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Dribble Drive Motion

Table o f Contents

1. Dribble Drive Motion - Offense and Concepts 3

1.1 DDM Zones 3

1.2 Loop 4

1.3 Euro 5

1.4 Corner Rules 6

1.5 Corner Rules p t 2 7

1.6 Fire 8

1.7 Fist 9

2. DDM Quick Hitters & ATOs 10

2.1 Backdoor 10

2.2 Dribble 11

2.3 Flash 12

2.4 Hammer 13

2.5 High 14

2.6 Pistol 15

2.7 Pop 16

2.8 Quick 17

pg. 1
Dribble Drive Motion - Contents (cont.)
2.9 Scissors 18

2.10 Skip 19

2.11 Squeeze 21

2.12 Stop 22

2.13 Throwback 23

3. DDM Drills 24

3.1 "11" 24

3.2 "22" 25

3.3 "33" 26

3.4 "44" 27

3.5 Building Blocks 28

3.6 Dr. Dish - DDM Shooting 1 30

3.7 Dr. Dish - DDM Shooting 2 31

3.8 Dr. Dish - DDM Shooting 3 32

pg. 2
Dribble Drive Motion - Offense and Concepts
DDM Zones DDM Zones
Frame 1 Frame 2

3 2 C
5 S S
C

W W

E E
Breakdown Zone

1
4
Breakdown Zone: Where guards look t o break down Corner (C) - Starting location i n DDM f o r 2 perimeter
defense t o the middle o f the floor. players.
Wing (W) - Location f o r a catch i n DDM.
D r o p Zone: Above the foul line. I f the player can't beat their Euro (E) - Starting location f o r PG and trailer i n DDM. High
defender and get t o the rim, they're looking t o stop i n the & Wide. Outside the slot. These 2 spots must always be
Drop Zone and let play develop f o r someone else. filled.
Sweeper (S) - Low post player. Starts o n the weak side
block. Sweeps across the lane t o maintain weak side
positioning.

pg. 3
Dribble Drive Motion - Offense and Concepts
Loop Loop
Frame 1 Frame 2

3 5 2 5 1

3
2

4 4
1

1 initiates DDM by attacking the drop zone with the dribble. 2 attacks the lane. 5 and 4 d o n o t cut until 2 gets t o lane
1 passes t o 2 cutting up. 1 Loop cuts t o the strong side line extended. 3 cuts u p t o meet the pass, 2 loop cuts t o
corner. strong side corner.

Loop
Frame 3

2
5 1

3 attacks the lane. 4 and 5 d o n o t cut until 3 has reached


lane line extended. 3 can score, pass t o 1 t o continue
dribble weave, pass t o 4 o r 5 o n the move. 3 will loop cut t o
fill spots o n a pass t o 1 o r 4 .

pg. 4
Dribble Drive Motion - Offense and Concepts
Euro Euro
Frame 1 Frame 2

3 2 3 1
5 5

4 4
1

1 initiates DDM by attacking the drop zone with the dribble. 2 attacks the lane. 5 & 4 don't cut until 2 gets t o laneline
1 passes t o 2 cutting up. 1 Loop cuts t o the strong side extended. 2 passes t o 4 o n "Euro" cut. 2 follows pass t o
corner. Euro spot. 5 sweeps back t o weak side o r can quick post

Euro
Frame 3

3 1
5

2 4

4 continues the offense by attacking the drop zone.

pg. 5
Dribble Drive Motion - Offense and Concepts
Corner Rules Corner Rules
Frame 1 Frame 2

3 5 2 5 1

3
2

4 4
1

Basic DDM offense does n o t include passes t o the corner. Baseline Drive: I f 2 has the middle completely taken away,
However once teams start denying initial entries, the corner they may attack with a baseline drive. 5 sweeps t o the
becomes extremely important. middle o f the lane and 3 cuts t o the deep corner.

Corner Rules Corner Rules


Frame 3 Frame 4

3 1 3 1
2 2
5 5

4
4

2 can score, d u m p t o 5 f o r score o r d r i f t pass t o 3 . 4 attacks the lane t o continue DDM. 1 cuts hard, 3 fills
Euro, 2 fills corner, 5 sweeps opposite.
Corner Rules - Shoot o r pass
3 can catch and shoot o r pass t o 4 .

pg. 6
Dribble Drive Motion - Offense and Concepts
Corner Rules p t 2 Corner Rules p t 2
Frame 1 Frame 2

5 1 3 1
2
3 5
2

4 4

p t 2 - Baseline Drive: On 2's baseline drive, they are stopped Corner Rules - Shoot o r pass
outside the lane line. 2's only option is t o pass o u t t o the 1 can catch and shoot o r pass t o 4 .
corner t o 1 . 3 fills Euro
2 fills Corner

Corner Rules p t 2
Frame 3

2 1

4
3

4 attacks the lane t o continue DDM. 5 sweeps opposite.

pg. 7
Dribble Drive Motion - Offense and Concepts
Fire Fire
Frame 1 Frame 2

3 5 3 5
2 2
x3 x5
x2

x4 x4
x1 x1

4 1 4
1

Fire: I f a player has a help defender clogging u p the lane, In this case the 4 would take t w o hard steps t o the t o p o f
we can call a fire t o sprint them into a gap. For instance the key, then sprint t o the gap between x 4 and x 3 . 4 should
"Fire 4" be ready t o catch & shoot.

pg. 8
Dribble Drive Motion - Offense and Concepts
Fist Fist
Frame 1 Frame 2

3 5 2 3 5 2

x1
4

4 1
1

Fist: A call that signals 5 t o sprint and set a ball screen. Can also be done after initial DDM entry.

Fist
Frame 3

3 5 1

x2
2

Look f o r the roll, o r help situations o f f o f double gaps. 4 / 3


wait t o make cuts until 2 has cleared the ball screen.

pg. 9
DDM Quick Hitters & ATOs
Backdoor Backdoor
Frame 1 Frame 2

3 2 3
5 5 2
x5 x5
x3 x2 x3 x2
1
1

4 1 4

Backdoor can be a read o r a call and can be initiated f r o m 2 receives the backdoor pass. Options:
an attack t o the drop zone o r dribble hand off. - Score
- Dump pass t o 5
- Drift pass t o 3 (Corner Rules - Shoot o r Pass)

pg. 1 0
DDM Quick Hitters & ATOs
Backdoor Backdoor
Frame 3 Frame 4

3 2
5 2
x5
x3 x2
1 5 1
1

4
4 3

2 does n o t receive the backdoor pass. 4 attacks the lane t o continue DDM. 1 Loops t o the corner.
- 2 continues through t o corner 5 sweeps t o the block.
- 5 steps u p o r posts u p
- 4 cuts hard f o r pressure release. Must g o as far as
needed.
- 3 cuts t o Euro spot

Dribble Dribble
Frame 1 Frame 2

3 2 3
5 5
x2

1
2

4 1 4

1 dribbles directly at x 2 . 2 cuts hard and "rubs" x 2 into 1 as 2 attacks the middle hard, 1 loops t o strong side corner. 2
1 leaves the dribble f o r 2 o r DHO. I f 2 is open when can also pass t o 1 i n the corner who attacks immediately.
receiving the ball, shoot i t !
pg. 1 1
DDM Quick Hitters & ATOs
Flash Flash
Frame 1 Frame 2

3 5 2 3 1
x3
5
x5 x1

x2 2
x4

4
4
1

1 initiates DDM by attacking the drop zone with the dribble. 2 makes immediate pass t o 4 as 5 flashes t o m i d post.
1 passes t o 2 cutting up. 1 Loop cuts t o the strong side
corner.

Flash Flash
Frame 3 Frame 4

3 1 1
x1 3 x1
x3 x5 x3 x5
5 5
x2 2 x2 2
x4
x4
4 4

3 back doors as 5 receives pass. If 3 doesn't receive the back door pass:
- 5 looks t o score
- 4 relocates t o the wing f o r catch/shoot i f x 4 doubles
- 2 cuts t o the Euro
- 1 cuts t o the wing
- 3 cuts t o the corner
pg. 1 2
DDM Quick Hitters & ATOs
Hammer Hammer
Frame 1 Frame 2

3 5 2 3 1
5

4 4
1

1 initiates DDM by attacking the drop zone with the dribble. 2 attacks the lane. 2 passes t o 4 o n Euro cut. 2 follows pass
1 passes t o 2 cutting up. 1 Loop cuts t o the strong side t o Euro spot. 1 , 3 , & 5 hold.
corner.

Hammer Hammer
Frame 3 Frame 4

3 1
5 3 5

1
x2

2 4 2 4

1 cuts t o the wing t o receive the pass f r o m 4 . 1 drives hard baseline. 5 sweeps t o the middle o f the lane.
3 sets the hammer f o r 2 cutting t o the corner. 1 d r i f t
passes t o 2 i n the corner f o r catch and shoot.

pg. 1 3
DDM Quick Hitters & ATOs
High High
Frame 1 Frame 2

3 5 2 1
5

3
2

4
4
1

1 initiates DDM by attacking the drop zone with the dribble. 2 attacks lane and kicks t o 3 . 4 / 5 cut after 2 gets t o lane
1 passes t o 2 cutting up. 1 Loop cuts t o the strong side line extended.
corner.

High High
Frame 3 Frame 4

5 1 5 1
4

3 2 3
x4

4 2

After 2 passes t o 3 , 2 stops, turns and sets a back screen I f 4 doesn't receive pass f r o m 3 , 4 continues o u t t o corner,
f o r 4 . 4 cuts hard t o the basket f o r layup o r post. 2 pops o u t t o euro, and 3 initiates DDM by attacking the
drop zone.

pg. 1 4
DDM Quick Hitters & ATOs
Pistol Pistol
Frame 1 Frame 2

3 2 5 1
5

2
x3
3 4

4 1

Out o f transition 1 can u p pass t o 1 o r DHO t o 2 o n the 1 continues t o the corner


wing. 4 sets and o n ball screen as 2 attacks the paint.
3 gets deep and comes back t o the wing 5 sets a back screen f o r 3 who spots u p i n the corner
4 trails i n towards the strong wing
5 steps wide t o short corner

pg. 1 5
DDM Quick Hitters & ATOs
Pop Pop
Frame 1 Frame 2

3 2 5
5 1
2

x1
3 4

4 1

4 sets screen o n sagging x 1 . 5 clears t o corner. 1 attacks 4 sets downscreen f o r 2 . 2 curls o f f screen. 4 pops t o t o p o f
drop zone and looks f o r positive kick t o 3 . the key.

Pop
Frame 3

1 5
2

3
4

4 shoots the 3 o r attacks the opposite drop zone. 2 sets a


screen t o get 5 back t o the sweeper. 3 fills the Euro and 1
cuts u p hard.

pg. 1 6
DDM Quick Hitters & ATOs
Quick Quick
Frame 1 Frame 2

3 2 2
5
5

3 1 4

4 1

4 cuts t o free throw line. 1 brushes o f f 4 attacking the drop 1 attacks the r i m i f possible. 4 spaces o u t t o Euro. 3 is
zone. 3 cuts hard and 5 sweeps opposite. available f o r kick. 2 is o n weak side waiting f o r d r i f t pass. I f
1 kicks t o 3 , 1 loop cuts t o strong side as 3 attacks lane.
DDM continues.

Quick
Frame 3

3 5 2

4 1

Quick may also be initiated i f 1 is stopped and executes a


pull back dribble, waving 4 into Quick.

pg. 1 7
DDM Quick Hitters & ATOs
Scissors Scissors
Frame 1 Frame 2

3 2
5 2
3 1

4 4
1

5 sprints t o area between elbow and 3 p t line. 1 passes t o 5 2 comes hard f o r handoff: 2 can shoot, o r look f o r 1 o f f
and cuts hard, fake handoff. elevator screen. 5 can also fake t o 2 and keep i t rolling t o
hoop.

Scissors Scissors
Frame 3 Frame 4

3 5
4
1 1 3
4
5

2 2

i f 2 doesn't have catch & shoot. 3 & 4 stagger backscreen I f n o post entry, 1 passes t o 2 . 3 & 4 space t o Euro and
f o r 5 cutting t o the rim. corner. 2 attacks opposite drop zone t o continue DDM.

pg. 1 8
DDM Quick Hitters & ATOs
Skip Skip
Frame 1 Frame 2

3 5 2 5 1
x5 x5

3 2

4
1 4

Start will a DDM loop entry. As the ball is i n the air t o 3 , 5 seeks x 5 t o p i n and seal.

On the catch, 2 will immediately skip t o 3 . Depending o n


2's strength, they may start dribble penetration t o the drop
zone before the pass.

pg. 1 9
DDM Quick Hitters & ATOs
Skip Skip
Frame 3 Frame 4

1 1
5 x5 5 x5

3 2 3 2

4 4

3 can: 3 can:
- catch & shoot - dribble baseline: 1 holds i n deep corner f o r d r i f t pass. 4
- post entry t o 5 circles behind t o the wing.
- dribble middle: 1 cuts u p t o wing. 2 cuts t o Euro. 4 circles
behind t o the wing.

pg. 2 0
DDM Quick Hitters & ATOs
Squeeze Squeeze
Frame 1 Frame 2

3 2 2
5

3 1
5

1 4
4

Five sprints u p t o set a ball screen f o r one. (S)he must set 1 can score, d u m p t o 5 o r kick t o 3 t o continue i n DDM.
the screen inside the lane.

Squeeze
Frame 3

2
5
1
3

3 attacks the lane t o continue DDM.

pg. 2 1
DDM Quick Hitters & ATOs
Stop Stop
Frame 1 Frame 2

3 2 3 5
5
4

2
1

4 1

1 attacks drop zone and passes t o 2 who catches below free 2 enters t o 4 f o r a score o r back t o 1 cutting back t o the
throw line extended. (usually want the catch at o r above point.
FTLE) 1 turns and sets a back screen f o r 4 cutting t o the the
block.

Stop
Frame 3

3 5
4

1 attacks the opposite drop zone. 3 cuts up, 2 fills the Euro,
5 sweeps, 4 fills the corner.

pg. 2 2
DDM Quick Hitters & ATOs
Throwback Throwback
Frame 1 Frame 2

3 5 2 5
x5

3 2
1

4 4
1

1 initiates DDM by attacking the drop zone with the dribble. 1 sprints t o set cross screen f o r 5 . 5 sets u p high and
1 passes t o 2 cutting up. comes o f f low side. Can post u p block o r short corner.

Throwback Throwback
Frame 3 Frame 4

1 2
5 5
4

3 2 1

3
4

2 enters t o 5 f o r immediate post move and score. 2 5 can h i t 4 o r 3 i f they are double teamed. I f the ball goes
relocates after pass. 1 & 3 set a staggered back screen f o r 4 t o 3 both posts d u c k - i n f o r immediate post entry.
o n post entry. 3 then flashes t o the t o p o f the key. Otherwise 3 attacks the the drop zone t o initiate DDM.

pg. 2 3
DDM Drills
"11" "11"
Frame 1 Frame 2

1 2 34
Chases Down for 2-1 Back

1
3 3
2 C
2
1 1

1 1

*blue and black t o signal t w o teams 2 o n 1 coming back

Coach passes t o black o n the r u n at the t o p o f the key. Blue *Next time blue will g o against black at the half court and
i n center circle can't retreat o n defense until black o n the o n baseline
dribble has at least one f o o t i n the circle. (gives offense
slight advantage)
Blue that was under the basket chases down black o n flight
o f pass t o black f r o m the coach

1 Shot only

pg. 2 4
DDM Drills
"22" "22"
Frame 1 Frame 2

2 22

1 1
4 3
4 3
4 3
C

2 1
1
5
Black at midcourt can retreat o n flight o f pass t o blue. 2 - 2 full court o n the way back
2 - 1 down with black under the basket chasing down blue.
*Next time Black will be the 2 o n the Elbows receiving the
pass f r o m coach

pg. 2 5
DDM Drills
"33"
Frame 1

3 5
x3 x5

x1

Coach

Live 3 o n 3
Blue o n offense f o r 4 minutes then switch
Black o n defense, and can't move until blue touches the
center circle with one foot.

Options:
1) Score
2) Hit the post o n flash u p line
3) Pull-Up Jumper
4) Skip t o 3

pg. 2 6
DDM Drills
"44"
Frame 1

3 5 2
x5 x2
x3

x1

Coach

Same as 33, b u t now Live 4 o n 4

Options:
1) Score
2) Hit the post o n flash u p line
3) Kick t o 2
3) Pull-Up Jumper
4) Skip t o 3

pg. 2 7
DDM Drills
Building Blocks Building Blocks
Frame 1 Frame 2

5 x5

x1 x1
1 1

C C
T h e Layup T h e Post Player
1 o n 1 t o the Rack 2 o n 2 - Post Step Up

Building Blocks Building Blocks


Frame 3 Frame 4

x2
3 x3 5 x5 3 5 2
x3
x5

x1
x1
1 1

C C
T h e Weakside Corner Shooter T h e Ballside Corner Shooter
3 o n 3 - Weakside 4 o n 4 - Strong Side Help

pg. 2 8
DDM Drills
Building Blocks Building Blocks
Frame 5 Frame 6

3 x3
5 x5 x2 2 3 x3 5 x5

x4
Crossover
Change Speed
Change Direction

4 x1
x1
1 1

C C
The Middle Drive Keeping X 4 Honest
4 o n 4 - Rotations 4 on 4

pg. 2 9
DDM Drills
Dr. Dish - DDM Shooting 1 Dr. Dish - DDM Shooting 1
Frame 1 Frame 2

O O
O O

O O
O O
O O

Settings: Location (9), Tempo (4) Point receives the pass and attacks the drop zone and make
Setup: 2 spots - Point, Corner a positive kick t o the corner cutting u p t o the wing f o r a
shot.

Dr. Dish - DDM Shooting 1


Frame 3

O
O

O
O

Point then loop cuts t o the end o f the corner line.


Shooter sprints back o n defense and t o the end o f the point
line.

pg. 3 0
DDM Drills
Dr. Dish - DDM Shooting 2 Dr. Dish - DDM Shooting 2
Frame 1 Frame 2

O O O O
O O O O

O O
O O
O O

Settings: Location (9), Tempo (6) Point receives the pass and attacks the drop zone and make
Setup: 3 spots - Point, Corner, Corner a positive kick t o the corner cutting u p t o the wing.

Dr. Dish - DDM Shooting 2


Frame 3

O O O
O

O
O

The wing drives hard into the lane and passes across the
court t o the opposite wing f o r a 3 p t shot.

pg. 3 1
DDM Drills
Dr. Dish - DDM Shooting 3 Dr. Dish - DDM Shooting 3
Frame 1 Frame 2

O O
O O

Euro Spot

O O
O O
O O O O
O O
O O

Settings: Location (9), Tempo (6) Point receives the pass and attacks the drop zone and make
Setup: 3 spots - Point, Corner, Euro Spot a positive kick t o the corner cutting u p t o the wing.

Dr. Dish - DDM Shooting 3


Frame 3

O O

O
O
O
O
O

The wing drives hard into the lane and makes a positive
kick pass t o the Euro who has cut t o the spot vacated by the
point. 3 p t shot

pg. 3 2

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