Professional Documents
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156
Ship Traits
157
Gunners Requirements Benefits Disadvantages
Cannoneers 2 Kn +1 Cannon.
Conserve Shots Double a single Cannon Ammunition’s Ammo. -1 Cannon.
Heavy Cannon +4 Mor Dmg, Cannon Ammunition. -2 Rng, Cannon Ammunition.
Long Barrels +2 Rng, Cannon Ammunition. -2 Hit, Cannon Ammunition.
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Ship Weapons (M ay Select up to 3 C annon Ammunition & 1 Auxiliary)
Command Hit Rng Max Rng Mor Dmg Crit Dmg Ammo Min Size Weapon Type Acquire Resources
Ram +Speed* 1, Front 1 Bulk+Speed Size Inf - Ram. Auto -
Strong Hit (5-6), Crit Location: 1d3, *On a Hit you deal equal Crit Damage to yourself (Front Armour) and reduce both of your Speeds by 2,
*Auto Hit if your target has 0 Speed, Crit Location: 1d3.
Auxiliary Sloop 2 8 2 4 12 2 or NPC Auxiliary, Boat. 3x 14w 8
Defence: 16, Armour: 5, Movement: 4, Bodies: 1.
Auxiliary Cutter +1d6 3 9 3 4 12 3 or NPC Auxiliary, Boat. 3x 16w 10
Defence: 14, Armour: 5, Movement: 3, Bodies: 1.
Allied Ship +1d6 3 9 3 4 12 - Auxiliary, Boat. GM Permission -
Defence: 14, Armour: 5, Movement: 3, Bodies: 1. Available for a GM determined amount of time, GM should increase the difficulty of the Combat.
Flying Creatures -4 1 2 1 3 Inf 2 or NPC Auxiliary, Creature. Trait or NPC 2
Defence: 18, Armour: 2, Flight Movement: 3, Bodies: 1, Crit Location: 1d3+2.
Sea Creatures -2 1 1 1 3 Inf 3 or NPC Auxiliary, Creature. Trait or NPC 6
Defence: 16, Armour: 4, Aquatic Movement: 1d6, Bodies: 1, Crit Location: 1d3+1.
Strong Hit: Rip Hole (Hit) Target Ship gains Leaking.
Close Combat Hit Rng Max Rng Mor Dmg Crit Dmg Ammo Min Size Weapon Type Acquire Resources
Assault 1 4 Cutthroats 4 Inf - Assault. Auto -
Logistics Hit Rng Max Rng Mor Dmg Crit Dmg Ammo Min Size Weapon Type Acquire Resources
Arcane Shot +2 1 1 3 3 1 1 Auxiliary, Magical. 2 Kn 2
Defence: 24, Armour: 2, Movement: 2d3, Bodies: 12*, *Bodies launch and act individually, Crit Location: 1d3+3.
Arcane Vortex -4 1 2 10 5 1 2 Auxiliary, Magical. 6 Kn 5
Defence: 20, Armour: 3, Movement: 1d3, Bodies: 3*, *Bodies launch and act individually.
Fire Barrels +10 1 1 6 4 1 2 Auxiliary, Mine. 14w 3
Defence: 16, Armour: 4, Movement: 0, Bodies: 6*, Splash 1, Energy, Burn, Crit Location: 1d2, *Bodies launch and act individually.
Strong Hit: On Fire (Hit) Target Ship gains On Fire.
Gunnery Hit Rng Max Rng Mor Dmg Crit Dmg Ammo Min Size Weapon Type Acquire Resources
Round Shot Gun +1 14 5 4 15 1 Cannon Ammunition. 12w 4
Crit Location: 2d6 choose the lowest, If you capture a Ship with Round Shot Cannon Ammunition: this Weapon regains 1d6 Ammo.
Bomb -2d6 Gunners 12 6 5 5 2 Cannon Ammunition. 12w 4
Crit Location: 2d6 choose the lowest.
Shrapnel Canister Gun -1 8 7 4 6 1 Cannon Ammunition. 12w 4
Crit Location: 1d3+3.
Grapeshot +1d6 Gun -2 6 8 4 8 1 Cannon Ammunition. 12w 4
Crit Location: 1d3+3.
Chain Shot Gun -1 9 4 4 8 1 Cannon Ammunition. 12w 4
Crit Location: 1d2+2.
Spider Shot -2 Gun -1 8 6 4 6 1 Cannon Ammunition. 12w 4
Crit Location: 1d2+2.
Light Mortar Shell -1d6 Gun x3 25* 3 4 3 2 Cannon Ammunition, Mortar. 14w 6
*Min Rng 6.
Solid Mortar Shell -1d6 Gun x2 20* 4 4 2 2 Cannon Ammunition, Mortar. 14w 6
Strong Hit (5-6), *Min Rng 6.
Shrapnel Shell -1d6 Gun x2 16* 5 4 1 2 Cannon Ammunition, Mortar. 14w 6
Strong Hit (5-6), Crit Location: 1d3+3, *Min Rng 5.
Dragon’s Piss Shell -1d6 Gun x2 18* 6 3 1 2 Cannon Ammunition, Mortar. 14w 4
Strong Hit (5-6), Crit Location: 1d3+2, Energy, Burn, *Min Rng 6.
Strong Hit: On Fire (Hit) Target Ship gains On Fire.
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Cannon Ammunition Modifications (M ay Select any Amount, Cannon Ammunition Only)
Modifications Hit Rng Max Rng Mor Dmg Crit Dmg Ammo Min Size Weapon Type Acquire Resources
Practiced +1 14t +0
Well Drilled +1 1 Kn +0
Steady Shot +1 1 Kn +1
Extra Ammo +1 +2
Large Shots -1 +1 4 +1
Well Crafted +2 14t +2
Master Crafted +1 +2 16t +3
Forward Mounted -1 -1 -1 16t +1
This Weapon’s Port Broadside is in your Front Arc, This Weapon has no Starboard Broadside.
Rear Mounted -1 -1 -1 NPC +2
This Weapon’s Port Broadside is in your Rear Arc, This Weapon has no Starboard Broadside.
Modifications Hit Rng Max Rng Mor Dmg Crit Dmg Ammo Min Size Weapon Type Acquire Resources
Practiced +1 1 Kn +0
Well Drilled +1 1 Kn +0
Extra Ammo +1 +2
Large Shots -1 +1 +1 +1
Well Crafted +2 14t +2
Master Crafted +1 +2 16t +3
Extra Bodies Xx 14w +X
Bodies: +X.
Spread Shot -1 +0
Splash +1.
Long Shot -2 +1 +2 +2
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