Professional Documents
Culture Documents
– includes: Alternative Advanced Air, Submarine, Electronic Warfare, 25% less Supply Points. Place Cyber Warfare Counters in
SOF box. Add Russian K-300-P. Submarine markers (Sup
PPE, Patriots/S-300/400, random events, K-300P
2): 1xUS random scenario in North Sea, 1x Russian
WEATHER PHASE nuclear in North Sea, 2x Russian diesel in Baltic Sea.
Russian receive 1x S400. US 1x Patriot. Russian 1x K-
300-P in Kaliningrad, 1x reinforcement. Allies control
Bornholm. Place THAAD on Operational map on airbase.
INITIATIVE PHASE
Raid :
1 2 2
3
STRIKE PHASE
Bypass: move through empty hex Multiple AMPH units adjacent to the same Beach Marines in a Port/Beachhead
containing an Installation or City: hex can Assault together may re-embark to an AMPH in
use terrain cost of hex. Must be Strategic Map: Saaremaa (Estonia): can be adjacent all-sea hex. May place
able to exit hex. Does not change assaulted USMC MSU when landing
control of the bypassed hex
Clearing Hex: Enter Installation, LI Infiltration: start move adjacent to enemy unit. Designate a vacant hex adjacent to enemy unit
Urban or city in enemy territory. All (no: City, Urban, Enemy Installation or across an all-water hexside). ER Check – use modifiers on
MP to leave – not into EZOC Light Infantry Infiltration Table – whatever result no more movement this segment. If check passed:
place unit in new hex. Failed by 1, place Strike 1 marker. Failed by 2+ place Strike 2
MOVEMENT AND COMBAT PHASE
Naval
Movement Segment: Sea Transport
The Initiative/First Player moves any Move from location to location following the
of his combat units order: At Sea - Inshore box - All Sea hex or Port
Port to Port or Sea Landing: - Holding box (not Submarines)
Retreat:
2 hexes for Flat/Flat Woods, or
Urban, Other terrain 1 hex
1
Naval Surface Combat: both sides conduct naval combat
3 Naval units in same At Sea/Inshore Box as a detected enemy naval unit or within 10 hexes MOVEMENT AND COMBAT PHASE
of a detected enemy naval unit in an All Sea hex – path may not cross a land hex
ISOLATION/SURRENDER PHASE
Isolation Operational map: unit can’t trace Isolation Strategic map: unit in non-Island Land Area can’t trace
to: Supply source, Supreme HQ, or road through friendly, contested or empty Land Area to Supply Source.
leaving map into a friendly controlled Land Unit is Island area can’t trace through friendly or Contested At Sea
Area free of enemy units or EZOC and Inshore areas to Supply Source. Airborne/Airmobile units not
isolated if they have any level of air superiority
Remove “Isolated” markers from units that are no longer Isolated
Surrender: ER check for isolated units. If fail remove from game, may not be reconstituted. Worth 2xVP
Place “Isolated” markers on any units that are isolated
REORGANIZATION PHASE
OTHER INFORMATION