No Airmobile w/o road Both: Lt./Mt. Inf +/–1 (Mt Inf 2) (Mt Inf 3) 2 3 4 6 6 8 No Paradrop Highland Woods Att: Armor & Mech x ½ 3 4 No Airmobile w/o road Both: Lt./Mt. Inf +/–1 (Mt Inf 2) (Mt Inf 3) 2 3 6 6 8 8 No Paradrop Marsh Att: Armor & Mech x ½ 3 P 2 4 6 P 8 P (Rice Paddies) Both: Lt Inf +/–1 Mountain Att: Armor & Mech x ½ No Airmobile w/o road Both: Lt./Mt. Inf +/–1 4 4 3 4 Prohibited No Paradrop Armor/Mech no attack w/o road (Mt Inf 2) (Mt Inf 3) Movement allowed only along a road High Mountain Att: Armor & Mech x ½ No Airmobile Both: Mt. Inf +/–1 Prohibited No Paradrop No attack w/o road Movement allowed only along a road
Secondary Road Other terrain 1 1 1 1 1 1 1 1
Primary Road Other terrain ½ 1 ½ 1 ½ 1 ½ 1
Highway Other terrain ½ 1 ½ 1 1/3 ½ 1/3 ½
Minor River Hexside, Att: Each unit is x½
Def: May not retreat across +1 +1 +2 +2 Canal, Ferry unbridged hexside Att: Each unit is x½; only across bridged hexside Prohibited (movement across only with Bridge) [NWIP] Major River Hexside Def: May not retreat across unbridged hexside
All-water hexside N/A Prohibited
Def: 2 column shifts left Fortification (if never been captured) Enemy controlled: Other terrain (no road movement through enemy Fortification) No Armor/Mech bonus Friendly controlled: Other terrain