong.
The first thing I do in a new place is note
the locations of everything valuable—or
where such things could be hidden.
PERSONALITY TRAITS

Freedom. Chains are meant to be broken, as are those who would forge them.
(Chaotic)
Charity. I steal from the wealthy so that I can help people in need. (Good)
Greed. I will do whatever it takes to become wealthy. (Evil)
Redemption. There’s a spark of good in everyone. (Good)

IDEALS

Something important was taken from me, and


I aim to steal it back.

BONDS

I turn tail and run when things


look bad.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like