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DRV Planning Phase Random Events Jamming Phase Detection Movement SAM Location Track Phase SAM Acquisition

ction Movement SAM Location Track Phase SAM Acquisition Phase Admin

19.32
19.33 15.2
27.33 21 19.34 10 15 10.3 15.3

DRV Ground Take the Scenario AA points Roll 2d10 for each flight Decide Who moves first US/ Roll 1d10 for SAM with DRV on Deck become If US flights are on the Map
Deployment Phase value and roll D10. Cross DRV (US First unless DRV Warning Marker within 3 undetected SAM Placement Check
reference with the AAA table within 3) hexes of SEAD SAM Placement Check (See over)
27.61 and place half (round up) of 10.2 (8 Hexes if Launch Marker) (See over)
27.62 the generated AAA on table DRV Take Off Check

US make ONE attempt DRV may enter Defensive


US Planning Phase to visually spot each Wheel -1 Night US on Deck in Rough SAM which set up on table SAM which set up on table
DRV flight within 4 7.11 +0 RWR/off become undetected located at start. located at start.
Hexes 7.13 +1 RWR A
+2 RWR B Check if US within 12 hexes Check if US within 15 hexes
27.32 10.21 +5 Launch Roll 1d10 for SAM Activation Roll 1d10 for SAM Activation
Declare Speed 1 – 9 Nothing 1 – 9 Nothing
Combat = Max or -1 Max Need to 10 to locate 0 – Possible Activation 0 – Possible Activation
Dash = Combat to Max
Early Warning Phase F-4 Phantom make +2 US Bomb/Recon within 12 +2 US Bomb/Recon within 12
ONE Radar Search +2 US Within 8 +2 US Within 8
attempt on DRV within +2 US within 5 +2 US within 5
22.2 12 Hexes Roll 2d10 on blue chart for all -1 Acq phase
27.5 others
10.22 Move – FT/D
Turn – MT/D
Climb – FT
DRV Air Deployment Dive – FT
Phase Spec Atk – Toss/Loft ARM
SAM Avoid (Result from Prev
27.21 SAM Shot)
27.63 If SAM Activation If SAM Activation
Roll 2d10 Roll 2d10
(+1 for each dummy (+1 for each dummy
discovered) discovered)
US Deployment Phase <8 Poss Dummy <8 Poss Dummy
9 Poss Dummy 9 Poss Dummy
27.64 10+ Activate 10+ Activate
27.66
26.41

SAM radars on for Quick Acq FIRE CAN & AAA


Placement Check (see over)
DRV RADAR Phase Roll 1d10 for SAM Activation
Recon Runs Bombing Runs A2A Resolve Ground Fire &
1 – 9 Nothing
SAM
27.65 0 – Possible Activation 15.2
24.1 17.1 11.2 14.3
14.43
15.4
SAM attempt or Maintain Acq SAM/FIRE CAN
(See Over) Radar on Check (8+)
+2 US Entry Point within 8
+2 US Entry Point within 5 14.44
15.12
15.3
15.2

Cross off Fuel if used Post Combat Procedure


DASH or engaged in A2A
Resolve Pre Emptive ARM Parachutes land
If SAM Activation
13
Roll 2d10
20 17.58 26.1
(+1 for each dummy
discovered)
<8 Poss Dummy
9 Poss Dummy Crew Capture/Rescue
10+ Activate
26.2
26.3
26.44

Recovery Roll Remove Jamming Split Flights Disorder Generate Dummy A/C Remove Launch Markers AAA & DRV Suppression CSAR Entry
18.21
20 19.34 4.14 17.58 4.13 15.42 26.3
26.31
Admin Phase Only
Acquisition & Admin Phase Acquisition Phase

AAA Fire Can SAM Placement Check SAM Activity SAM Firing
Roll D10 Rng Acq Target Tasking Shots
If the SAM site is marked with a SAM
-5 No Bombing Tasked Flights on Table
-4 Bombers greater than 18 hexes from
A Launch counter, it keeps tracking the current
flight, Otherwise go to B 2-3 Any All Max
US
Iron Hand or SEAD Flight Target or Hanoi/Haiphong
-2 Bombers greater than 12 hexes from BOMB
Strike If the SAM has acquired a flight that is within
Target or Hanoi/Haiphong 6 hexes of DRV Flight (3 hexes for scenarios
SEAD Max
Recon -2 No US (Any type) within 10 hexes of Armed Escort
Target or Hanoi/Haiphong
B set in 1972 or later) the SAM drops
acquisition and goes directly to F, otherwise,
4-5 Any
Other 1
On map and over a land hex -1 Pre-Emptive ARM fired in movement go to C.
phase
BOMB
-1 Scenario set between Jan 65 – Dec 66 P
SEAD
1
If the SAM has acquired a flight within 5
inclusive
C hexes, it keeps tracking it. Otherwise, go to
D. 6 BOMB Max
F
SEAD
1
Armed Escort
ACQ PHASE – If the number is positive
Roll D10 Roll D10 If the SAM has fully acquired a flight within 12
and less than BSAN place ONE SAM. If P BOMB 1
If less than number of AAA remaining one If less than number of Fire Can remaining
the unmodified roll is lower than BSAN D hexes, and is within that flight’s front arc, it
keeps tracking it. Otherwise go to E.
place TWO SAM 7-8 BOMB
hidden AAA may activate. one hidden Fire Can may activate. F SEAD 1
Armed Escort
ADMIN PHASE - If the number is positive If the SAM has acquired a flight at Low or
If less than half the number of AAA
and less than the BSAN, that number of higher altitude, within 8 hexes, and is not If Tasking type not covered then no shot is
remaining two hidden AAA may activate
SAM warnings are placed, radar ON E currently in the front arc and 5 hexes of a
SEAD tasked flight, it keeps tracking its
taken. Consider dropping Acq

current target. Otherwise, go to F

If the site is within 8 hexes or a bombing-


tasked flight at Low altitude or higher and no
Strike or Recon All DRV flights are within 5 hexes (3 hexes for
Strike or Recon
Within 5 hexes of Target Place SAM Warn in allowed
F 1972+) and is not currently inn the front arc
and 5 hexes of a SEAD tasked flight, it tries
Within 5 hexes of Target to acquire the nearest bomber flight.
place Fire Can concentration in Target hex
place AAA concentration in direct line Otherwise, go to G.
Hex within 5 hexes of a
between Tgt and Flight
(Must have AAA concentration) DETECTED US flight
If the site is in the front arc and 8 hexes of a
SEAD tasked flight and no DDRV flights are
All G within5 hexes (3 hexes for 1972+), it tries to
Strike/Recon/Iron Hand/SEAD acquire the SEAD flight. Otherwise, go to H.
Iron Hand/SEAD
Place SAM Warn in allowed
If within 10 hexes of the Target and
If within 5 hexes of the Target hex within
within
place AAA concentration in direct line 8 hexes of a DETECTED US The site tries to acquire the nearest flight
between Tgt and Flight
2 hexes of a AAA concentration
place Fire Can in that AAA hex
flight H within 5 hexes. If there are none, go to I.

The site tries to acquire the nearest flight that


Strike or Recon All
Strike/Recon/Iron Hand/SEAD I has the site in its front arc. If there are none,
go to J.
If within 10 hexes of the Target Place SAM Warn in allowed
If within 2 hexes of a AAA concentration
place AAA concentration in direct line hex within
place Fire Can in that AAA hex
between Tgt and Flight 15 hexes of raid target
J The site tries to acquire the nearest flight.

Otherwise do not place Otherwise do not place Otherwise do not place

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