(Kriegsmarine) (-1) Movement Phase Aircraft Firing Long +20” -1 (Kriegsmarine) (0) Attack Phase Fast Moving > 7” -1 Except Secondary Armament
End Phase Large Silhouette +1
Point Blank <10” +1 Torpedo on Beam +1
Damage Mod Special Traits
Long/Extreme Range +1 Slow loading 1/2turns
AP +1 Submarines 2 Reloads Super AP +2 Ships 1 or 2 Reloads Weak (Critical on Armour 3-) -1 Torpedo Belt When Hit, on 4+ Re roll
Torpedo vs Civilian Dam x 2 Twin Linked Re roll missed
When Critical re roll one Cancel Long Range Damage Torpedo Armoured Deck of the 2d6 Mod
Actions Score
All Hands on Deck 8 Dam Control +1 + any critical
Come About 9 Turning +1 Create Smoke A No hit through smoke Evasive 8 Re roll Hits Attack/Defense Flank Speed A Speed +1” No modification on AD Silent 9 Detected on 5+