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A.Vishnu
A-24
Document on mutli player strategy game
Table of Contents
2. Overall Description
2.1 Product Perspective ...................................................................................
2.2 Product Features ........................................................................................
2.3 User Classes and Characteristics ...............................................................
2.4 Operating Environment .............................................................................
2.5 Design and Implementation Constraints ...................................................
2.6 User Documentation .................................................................................. 2.7 Assumptions
and Dependencies ................................................................
3. System Features .................................................................................................
3.1 Face Submission ........................................................................................
3.2 Facial Expression Matching ......................................................................
3.3 Credits Given For Astropolis Colony Sim ................................................ 3.4 Events
Logged ...........................................................................................
HISTORY
Strategy video games are a video game genre that focuses on skilful
thinking and planning to achieve victory. It emphasizes strategic,
tactical, and sometimes logistical challenges. Many games also offer
economic challenges and exploration. They are generally categorized
into four sub-types, depending on whether the game is turn-based or
real-time, and whether the game focuses on strategy or tactics
Types
1.1Abstract strategy
1.2Team strategy
1.3Eurogames
1.4Simulation
1.5Wargame
1.6Strategy video games
Abstract strategy
In abstract strategy games, the game is only loosely tied to a
thematic concept, if at all. The rules do not attempt to simulate
reality, but rather serve the internal logic of the game.
Team strategy
One of the most focused team strategy games is contract bridge. This
card game consists of two teams of two players, whose offensive and
defensive skills are continually in flux as the game's dynamic
progresses. Some argue that the benefits of playing this team
strategy card game extend to those skills and strategies used in
business [3] and that the playing of these games helps to automate
strategic awareness.
Eurogames
Main article: Eurogame
Eurogames, or German-style boardgames, are a relatively new genre
that sit between abstract strategy games and simulation games.
They generally have simple rules, short to medium playing times,
indirect player interaction and abstract physical components. The
games emphasize strategy, play down chance and conflict, lean
towards economic rather than military themes, and usually keep all
the players in the game until it ends.
Simulation
This type of game is an attempt to simulate the decisions and
processes inherent to some real-world situation. Most of the rules are
chosen to reflect what the real-world consequences would be of each
player action and decision. Abstract games cannot be completely
divided from simulations and so games can be thought of as existing
on a continuum of almost pure abstraction (like Abalone) to almost
pure simulation (like Strat-o-Matic Baseball).
Wargame
Main article: Wargaming
Wargames are simulations of military battles, campaigns or entire
wars. Players should consider situations that are analogous to the
situations faced by leaders of historical battles. As such, war games
are usually heavy on simulation elements, and while they are all
"strategy games", they can also be "strategic" or "tactical" in the
military jargon sense.
Traditionally, wargames have been played either with miniatures,
using physical models of detailed terrain and miniature
representations of people and equipment to depict the game state; or
on a board, which commonly uses cardboard counters on a hex map.
The purpose of this software can be broken down into two major
goals. The first is to allow experimental data to be collected from the
players of the game. This data is valuable in the research of Autism
Spectrum conditions. The second goal is to have a fun game that
actually helps people with Autism Spectrum conditions to recognize
facial expressions. This goal is important because many people with
Autism spectrum conditions have difficulty in recognizing emotions
based on facial expressions.
1.5 References
google
2. Overall Description
2.1 Product Perspective
The Astropolis Mini-game will be a new addition to Astropolis, which
is a colony simulator that contains a number of mini-games. The new
mini-game will rely on some previously implemented components
and resources of the Astropolis game.
UML DIAGRAM
3.3 Credits Given For Astropolis Colony Sim
3.3.1 Description and Priority
The completion of the mini-game will result in a reward for the
player which can be used in the Astropolis colony simulator. This
reward, along with the players score will be shown after the
minigame is completed on an End Game screen. Medium Priority.