You are on page 1of 3

GF - Watch Prime Brothers v2.

50

About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Prime Brother Detachments are battle companies trained on
which are designed to be fast to learn and easy to play. particularly hostile planets to foster special combat traits and
military strategies.
This project was made by gamers for gamers and it can only
exist thanks to the support of our awesome community. Watch Brothers are trained on highly classified and hidden
planets. Their focus is on spec-ops missions as well as advanced
If you’d like to support the continued development of our games and experimental equipment.
you can donate on patreon.com/onepagerules.
Thank you for playing!

Gaetano Ferrara
Brandon Gillam
Game Design:

Illustrations:

1
GF - Watch Prime Brothers v2.50
Name [size] Qua Def
Equipment Special Rules Upgrades Cost
Watch Prime Master [1] 3+ 2+Heavy Rifle (24”, A1, AP(1)), CCW (A2) Disciplined, Fearless, Hero, Tough(3) A, B, C 75pts
Watch Elite Raider [1] 4+ 3+Heavy Pistol (12”, A1, AP(1)), CCW (A3) Disciplined, Fearless, Furious, Hero, A, C, D 55pts
Strider, Tough(3)
Watch Raider Squad [5] 4+ 3+Heavy Pistols (12”, A1, AP(1)), CCWs (A3) Disciplined, Fearless, Furious, Strider E, F 145pts
Watch Infiltration Squad [5] 4+ 3+Marksman Carbines (18”, A1, Rending),  Disciplined, Fearless, Scout, Strider E, G 145pts
CCWs (A2)
Watch Assault Squad [5] 3+ 2+Heavy Pistols (12”, A1, AP(1)), CCWs (A3) Disciplined, Fearless A, E, H 185pts
Watch Prime Brothers [5] 3+ 2+Heavy Rifles (24”, A1, AP(1)), CCWs (A2) Disciplined, Fearless A, E, I 200pts
Watch Blaster Squad [5] 3+ 2+Plasma Rifles (24”, A1, AP(4)), CCWs (A2) Disciplined, Fearless E, J 245pts
Watch Elimination Squad [3] 3+ 2+Sniper Rifles (30”, A1, AP(1), Sniper),  Disciplined, Fearless, Scout, Stealth K 190pts
CCWs (A2)
Watch Guard Squad [3] 3+ 2+Heavy Pistols (12”, A1, AP(1)),  Disciplined, Fearless, Shield Wall, - 275pts
Energy Swords (A3, AP(1), Rending) Tough(3)
Watch Eradication Squad [3] 3+ 2+Fusion Rifles (12”, A1, AP(4), Deadly(3)),  Disciplined, Fearless, Relentless, L 285pts
CCWs (A2) Tough(3)
Watch Heavy Prime Brothers [3] 3+ 2+Grave Auto-Rifles (18”, A4), CCWs (A3) Disciplined, Fearless, Tough(3) M 290pts
Watch Jetpack Squad [3] 3+ 2+Twin Assault Blasters (12”, A4), CCWs (A2) Ambush, Disciplined, Fearless, Flying, N 320pts
Tough(3)
Watch Aggro Squad [3] 3+ 2+Twin Fist-Pistols (12”, A4),  Disciplined, Fearless, Tough(3) O 330pts
Dual Energy Fists (A4, AP(4))
Watch Suppression Squad [3] 3+ 2+Autocannons (36”, A3, AP(2)), CCWs (A2) Ambush, Disciplined, Fearless, Flying, - 500pts
Tough(3)
Watch Prime Bikers [3] 3+ 2+Twin Auto-Rifles (18”, A4),  Disciplined, Fast, Fearless, Tough(3) - 345pts
Heavy Pistols (12”, A1, AP(1)), CCWs (A3)
Watch Prime ATV [1] 3+ 2+Twin Auto-Rifles (18”, A4),  Disciplined, Fast, Fearless, Scout, P 265pts
Gatling Gun (18”, A9) Strider, Tough(6)
A Replace one Heavy Rifle and CCW: F Replace one Heavy Pistol and CCW: M Replace any Grave Auto-Rifle:
Heavy Pistol (12", A1, AP(1)), CCW (A3) free Heavy Chainsaw Sword (A4, AP(1)) +5pts Grave Heavy Rifle (24", A3, AP(1)) +15pts Blurr
Auto-Rifle (18", A2), CCW (A2) +5pts Heavy Pistol (12", A1, AP(1)),  +5pts Grave Precision Rifle (24", A2, Sniper) +5pts 12” ge
Precision Rifle (24", A1, Sniper),  +5pts Energy Sword (A3, AP(1), Rending) Replace one Grave Auto-Rifle: Psych
CCW (A2) Heavy Pistol (12", A1, AP(1)),  +5pts Grave Heavy Machinegun +40pts 6” tak
Replace one Heavy Pistol: Energy Hammer (A2, Blast(3)) (30", A4, AP(1)) Cereb
Plasma Pistol (12”, A1, AP(4)) +5pts Heavy Pistol (12", A1),  +10pts N Replace all Twin Assault Blasters: within
Marksman Carbine (18", A1, Rending) +5pts Energy Fist (A3, AP(4)) Twin Plasma Blasters (12", A2, AP(4)) +5pts Curse
Flamethrower Pistol (6”, A6) +10pts Upgrade all models with: within
Heavy Rifle (24”, A1, AP(1)) +10pts Orbital Drop (Ambush) +15pts O Replace all Twin Fist-Pistols: next t
Gravity Pistol (12”, A3, Rending) +15pts G Upgrade all Marksman Carbines with: Twin Fist-Flamers (6”, A8) free Lightn
Precision Rifle (24”, A1, Sniper) +15pts Scopes (Sniper) +50pts Upgrade all models with: 6” tak
Fist-Pistol (12", A2),  +25pts Shoulder-GLs (18”, A1, Blast(3)) +60pts Time
Energy Fist (A2, AP(4)) H Upgrade all models with: 12” ge
Replace one CCW: +100pts PHeavy Fusion Rifle Replace Gatling Gun:
Energy Sword (A3, AP(1), Rending) +10pts Veteran InfantryReplace one Heavy Pistol: +10pts
Energy Hammer (A2, Blast(3)) +15pts Plasma Pistol (12”, A1, AP(4)) +5pts (18", A1, AP(4), Deadly(6))
Energy Fist (A3, AP(4)) +20pts Replace one CCW:
Relic Sword (A2, AP(2), Deadly(3)) +30pts Energy Sword (A3, AP(1), Rending) +10pts Battle Rites: TheSpecial
hero
Rules
and its unit get +1 to hit
B Upgrade with one: Energy Hammer (A2, Blast(3)) +10pts when shooting.
Combat Shield (Shield Wall) +15pts Energy Fist (A3, AP(4)) +20pts Disciplined: This model gets +1 to hit rolls
Jetpack (Ambush, Flying) +25pts I Replace any Heavy Rifle: when shooting at enemies within 12".
Grave Armor (Tough(+3)) +55pts Auto-Rifle (18", A2) +5pts
Combat Bike (Fast, Tough(+3), 
Twin Auto-Rifle (18", A4))
+110pts Precision Rifle (24”, A1, Sniper) +5pts Medical Training: This model and its unit get
the Regeneration rule.
Replace one Heavy Rifle:
Upgrade with: Plasma Rifle (24”, A1, AP(4)) +10pts Precision Shots: The hero and its unit get
Veteran Infantry +20pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +15pts AP(+1) when shooting.
Flamethrower (12”, A6) +15pts Repair: Once per activation, if within 2” of a
C
Judge (War Chant)
Upgrade with one:
+15pts Gravity Rifle (18”, A3, Rending) +15pts repair D3Tough,
unit with roll one die. On a 2+ you may
wounds from the target.
Ancient Banner (Fear) +20pts Heavy Machinegun (30”, A3, AP(1)) +40pts Shield Wall: Enemies get -1 to hit when they
Captain (Battle Rites) +20pts One model may take one Auto-Rifle attack units where all models have this rule.
Archivist (Psychic(1)) +25pts Grenade-Mod (12”,attachment:
A1, Blast(3)) +15pts Special Ammo: The hero and its unit get
Lieutenant (Precision Shots) +25pts Upgrade all models with any: Rending when shooting and may ignore cover.
Engineer (Repair) +25pts Veteran Infantry +100pts Veteran Infantry: This model gets +1 to hit rolls
Munitioner (Special Ammo) +40pts in melee and shooting.
D Upgrade with one: J Replace any Plasma Rifle: War Chant: The hero and its unit get +1 attack
Orbital Drop (Ambush) +10pts Heavy Plasma Rifle (30”, A1, AP(4)) +5pts in melee when charging.
Infiltration Gear (Scout) +10pts Plasma Auto-Rifle (24”, A2, AP(2)) +10pts
E Upgrade one model with: K Replace any Sniper Rifle:
Medical Training +55pts Laser Sniper Rifle
(30”, A1, AP(2), Deadly(3), Sniper)
+70pts
L Replace any Fusion Rifle:
Heavy Fusion Rifle +55pts
(18", A1, AP(4), Deadly(6))

2
GF - Watch Prime Brothers v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Watch Anti-Grav APC [1] 3+ 2+ Twin Frag-GLs (18”, A4, Blast(3)) Disciplined, Fast, Fearless, A 340pts
Impact(6), Strider, Tough(9),
Transport(11)
Watch Anti-Grav Tank [1] 3+ 2+ Twin Laser Talon (24”, A6, AP(3)),  Disciplined, Fast, Fearless, B 580pts
Twin Frag-GLs (18”, A4, Blast(3)) Impact(6), Strider, Tough(15)
Watch Heavy Anti-Grav Transport Tank [1] 3+ 2+ 2x Heavy Machineguns (30”, A3, AP(1)),  Disciplined, Fast, Fearless, C 755pts
Twin Heavy Machinegun (30”, A6, Impact(6), Strider, Tough(18),
AP(1)),  Transport(11)
Laser Talon (24”, A3, AP(3))
Watch Heavy Anti-Grav Destroyer Tank [1] 3+ 2+ 2x Heavy Machineguns (30”, A3, AP(1)),  Disciplined, Fast, Fearless, D 805pts
Heavy Plasma Cannon (30”, A1, Blast(6), Impact(6), Strider, Tough(18),
AP(4)),  Transport(6)
Twin Heavy Machinegun (30”, A6, AP(1))
Watch Attack Speeder [1] 3+ 2+ Twin Strike Missiles (18”, A2, AP(3), Ambush, Disciplined, Fast, E 405pts
Deadly(3)),  Fearless, Impact(6), Strider,
Fusion Destroyer (12”, A2, AP(4), Tough(9)
Deadly(3))
Watch Light Walker [1] 3+ 2+ Incendiary Cannon (12”, A12, AP(1)),  Disciplined, Fear, Fearless, Scout, F 340pts
Light Fist (A4, AP(1)), Stomp (A3, AP(1)) Tough(9)
Watch Attack Walker [1] 3+ 2+ Gatling Cannon (24”, A12),  Disciplined, Fear, Fearless, G 520pts
Heavy Flamethrower (12”, A6, AP(1)),  Tough(15)
Stomp (A5, AP(2)), 
Walker Fist (A4, AP(3))
Watch Support Turret [1] 3+ 2+ Twin Laser Talon (24”, A6, AP(3)),  Disciplined, Fearless, Immobile, H 200pts
Turret Crew (A3) Tough(6)
A Replace Twin Frag-GLs: E Replace Fusion Destroyer:
Twin Storm Rifle (24", A6, AP(1)) +10pts Gatling Gun (18", A9) +10pts
Upgrade with one: Laser Talon (24”, A3, AP(3)) +5pts
Shield Projector (Regeneration) +45pts Replace Twin Strike Missiles:
Twin AA-MG (30", A6, Lock-On) +95pts Twin AA-Pod (24", A4, AP(2), Lock-On) +15pts
Artillery Relay +110pts Twin Heavy Machinegun +30pts
(36”, A1, Blast(6), Indirect) (30”, A6, AP(1))
Missile Array +135pts Upgrade with one:
(30”, A2, AP(3), Deadly(3)) Twin Frag-GLs (18”, A2, Blast(3)) +40pts
Upgrade with one: Twin Rocket-GLs (18”, A4, AP(2)) +55pts
Heavy Machinegun (30”, A3, AP(1)) +55pts Twin Fury Missiles +90pts
B Replace Twin Laser Talon: (24”, A2, AP(2), Deadly(3))
Twin Gatling Gun (18”, A18) +10pts F Replace Incendiary Cannon:
Twin Laser Cannon +30pts Twin Iron-Cannon (36”, A6, AP(2)) +80pts
(36”, A2, AP(3), Deadly(3)) Upgrade with any:
Replace Twin Frag-GLs: Frag-GL (18”, A1, Blast(3)) +20pts
Twin Storm Rifles (24", A6, AP(1)) +10pts Heavy MG Pistol (18”, A3, AP(1)) +35pts
Twin Tempest Rifles (18", A12, AP(1)) +50pts Twin Walker-MG (24”, A4, AP(1)) +55pts
Twin Heavy Fusion Rifles +80pts G Replace Gatling Cannon:
(18", A2, AP(4), Deadly(6)) Heavy Plasma Cannon +10pts
Upgrade with any:
AA-Pod (24", A2, AP(2), Lock-On) +45pts (30”, A1, Blast(6), AP(4))
Replace Heavy Flamethrower:
Heavy Machinegun (30”, A3, AP(1)) +50pts Gatling Gun (18", A9) +25pts
C Replace Laser Talon: Upgrade with one:
Gatling Cannon (24”, A12) +60pts Chest-GLs (18”, A2, Blast(3)) +40pts
Replace one Heavy Machinegun: Chest-Guns (24”, A4, AP(1)) +60pts
Gatling Gun (18”, A9) +15pts Upgrade with:
Replace Twin Heavy Machinegun: AA-Pod (24", A2, AP(2), Lock-On) +45pts
Twin Laser Cannon +55pts H Replace Twin Laser Talon:
(36”, A2, AP(3), Deadly(3)) Twin Autocannon (36", A6, AP(2)) +35pts
Upgrade with:
Proximity Defense Array +80pts Special Rules
(18", A6, AP(1), Lock-On) Disciplined: This model gets +1 to hit rolls
D Replace Heavy Plasma Cannon: when shooting at enemies within 12".
Heavy Laser Cannon +15pts
(36”, A1, AP(3), Deadly(6))
Replace one Heavy Machinegun:
Gatling Cannon (24”, A12) +70pts
Replace one Heavy Machinegun:
Gatling Gun (18”, A9) +15pts
Replace Twin Heavy Machinegun:
Twin Laser Cannon +55pts
(36”, A2, AP(3), Deadly(3))
Upgrade with:
Proximity Defense Array +80pts
(18", A6, AP(1), Lock-On)

You might also like