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Terrain Tile Effects Chart Part 1/2 - without Fieldworks

An attack can be affected by the terrain tile the unit is fighting FROM as well as the terrain tile the unit is fighting INTO)

Terrain tile Movement effects Battle effects


(attacking unit and unit battling back) Defending unit
Notes INF CAV ART Notes Square Morale
Clear Bridge
INTO - 0 0 0
- Yes -
FROM - 0 0 0
Windmill Tower Town * Command card "Cavalry
INTO Must stop & may not battle -2 -3* -1 Charge" does not give
No -
additional dice if attack
FROM - 0 -3* -1 into/from this terrain
Church Walled Farm * Command card "Cavalry
INTO Must stop & may not battle -2 -3* -1 Charge" does not give Ignore
No
additional dice if attack 1 Flag
FROM - 0 -3* -1 into/from this terrain
Castle * Command card "Cavalry
INTO Must stop & may not battle -2 -3* -1 Charge" does not give Ignore
additional dice if attack
No
2 Flag
FROM - 0 -3* -1 into/from this terrain
Forest Must stop & may not battle
INTO ("Light" type infantry may battle) -1 -2 -1
- Yes -
FROM - 0 -2 -1
Walled Garden Must stop & may not battle
INTO
("Light" type infantry may battle) -1 -2 -1 Ignore
- Yes
1 Flag
FROM - 0 -2 -1
Hill * One exception
INTO - -1* -1 0 FROM Hill INTO HILL:
Infantry ranged fire -1
Yes -
FROM - 0* -1 0 (and normal melee)
Sand Quarry Must stop
INTO
(Prohibited for all artillery) -1* -2 -1 * Infantry
only Melee affected, - -
-
FROM
(Prohibited for all artillery) -1 -2 NA ranged is normal

Marsh
INTO Must stop -1* -1* -1* * All units
only Melee affected, No -
FROM - -1 -1 -1 ranged is normal

Lake River
INTO Must stop -1* -1* -1* * All units
Frozen only Melee affected, No -
FROM - -1 -1 -1 ranged is normal

Fordable river
INTO Must stop -1* -1* -1* * All units
only Melee affected, Yes -
FROM - -1 -1 -1 ranged is normal

Lake River
INTO
Prohibited NA - - -
FROM
Rugged Hill
INTO
Prohibited NA - - -
FROM

Terrain Tile Effect Chart (version 1.03)


Commands & Colors: Napoleonics by GMT Games made by Commands and Colors: Napoleonics fan BGG-user Arontje
www.gmtgames.com (CC:N designed by Richard Borg) (inspired by GMT's Terrain Tile Effects Chart)
Terrain Tile Effects Chart Part 2/2 - with Fieldworks
An attack can be affected by the terrain tile the unit is fighting FROM as well as the terrain tile the unit is fighting INTO)

Field Works Movement AND Battle effects only apply if:


- Moving through Field Works hexside
- Ranged Fire through Field Works hexside
- Melee through Field Works hexside

If not Moving or Battling through a Field Works Hexside,


consult part 1 of the Terrain Tile Effects Chart (Part 1/2 - withouth Fieldworks)

If Field Works apply , disregard the "normal" terrain and apply Chart below

Field Works Movement effects Battle effects


(attacking unit and unit battling back) Defending unit
hexside terrain Notes INF CAV ART Notes Moral / Square
Clear with
Field Works hexside
INTO -1 -2 0 Inf and Arty
ignore 1 Flag
Must stop -
Effects only when moving or No squares
battling through Field Works
From 0 -2 0
hexside
Town with
Field Works hexside
INTO -2 -3* -1 * Command card "Cavalry Inf and Arty
Charge" does not give ignore 1 Flag
Must stop & may not battle
additional dice if attack
Effects only when moving or into/from this terrain No squares
battling through Field Works
From 0 -3* -1
hexside
Forrest with
Must stop & may not battle
Field Works hexside
INTO ("Light" type infantry -1 -2 -1 Inf and Arty
may battle) ignore 1 Flag
-
Effects only when moving or No squares
battling through Field Works
From Must stop 0 -2 -1
hexside
Hill with
Field Works hexside
INTO -1* -2 0 * One exception Inf and Arty
FROM Hill INTO HILL: ignore 1 Flag
Must stop
Infantry ranged fire -1
Effects only when moving or (and normal melee) No squares
battling through Field Works
From 0* -2 0
hexside

Terrain Tile Effect Chart (version 1.03)


Commands & Colors: Napoleonics by GMT Games made by Commands and Colors: Napoleonics fan BGG-user Arontje
www.gmtgames.com (CC:N designed by Richard Borg) (inspired by GMT's Terrain Tile Effects Chart)

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