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GF - Watch Prime Brothers v2.50
GF - Watch Prime Brothers v2.50
50
Gaetano Ferrara
Brandon Gillam
Game Design:
Illustrations:
1
GF - Watch Prime Brothers v2.50
Name [size] Qua Def
Equipment Special Rules Upgrades Cost
Watch Prime Master [1] 3+ 2+Heavy Rifle (24”, A1, AP(1)), CCW (A2) Disciplined, Fearless, Hero, Tough(3) A, B, C 75pts
Watch Elite Raider [1] 4+ 3+Heavy Pistol (12”, A1, AP(1)), CCW (A3) Disciplined, Fearless, Furious, Hero, A, C, D 55pts
Strider, Tough(3)
Watch Raider Squad [5] 4+ 3+Heavy Pistols (12”, A1, AP(1)), CCWs (A3) Disciplined, Fearless, Furious, Strider E, F 145pts
Watch Infiltration Squad [5] 4+ 3+Marksman Carbines (18”, A1, Rending), Disciplined, Fearless, Scout, Strider E, G 145pts
CCWs (A2)
Watch Assault Squad [5] 3+ 2+Heavy Pistols (12”, A1, AP(1)), CCWs (A3) Disciplined, Fearless A, E, H 185pts
Watch Prime Brothers [5] 3+ 2+Heavy Rifles (24”, A1, AP(1)), CCWs (A2) Disciplined, Fearless A, E, I 200pts
Watch Blaster Squad [5] 3+ 2+Plasma Rifles (24”, A1, AP(4)), CCWs (A2) Disciplined, Fearless E, J 245pts
Watch Elimination Squad [3] 3+ 2+Sniper Rifles (30”, A1, AP(1), Sniper), Disciplined, Fearless, Scout, Stealth K 190pts
CCWs (A2)
Watch Guard Squad [3] 3+ 2+Heavy Pistols (12”, A1, AP(1)), Disciplined, Fearless, Shield Wall, - 275pts
Energy Swords (A3, AP(1), Rending) Tough(3)
Watch Eradication Squad [3] 3+ 2+Fusion Rifles (12”, A1, AP(4), Deadly(3)), Disciplined, Fearless, Relentless, L 285pts
CCWs (A2) Tough(3)
Watch Heavy Prime Brothers [3] 3+ 2+Grave Auto-Rifles (18”, A4), CCWs (A3) Disciplined, Fearless, Tough(3) M 290pts
Watch Jetpack Squad [3] 3+ 2+Twin Assault Blasters (12”, A4), CCWs (A2) Ambush, Disciplined, Fearless, Flying, N 320pts
Tough(3)
Watch Aggro Squad [3] 3+ 2+Twin Fist-Pistols (12”, A4), Disciplined, Fearless, Tough(3) O 330pts
Dual Energy Fists (A4, AP(4))
Watch Suppression Squad [3] 3+ 2+Autocannons (36”, A3, AP(2)), CCWs (A2) Ambush, Disciplined, Fearless, Flying, - 500pts
Tough(3)
Watch Prime Bikers [3] 3+ 2+Twin Auto-Rifles (18”, A4), Disciplined, Fast, Fearless, Tough(3) - 345pts
Heavy Pistols (12”, A1, AP(1)), CCWs (A3)
Watch Prime ATV [1] 3+ 2+Twin Auto-Rifles (18”, A4), Disciplined, Fast, Fearless, Scout, P 265pts
Gatling Gun (18”, A9) Strider, Tough(6)
A Replace one Heavy Rifle and CCW: F Replace one Heavy Pistol and CCW: M Replace any Grave Auto-Rifle:
Heavy Pistol (12", A1, AP(1)), CCW (A3) free Heavy Chainsaw Sword (A4, AP(1)) +5pts Grave Heavy Rifle (24", A3, AP(1)) +15pts Blurr
Auto-Rifle (18", A2), CCW (A2) +5pts Heavy Pistol (12", A1, AP(1)), +5pts Grave Precision Rifle (24", A2, Sniper) +5pts 12” ge
Precision Rifle (24", A1, Sniper), +5pts Energy Sword (A3, AP(1), Rending) Replace one Grave Auto-Rifle: Psych
CCW (A2) Heavy Pistol (12", A1, AP(1)), +5pts Grave Heavy Machinegun +40pts 6” tak
Replace one Heavy Pistol: Energy Hammer (A2, Blast(3)) (30", A4, AP(1)) Cereb
Plasma Pistol (12”, A1, AP(4)) +5pts Heavy Pistol (12", A1), +10pts N Replace all Twin Assault Blasters: within
Marksman Carbine (18", A1, Rending) +5pts Energy Fist (A3, AP(4)) Twin Plasma Blasters (12", A2, AP(4)) +5pts Curse
Flamethrower Pistol (6”, A6) +10pts Upgrade all models with: within
Heavy Rifle (24”, A1, AP(1)) +10pts Orbital Drop (Ambush) +15pts O Replace all Twin Fist-Pistols: next t
Gravity Pistol (12”, A3, Rending) +15pts G Upgrade all Marksman Carbines with: Twin Fist-Flamers (6”, A8) free Lightn
Precision Rifle (24”, A1, Sniper) +15pts Scopes (Sniper) +50pts Upgrade all models with: 6” tak
Fist-Pistol (12", A2), +25pts Shoulder-GLs (18”, A1, Blast(3)) +60pts Time
Energy Fist (A2, AP(4)) H Upgrade all models with: 12” ge
Replace one CCW: +100pts PHeavy Fusion Rifle Replace Gatling Gun:
Energy Sword (A3, AP(1), Rending) +10pts Veteran InfantryReplace one Heavy Pistol: +10pts
Energy Hammer (A2, Blast(3)) +15pts Plasma Pistol (12”, A1, AP(4)) +5pts (18", A1, AP(4), Deadly(6))
Energy Fist (A3, AP(4)) +20pts Replace one CCW:
Relic Sword (A2, AP(2), Deadly(3)) +30pts Energy Sword (A3, AP(1), Rending) +10pts Battle Rites: TheSpecial
hero
Rules
and its unit get +1 to hit
B Upgrade with one: Energy Hammer (A2, Blast(3)) +10pts when shooting.
Combat Shield (Shield Wall) +15pts Energy Fist (A3, AP(4)) +20pts Disciplined: This model gets +1 to hit rolls
Jetpack (Ambush, Flying) +25pts I Replace any Heavy Rifle: when shooting at enemies within 12".
Grave Armor (Tough(+3)) +55pts Auto-Rifle (18", A2) +5pts
Combat Bike (Fast, Tough(+3),
Twin Auto-Rifle (18", A4))
+110pts Precision Rifle (24”, A1, Sniper) +5pts Medical Training: This model and its unit get
the Regeneration rule.
Replace one Heavy Rifle:
Upgrade with: Plasma Rifle (24”, A1, AP(4)) +10pts Precision Shots: The hero and its unit get
Veteran Infantry +20pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +15pts AP(+1) when shooting.
Flamethrower (12”, A6) +15pts Repair: Once per activation, if within 2” of a
C
Judge (War Chant)
Upgrade with one:
+15pts Gravity Rifle (18”, A3, Rending) +15pts repair D3Tough,
unit with roll one die. On a 2+ you may
wounds from the target.
Ancient Banner (Fear) +20pts Heavy Machinegun (30”, A3, AP(1)) +40pts Shield Wall: Enemies get -1 to hit when they
Captain (Battle Rites) +20pts One model may take one Auto-Rifle attack units where all models have this rule.
Archivist (Psychic(1)) +25pts Grenade-Mod (12”,attachment:
A1, Blast(3)) +15pts Special Ammo: The hero and its unit get
Lieutenant (Precision Shots) +25pts Upgrade all models with any: Rending when shooting and may ignore cover.
Engineer (Repair) +25pts Veteran Infantry +100pts Veteran Infantry: This model gets +1 to hit rolls
Munitioner (Special Ammo) +40pts in melee and shooting.
D Upgrade with one: J Replace any Plasma Rifle: War Chant: The hero and its unit get +1 attack
Orbital Drop (Ambush) +10pts Heavy Plasma Rifle (30”, A1, AP(4)) +5pts in melee when charging.
Infiltration Gear (Scout) +10pts Plasma Auto-Rifle (24”, A2, AP(2)) +10pts
E Upgrade one model with: K Replace any Sniper Rifle:
Medical Training +55pts Laser Sniper Rifle
(30”, A1, AP(2), Deadly(3), Sniper)
+70pts
L Replace any Fusion Rifle:
Heavy Fusion Rifle +55pts
(18", A1, AP(4), Deadly(6))
2
GF - Watch Prime Brothers v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Watch Anti-Grav APC [1] 3+ 2+ Twin Frag-GLs (18”, A4, Blast(3)) Disciplined, Fast, Fearless, A 340pts
Impact(6), Strider, Tough(9),
Transport(11)
Watch Anti-Grav Tank [1] 3+ 2+ Twin Laser Talon (24”, A6, AP(3)), Disciplined, Fast, Fearless, B 580pts
Twin Frag-GLs (18”, A4, Blast(3)) Impact(6), Strider, Tough(15)
Watch Heavy Anti-Grav Transport Tank [1] 3+ 2+ 2x Heavy Machineguns (30”, A3, AP(1)), Disciplined, Fast, Fearless, C 755pts
Twin Heavy Machinegun (30”, A6, Impact(6), Strider, Tough(18),
AP(1)), Transport(11)
Laser Talon (24”, A3, AP(3))
Watch Heavy Anti-Grav Destroyer Tank [1] 3+ 2+ 2x Heavy Machineguns (30”, A3, AP(1)), Disciplined, Fast, Fearless, D 805pts
Heavy Plasma Cannon (30”, A1, Blast(6), Impact(6), Strider, Tough(18),
AP(4)), Transport(6)
Twin Heavy Machinegun (30”, A6, AP(1))
Watch Attack Speeder [1] 3+ 2+ Twin Strike Missiles (18”, A2, AP(3), Ambush, Disciplined, Fast, E 405pts
Deadly(3)), Fearless, Impact(6), Strider,
Fusion Destroyer (12”, A2, AP(4), Tough(9)
Deadly(3))
Watch Light Walker [1] 3+ 2+ Incendiary Cannon (12”, A12, AP(1)), Disciplined, Fear, Fearless, Scout, F 340pts
Light Fist (A4, AP(1)), Stomp (A3, AP(1)) Tough(9)
Watch Attack Walker [1] 3+ 2+ Gatling Cannon (24”, A12), Disciplined, Fear, Fearless, G 520pts
Heavy Flamethrower (12”, A6, AP(1)), Tough(15)
Stomp (A5, AP(2)),
Walker Fist (A4, AP(3))
Watch Support Turret [1] 3+ 2+ Twin Laser Talon (24”, A6, AP(3)), Disciplined, Fearless, Immobile, H 200pts
Turret Crew (A3) Tough(6)
A Replace Twin Frag-GLs: E Replace Fusion Destroyer:
Twin Storm Rifle (24", A6, AP(1)) +10pts Gatling Gun (18", A9) +10pts
Upgrade with one: Laser Talon (24”, A3, AP(3)) +5pts
Shield Projector (Regeneration) +45pts Replace Twin Strike Missiles:
Twin AA-MG (30", A6, Lock-On) +95pts Twin AA-Pod (24", A4, AP(2), Lock-On) +15pts
Artillery Relay +110pts Twin Heavy Machinegun +30pts
(36”, A1, Blast(6), Indirect) (30”, A6, AP(1))
Missile Array +135pts Upgrade with one:
(30”, A2, AP(3), Deadly(3)) Twin Frag-GLs (18”, A2, Blast(3)) +40pts
Upgrade with one: Twin Rocket-GLs (18”, A4, AP(2)) +55pts
Heavy Machinegun (30”, A3, AP(1)) +55pts Twin Fury Missiles +90pts
B Replace Twin Laser Talon: (24”, A2, AP(2), Deadly(3))
Twin Gatling Gun (18”, A18) +10pts F Replace Incendiary Cannon:
Twin Laser Cannon +30pts Twin Iron-Cannon (36”, A6, AP(2)) +80pts
(36”, A2, AP(3), Deadly(3)) Upgrade with any:
Replace Twin Frag-GLs: Frag-GL (18”, A1, Blast(3)) +20pts
Twin Storm Rifles (24", A6, AP(1)) +10pts Heavy MG Pistol (18”, A3, AP(1)) +35pts
Twin Tempest Rifles (18", A12, AP(1)) +50pts Twin Walker-MG (24”, A4, AP(1)) +55pts
Twin Heavy Fusion Rifles +80pts G Replace Gatling Cannon:
(18", A2, AP(4), Deadly(6)) Heavy Plasma Cannon +10pts
Upgrade with any:
AA-Pod (24", A2, AP(2), Lock-On) +45pts (30”, A1, Blast(6), AP(4))
Replace Heavy Flamethrower:
Heavy Machinegun (30”, A3, AP(1)) +50pts Gatling Gun (18", A9) +25pts
C Replace Laser Talon: Upgrade with one:
Gatling Cannon (24”, A12) +60pts Chest-GLs (18”, A2, Blast(3)) +40pts
Replace one Heavy Machinegun: Chest-Guns (24”, A4, AP(1)) +60pts
Gatling Gun (18”, A9) +15pts Upgrade with:
Replace Twin Heavy Machinegun: AA-Pod (24", A2, AP(2), Lock-On) +45pts
Twin Laser Cannon +55pts H Replace Twin Laser Talon:
(36”, A2, AP(3), Deadly(3)) Twin Autocannon (36", A6, AP(2)) +35pts
Upgrade with:
Proximity Defense Array +80pts Special Rules
(18", A6, AP(1), Lock-On) Disciplined: This model gets +1 to hit rolls
D Replace Heavy Plasma Cannon: when shooting at enemies within 12".
Heavy Laser Cannon +15pts
(36”, A1, AP(3), Deadly(6))
Replace one Heavy Machinegun:
Gatling Cannon (24”, A12) +70pts
Replace one Heavy Machinegun:
Gatling Gun (18”, A9) +15pts
Replace Twin Heavy Machinegun:
Twin Laser Cannon +55pts
(36”, A2, AP(3), Deadly(3))
Upgrade with:
Proximity Defense Array +80pts
(18", A6, AP(1), Lock-On)