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STRATEGIC SEGMENT

- Turn Record phase D Axis irregulars: 9 at start+6 Druze units


D All Axis irregulars start as garrisons (one per turn, 1 or 2 extra if Allied capture VP)
- Activation phase D GT4: French reserve, release all garrisons (apart from Axis irregulars)
- Reinforcements D GT12: Allied Habforce Group (20.1)
D Allied Druze: First unit GT13 after Soueida is friendly (20.3.1) or GT20
• Place reinforcements (5.2)
K
• Special reinforcements K
Allied conditional reinforcements (Agordat, Adowa)
Allied air unit not available until Agordat is friendly
• Garrison release (voluntary/enemy adjacent) K Allied Irregular recruitment (random draw and placement table)
K Axis Irregulars are Tried and recruited at Adowa or Adigrat
• Irregulars K GT1: Axis can release one garrison per turn, and one extra if Agordat or Keren are captured

ALLIED OPERATIONS
- Naval transport
• One unit from port to port
• Axis: only designated units
• Allies: only non-mot infantry
• Can be intercepted (only by allies)
• Unit can move, but not StrMov
- Commando Raid D Raids only from GT1 to GT5
• Attack (ignore ZOCs) or land on coastal hex (ends MPs)
K No Raid on Coastal Reefs
• Axis can intercept with air/naval
• Evacuation: Axis naval, Axis air with roll
• Optional additional Raids: 2 turns
- Movement
• Stacking: 7 steps
• Zone of Control (ZOC)
 Stop
 Units with no ZOC (stripe) D No Str Movement in GT1
 Infiltration: units with 5 MPs (no mot-art) D
D
Lava can only be crossed by non-mot (18.1.1)
Steep road in hex 2906
• Special moves D Axis units cannot enter Palestine but exert ZOC
D Ignore river in Damascus
 Engineers D Ground interdiction not within 2 hexes of Beirut and Tripoli if not friendly
 Yellow MP needs bridge or engineers
K Steep road in hexes 3909, 4211, 4314
 Mountain units K Only two Irregular units per player’s turn can move (can attack)
 OoS motorized: -1MP K
K
Irregulars can use Str.Movement via any hex and move like Mountain units
Irregulars cannot attack or enter Eritrea and do not project ZOC there
• Strategic Movement K Ground interdiction not within 2 hexes of Massawa if not friendly
 All moves via road/trail that are supply road
 Motorized x1,5MPs
 Other units +1MP
 Cannot end adjacent to enemy
• Ground interdiction
 Allied only
 Place in full sea hex adjacent to coastal hex
 Axis pay +1MP and no Str Move if they move adjacent

- Combat (procedure in 11.5)


• Declare combat
 If declared, must attack all units projecting ZOC (except commando)
 Can attack more than one hex
• Bonus
 TEC: Hex, hexside, mountain units, mot units in mountain (11.2.5)
 OoS: Attacker halved, defender -1DRM
 Armor bonus (red attack): must attack with inf, defender D GT1&2: German cannot choose retreat in D1 or DR
has no armor or 2 hex range artillery, roll for each unit D Ghoutta: +1DRM if Axis French defender, no armor bonus
D Ghoutta: retreat can ignore ZOC
 Air/Naval D Lava hexside: only by trail, attack halved
 Concentrated artillery (18 str points, allied only) D Allied Naval support not within 2 hexes of Beirut and Tripoli if not friendly

• Retreat K Irregulars require no combat supply


K
 Not via ZOC unless friendly unit If Allied Irregular is eliminated, roll for recruitment (D+1, 5 or 6 elim)

 Eliminated if not possible


• Advance After Combat
 Only one unit from each attacking hex
 If result is R2, two units from attacking hex
 red-box MP units cannot without a road/trail into mountain/alpine
AXIS OPERATIONS
- Air transport D Axis Air and Naval Transport only in scenario 2 (GT13)
• Only elegible units D
D
German cannot carry French and viceversa
Only one eligible Axis French per turn
• One per phase D If German intervention, also one Axis German (GT13)
• Place in friendly airfield not in ZOC unless friendly unit
- Naval transport
- Movement
- Combat

RECOVERY SEGMENT SUPPLY


- Return Naval units from Ground Interdiction - Supply Line+Supply Road to FSS
- Victory determination - Supply Line
• 6 hexes (only 4 in Bloody Keren)
• 4 hexes if trail or unbridged river
• Alpine hex only via road/trail
- No ZOCs unless friendly unit

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